The Angband Ladder: Alara Nethrel, Half-Troll Mage by <p_kuhler2000@yahoo.com>
[Angband 3.0.3 Character Dump] Name Alara Nethrel Self RB CB EB Best Sex Female Age 24 STR! 18/100 +4 -5 +20 18/300 Race Half-Troll Height 87 INT! 18/100 -4 +3 +7 18/170 Class Mage Weight 235 WIS! 18/100 -2 +0 +12 18/220 Title ***WINNER*** Status 1 DEX! 18/100 -4 +1 +7 18/170 HP 983/983 Maximize N CON! 18/100 +3 -2 +10 18/200 SP 359/359 Preserve Y CHR! 18/100 -6 +1 +15 18/250 Level 50 Armor [55,+138] Saving Throw Heroic Cur Exp 31516045 Fight (+55,+51) Stealth Fair Max Exp 31516045 Melee (+74,+72) Fighting Legendary Adv Exp ******** Shoot (+65,+14) Shooting Legendary Blows 4/turn Disarming Superb Gold 1641519 Shots 1/turn Magic Device Legendary Perception Good Burden 191.7 lbs Infra 90 ft Searching Fair Your father was a Stone-Troll Warrior. You have puke-yellow eyes, dirty sea-weed green hair, and blue scabby skin. [Character Equipment] a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {maeglin,4450} It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {greatwyrmchaos,3850} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {greatwyrmofchaos,4750} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) {greatbilewrym,3650} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {greatervault,3250} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {greatbilewyrm,4300} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {greathell} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {greatbilewyrm,4300} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {lbalrog,2400} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) {greatervault,4000} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {greatbilewyrm,3750} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+10) {greatwyrmofchaos,5800} It increases your speed by 10. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@1!d!v} b) a Book of Magic Spells [Conjurings and Tricks] {@2!d!v} c) a Book of Magic Spells [Incantations and Illusions] {@3!d!v} d) a Book of Magic Spells [Sorcery and Evocations] {@4!d!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@5!d!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@6!d!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@7!d!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@8!d!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@9!d!v} It cannot be harmed by the elements. j) 28 Pungent Potions of Healing k) 9 Oily Yellow Potions of *Healing* l) 4 Purple Speckled Potions of Life m) 14 Metallic Blue Potions of Restore Mana n) 17 Scrolls titled "fucos ninpot" of *Identify* o) a Runed Wand of Clone Monster (5 charges) p) a Runed Wand of Clone Monster (4 charges) q) 2 Runed Wands of Clone Monster (3 charges) r) a Spruce Staff of Healing (3 charges) s) a Mistletoe Staff of the Magi (4 charges) t) a Set of Gauntlets [2,+7] u) a Trident (1d8) (+9,+8) v) a Trident (1d8) (+6,+5) [Home Inventory] a) an Azurite Ring of Speed (+16) {greatwyrmofmanycolors,5900} It increases your speed by 16. b) The Ring of Tulkas (+4) {greatbilewyrm,3650} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) {greatbilewyrm,5900} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Amulet of Ingwe (+3) {greatbilewyrm,3500} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) {greatbilewyrm,3650} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Arkenstone of Thrain {lessertitan,3100} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {adunaphel,2150} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {dracolich,3600} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {amhdragon,5850} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. j) The Shield of Deflection of Gil-galad [10,+20] (+5) {undeadpit,3850} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {morgoth,5000, cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {ancalagon,4000} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {undeadpit,3850} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {patriarch,2050} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {greaticewyrm,5500, uncurse} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. p) The Glaive of Pain (9d6) (+0,+30) {morgoth,5000} It provides resistance to fear. It cannot be harmed by the elements. q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {greatbilewyrm,3750} It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and it is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Quarterstaff of Olorin (2d9) (+9,+12) (+4) {saruman,2900} It increases your intelligence, wisdom, and charisma by 4. It slays orcs, trolls, and all evil creatures, and it is especially deadly against demons. It is branded with fire. It provides resistance to fire, nether, and life draining. It grants you the ability to see invisible things. It activates for probing every 20 turns. It cannot be harmed by the elements. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {morgoth,5000} It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {greathellwrym,4900} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. u) The Short Bow of Amrod (x2) (+12,+15) (+2) {saruman,2900} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) {delflord,1500} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {dreadlord,5600} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {greatermummy,3000} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : no (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 5.10.2003 03:37
879. on the Ladder (of 19090)
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