The Angband Ladder: WickedMelee, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.1.1 Character Dump]

 Name   WickedMelee   Age    2,981       Str   4 =  3          +1
 Sex    Male          Height    7'       Dex   5 =  4          +1
 Race   Noldor        Weight   152       Con   6 =  4  +2
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   23,858   Melee  (+27,4d9)   Melee       27 = 20  +5  +2
 Exp Pool     2,497   Bows   (+11,3d8)   Archery     11 =  0  +5  +5  +1
 Total Exp   74,297   Armor  [+24,4-9]   Evasion     24 = 20  +5  -1
 Burden       116.4                      Stealth      4 =  0  +5  -1
 Max Burden   207.3   Health     -4:59   Perception   3 =  0  +3
 Depth         950'   Voice      34:34   Will        16 = 12  +3      +1
 Min Depth     850'                      Smithing     3 =  0  +3
 Light Radius     3                      Song         3 =  0  +3

 You are one of two children of a warrior from the house of Fingolfin.
 You have light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> It burns your mouth and throat.
> You feel very good.
> You have a Murky Brown Potion of Orcish Liquor (e).
> It burns your mouth and throat.
> You feel very good.
> You have no more Murky Brown Potions of Orcish Liquor (e).
> Your constitution returns to normal.
> You hit Gothmog, High Captain of Balrogs.
> Gothmog, High Captain of Balrogs hits you!
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It engulfs you.
> You die.


  [Screenshot]

     #   
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  #..## #
  %..@R  
  %.R##  
  %. ## #
     %%##


  [Equipment]

a) a Great Axe (-3,4d4) 8.1 lb
   It requires both hands to wield it properly.  
b) a Dragon-horn Longbow (+0,3d4) [-1] 5.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Beryl Ring of Accuracy (+2)
d) a Beryl Ring of Accuracy (+3)
e) The Necklace of the Dwarves <+1>
   It increases your constitution and grace by 1.  It cannot be
   harmed by the elements.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Leather Armour of Resilience [-1,1d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) (nothing)
j) a Crown of Clarity [+0,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
k) (nothing)
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 20
   squares (with your current strength and bow).
n) 11 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 8 Yellow Herbs of Rage
b) 3 Russet Herbs of Restoration
c) 3 Fragments of Lembas
d) 2 Clear Potions of Miruvor
e) 4 Pale Green Potions of Healing
f) 7 Brown Potions of Slow Poison
g) 4 Grey Potions of Quickness
h) a Dark Potion of Elemental Resistance
i) 9 Yellow Potions of Strength
j) 3 Shimmering Potions of Dexterity
k) 5 Azure Potions of Constitution
l) a Brass Trumpet of Blasting
m) an Amethyst Ring of Frost
   It provides resistance to fire.  
n) an Emerald Ring of Warmth
   It provides resistance to cold.  
o) a Bronze Ring of Damage <+1>
   It improves your damage sides by 1.  
p) The Mail Corslet of Gundor (-1) [-1,2d4] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Crowd Fighting.  
q) a Helm of Brilliance [-1,1d3]
   It lights the dungeon around you.  
r) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
s) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
t) The Longsword 'Narsil' (+0,2d6) [+1] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
u) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
v) a Greatsword (Defender) (-2,3d5) [+2] 8.8 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  


  [Notes]

WickedMelee of the Noldor
Entered Angband on 12 Jan 2013

    Turn     Depth    Note

       4     50 ft    (Power)
     832    200 ft    (Dodging)
     973    200 ft    (Sprinting)
   1,187    250 ft    Found 1st Greatsword (-2,3d5) [+1], 7.6lb, on ground, 
                      at 250ft 
   1,872    250 ft    Fell through a false floor.
   1,914    300 ft    (Charge)
   5,123    450 ft    Fell through a false floor.
   5,210    500 ft    Orc thief drops a Cloak [+2], 2.0lb, at 500ft
   5,529    500 ft    Encountered Othrod, the Orc Lord
   5,548    500 ft    Slew Othrod, the Orc Lord
   6,253    450 ft    (Momentum)
   6,609    450 ft    Found The Longsword 'Glamdring'
   7,781    500 ft    (Inner Light)
   7,911    500 ft    Encountered Ulfang the Black
   7,975    500 ft    Slew Ulfang the Black
   8,201    500 ft    Found The Mail Corslet of Gundor
   8,201    500 ft    YES!! Found Gundor
   8,654    500 ft    (Hardiness)
   9,246    500 ft    Found The Broken Sword of Amras
   9,638    550 ft    Encountered Duruin, Least of the Balrogs
   9,732    550 ft    Destroyed Duruin, Least of the Balrogs
   9,902    550 ft    Encountered Gilim, the Giant of Eruman
   9,938    550 ft    Slew Gilim, the Giant of Eruman
   9,946    550 ft    Running out of room...have to destroy 10.2lb 
                      Greatsword 
  10,023    550 ft    Destroying Amras' sword
  10,106    550 ft    Fell through a false floor.
  10,112    600 ft    Found a Ring of DEX <+1> on ground at 600ft
  10,363    600 ft    (Flanking)
  11,540    650 ft    Encountered Delthaur, Balrog of Terror
  11,585    600 ft    Balrog are still troublemakers even with 20+ Evasion
  12,484    600 ft    Destroyed Delthaur, Balrog of Terror
  12,612    600 ft    (Critical Resistance)
  14,012    650 ft    Encountered Umuiyan, the Doorkeeper
  14,143    650 ft    Slew Umuiyan, the Doorkeeper
  14,178    650 ft    Tossing out the Throwing Axes of Hador's House
  14,270    700 ft    Found a Feanorian Lamp {special} on ground at 700ft... 
  14,270    700 ft    Must be True Sight
  15,323    700 ft    Found The Pair of Boots of Taur-nu-Fuin
  15,561    750 ft    Tossed out the Studded Leather Armour of Venom's End
  17,976    800 ft    Encountered Tevildo, Prince of Cats
  17,979    800 ft    Encountered Oikeroi, Guard of Tevildo
  17,986    800 ft    Slew Tevildo, Prince of Cats
  18,023    800 ft    Slew Oikeroi, Guard of Tevildo
  18,881    800 ft    (Dexterity)
  19,447    800 ft    Found The Arrow 'Dailir' (from 500 ft)
  19,817    850 ft    (Strength)
  20,017    850 ft    (Poison Resistance)
  20,318    850 ft    Encountered Turkano, Balrog of the Hosts
  20,545    850 ft    Encountered Dagorhir, the Elfbane
  20,561    850 ft    Slew Dagorhir, the Elfbane
  20,956    850 ft    Destroyed Turkano, Balrog of the Hosts
  20,962    850 ft    Found The Necklace of the Dwarves
  20,962    850 ft    Got rid of Turkano...tough bastard
  20,962    850 ft    He did 38 HP worth of damage at one point, and I 
                      survived... 
  21,420    850 ft    Found The Shortsword of Galadriel
  21,505    850 ft    Encountered The Deathblade 'Delmereth'
  21,527    850 ft    Subdued The Deathblade 'Delmereth'
  21,527    850 ft    Found The Deathblade 'Delmereth'
  21,575    850 ft    (Finesse)
  22,091    950 ft    (Subtlety)
  22,904    950 ft    (Rapid Attack)
  23,290    950 ft    Found The Longsword 'Narsil'
  23,460    950 ft    Entered Gothmog's hall
  23,471    950 ft    Encountered Gothmog, High Captain of Balrogs

  23,858    950 ft    Slain by a Hithrauko.
  23,858    950 ft    Died on 13 January 2013.




  ['Score' 019076142]


Posted on 13.1.2013 04:40
Last updated on 13.1.2013 06:31

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799. on the Sil Ladder (of 2253)

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Unrelenting Othrond...

Comments

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On 13.1.2013 04:40 HugoTheGreat2011 wrote:
Another jumpstart character. Nice to have a 10.2lb Greatsword, which would work nicely with Momentum.

On 13.1.2013 05:19 HugoTheGreat2011 wrote:
I already have 20 Melee and 20 Evasion, and my max depth is only 600ft so far. I had to sacrifice the 10.2lb Greatsword in favor of the 8.8lb Greatsword (Defender) as I was running out of room.

Up to now, I've encountered the following goodies:
a Greatsword (Defender) (-2,3d5) [+2]
The Longsword 'Glamdring' (+2,2d5) [+2]
a Dragon-horn Longbow (+0,3d4) [-1]
2 Throwing Axes of Hador's House (+0,2d6)
an Arrow (+11) {special}
a Mail Corslet of Resilience (-1) [-3,2d5] <+1>
The Mail Corslet of Gundor (-1) [-1,2d4] <+1>
a Studded Leather of Venom's End [-2,1d6]
a Cloak of Protection [+2,1d1]
Ring of Dexterity <+1>

The Mail Corslet of Gundor is GREAT, and perfect for my playstyle. This the first Dragon-horn bow I've found in Sil v1.1.1, and it's damage dice is huge. Earlier on, I was doing 3d12 with 3d5 Battle Axe, but tossed it in favor of the 10.0lb Great Axe (-3,4d4).

On 13.1.2013 06:31 HugoTheGreat2011 wrote:
That Hithrauko was damn annoying, and nearby was Gothmog. Even with Narsil, Gothmog packed a HUGE punch.

On 13.1.2013 11:04 Thraalbeast wrote:
Too bad! Buffed with !con and chugging a !miruvor or healing would have made a huge difference. But the decision on buffing is not easy - how many times have I not failed after thinking "he can't hit for that many hp in one turn"?
But on the other hand my tendence to overuse buffs to survive just makes me fail later on, being understacked on buffs in the throne room is not easy.

How much does Critical Resistance help to reduce the risk for really large amounts of damage in a single round? I don't often chose CR.

On 13.1.2013 19:28 half wrote:
If you are not getting much Evasion, then I think Critical Resistance is really useful -- almost essential.

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