[Sil 1.3.0 Character Dump]
Name Niana Age 3,089 Str 3
Sex Female Height 7'5 Dex 5 = 4 +1
Race Noldor Weight 161 Con 7 = 4 +3
House Feanor Gra 5 = 3 +2
Game Turn 23,862 Melee (+27,2d8) Melee 27 = 15 +5 +6 +1
Exp Pool 5,019 (+24,1d8) Archery 12 = 1 +5 +5 +1
Total Exp 75,119 Bows (+12,2d9) Evasion 24 = 15 +5 +4
Burden 140.1 Armor [+24,4-9] Stealth 4 = 0 +5 -1
Max Burden 172.8 Perception 8 = 3 +5
Depth 950' Health 71:71 Will 14 = 7 +5 +2
Min Depth 850' Voice 49:49 Smithing 28 = 20 +5 +2 +1
Light Radius 5 Song 15 = 10 +5
You are the only child of a warrior from the house of Feanor. You have
light grey eyes, straight black hair, and a fair complexion.
[Equipment]
a) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> {@w1} 3.0 lb
It improves your will by 2. It slays orcs, trolls, dragons,
and raukar. It cannot be harmed by the elements.
b) a Longbow of Radiance (+1,2d6) 3.0 lb
It fires shining arrows. It can shoot arrows 20 squares
(with your current strength).
c) a Moonstone Ring of Accuracy (+2)
d) a Moonstone Ring of Accuracy (+2)
e) The Necklace of the Dwarves <+1>
It increases your constitution and grace by 1. It cannot be
harmed by the elements.
f) a Feanorian Lamp of True Sight
It provides resistance to blindness and hallucination. It
grants you the ability to see invisible creatures.
g) The Robe of the Huntress [+1] <+1>
It increases your dexterity by 1. It grants you great speed.
It cannot be harmed by the elements.
h) a Cloak of Warmth [+1]
It provides resistance to cold.
i) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> {@w2} 2.0 lb
It increases your grace by 1. It provides resistance to fear.
It lights the dungeon around you. It cannot be harmed by the
elements.
j) The Mithril Helm of the Dragonborn [-1,1d3] <+2>
It increases your constitution by 2. It provides resistance
to fire. It cannot be harmed by the elements.
k) a Set of Gauntlets of the Forge [+0,1d1] <+2>
It improves your smithing by 2.
l) a Pair of Mithril Greaves of Free Action [+0,1d3]
It grants you freedom of movement. It cannot be harmed by
the elements.
m) 98 Arrows
They can be shot 20 squares (with your current strength and bow).
n) 50 Arrows (+3)
They can be shot 20 squares (with your current strength and bow).
[Inventory]
a) 6 Black Herbs of Rage
b) 2 Wrinkled Herbs of Healing
c) 8 Clear Potions of Miruvor
d) 8 Dark Green Potions of Healing
e) 2 Emerald Potions of Voice
f) 6 Yellow Potions of Quickness
g) 3 Golden Potions of Strength
h) 4 Black Potions of Dexterity
i) 4 Cloudy Potions of Constitution
j) 3 Brilliant Blue Potions of Grace
k) a Gnarled Staff of Revelations (used 2 times)
l) The Pearl 'Nimphelos' <+2>
It increases your grace by 2. It sustains your grace. It
cannot be harmed by the elements.
m) a Lesser Jewel of Grace <+1>
It increases your grace by 1.
n) The Mail Corslet of Fingon [-3,2d4] <+1>
It increases your constitution and grace by 1. It provides
resistance to fear. It cannot be harmed by the elements.
o) The Robe of Aredhel [+3]
It sustains your grace. It grants you freedom of movement.
It cannot be harmed by the elements.
p) The Wolf-Hame of Draugluin (-3) [-3,1d4] <+2>
It improves your stealth by 2. It cannot be harmed by the
elements. It grants you the ability: Disguise.
q) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
It improves your stealth and perception by 2. It cannot be
harmed by the elements. It grants you the ability: Master
Hunter.
r) The Dagger 'Angrist' (+0,1d5) 0.5 lb
It cuts very easily through armour. It can be thrown
effectively (13 squares). It cannot be harmed by the
elements.
s) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
It improves your stealth and perception by 2. It grants you
freedom of movement. It cannot be harmed by the elements.
t) a Great Axe of Hador's House (-4,4d6) 9.5 lb
It grants you the ability: Follow-Through. It requires both
hands to wield it properly.
u) The War Hammer of the Storm (-2,4d1) <+4> 5.0 lb
It improves your smithing by 4. It cannot be harmed by the
elements. It does extra damage when wielded with both hands.
v) a Mattock of Belegost (-5,5d2) <+3> 13.0 lb
It improves your tunneling by 3. It requires both hands to
wield it properly.
w) 30 Pieces of Mithril
[Notes]
Niana of the Noldor
Entered Angband on 30 Apr 2017
Turn Depth Note
7 50 ft (Armoursmith)
7 50 ft (Enchantment)
47 50 ft neat
47 50 ft brass lantern
285 50 ft how do you find a stairs?
285 50 ft find an orc, beat him up
285 50 ft and he'll lead you right to it
658 50 ft Made a Set of Gloves of the Forge <+2> 0.5 lb
800 50 ft Made a Cloak of Protection [+1,1d1] 2.0 lb
931 50 ft Made a Round Shield of Deflection [+2,1d3] 4.5 lb
939 50 ft hmm
939 50 ft maybe should have made
939 50 ft helm of brill instead
950 50 ft forgot free lembas on these guys
1,073 100 ft (Eye for Detail)
2,482 250 ft WOO
2,482 250 ft mail corlset of protection
2,579 250 ft 800+1000+1000 if i want loremaster
2,579 250 ft 1000 if i just want jeweller
2,629 250 ft Encountered Gorgol, the Butcher
2,685 250 ft Slew Gorgol, the Butcher
4,409 350 ft 2 use...
4,409 350 ft BLARGH
4,496 350 ft (Jeweller)
4,634 350 ft Made a Moonstone Ring of Accuracy (+2) 0.1 lb
4,779 350 ft Made a Moonstone Ring of Accuracy (+2) 0.1 lb
5,448 400 ft (Flanking)
5,448 400 ft (Dodging)
5,622 400 ft (Finesse)
5,741 400 ft no way
5,741 400 ft sulrauko
5,741 400 ft this early
5,741 400 ft what in the world
6,218 450 ft (Artifice)
6,603 450 ft Encountered Othrod, the Orc Lord
6,603 450 ft (Zone of Control)
6,617 450 ft Slew Othrod, the Orc Lord
7,042 450 ft Found The Shortsword of Amrod
7,661 500 ft (Hardiness)
8,189 500 ft Found The Robe of Aredhel
8,673 550 ft (Poison Resistance)
9,223 550 ft crazy
9,223 550 ft no rfire yet still
9,293 550 ft (Careful Shot)
9,536 550 ft TWO USE FORGE
9,536 550 ft AHHH
9,536 550 ft MY HEAD
9,536 550 ft KILL ME
9,555 550 ft (Weaponsmith)
9,705 550 ft Made a Mattock of Belegost (-5,5d2) <+3> 13.0 lb
9,859 550 ft Made an Obsidian Amulet of Constitution <+1> 0.1 lb
9,875 550 ft WOW
9,875 550 ft ALL OF THOSE I ATE
9,875 550 ft I WASTED LIKE 4 HERBS OF HEALING IDING IT
9,875 550 ft WOW ME
9,948 550 ft shoot thats not !voice, that's !slow poison
10,147 600 ft Encountered Ulfang the Black
10,339 600 ft Slew Ulfang the Black
10,674 600 ft Encountered Uldor, the Accursed
10,688 600 ft Slew Uldor, the Accursed
11,155 600 ft arent u just a tad out of depth?
11,193 600 ft Found The Pearl 'Nimphelos'
11,193 600 ft (Keen Senses)
12,171 650 ft lol
12,171 650 ft another 2 use forge
12,171 650 ft kill me
12,574 650 ft Made a Dwarf Mask of Brilliance [-2,1d2] 8.0 lb
12,736 650 ft Made a Lesser Jewel of Grace <+1> 0.1 lb
13,790 700 ft (Clarity)
13,864 700 ft Found The Pair of Boots of Taur-nu-Fuin
14,057 700 ft wow
14,057 700 ft thats a really solid great axe
14,187 700 ft Encountered Belegwath, Balrog of Shadow
14,216 700 ft Destroyed Belegwath, Balrog of Shadow
14,239 700 ft oh shit
14,239 700 ft i destroyed my own gloves of hte forge
14,243 700 ft at least belegwath dropped a new one...even if it's only
14,243 700 ft +2
14,243 700 ft earthquakes has a larger radius than i expected
14,250 700 ft Found The Shortsword 'Dagmor'
14,253 700 ft Found The Longsword 'Glamdring'
14,497 750 ft (Song of Aule)
14,890 750 ft Encountered Umuiyan, the Doorkeeper
14,938 750 ft Slew Umuiyan, the Doorkeeper
14,973 750 ft poisoned daggers probably
15,100 750 ft Encountered Smaug the Golden
15,126 750 ft Slew Smaug the Golden
15,657 800 ft rpoison or something probably
16,081 800 ft Found The Mail Corslet of Fingon
16,094 800 ft Encountered Tevildo, Prince of Cats
16,096 800 ft Encountered Oikeroi, Guard of Tevildo
16,096 800 ft (Song of Sharpness)
16,099 800 ft Encountered Turkano, Balrog of the Hosts
16,104 800 ft Slew Tevildo, Prince of Cats
16,123 800 ft Slew Oikeroi, Guard of Tevildo
16,163 800 ft Destroyed Turkano, Balrog of the Hosts
16,233 800 ft (Two Weapon Fighting)
16,476 800 ft well finally found a 3 use forge...
16,718 800 ft Made The War Hammer of the Storm (-2,4d1) <+4> 5.0 lb
19,834 950 ft Encountered Vallach, Balrog of Sudden Flame
19,878 950 ft Destroyed Vallach, Balrog of Sudden Flame
20,433 950 ft rip earthquake staff
20,433 950 ft fire breath too strong
20,478 950 ft Found The Dagger 'Angrist'
20,630 950 ft okay...
20,630 950 ft that was
20,630 950 ft bad
21,209 950 ft Encountered Draugluin, Sire of Werewolves
21,368 950 ft Slew Draugluin, Sire of Werewolves
21,373 950 ft Found The Wolf-Hame of Draugluin
21,944 950 ft Made The Robe of the Huntress [+1] <+1> 3.0 lb
22,897 900 ft Made The Mithril Helm of the Dragonborn [-1,1d3] <+2>
3.0 lb
23,729 900 ft Found The Necklace of the Dwarves
['Score' 019076138]
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Posted on 30.4.2017 23:22
Last updated on 1.5.2017 07:31
Download this dump
800. on the Sil Ladder (of 2253)
Related screenshots: Carrying around these chests finally paid off! Ulfang and Deathblade
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On 30.4.2017 23:49 protopulse wrote: This elf is so strong I feel a tad bad for the opponents. Young cold drake (200 feet out of depth) did not manage to get even one hit on me. Good turn count too compared to the usual (11k turns and basically done with 600 feet).
BUT I STILL DO NOT HAVE LOREMASTER AND IT'S DRIVING ME CRAZY.
Dropped like 4 different rings and amulets because I could not ID them and had no room either. All that missing ID XP is killing me.
On 30.4.2017 23:51 protopulse wrote: Funny thing is I have +3 gauntlets of the forge AND Nimphelos, meaning at any time, I can bump my smithing to 18. But with all that smithing, I still can't make anything because I'm not finding forges.
On 30.4.2017 23:52 protopulse wrote: Err highlight of this game was me eating random herbs, not being able to ID any of them, especially the wrinkled herb. I found 2 early on. Was like, that's probably sustenance or emptiness. If I eat two, it'll ID. Nope. But I forgot I was at full HP. And it didn't take the 4th herb that I finally ID'ed it. I jumped into a nearby spiked pit to do it...because I had an epiphany that perhaps I never tried eating it when I wasn't at full HP.
On 30.4.2017 23:55 protopulse wrote: _Earthquakes might be my favorite staff, but I just don't have room! _Freedom I need in case I see chests. _Recharging I'm saving for _Revelations.
Shadow cloak is probably...rCold or vulCold. Don't know which yet because this lady never gets hit! Snow trolls and Ringrauko go down before they even get a chance to hit me. I'll have to find a serpent...
On 30.4.2017 23:55 protopulse wrote: I kinda sorta really need resists though...this is getting ridiculous.
On 30.4.2017 23:56 protopulse wrote: I probably had access to both resists already, but inability to ID the rings made it so I might as well never saw them.
On 1.5.2017 00:16 protopulse wrote: This...this is actually getting so bad it's comical. Another 2 use forge.
On 1.5.2017 00:17 protopulse wrote: If I staff of earthquakes a forge, will it turn into 3 use?
On 1.5.2017 00:50 protopulse wrote: Also Aredhel is quickly turning into one of my favorite artefacts. Absolutely nuts on evasion-based builds.
On 1.5.2017 02:05 protopulse wrote: 800 feet without loremaster. Plz send help.
On 1.5.2017 02:05 protopulse wrote: Oh and I accidentally destroyed my own gloves of the forge with _earthquakes...:(
On 1.5.2017 02:06 protopulse wrote: Thought I left it far away enough before my fight with Belegwath.
On 1.5.2017 02:06 protopulse wrote: I'm carrying Amrod with no intention of using it for collection purposes btw. The others I actually have legit reasons for.
On 1.5.2017 02:06 protopulse wrote: I'm carrying Amrod with no intention of using it for collection purposes btw. The others I actually have legit reasons for.
On 1.5.2017 02:09 protopulse wrote: Something went wrong and it double posted.
Great Axe of Hador's House is...idk. It just looks like a sweet weapon. Originally was planning to use it to hack down grotesques, but now that I have song of sharpness, I'm not sure what it's good for.
I will probably get opportunist soon too. Glamdring is nice and all, but I really really really. Do not. Like. To chase. Kemenraukos.
On 1.5.2017 02:10 protopulse wrote: Mithril helm of true sight is to break down into a mithril gauntlet of the forge +3. And maybe a feanorian lamp of brightness? Game already gave me a faenorian lamp of true sight though.
On 1.5.2017 02:10 protopulse wrote: If I can find a better source of rCold, then I won't need the faenorian lamp of brightness. Shadow cloaks are such a pain to use.
On 1.5.2017 02:36 protopulse wrote: I like my set of artefacts...but I really wish the game would offer me more variety. I haven't seen anything I've never seen before yet.
On 1.5.2017 05:26 protopulse wrote: Dang, vampire lords are actually pretty scary. Vallach and ancient spiders too. Debating whether I should pick a fight with this nameless thing right now.
On 1.5.2017 05:29 protopulse wrote: That wasn't too bad. I popped a !quickness just in case. Got my great axe out and hacked away singing sharpness. He didn't land a single blow on me.
On 1.5.2017 06:09 protopulse wrote: Dang, I actually struggled quite a bit there. A lot of stuff on 950 kick my ass. Draugluin...ancient serpents...nameless things...for the most part.
Sitting on a 3 use forge right now pondering what to make.
On 1.5.2017 06:13 protopulse wrote: My helmet and cloak got trashed earlier by a nameless thing. So I'm considering getting replacements...
Also considering just going straight for my great speed artefact. I can get up to um...39 smithing if I pour all of my saved XP into smithing.
On 1.5.2017 06:16 protopulse wrote: I want 2x+2 damage rings. And Taur-nu-Fuin and Aredhel...so I'm going to have to sacrifice one of those if I really want to put great speed on something.
Aredhel's probably the worst of the bunch, but I need it right now because it's my only source of free action.
On 1.5.2017 07:32 protopulse wrote: Kay. I have achieved god status. Time to mess around with another character.
On 1.5.2017 07:36 protopulse wrote: I'm not sure how many charges are on my _rev, but I just used a 7 charge _recharging on it, so it has at least that many...
Every single _rev I've ever seen has had at least 5-6 charges, so I guess this one should have around 12-13 total charges then?
As for how to use it, I guess you just go up and down stairs until you find a forge?
There's a 3 use enchanted on my current floor, so I'm pretty happy about that. Because it means I get to make some gloves.
Plans are to get mithril gauntlets with opportunist and riposte, with +1 damage side, which is 42 difficulty. I can reach 39 without the enchanted forge. So it's perfect.
On 1.5.2017 07:38 protopulse wrote: Oh yea, that's 3 floors in a row with 3 use forges, so I guess that makes up for the early game. And I guess not having loremaster didn't end up mattering in the end.
Only annoying thing is I can't tell how many charges are on any of my staves without a _understanding. Getting channeling is out of the question. Too much XP for too little gain.
On 1.5.2017 07:39 protopulse wrote: (and yes I'm still carrying around that Shortsword of Amrod for no reason at all!)
On 1.5.2017 07:40 protopulse wrote: (And Wolf-Hame of Draugluin)
(And Robe of Aredhel)
blame it on non-persistent dungeon floors and my obsession with loot
On 1.5.2017 07:44 protopulse wrote: Oh yea, I need to hurry up and find another forge so I can get rid of that cloak and remake it into one with free action on it, then I can swap back Taur-nu-Fuin.
Actually almost died earlier because I got entranced by a great cold D. Good thing it wasn't him who got the first hit off on me, but some trolls between us. He happened to be sitting on those mithril greaves of free action though, so I snatched that after kicking him out of his own lair so there won't be a repeat of what happened.
On 1.5.2017 07:56 protopulse wrote: So let's see, I suppose I'll make a +2 dex ring and a +2 dmg ring to round things up...
Cloak will be something like (+1)[+1] Dex<+1> rCold Free Action for 40 difficulty. Have to find a forge to make a crown of grace first though for that extra point. Or find another enchanted forge.
Then, just have to make masterpiece weapon...or maybe not masterpiece it at all since that kills the fun imo. A simple fire-branded sharpness mithril longsword is 42 difficulty, well within reach. Oh wait a second...I can make one of those right now at that 3 use enchanted forge. HRMM. Need to grab momentum after though since mithril longswords are so light. That or add a bit of mithril to it but that'll add both difficulty and hurt its crit rate.
On 1.5.2017 07:58 protopulse wrote: Cold branded with sharpness is 46 difficulty. 39 currently. 7 more...I don't know if I can get 27 smithing. Where would I even find the XP...? Like nothing gives me XP anymore except the occasional big D or nameless thing.
On 1.5.2017 08:00 protopulse wrote: OH +4 gloves of the forge with masterpiece is 37 difficulty, well-within reach.
On 1.5.2017 08:01 protopulse wrote: Funny how I'm using Fingon only has a grace bonus swap.
On 1.5.2017 13:41 protopulse wrote: I can actually use that great axe to break out the sils, then Angrist to finish the job. !quickness can all go too.
On 1.5.2017 14:27 Thraalbee wrote: Quite impressive. Getting to this point is not easy. From here, overconfidence would be my biggest foe. A pit is still a pit and I recall a situation where I ended up cornered by a large number gwathrauko, two Balrogs and some troll guards. Almost made it, just almost.
On 1.5.2017 15:32 protopulse wrote: Oh yikes. That sounds like absolute hell. Two gwathraukos together still cause trouble for me. Pits would be rough too. Halves evasion. IIRC, it takes a dexterity check of some sort to get out at least, and this character isn't lacking in that department. Still have to be careful for sure.
On 3.5.2017 00:26 ripforareason wrote: Proposal: finish this character.
Suggestion: You can reach 39 smithing boosted, so get 2 rings of damage <+2>, a cloak with more evasion (trick: Make a shadow cloak of something and then decrease the special bonus) and a longsword with sharpness and venom brand and maybe rapid attack or momentum.
Also, I really don't recommend 2 weapon fighting for smithers. The shield slot can fit a lot of useful things on it, for instance, and early shield with [+1, 1d3], rPois, and rFear. Offhand shortswords are kind of overrated, imo. it can be good in the throne room, but it will be outdone by rapid attack and a lot of damage sides.
On 3.5.2017 00:59 protopulse wrote: I do have plans to finish a character eventually, but not this one.
Forgot about that shadow cloak trick. Will have to try it out. Is ring of damage really better than +2 dex ring? 24 evasion is nice, but it's not out of this world nice, and things will still hit me.
As for two weapon fighting, it was mostly because I realized other than 1 evasion and 1d3 protection difference, I wasn't getting a whole lot more out of the deflection shield than I would out of Dagmor. And Dagmor would provide a bit of extra damage + extra light and rFear. Its +2 to-hit would negate most of the -3 dex on your offhand attack. I don't know how much extra damage I would get out of it, but it'd still be better than the shield. I hardly need protection at this point and 1d3 does absolutely nothing when enemies hit 3d11. But you're right that offhand can be used for resists, and I could have made an artefact shield.
Haven't tried rapid attack yet (I think mostly because of the awkward build path), but will have to give it a shot sometime.
On 3.5.2017 01:46 ripforareason wrote: Yes, damage rings are much better. If you get rapid attack it's probably best to stick it on your sword. Since you can get at least 38 smithing you could actually make an offhand mithril sharp+poison weapon and then a masterpiece main-hand weapon, which would be neat. But you'd probably run out of time to make anything else.
On 3.5.2017 02:08 protopulse wrote: I've seen 7 forges this game and one is on the current level. So I guess 8. With 5k turns left, I probably won't be seeing a lot more, even with my however many charge _rev. So yea, pretty tight time window.
Any reason you like poison brand so much? Is poison actually better than fire? I think they're around similar difficulty.
On 3.5.2017 02:14 ripforareason wrote: Poison costs 8 less than frost and 4 less than fire. Nothing resists it of note except ancient spiders and undead, which are weak in the first place. Balrogs, Dragons, Morgoth, Trolls, Raukar, etc. don't.
On 3.5.2017 02:27 ripforareason wrote: I forgot to add: Fire is actually bad, because some raukar, I think dragons, Balrogs, etc. resist it. Morgoth doesn't, but it's still more expensive than poison. Any sharp branded weapon will utterly destroy the throne room, so you should pick whatever allows you to get the most damage sides.
For instance, a (+1, 2d7)[+2] poison sharp longsword is 60 difficulty. This allows you to utilize up to 7 points of strength, and with 2 damage rings, you will hit for (3d15)x2 vs. non-resistant enemies, BEFORE criticals. If you happened to have subtlety you would get some crazy hits with 6/crit and Song of Slaying. You could possibly see 100s - this is like triple wielding a deathblade in your main hand.
On 3.5.2017 03:06 protopulse wrote: Are difficulties different in mpa-sil? I'm finding the same longsword to be 69 difficulty.
And where do you get the 7 points of strength from? Not following on that part. A longsword is defaulted to 3 lbs. So even with momentum, that's 6 strength you'll be utilizing. 2d7+6 str = 2d13. With 2 x damage rings<+2>, that's 3d17 on non-resistant enemies.
I get the gist of what you're saying though.
On 4.5.2017 01:26 ripforareason wrote: It's a mithril longsword, 2.0lb (+1, 2d7)[+2] Poison Sharpness Danger. With rapid attack and momentum you can utilize 2*weight + 3 strength for 2*weight extra die, bringing us to 3d(7 + 4 + 4 = 15).
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