The Angband Ladder: Kadryc, Centaur Gray-Mage by wobbly
[PosChengband 5.0.3 Character Dump] Name : Kadryc ========== Stats ========== Sex : Male STR : 18/68 Personality: Combat INT : 18/95 Race : Centaur WIS : 13 Subrace : None DEX : 18/69 Class : Gray-Mage CON : 18 Subclass : Neutral Bias CHR : 15 Level : 32 HP : 294/294 Cur Exp : 459033 SP : 108/148 Max Exp : 459033 AC : 57 Adv Exp : 494000 Speed: +8+10 ========== Skills ========= Gold : 86139 Melee : Superb Kills : 3100 Ranged : Heroic Uniques : 60 SavingThrow: Superb Artifacts : 16+6 Stealth : Superb Perception : Excellent Game Day : 6 Searching : Good Game Time : 20:34 Disarming : Excellent Play Time : 16:13 Device : Heroic ============================= Character Equipment ============================= a) a Wizardstaff (Craft) (1d2) (+8,+8) {Po;Dm|P} b) The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} c) The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv} d) a Ring of Speed (+3) {Sp} e) a Ring of Wizardry (+2) [+10%] {Es~p A:Detect Monsters} f) an Amulet of Devotion (+2) {Wi;Rf} g) The Feanorian Lamp of Otiluke (+2) {SlSr;AcFi;Hl} h) The Soft Leather Armour 'Hithlomir' [3,+14] (+4) {Sl;AcElFiDkNt} i) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf} j) a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa} \|}=="~((]] \|}=="~((]] Resistances abcdefghijk@ Abilities abcdefghijk@ Acid : ......++...# 72% Speed : .+.+....+..# Electricity: .+.....+...# 72% Free Act : ..........+. Fire : ......++...# 72% See Invis : ..+......... Cold : ...........# 50% Warning : ............ Poison : +..........# 65% Slow Digest: ............ Light : ............ 0% Regenerate : ............ 100% Dark : .......+.... 30% Levitation : ..+......... Confusion : ........+... 30% Perm Lite : ............ Nether : .+.....+.... 40% Reflection : .....+...... Nexus : ............ 0% Hold Life : ......+..... Sound : ............ 0% Dec Mana : +........... Shards : ............ 0% Easy Spell : ....+....... Chaos : ............ 0% Anti Magic : ............ Disenchantm: ............ 0% Magic Skill: ............ Time : ............ 0% Spell Power: ............ Blindness : ............ 0% Spell Cap : ....+....... +10% Fear : ...........# 1x Magic Res : ............ Infravision: ............ \|}=="~((]] Stealth : ......+++... Auras abcdefghijk@ Searching : ......+.+... Aura Elec : ............ Aura Fire : ............ \|}=="~((]] Aura Cold : ............ Sustains abcdefghijk@ Aura Shards: ............ Sust Str : ............ Revenge : ............ Sust Int : .........+.. Sust Wis : ............ \|}=="~((]] Sust Dex : ............ Slays abcdefghijk@ Sust Con : ............ Slay Evil : ............ Sust Chr : ............ Slay Undead: ............ Slay Demon : ............ \|}=="~((]] Slay Dragon: ............ Detection abcdefghijk@ Slay Human : ............ Telepathy : ...........# Slay Animal: ............ ESP Evil : ............ Slay Orc : ............ ESP Nonliv : ............ Slay Troll : ............ ESP Good : ............ Slay Giant : ............ ESP Undead : ............ Slay Good : ............ ESP Demon : ............ Slay Living: ............ ESP Dragon : ............ Acid Brand : ............ ESP Human : ....+....... Elec Brand : .+.......... ESP Animal : ............ Fire Brand : ............ ESP Orc : ............ Cold Brand : ............ ESP Troll : ............ Pois Brand : +........... ESP Giant : ............ Mana Brand : ............ Sharpness : ............ \|}=="~((]] Quake : ............ Curses abcdefghijk@ Vampiric : ............ Cursed : ............ Chaotic : ............ Rnd Tele : ............ Add Blows : ............ No Tele : ............ Blessed : ............ Drain Exp : ............ Riding : ............ Aggravate : ............ Tunnel : ............ TY Curse : ............ Throwing : .+.......... \|}=="~((]] abcdefghijk@ Base R C P E Total STR : ........1.2. 18/58 3 -4 1 1 18/68 INT : .........2.. 18/75 -2 3 -1 2 18/95 WIS : .....2...... 11 1 0 -1 2 13 DEX : ........1... 18/19 2 1 1 1 18/69 CON : ..........2. 17 1 -2 0 2 18 CHR : ............ 17 0 -2 0 0 15 ==================================== Melee ==================================== Hand #1: a Wizardstaff (Craft) (1d2) (+8,+8) Accuracy Weight : 4.0 lbs AC Hit Profic : Skilled (+14 To Hit) 25 14% To Hit : 8 + 36 = 44 50 5% To Dam : 8 + 5 = 13 75 5% Blows : 2.46 100 5% Skill : 11.2% 125 5% Damage 150 5% Crits : 1.06x (5.5%) 175 5% Normal : 35 [1.06x] 200 5% Poison : 40 [2.65x] Hand #2: The Dagger 'Dethanc' (1d4) (+8,+8) Accuracy Weight : 1.2 lbs AC Hit Profic : Skilled (+10 To Hit) 25 29% To Hit : 8 + 31 = 39 50 5% To Dam : 8 + 4 = 12 75 5% Blows : 2.46 100 5% Skill : 14.7% 125 5% Damage 150 5% Crits : 1.06x (5.4%) 175 5% Normal : 35 [1.06x] 200 5% Elec : 44 [2.65x] Attack : Your Hooves (3d5) Accuracy Weight : 15.0 lbs AC Hit Profic : Expert (+15 To Hit) 25 88% To Hit : 31 + 26 = 57 50 80% To Dam : 6 + 12 = 18 75 73% Blows : 2.00 100 66% Damage 125 58% Crits : 1.14x 150 51% Normal : 56 175 44% 200 36% =================================== Shooting ================================== Shooting: The Light Crossbow of Finndo (x3.95) (+14,+14) Range : 190' Shots : 0.83 Mult : 4.06x To Hit : 14 + 26 = 40 To Dam : 14 (Multiplier Applies) Xtra Dam: 9 (Multiplier Does Not Apply) =================================== Powers ==================================== Lvl Cost Fail Desc Cast Fail Jump 15 7 3% 37 6 14% Eat Magic 25 1 46% 137 144 51% ==================================== Spells =================================== Name Lvl SP Fail Desc Cast Fail a) Nature Awareness 7 4 2% rad 30 338 12 3% b) Plasma Bolt 22 14 7% dam 19d8 139 33 19% c) Gravity Bolt 20 12 2% dam 13d8 98 12 11% d) Haste Self 22 9 7% dur 32+1d52 187 66 26% e) Heroism 8 4 2% dur 25+1d25 122 4 3% f) Forest Creation 20 16 21% 27 15 36% g) Hellstorm 32 22 37% dam 192 5 4 44% h) Resistance True 15 15 11% dur 20+1d20 172 72 30% i) Windblast 30 20 31% dam 72 11 9 45% j) Trump Spying 11 9 2% dur 25+1d30 309 16 5% =================================== Dungeons ================================== Angband : level 31 !Camelot : level 35 !Orc cave : level 23 !Labyrinth : level 28 !Forest : level 32 Castle : level 45 Mountain : level 40 !Icky cave : level 35 !Lonely Mountain : level 40 Giant's Hall : level 40 !Stronghold : level 1 Now, you are exploring level 40 of Mountain. ==================================== Quests =================================== Completed Quests Thieves Hideout (Danger level: 5) - level 7 Warg problem (Danger level: 5) - level 10 The Borshin (Dungeon level: 6) - level 17 The Ghost 'Q' (Dungeon level: 12) - level 18 Orc Camp (Danger level: 15) - level 19 The Sewer (Danger level: 15) - level 20 Doom Quest 1 (Danger level: 15) - level 21 Old Man Willow Quest (Danger level: 22) - level 28 Logrus Master (Danger level: 25) - level 28 Tengu and Death Swords (Danger level: 25) - level 29 The Mimic's Treasure (Danger level: 25) - level 29 Dark Elven Lords Quest (Danger level: 25) - level 30 Gachapin (Dungeon level: 24) - level 31 The Vault (Danger level: 30) - level 31 The Barrow Downs (Danger level: 35) - level 31 Arena: 27 Victories ================================ Monster Kills ================================ You have defeated 3100 enemies including 60 unique monsters in total. Uniques Lvl Smaug the Golden 45 Ubbo-Sathla, the Unbegotten Source 41 Giganto the Gargantuan 38 Mandor, Master of the Logrus 38 The Minotaur of the Labyrinth 35 Ulfang the Black 34 That @$^%& Black Bat 33 Arthur Pendragon 32 Shelob, Spider of Darkness 32 Sir Lancelot 30 Sir Gawain 29 Gachapin 29 The Ultimate Dungeon Cleaner 28 Alberich the Nibelung King 27 Kharis the Powerslave 26 Ulwarth, Son of Ulfang 26 Red Helm, the King of Bear 25 Poor, the Thief 25 Angamaite of Umbar 24 Sangahyando of Umbar 24 Non-uniques Lvl Count Non-uniques Lvl Count Dark young of Shub-Niggur 43 1 Hill orc 8 108 Giant headless 41 4 Cave orc 7 87 Lesser titan 40 1 Snaga 6 85 Ancient gold dragon 40 1 Cave ogre 26 65 Great crystal drake 40 1 Half-orc 15 61 Ancient red dragon 40 1 Novice mage 5 52 Minotaur 40 1 Novice warrior 6 43 Enchantress 40 1 Vampiric mist 22 42 Archpriest 40 1 Shadow Creature of Fiona 10 41 Clubber demon 40 7 Snotling 4 40 Jubjub bird 40 1 Ice troll 28 39 Djinni 40 1 Novice mindcrafter 8 39 Ancient white dragon 39 3 Servant of Glaaki 10 38 Ancient green dragon 39 1 Algroth 27 37 Vampire lord 39 1 Energy hound 18 37 Ettin 39 1 Novice ranger 8 37 Baron of hell 38 1 Cold hound 18 36 Mature multi-hued dragon 38 3 Phase spider 20 35 Black wraith 38 2 Uruk 18 35 Ancient bronze dragon 38 2 Nibelung 6 35 =================================== Virtues =================================== Your alignment: Neutral Good You are a great champion of Knowledge. You have strayed from the path of Mysticism. You are an enemy of Nature. You have strayed from the path of Valour. You are the living embodiment of Diligence. You are an arch-enemy of Compassion. You have sinned against Justice. You are virtuous in Harmony. ============================= Character Inventory ============================= a) a Ration of Food b) 9 Potions of Curing {@qr} c) 2 Scrolls of Teleport Level d) a Rod of Regeneration: Detect Monsters (4/4 charges) (+1) e) a Rod: Recall (3/3 charges) {@zr} f) a Rod: Beam of Light (3/3 charges) {@z1} g) a Rod: Shoot Acid (4/4 charges) {@za} h) a Rod: Sound Strike (3/3 charges) {@zs} i) a Rod: Chaos Strike (2/2 charges) {@zz} j) a Rod: Acid Ball (2/2 charges) {@z1} k) a Rod: Lightning Ball (2/2 charges) {@z2} l) a Wand: Teleport Other (7/7 charges) {@as} m) a Wand: Stone to Mud (15/15 charges) {@aq} n) a Wand of Regeneration: Acid Ball (8/8 charges) (+1) {@ax} o) a Wand: Drain Life (8/8 charges) {@ad} p) a Staff: Teleport (7/7 charges) {@ut} q) a Staff: Summon Hounds (4/4 charges) {@uk} r) a Staff: Cure Wounds (11/11 charges) {@uh} ================================ Home Inventory =============================== ( page 1 ) a) an Armageddon Spellbook [Book of Elements] b) an Armageddon Spellbook [Earth, Wind and Fire] c) a Craft Spellbook [Handbook for Pupils] d) 2 Craft Spellbooks [Grade Holder's Book] e) an Arcane Spellbook [Cantrips for Beginners] f) an Arcane Spellbook [Minor Arcana] {50% off} g) an Arcane Spellbook [Major Arcana] h) a Trump Spellbook [Conjurings & Tricks] i) a Trump Spellbook [Deck of Many Things] j) a Chaos Spellbook [Sign of Chaos] k) a Chaos Spellbook [Chaos Mastery] l) a Nature Spellbook [Call of the Wild] ( page 2 ) a) 2 Nature Spellbooks [Nature Mastery] b) a Nature Spellbook [Nature's Gifts] c) a Sorcery Spellbook [Beginner's Handbook] {50% off} d) a Sorcery Spellbook [Master Sorcerer's Handbook] {90% off} e) a Sorcery Spellbook [Pattern Sorcery] f) a Mushroom of Restore Constitution g) 87 Rations of Food h) a Piece of Elvish Waybread i) 2 Flasks of oil j) 6 Potions of Infra-vision k) 52 Potions of Speed {!k!q} l) 4 Potions of Resist Heat ( page 3 ) a) 50 Potions of Heroism {@qq} b) 7 Potions of Healing {!k!q} c) a Potion of Restore Mana {!k!q} d) 15 Potions of Restore Life Levels e) 8 Potions of Restore Strength f) a Potion of Restore Intelligence g) 5 Potions of Restore Wisdom h) 6 Potions of Restore Dexterity i) 2 Potions of Restore Constitution j) a Potion of Restore Charisma k) a Potion of Self Knowledge {!k} l) 6 Potions of Resistance {!k!q} ( page 4 ) a) 2 Potions of Clarity b) 64 Scrolls of Teleportation {@rt} c) 10 Scrolls of Teleport Level d) a Scroll of Word of Recall e) 12 Scrolls of *Identify* f) a Scroll of *Identify* {25% off} g) 9 Scrolls of Remove Curse h) 5 Scrolls of *Remove Curse* i) 2 Scrolls of Recharging j) 11 Scrolls of Light k) 6 Scrolls of Holy Chant l) 12 Scrolls of Monster Confusion ( page 5 ) a) a Scroll of Protection from Evil b) 2 Scrolls of Rune of Protection c) 2 Scrolls of Destruction {!*} d) 22 Scrolls of Dispel Undead {@rd} e) a Rod: Detect Monsters (8/8 charges) f) a Rod: Recall (3/3 charges) {@zr} g) a Rod: Beam of Light (3/3 charges) {@zl} h) a Rod: Shoot Acid (4/4 charges) {@zd} i) a Rod: Chaos Strike (2/2 charges) {@zx} j) a Rod of Simplicity: Chaos Strike (2/2 charges) (+1) k) a Wand: Teleport Other (8/8 charges) {@as} l) a Wand: Stone to Mud (24/24 charges) {@aq} ( page 6 ) a) a Wand: Stone to Mud (24/24 charges) {@aq} b) a Wand: Unbarring Ways (7/7 charges) c) a Wand of Simplicity: Unbarring Ways (10/10 charges) (+1) d) a Wand: Unbarring Ways (11/11 charges) e) a Wand: Unbarring Ways (10/10 charges) f) a Wand of Simplicity: Drain Life (7/7 charges) (+2) {@af} g) a Staff: Teleport (5/9 charges) {@ut} h) a Staff: Teleport (11/16 charges) i) a Staff of Simplicity: Earthquake (13/13 charges) (+2) j) a Staff: Earthquake (12/12 charges) k) a Staff: Destruction (5/5 charges) {@ud!s!d!k} l) a Staff of Resistance: Identify (3/11 charges) {@ui} ( page 7 ) a) a Staff: Identify (6/31 charges) {@ui} b) a Staff: Summon Monsters (4/4 charges) {@uj} c) a Staff: Summon Hydras (4/4 charges) {@ul} d) a Staff: Curing (10/10 charges) e) a Staff: Starlight (11/12 charges) f) a Staff: Summoning (5/12 charges) g) a Ring h) a Ring (Defender) [+3] {LiCf;FaSi(In A:Resistance} i) a Ring of the Dwarves (-4,+8) (+1) {cursed, StCnDg;-Sl;LiDiBl;FaSiRgAg(Cn} j) a Ring of Protection {PoSo(Dx} k) a Ring (Elemental) [+13] {Sh} l) a Ring of Combat (+25,+0) ( page 8 ) a) a Ring (Elemental) {ElFi} b) a Ring of Protection [+7] {Dk;Si} c) a Ring of Protection [+7] {Fa} d) 2 Amulets e) an Amulet (Elemental) {AcElFiCo A:Resist Lightning} f) a Barbarian Talisman [+6] (+2) {Dx[M} g) a Sacred Pendant [+10] {Nt;LuBs} h) an Amulet of Devotion {Po;FaHl} i) an Amulet of Devotion (+2) {Wi;Nx} j) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide} k) 5 Feanorian Lamps l) The Phial 'Eye of Argon' [+8] (+3) {Dx;Li;Sd(Dx Galadriel} ( page 9 ) a) The Phial of Galadriel (+1) {Sr A:Illumination} b) The Stone of Lore {Id} c) Double Ring Mail of Elemental Protection (-2) [10,+13] {AcElFiCo A:Lightning Strike} d) Do-maru of Elemental Protection (-2) [14,+10] {AcElFiPo} e) The Hard Leather Armour of Himring [4,+10] {PoNtCa[C A:Protection from Evil} f) The Rhino Hide Armour 'Dasai' (-1) [6,+43] (+10) {-Ch;Ag(Ch} g) Padded Armour of Celestial Protection [4,+9] {LiCfShFe} h) a Small Leather Shield of Elemental Protection [3,+13] {FiCo} i) a Large Leather Shield of Night and Day [6,+13] {LiDk} j) a Mirror Shield [10,+17] {Li;Rf} k) a Golden Crown of Telepathy [0,+10] {~TeleGood~oT} l) The Hard Leather Cap 'Flameturner' [2,+8] (+1) {Sp;Fi;Lu} ( page 10 ) a) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} b) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] {?} c) The Small Sword 'Sting' (1d6) (+8,+8) (+2) {AtStDxCn;PoLi;FaSiLu/*oL~oTP} d) The Long Sword 'Anduril' (2d5) (+8,+14) [+4] (+4) {St;FiCa;FaSiLu|F/*oT(Dx A:Fire Ball, @w1} e) a Katana (Defender) (3d4) (+10,+6) [+11] {AcElFiCo;FaSiLv(Cn} f) a Poison Needle (1d1) (+0,+0) g) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} h) a Sling (x2) (+7,+8) i) The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs} j) a Long Bow (x3) (+8,+8) k) a Long Bow (x3) (+2,+6) l) a Harp of Erebor (+1) {Ch;BlFe(StCnCh} ( page 11 ) a) a Harp of the Vanyar (+1) {WiCh;Dk(WiCh} b) 22 Sheaf Arrows (2d4) (+0,+0) c) 21 Arrows (1d4) (+5,+3) d) 18 Arrows (1d4) (+9,+6) e) 20 Arrows of Hurt Evil (1d4) (+8,+6) {/*} f) 9 Rounded Pebbles of Prism (1d2) (+9,+7) {|EFCo} ==================================== Museum =================================== ( page 1 ) a) a Wooden Statue of The Tarrasque ================================== Statistics ================================= Gold Found : 218517 Selling : 886325 Winnings : 400 1105242 Purchases: 785184 Services : 228355 Stolen : 5564 1019103 86139 Objects Found : 4595 Objects Bought : 1128 Objects Destroyed: 1822 Equipment Found Bought Used Dest Weapons 464 1 0 304 Shields 56 4 0 34 Bows 85 4 0 44 Rings 47 5 0 2 Amulets 30 5 0 0 Lights 54 5 0 0 Body Armor 298 4 0 179 Cloaks 30 0 0 16 Helmets 52 2 0 29 Gloves 50 3 0 34 Boots 63 1 0 44 Totals 1229 34 0 686 Devices Found Bought Used Dest Wands 60 12 979 4 Staves 42 12 489 9 Rods 39 6 741 2 Potions 529 407 442 91 Scrolls 508 175 133 83 Totals 1178 612 2784 189 Other Found Bought Used Dest Shots 622 146 0 24 Arrows 582 163 0 321 Bolts 306 49 0 82 Spellbooks 60 16 0 19 Food 165 105 39 40 Corpses 306 0 0 319 Skeletons 118 0 0 124 Totals 2159 479 39 929 Potions Found Bought Used Dest Cure Critical Wounds 33 164 175 22 Curing 13 2 4 2 Speed 51 23 16 1 Healing 7 0 0 0 Restore Mana 1 0 0 0 Restore Life Levels 14 20 7 1 Strength 0 0 0 1 Intelligence 2 0 2 0 Wisdom 2 0 2 0 Dexterity 2 0 2 0 Charisma 2 0 2 0 Totals 529 407 442 91 Scrolls Found Bought Used Dest Word of Recall 59 9 15 14 Identify 41 0 1 0 *Identify* 0 15 2 0 Remove Curse 3 12 6 2 *Remove Curse* 2 4 1 0 Teleportation 131 19 11 10 Teleport Level 9 5 0 1 Destruction 1 1 0 0 Acquirement 1 0 1 0 Totals 508 175 133 83 Wands Found Bought Used Dest Stone to Mud 5 2 370 0 Teleport Other 2 0 16 1 Totals 60 12 979 4 Staves Found Bought Used Dest Identify 2 1 67 0 Enlightenment 2 0 1 0 Destruction 0 1 3 0 Totals 42 12 489 9 Rods Found Bought Used Dest Detect Traps 7 0 17 0 Detect Doors & Stair 4 0 49 0 Detect Monsters 5 0 0 0 Illumination 3 0 101 0 Recall 4 0 44 0 Detection 1 0 31 0 Totals 39 6 741 2 Spellbooks Found Bought Used Dest Third Spellbooks 5 0 0 1 Totals 60 16 0 19 Egos Found : 304 Egos Bought : 69 Egos Destroyed: 103 Egos Found Bought Dest Ring of Speed 0 1 0 Ring/Amulet (Defende 0 1 0 Boots of Elvenkind 1 0 0 Monsters Kills Pct Animals 785 25.3% Breeders 46 1.4% Demons 123 3.9% Dragons 100 3.2% Giants 153 4.9% Hounds 217 7.0% Humans 382 12.3% Orcs 538 17.3% Trolls 251 8.0% Undead 240 7.7% Uniques 60 1.9% Evil Monsters 1850 59.6% Good Monsters 74 2.3% Neutral Monsters 1176 37.9% Totals 3100 ================================ Last Messages ================================ Really purchase 3 Scrolls of *Identify* (k) for 5370 gp? [y/n] You have 3 Scrolls of *Identify* (c). You drop 4 Potions of Heroism (a). You drop 2 Potions of Clarity (a). You drop 3 Scrolls of *Identify* (a). You drop 4 Scrolls of Holy Chant (a). You drop a Rod: Beam of Light (3/3 charges) {@zl} (a). You drop a Rod: Sound Strike (3/3 charges) {@zs} (a). You drop a Rod of Simplicity: Chaos Strike (2/2 charges) (+1) (a). You drop a Wand: Teleport Other (1/7 charges) {@as} (a). You drop a Wand: Teleport Other (8/8 charges) {@as} (a). You drop a Wand: Stone to Mud (4/15 charges) {@aq} (a). You drop a Wand: Unbarring Ways (7/7 charges) (a). You drop a Wand of Regeneration: Acid Ball (3/8 charges) (+1) {@ax} (a). You drop a Wand: Drain Life (1/8 charges) {@ad} (a). You drop a Staff: Teleport (5/9 charges) {@ut} (a). You drop a Staff: Teleport (5/7 charges) {@ut} (a). You drop a Staff: Teleport (11/16 charges) (a). You drop a Staff: Identify (6/31 charges) {@ui} (a). You drop a Staff: Summon Hounds (1/4 charges) {@uk} (a). You drop a Staff: Cure Wounds (2/11 charges) {@uh} (a). You drop a Staff: Summoning (5/12 charges) (a). You have The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). You were using a Small Leather Shield of Elemental Protection [3,+13] {FiCo} (a). You are wearing The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (b). You drop a Small Leather Shield of Elemental Protection [3,+13] {FiCo} (a). You have a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (a). You were using a Golden Crown of Telepathy [0,+10] {~TeleGood~oT} (a). You are wearing a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (j). You drop a Golden Crown of Telepathy [0,+10] {~TeleGood~oT} (a). That command does not work in stores. That command does not work in stores. You have The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} (a). You were using a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (a). You are wearing The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} (j). You drop a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (a). You have The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You were using The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). You are wearing The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} (b). You were using The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You are wearing The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (b). You drop The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You have The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You were using The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). You are wearing The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} (b). You drop The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). You have a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (a). You were using The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} (a). You are wearing a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (j). You drop The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} (a). You have The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv} (a). You were using The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs} (a). You are wearing The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv} (c). You drop The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs} (a). You have The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). You were using The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You are wearing The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (b). You drop The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You have an Amulet of Devotion (+2) {Wi;Rf} (a). You were using an Amulet (Elemental) {AcElFiCo A:Resist Lightning} (a). You are wearing an Amulet of Devotion (+2) {Wi;Rf} (f). You drop an Amulet (Elemental) {AcElFiCo A:Resist Lightning} (a). You have a Staff: Cure Wounds (2/11 charges) {@uh} (a). You have a Staff: Summon Hounds (1/4 charges) {@uk} (a). You have a Staff: Teleport (5/7 charges) {@ut} (a). You have a Wand: Teleport Other (8/8 charges) {@as} (a). You have a Wand of Regeneration: Acid Ball (3/8 charges) (+1) {@ax} (b). You have a Wand: Drain Life (1/8 charges) {@ad} (c). You have 9 Potions of Curing {@qr} (a). You have a Rod of Regeneration: Detect Monsters (4/4 charges) (+1) (b). You have a Rod: Recall (3/3 charges) {@zr} (c). You have a Rod: Beam of Light (3/3 charges) {@z1} (d). You have a Rod: Shoot Acid (4/4 charges) {@za} (e). You have a Rod: Sound Strike (3/3 charges) {@zs} (f). You have a Rod: Chaos Strike (2/2 charges) {@zz} (g). You have a Rod: Acid Ball (2/2 charges) {@z1} (h). You have a Rod: Lightning Ball (2/2 charges) {@z2} (i). You drop a Wand: Teleport Other (8/8 charges) {@as} (j). You have a Wand: Teleport Other (1/7 charges) {@as} (j). You have a Wand: Stone to Mud (4/15 charges) {@aq} (k). You have 2 Scrolls of Teleport Level (b). You have a Ration of Food (a). You feel like a hero! You failed to cast Resistance True! <x2> You feel resistant to acid! You feel resistant to electricity! You feel resistant to fire! You feel resistant to cold! You feel resistant to poison! You feel your consciousness expand! You feel yourself moving much faster! That was very diligent. You feel less resistant to fire. You sense the presence of stairs! You sense the presence of monsters! You feel less resistant to poison. You attack the Jubjub bird: You miss. You miss. You miss. You miss. You miss. You kick. It was a great hit! You kick. You failed to cast Hellstorm! The Jubjub bird attacks you: It crushes. It crushes. It hits. You are struck by electricity! The Jubjub bird squawks. The Jubjub bird jeers. You attack the Jubjub bird: You miss. You miss. You miss. You miss. You miss. You kick. You kick. The Jubjub bird attacks you: It misses. It crushes. It misses. You attack the Jubjub bird: You miss. You miss. You miss. You hit. You miss. You miss. You kick. How heroic! You have slain the Jubjub bird. The Jubjub bird Corpse disappears. Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel less resistant to cold. Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel yourself slow down. Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel less resistant to acid. Rest (0-9999, '*' for HP/SP, '&' as needed): & Your consciousness contracts again. Rest (0-9999, '*' for HP/SP, '&' as needed): & The heroism wears off. You feel less resistant to electricity. Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel like a hero! You feel resistant to acid! You feel resistant to electricity! You feel resistant to fire! You feel resistant to cold! You feel resistant to poison! You feel your consciousness expand! You feel yourself moving much faster! That was very diligent. This is the entrance of Mountain (Danger level: 40) Do you really go into this dungeon? [y/n] Autosaving the game... You entered a way leading to the mountain. You sense the presence of traps! You sense the presence of stairs! You sense the presence of monsters! =================================== Options =================================== Preserve Mode: On Small Levels: Sometimes Arena Levels: Sometimes |
Posted on 20.12.2016 18:22
10771. on the Ladder (of 19090)
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