[PosChengband 5.0.3 Character Dump]
Name : Kadryc ========== Stats ==========
Sex : Male STR : 18/68
Personality: Combat INT : 18/95
Race : Centaur WIS : 13
Subrace : None DEX : 18/69
Class : Gray-Mage CON : 18
Subclass : Neutral Bias CHR : 15
Level : 32 HP : 294/294
Cur Exp : 459033 SP : 108/148
Max Exp : 459033 AC : 57
Adv Exp : 494000 Speed: +8+10
========== Skills =========
Gold : 86139 Melee : Superb
Kills : 3100 Ranged : Heroic
Uniques : 60 SavingThrow: Superb
Artifacts : 16+6 Stealth : Superb
Perception : Excellent
Game Day : 6 Searching : Good
Game Time : 20:34 Disarming : Excellent
Play Time : 16:13 Device : Heroic
============================= Character Equipment =============================
a) a Wizardstaff (Craft) (1d2) (+8,+8) {Po;Dm|P}
b) The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt,
@Az}
c) The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv}
d) a Ring of Speed (+3) {Sp}
e) a Ring of Wizardry (+2) [+10%] {Es~p A:Detect Monsters}
f) an Amulet of Devotion (+2) {Wi;Rf}
g) The Feanorian Lamp of Otiluke (+2) {SlSr;AcFi;Hl}
h) The Soft Leather Armour 'Hithlomir' [3,+14] (+4) {Sl;AcElFiDkNt}
i) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
j) a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
\|}=="~((]] \|}=="~((]]
Resistances abcdefghijk@ Abilities abcdefghijk@
Acid : ......++...# 72% Speed : .+.+....+..#
Electricity: .+.....+...# 72% Free Act : ..........+.
Fire : ......++...# 72% See Invis : ..+.........
Cold : ...........# 50% Warning : ............
Poison : +..........# 65% Slow Digest: ............
Light : ............ 0% Regenerate : ............ 100%
Dark : .......+.... 30% Levitation : ..+.........
Confusion : ........+... 30% Perm Lite : ............
Nether : .+.....+.... 40% Reflection : .....+......
Nexus : ............ 0% Hold Life : ......+.....
Sound : ............ 0% Dec Mana : +...........
Shards : ............ 0% Easy Spell : ....+.......
Chaos : ............ 0% Anti Magic : ............
Disenchantm: ............ 0% Magic Skill: ............
Time : ............ 0% Spell Power: ............
Blindness : ............ 0% Spell Cap : ....+....... +10%
Fear : ...........# 1x Magic Res : ............
Infravision: ............
\|}=="~((]] Stealth : ......+++...
Auras abcdefghijk@ Searching : ......+.+...
Aura Elec : ............
Aura Fire : ............ \|}=="~((]]
Aura Cold : ............ Sustains abcdefghijk@
Aura Shards: ............ Sust Str : ............
Revenge : ............ Sust Int : .........+..
Sust Wis : ............
\|}=="~((]] Sust Dex : ............
Slays abcdefghijk@ Sust Con : ............
Slay Evil : ............ Sust Chr : ............
Slay Undead: ............
Slay Demon : ............ \|}=="~((]]
Slay Dragon: ............ Detection abcdefghijk@
Slay Human : ............ Telepathy : ...........#
Slay Animal: ............ ESP Evil : ............
Slay Orc : ............ ESP Nonliv : ............
Slay Troll : ............ ESP Good : ............
Slay Giant : ............ ESP Undead : ............
Slay Good : ............ ESP Demon : ............
Slay Living: ............ ESP Dragon : ............
Acid Brand : ............ ESP Human : ....+.......
Elec Brand : .+.......... ESP Animal : ............
Fire Brand : ............ ESP Orc : ............
Cold Brand : ............ ESP Troll : ............
Pois Brand : +........... ESP Giant : ............
Mana Brand : ............
Sharpness : ............ \|}=="~((]]
Quake : ............ Curses abcdefghijk@
Vampiric : ............ Cursed : ............
Chaotic : ............ Rnd Tele : ............
Add Blows : ............ No Tele : ............
Blessed : ............ Drain Exp : ............
Riding : ............ Aggravate : ............
Tunnel : ............ TY Curse : ............
Throwing : .+..........
\|}=="~((]]
abcdefghijk@ Base R C P E Total
STR : ........1.2. 18/58 3 -4 1 1 18/68
INT : .........2.. 18/75 -2 3 -1 2 18/95
WIS : .....2...... 11 1 0 -1 2 13
DEX : ........1... 18/19 2 1 1 1 18/69
CON : ..........2. 17 1 -2 0 2 18
CHR : ............ 17 0 -2 0 0 15
==================================== Melee ====================================
Hand #1: a Wizardstaff (Craft) (1d2) (+8,+8) Accuracy
Weight : 4.0 lbs AC Hit
Profic : Skilled (+14 To Hit) 25 14%
To Hit : 8 + 36 = 44 50 5%
To Dam : 8 + 5 = 13 75 5%
Blows : 2.46 100 5%
Skill : 11.2% 125 5%
Damage 150 5%
Crits : 1.06x (5.5%) 175 5%
Normal : 35 [1.06x] 200 5%
Poison : 40 [2.65x]
Hand #2: The Dagger 'Dethanc' (1d4) (+8,+8) Accuracy
Weight : 1.2 lbs AC Hit
Profic : Skilled (+10 To Hit) 25 29%
To Hit : 8 + 31 = 39 50 5%
To Dam : 8 + 4 = 12 75 5%
Blows : 2.46 100 5%
Skill : 14.7% 125 5%
Damage 150 5%
Crits : 1.06x (5.4%) 175 5%
Normal : 35 [1.06x] 200 5%
Elec : 44 [2.65x]
Attack : Your Hooves (3d5) Accuracy
Weight : 15.0 lbs AC Hit
Profic : Expert (+15 To Hit) 25 88%
To Hit : 31 + 26 = 57 50 80%
To Dam : 6 + 12 = 18 75 73%
Blows : 2.00 100 66%
Damage 125 58%
Crits : 1.14x 150 51%
Normal : 56 175 44%
200 36%
=================================== Shooting ==================================
Shooting: The Light Crossbow of Finndo (x3.95) (+14,+14)
Range : 190'
Shots : 0.83
Mult : 4.06x
To Hit : 14 + 26 = 40
To Dam : 14 (Multiplier Applies)
Xtra Dam: 9 (Multiplier Does Not Apply)
=================================== Powers ====================================
Lvl Cost Fail Desc Cast Fail
Jump 15 7 3% 37 6 14%
Eat Magic 25 1 46% 137 144 51%
==================================== Spells ===================================
Name Lvl SP Fail Desc Cast Fail
a) Nature Awareness 7 4 2% rad 30 338 12 3%
b) Plasma Bolt 22 14 7% dam 19d8 139 33 19%
c) Gravity Bolt 20 12 2% dam 13d8 98 12 11%
d) Haste Self 22 9 7% dur 32+1d52 187 66 26%
e) Heroism 8 4 2% dur 25+1d25 122 4 3%
f) Forest Creation 20 16 21% 27 15 36%
g) Hellstorm 32 22 37% dam 192 5 4 44%
h) Resistance True 15 15 11% dur 20+1d20 172 72 30%
i) Windblast 30 20 31% dam 72 11 9 45%
j) Trump Spying 11 9 2% dur 25+1d30 309 16 5%
=================================== Dungeons ==================================
Angband : level 31
!Camelot : level 35
!Orc cave : level 23
!Labyrinth : level 28
!Forest : level 32
Castle : level 45
Mountain : level 40
!Icky cave : level 35
!Lonely Mountain : level 40
Giant's Hall : level 40
!Stronghold : level 1
Now, you are exploring level 40 of Mountain.
==================================== Quests ===================================
Completed Quests
Thieves Hideout (Danger level: 5) - level 7
Warg problem (Danger level: 5) - level 10
The Borshin (Dungeon level: 6) - level 17
The Ghost 'Q' (Dungeon level: 12) - level 18
Orc Camp (Danger level: 15) - level 19
The Sewer (Danger level: 15) - level 20
Doom Quest 1 (Danger level: 15) - level 21
Old Man Willow Quest (Danger level: 22) - level 28
Logrus Master (Danger level: 25) - level 28
Tengu and Death Swords (Danger level: 25) - level 29
The Mimic's Treasure (Danger level: 25) - level 29
Dark Elven Lords Quest (Danger level: 25) - level 30
Gachapin (Dungeon level: 24) - level 31
The Vault (Danger level: 30) - level 31
The Barrow Downs (Danger level: 35) - level 31
Arena: 27 Victories
================================ Monster Kills ================================
You have defeated 3100 enemies including 60 unique monsters in total.
Uniques Lvl
Smaug the Golden 45
Ubbo-Sathla, the Unbegotten Source 41
Giganto the Gargantuan 38
Mandor, Master of the Logrus 38
The Minotaur of the Labyrinth 35
Ulfang the Black 34
That @$^%& Black Bat 33
Arthur Pendragon 32
Shelob, Spider of Darkness 32
Sir Lancelot 30
Sir Gawain 29
Gachapin 29
The Ultimate Dungeon Cleaner 28
Alberich the Nibelung King 27
Kharis the Powerslave 26
Ulwarth, Son of Ulfang 26
Red Helm, the King of Bear 25
Poor, the Thief 25
Angamaite of Umbar 24
Sangahyando of Umbar 24
Non-uniques Lvl Count Non-uniques Lvl Count
Dark young of Shub-Niggur 43 1 Hill orc 8 108
Giant headless 41 4 Cave orc 7 87
Lesser titan 40 1 Snaga 6 85
Ancient gold dragon 40 1 Cave ogre 26 65
Great crystal drake 40 1 Half-orc 15 61
Ancient red dragon 40 1 Novice mage 5 52
Minotaur 40 1 Novice warrior 6 43
Enchantress 40 1 Vampiric mist 22 42
Archpriest 40 1 Shadow Creature of Fiona 10 41
Clubber demon 40 7 Snotling 4 40
Jubjub bird 40 1 Ice troll 28 39
Djinni 40 1 Novice mindcrafter 8 39
Ancient white dragon 39 3 Servant of Glaaki 10 38
Ancient green dragon 39 1 Algroth 27 37
Vampire lord 39 1 Energy hound 18 37
Ettin 39 1 Novice ranger 8 37
Baron of hell 38 1 Cold hound 18 36
Mature multi-hued dragon 38 3 Phase spider 20 35
Black wraith 38 2 Uruk 18 35
Ancient bronze dragon 38 2 Nibelung 6 35
=================================== Virtues ===================================
Your alignment: Neutral Good
You are a great champion of Knowledge.
You have strayed from the path of Mysticism.
You are an enemy of Nature.
You have strayed from the path of Valour.
You are the living embodiment of Diligence.
You are an arch-enemy of Compassion.
You have sinned against Justice.
You are virtuous in Harmony.
============================= Character Inventory =============================
a) a Ration of Food
b) 9 Potions of Curing {@qr}
c) 2 Scrolls of Teleport Level
d) a Rod of Regeneration: Detect Monsters (4/4 charges) (+1)
e) a Rod: Recall (3/3 charges) {@zr}
f) a Rod: Beam of Light (3/3 charges) {@z1}
g) a Rod: Shoot Acid (4/4 charges) {@za}
h) a Rod: Sound Strike (3/3 charges) {@zs}
i) a Rod: Chaos Strike (2/2 charges) {@zz}
j) a Rod: Acid Ball (2/2 charges) {@z1}
k) a Rod: Lightning Ball (2/2 charges) {@z2}
l) a Wand: Teleport Other (7/7 charges) {@as}
m) a Wand: Stone to Mud (15/15 charges) {@aq}
n) a Wand of Regeneration: Acid Ball (8/8 charges) (+1) {@ax}
o) a Wand: Drain Life (8/8 charges) {@ad}
p) a Staff: Teleport (7/7 charges) {@ut}
q) a Staff: Summon Hounds (4/4 charges) {@uk}
r) a Staff: Cure Wounds (11/11 charges) {@uh}
================================ Home Inventory ===============================
( page 1 )
a) an Armageddon Spellbook [Book of Elements]
b) an Armageddon Spellbook [Earth, Wind and Fire]
c) a Craft Spellbook [Handbook for Pupils]
d) 2 Craft Spellbooks [Grade Holder's Book]
e) an Arcane Spellbook [Cantrips for Beginners]
f) an Arcane Spellbook [Minor Arcana] {50% off}
g) an Arcane Spellbook [Major Arcana]
h) a Trump Spellbook [Conjurings & Tricks]
i) a Trump Spellbook [Deck of Many Things]
j) a Chaos Spellbook [Sign of Chaos]
k) a Chaos Spellbook [Chaos Mastery]
l) a Nature Spellbook [Call of the Wild]
( page 2 )
a) 2 Nature Spellbooks [Nature Mastery]
b) a Nature Spellbook [Nature's Gifts]
c) a Sorcery Spellbook [Beginner's Handbook] {50% off}
d) a Sorcery Spellbook [Master Sorcerer's Handbook] {90% off}
e) a Sorcery Spellbook [Pattern Sorcery]
f) a Mushroom of Restore Constitution
g) 87 Rations of Food
h) a Piece of Elvish Waybread
i) 2 Flasks of oil
j) 6 Potions of Infra-vision
k) 52 Potions of Speed {!k!q}
l) 4 Potions of Resist Heat
( page 3 )
a) 50 Potions of Heroism {@qq}
b) 7 Potions of Healing {!k!q}
c) a Potion of Restore Mana {!k!q}
d) 15 Potions of Restore Life Levels
e) 8 Potions of Restore Strength
f) a Potion of Restore Intelligence
g) 5 Potions of Restore Wisdom
h) 6 Potions of Restore Dexterity
i) 2 Potions of Restore Constitution
j) a Potion of Restore Charisma
k) a Potion of Self Knowledge {!k}
l) 6 Potions of Resistance {!k!q}
( page 4 )
a) 2 Potions of Clarity
b) 64 Scrolls of Teleportation {@rt}
c) 10 Scrolls of Teleport Level
d) a Scroll of Word of Recall
e) 12 Scrolls of *Identify*
f) a Scroll of *Identify* {25% off}
g) 9 Scrolls of Remove Curse
h) 5 Scrolls of *Remove Curse*
i) 2 Scrolls of Recharging
j) 11 Scrolls of Light
k) 6 Scrolls of Holy Chant
l) 12 Scrolls of Monster Confusion
( page 5 )
a) a Scroll of Protection from Evil
b) 2 Scrolls of Rune of Protection
c) 2 Scrolls of Destruction {!*}
d) 22 Scrolls of Dispel Undead {@rd}
e) a Rod: Detect Monsters (8/8 charges)
f) a Rod: Recall (3/3 charges) {@zr}
g) a Rod: Beam of Light (3/3 charges) {@zl}
h) a Rod: Shoot Acid (4/4 charges) {@zd}
i) a Rod: Chaos Strike (2/2 charges) {@zx}
j) a Rod of Simplicity: Chaos Strike (2/2 charges) (+1)
k) a Wand: Teleport Other (8/8 charges) {@as}
l) a Wand: Stone to Mud (24/24 charges) {@aq}
( page 6 )
a) a Wand: Stone to Mud (24/24 charges) {@aq}
b) a Wand: Unbarring Ways (7/7 charges)
c) a Wand of Simplicity: Unbarring Ways (10/10 charges) (+1)
d) a Wand: Unbarring Ways (11/11 charges)
e) a Wand: Unbarring Ways (10/10 charges)
f) a Wand of Simplicity: Drain Life (7/7 charges) (+2) {@af}
g) a Staff: Teleport (5/9 charges) {@ut}
h) a Staff: Teleport (11/16 charges)
i) a Staff of Simplicity: Earthquake (13/13 charges) (+2)
j) a Staff: Earthquake (12/12 charges)
k) a Staff: Destruction (5/5 charges) {@ud!s!d!k}
l) a Staff of Resistance: Identify (3/11 charges) {@ui}
( page 7 )
a) a Staff: Identify (6/31 charges) {@ui}
b) a Staff: Summon Monsters (4/4 charges) {@uj}
c) a Staff: Summon Hydras (4/4 charges) {@ul}
d) a Staff: Curing (10/10 charges)
e) a Staff: Starlight (11/12 charges)
f) a Staff: Summoning (5/12 charges)
g) a Ring
h) a Ring (Defender) [+3] {LiCf;FaSi(In A:Resistance}
i) a Ring of the Dwarves (-4,+8) (+1) {cursed, StCnDg;-Sl;LiDiBl;FaSiRgAg(Cn}
j) a Ring of Protection {PoSo(Dx}
k) a Ring (Elemental) [+13] {Sh}
l) a Ring of Combat (+25,+0)
( page 8 )
a) a Ring (Elemental) {ElFi}
b) a Ring of Protection [+7] {Dk;Si}
c) a Ring of Protection [+7] {Fa}
d) 2 Amulets
e) an Amulet (Elemental) {AcElFiCo A:Resist Lightning}
f) a Barbarian Talisman [+6] (+2) {Dx[M}
g) a Sacred Pendant [+10] {Nt;LuBs}
h) an Amulet of Devotion {Po;FaHl}
i) an Amulet of Devotion (+2) {Wi;Nx}
j) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide}
k) 5 Feanorian Lamps
l) The Phial 'Eye of Argon' [+8] (+3) {Dx;Li;Sd(Dx Galadriel}
( page 9 )
a) The Phial of Galadriel (+1) {Sr A:Illumination}
b) The Stone of Lore {Id}
c) Double Ring Mail of Elemental Protection (-2) [10,+13] {AcElFiCo A:Lightning
Strike}
d) Do-maru of Elemental Protection (-2) [14,+10] {AcElFiPo}
e) The Hard Leather Armour of Himring [4,+10] {PoNtCa[C A:Protection from Evil}
f) The Rhino Hide Armour 'Dasai' (-1) [6,+43] (+10) {-Ch;Ag(Ch}
g) Padded Armour of Celestial Protection [4,+9] {LiCfShFe}
h) a Small Leather Shield of Elemental Protection [3,+13] {FiCo}
i) a Large Leather Shield of Night and Day [6,+13] {LiDk}
j) a Mirror Shield [10,+17] {Li;Rf}
k) a Golden Crown of Telepathy [0,+10] {~TeleGood~oT}
l) The Hard Leather Cap 'Flameturner' [2,+8] (+1) {Sp;Fi;Lu}
( page 10 )
a) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection}
b) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] {?}
c) The Small Sword 'Sting' (1d6) (+8,+8) (+2) {AtStDxCn;PoLi;FaSiLu/*oL~oTP}
d) The Long Sword 'Anduril' (2d5) (+8,+14) [+4] (+4) {St;FiCa;FaSiLu|F/*oT(Dx
A:Fire Ball, @w1}
e) a Katana (Defender) (3d4) (+10,+6) [+11] {AcElFiCo;FaSiLv(Cn}
f) a Poison Needle (1d1) (+0,+0)
g) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis}
h) a Sling (x2) (+7,+8)
i) The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs}
j) a Long Bow (x3) (+8,+8)
k) a Long Bow (x3) (+2,+6)
l) a Harp of Erebor (+1) {Ch;BlFe(StCnCh}
( page 11 )
a) a Harp of the Vanyar (+1) {WiCh;Dk(WiCh}
b) 22 Sheaf Arrows (2d4) (+0,+0)
c) 21 Arrows (1d4) (+5,+3)
d) 18 Arrows (1d4) (+9,+6)
e) 20 Arrows of Hurt Evil (1d4) (+8,+6) {/*}
f) 9 Rounded Pebbles of Prism (1d2) (+9,+7) {|EFCo}
==================================== Museum ===================================
( page 1 )
a) a Wooden Statue of The Tarrasque
================================== Statistics =================================
Gold
Found : 218517
Selling : 886325
Winnings : 400 1105242
Purchases: 785184
Services : 228355
Stolen : 5564 1019103
86139
Objects Found : 4595
Objects Bought : 1128
Objects Destroyed: 1822
Equipment Found Bought Used Dest
Weapons 464 1 0 304
Shields 56 4 0 34
Bows 85 4 0 44
Rings 47 5 0 2
Amulets 30 5 0 0
Lights 54 5 0 0
Body Armor 298 4 0 179
Cloaks 30 0 0 16
Helmets 52 2 0 29
Gloves 50 3 0 34
Boots 63 1 0 44
Totals 1229 34 0 686
Devices Found Bought Used Dest
Wands 60 12 979 4
Staves 42 12 489 9
Rods 39 6 741 2
Potions 529 407 442 91
Scrolls 508 175 133 83
Totals 1178 612 2784 189
Other Found Bought Used Dest
Shots 622 146 0 24
Arrows 582 163 0 321
Bolts 306 49 0 82
Spellbooks 60 16 0 19
Food 165 105 39 40
Corpses 306 0 0 319
Skeletons 118 0 0 124
Totals 2159 479 39 929
Potions Found Bought Used Dest
Cure Critical Wounds 33 164 175 22
Curing 13 2 4 2
Speed 51 23 16 1
Healing 7 0 0 0
Restore Mana 1 0 0 0
Restore Life Levels 14 20 7 1
Strength 0 0 0 1
Intelligence 2 0 2 0
Wisdom 2 0 2 0
Dexterity 2 0 2 0
Charisma 2 0 2 0
Totals 529 407 442 91
Scrolls Found Bought Used Dest
Word of Recall 59 9 15 14
Identify 41 0 1 0
*Identify* 0 15 2 0
Remove Curse 3 12 6 2
*Remove Curse* 2 4 1 0
Teleportation 131 19 11 10
Teleport Level 9 5 0 1
Destruction 1 1 0 0
Acquirement 1 0 1 0
Totals 508 175 133 83
Wands Found Bought Used Dest
Stone to Mud 5 2 370 0
Teleport Other 2 0 16 1
Totals 60 12 979 4
Staves Found Bought Used Dest
Identify 2 1 67 0
Enlightenment 2 0 1 0
Destruction 0 1 3 0
Totals 42 12 489 9
Rods Found Bought Used Dest
Detect Traps 7 0 17 0
Detect Doors & Stair 4 0 49 0
Detect Monsters 5 0 0 0
Illumination 3 0 101 0
Recall 4 0 44 0
Detection 1 0 31 0
Totals 39 6 741 2
Spellbooks Found Bought Used Dest
Third Spellbooks 5 0 0 1
Totals 60 16 0 19
Egos Found : 304
Egos Bought : 69
Egos Destroyed: 103
Egos Found Bought Dest
Ring of Speed 0 1 0
Ring/Amulet (Defende 0 1 0
Boots of Elvenkind 1 0 0
Monsters Kills Pct
Animals 785 25.3%
Breeders 46 1.4%
Demons 123 3.9%
Dragons 100 3.2%
Giants 153 4.9%
Hounds 217 7.0%
Humans 382 12.3%
Orcs 538 17.3%
Trolls 251 8.0%
Undead 240 7.7%
Uniques 60 1.9%
Evil Monsters 1850 59.6%
Good Monsters 74 2.3%
Neutral Monsters 1176 37.9%
Totals 3100
================================ Last Messages ================================
Really purchase 3 Scrolls of *Identify* (k) for 5370 gp? [y/n] You have
3 Scrolls of *Identify* (c).
You drop 4 Potions of Heroism (a). You drop 2 Potions of Clarity (a).
You drop 3 Scrolls of *Identify* (a). You drop 4 Scrolls of Holy Chant
(a). You drop a Rod: Beam of Light (3/3 charges) {@zl} (a). You drop a
Rod: Sound Strike (3/3 charges) {@zs} (a). You drop a Rod of
Simplicity: Chaos Strike (2/2 charges) (+1) (a). You drop a Wand:
Teleport Other (1/7 charges) {@as} (a). You drop a Wand: Teleport Other
(8/8 charges) {@as} (a). You drop a Wand: Stone to Mud (4/15 charges)
{@aq} (a). You drop a Wand: Unbarring Ways (7/7 charges) (a). You drop
a Wand of Regeneration: Acid Ball (3/8 charges) (+1) {@ax} (a). You
drop a Wand: Drain Life (1/8 charges) {@ad} (a). You drop a Staff:
Teleport (5/9 charges) {@ut} (a). You drop a Staff: Teleport (5/7
charges) {@ut} (a). You drop a Staff: Teleport (11/16 charges) (a). You
drop a Staff: Identify (6/31 charges) {@ui} (a). You drop a Staff:
Summon Hounds (1/4 charges) {@uk} (a). You drop a Staff: Cure Wounds
(2/11 charges) {@uh} (a). You drop a Staff: Summoning (5/12 charges)
(a). You have The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E
A:Lightning Bolt, @Az} (a). You were using a Small Leather Shield of
Elemental Protection [3,+13] {FiCo} (a). You are wearing The Dagger
'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (b).
You drop a Small Leather Shield of Elemental Protection [3,+13] {FiCo}
(a). You have a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (a). You
were using a Golden Crown of Telepathy [0,+10] {~TeleGood~oT} (a). You
are wearing a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (j). You
drop a Golden Crown of Telepathy [0,+10] {~TeleGood~oT} (a). That
command does not work in stores. That command does not work in stores.
You have The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si
A:Detection} (a). You were using a Jingasa of Knowledge [4,+9] (+2)
{In;PsId(In} (a). You are wearing The Iron Helm 'Holhenneth' [5,+10]
(+2) {InWiSr;Bl;Si A:Detection} (j). You drop a Jingasa of Knowledge
[4,+9] (+2) {In;PsId(In} (a). You have The Whip of Dr. Jones (1d6)
(+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You were using The Dagger
'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a).
You are wearing The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv
A:Telekinesis} (b). You were using The Whip of Dr. Jones (1d6)
(+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You are wearing The
Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt,
@Az} (b). You drop The Whip of Dr. Jones (1d6) (+16,+13) (+1)
{InWi;SiLv A:Telekinesis} (a). You have The Whip of Dr. Jones (1d6)
(+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You were using The Dagger
'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a).
You are wearing The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv
A:Telekinesis} (b). You drop The Dagger 'Dethanc' (1d4) (+8,+8) (+1)
{Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). You have a Jingasa of
Knowledge [4,+9] (+2) {In;PsId(In} (a). You were using The Iron Helm
'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} (a). You are
wearing a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (j). You drop
The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} (a).
You have The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv} (a). You
were using The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs} (a).
You are wearing The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv}
(c). You drop The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs} (a).
You have The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E
A:Lightning Bolt, @Az} (a). You were using The Whip of Dr. Jones (1d6)
(+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You are wearing The
Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt,
@Az} (b). You drop The Whip of Dr. Jones (1d6) (+16,+13) (+1)
{InWi;SiLv A:Telekinesis} (a). You have an Amulet of Devotion (+2)
{Wi;Rf} (a). You were using an Amulet (Elemental) {AcElFiCo A:Resist
Lightning} (a). You are wearing an Amulet of Devotion (+2) {Wi;Rf} (f).
You drop an Amulet (Elemental) {AcElFiCo A:Resist Lightning} (a). You
have a Staff: Cure Wounds (2/11 charges) {@uh} (a). You have a Staff:
Summon Hounds (1/4 charges) {@uk} (a). You have a Staff: Teleport (5/7
charges) {@ut} (a). You have a Wand: Teleport Other (8/8 charges) {@as}
(a). You have a Wand of Regeneration: Acid Ball (3/8 charges) (+1)
{@ax} (b). You have a Wand: Drain Life (1/8 charges) {@ad} (c). You
have 9 Potions of Curing {@qr} (a). You have a Rod of Regeneration:
Detect Monsters (4/4 charges) (+1) (b). You have a Rod: Recall (3/3
charges) {@zr} (c). You have a Rod: Beam of Light (3/3 charges) {@z1}
(d). You have a Rod: Shoot Acid (4/4 charges) {@za} (e). You have a
Rod: Sound Strike (3/3 charges) {@zs} (f). You have a Rod: Chaos Strike
(2/2 charges) {@zz} (g). You have a Rod: Acid Ball (2/2 charges) {@z1}
(h). You have a Rod: Lightning Ball (2/2 charges) {@z2} (i). You drop a
Wand: Teleport Other (8/8 charges) {@as} (j). You have a Wand: Teleport
Other (1/7 charges) {@as} (j). You have a Wand: Stone to Mud (4/15
charges) {@aq} (k). You have 2 Scrolls of Teleport Level (b). You have
a Ration of Food (a).
You feel like a hero!
You failed to cast Resistance True! <x2>
You feel resistant to acid! You feel resistant to electricity! You feel
resistant to fire! You feel resistant to cold! You feel resistant to
poison!
You feel your consciousness expand!
You feel yourself moving much faster! That was very diligent.
You feel less resistant to fire.
You sense the presence of stairs! You sense the presence of monsters!
You feel less resistant to poison.
You attack the Jubjub bird: You miss. You miss. You miss. You miss. You
miss. You kick. It was a great hit! You kick.
You failed to cast Hellstorm!
The Jubjub bird attacks you: It crushes. It crushes. It hits. You are
struck by electricity!
The Jubjub bird squawks.
The Jubjub bird jeers.
You attack the Jubjub bird: You miss. You miss. You miss. You miss. You
miss. You kick. You kick.
The Jubjub bird attacks you: It misses. It crushes. It misses.
You attack the Jubjub bird: You miss. You miss. You miss. You hit. You
miss. You miss. You kick. How heroic! You have slain the Jubjub bird.
The Jubjub bird Corpse disappears.
Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel less resistant
to cold.
Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel yourself slow
down.
Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel less resistant
to acid.
Rest (0-9999, '*' for HP/SP, '&' as needed): & Your consciousness
contracts again.
Rest (0-9999, '*' for HP/SP, '&' as needed): & The heroism wears off.
You feel less resistant to electricity.
Rest (0-9999, '*' for HP/SP, '&' as needed): &
You feel like a hero!
You feel resistant to acid! You feel resistant to electricity! You feel
resistant to fire! You feel resistant to cold! You feel resistant to
poison!
You feel your consciousness expand!
You feel yourself moving much faster! That was very diligent.
This is the entrance of Mountain (Danger level: 40)
Do you really go into this dungeon? [y/n] Autosaving the game... You
entered a way leading to the mountain.
You sense the presence of traps! You sense the presence of stairs! You
sense the presence of monsters!
=================================== Options ===================================
Preserve Mode: On
Small Levels: Sometimes
Arena Levels: Sometimes