The Angband Ladder: Glass III, Elf Warrior by Ingwe Ingweron

  [Angband 4.0.5 Character Dump]

 Name   Glass III    Age            104          Self  RB  CB  EB   Best
 Race   Elf          Height        4'5"   STR! 18/100  -1  +3  +9 18/210
 Class  Warrior      Weight     6st 9lb   INT! 18/100  +2  -2  +1 18/110
 Title  ***WINNER*** Turns used:          Wis! 18/100  -1  -2  +0  18/70     11
 HP     721/1096     Game        340179   DEX! 18/100  +1  +2  +8 18/210
 SP     0/0          Standard     67805   CON! 18/100  -1  +2 +10 18/210
                     Resting      10827

 Level                 49    Armor    [100,+127]    Saving Throw     74%
 Cur Exp          5066008                           Stealth    Excellent
 Max Exp          5066008    Melee       7d8,+46    Disarming        94%
 Adv Exp          5400000    To-hit       95,+71    Magic Devices     67
                             Blows      5.0/turn    Perception   1 in 16
 Gold              515567                           Searching        42%
 Burden          173.8 lb    Shoot to-dam    +20    Infravision   140 ft
 Overweight       -6.1 lb    To-hit       96,+73    Speed             25
 Max Depth   5000' (L100)    Shots        3/turn

 You are one of several children of a Sindarin Ranger.  You have light
 grey eyes, straight brown hair, and a fair complexion.



rAcid:......+...... Nexus:....+........
rElec:......+...... Nethr:.............
rFire:*.....+...... Chaos:+.....+......
rCold:......+...... Disen:+.....+.+....
rPois:....+.+...... pFear:............+
rLite:......+.....+ pBlnd:.....+.......
rDark:+.....+.+.... pConf:......+......
Sound:......+...... pStun:.............
Shard:......+...... HLife:........+....

Regen:.......+..... Stea.:....+..+.....
  ESP:.........+... Sear.:....+........
Invis:.....+....... Infra:....+.+.....+
FrAct:......+...... Tunn.:+............
Feath:............. Speed:...++..+...+!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.+...........
Aggrv:+.........+.. Light:.....+.......


  [Character Equipment]

a) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4> {@0}
     Created by debug option
     
     +6 strength.
     +4 tunneling.
     Slays dragons, animals, evil creatures, undead (powerfully).
     Branded with fire.
     Provides immunity to fire.
     Provides resistance to dark, chaos, disenchantment.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     5.0 blows/round.
     With +1 STR and +0 DEX you would get 5.2 blows
     Average damage/round: 857.5 vs. creatures not resistant to fire,
     857.5 vs. dragons, 657.5 vs. animals, 657.5 vs. evil creatures,
     1257.5 vs. undead, and 457.5 vs. others.
     
b) a Sling of Buckland (x4) (+20,+20) <+4, +2>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +4 dexterity.
     +2 shooting speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Constitution <+6> {!k}
     Dropped by a Master mystic at 2600 feet (level 52)
     
     +6 constitution.
     Sustains constitution.
     
d) a Ring of Speed <+12> {@2}
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +12 speed.
     
e) an Amulet of Trickery <+4, +3, +7, +2>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +4 dexterity.
     +3 stealth.
     +4 searching skill.
     +7 infravision.
     +2 speed.
     Provides resistance to poison gas, nexus.
     Sustains dexterity.
     
f) a Lantern of True Sight (14146 turns) <+2>
     Found lying on the floor at 2150 feet (level 43)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Power Dragon Scale Mail (Dwarven) (-3) [60,+38] <+2, +4> {!k}
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +2 strength.
     +2 constitution.
     +4 infravision.
     Provides resistance to acid, lightning, fire, frost, poison gas,
     light, dark, sound, shards, chaos, disenchantment.
     Provides protection from confusion.
     Prevents paralysis.  
     
h) an Elven Cloak of the Magi [6,+9] <+1, +2> {Reg}
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +1 intelligence.
     +2 stealth.
     +1 speed.
     Cannot be harmed by acid.
     Sustains intelligence.
     Speeds regeneration.  
     
i) a Large Metal Shield of Preservation [12,+23]
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) a Steel Helm of Telepathy [9,+9]
     Found lying on the floor in a vault at 3500 feet (level 70)
     
     Grants telepathy.  
     
k) a Set of Caestus of Combat (+4,+10) [5,+11] <+1, +2>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +1 strength.
     +2 constitution.
     Aggravates creatures nearby.  
     
l) a Pair of Mithril Shod Boots of Speed [8,+17] <+10>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +10 speed.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 4 Potions of Cure Critical Wounds
b) 3 Potions of Healing
c) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 4 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 5 Potions of Restore Life Levels
f) 7 Potions of Enlightenment
g) 7 Potions of Speed {@q5}
h) 3 Potions of Heroism
i) a Scroll of Teleportation {!*}
j) 5 Scrolls of Banishment
k) 2 Scrolls of Mass Banishment
l) 5 Scrolls of Holy Chant {@r7}
m) 8 Scrolls of *Destruction*
n) 6 Rods of Detection (1 charging) {@z2!k}
     Cannot be harmed by lightning.
     
o) a Rod of Magic Mapping (charging) {@z3}
p) a Rod of Healing
     Cannot be harmed by lightning.
     
q) 2 Rods of Teleport Other (1 charging) {@z9}
r) 2 Rods of Illumination {@z4!k}
s) 2 Rods of Recall {@z0!*}
     Cannot be harmed by lightning.
     
t) 2 Rods of Identify {@z1}
     Cannot be harmed by lightning.
     
u) a Rod of Speed (charging) {@z5}
     Cannot be harmed by lightning.
     




  [Character Quiver]

0) an Iron Shot of Slay Evil (1d4) (+14,+10) {@f0=g}
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 625.8 vs. evil creatures, and 417.3 vs.
     others.
     25% chance of breaking upon contact.
     
1) 20 Iron Shots of Slay Evil (1d4) (+14,+10) {@f1=g}
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 625.8 vs. evil creatures, and 417.3 vs.
     others.
     25% chance of breaking upon contact.
     
2) 18 Iron Shots (1d4) (+8,+6) {!k=g}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 362.4.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 13 Potions of Restore Life Levels
b) 3 Wands of Teleport Other (25 charges) {@a9}
c) 11 Staves of Mapping (44 charges) {@u3}
d) a Staff of Healing (2 charges)
e) 2 Staves of Banishment (0 charges)
f) a Staff of Teleportation (8 charges) {!*}
g) a Staff of Speed (2 charges) {@u5}
h) a Ring of Damage (+0,+12)
i) an Amulet of Sustenance {!k}
     Taken from a chest found at 4450 feet (level 89)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
j) an Amulet of Weaponmastery (+3,+4) <+3>
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     +3 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
k) a Small Metal Shield (Dwarven) (+4,+4) [5,+18] <+1, +2>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +1 strength.
     +2 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
l) a Large Metal Shield of Preservation [12,+22]
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     Provides resistance to sound, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
m) a Jewel Encrusted Crown of Might [0,+13] <+3>
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
n) a Jewel Encrusted Crown of Serenity [0,+15]
     Found lying on the floor in a vault at 3500 feet (level 70)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
o) a Set of Caestus of Free Action (+0,+3) [5,+2]
     Found lying on the floor in a pit at 250 feet (level 5)
     
     Prevents paralysis.  
     
p) a Long Bow of Lothlórien (x4) (+19,+17) <+5, +1> {Stn}
     Found lying on the floor in a vault at 3500 feet (level 70)
     
     +5 dexterity.
     +1 shooting power.
     Provides protection from stunning.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
q) a Light Crossbow of the Haradrim (x4) (+21,+19) <+1>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +1 shooting speed.
     +1 shooting power.
     Cannot be harmed by acid, fire.
     
r) 20 Seeker Bolts of Holy Might (4d5) (+20,+25) {!*}
     Slays undead, demons, evil creatures.
     Cannot be harmed by acid.
     
s) 24 Mithril Arrows of Wounding (3d4) (+23,+26) {=g}
     Cannot be harmed by acid, fire.
     
t) 19 Mithril Shots of Wounding (2d4) (+20,+19) {!*}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 564.9.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         0      0'  Found the Mighty Hammer 'Grond'
         0      0'  Found the Flail 'Totila'
         0      0'  Found the Two-Handed Great Flail 'Thunderfist'
         0      0'  Found the Morning Star 'Bloodspike'
         0      0'  Found the Morning Star 'Firestar'
         0      0'  Found the Mace 'Taratol'
         0      0'  Found the Great Hammer of Aulë
         0      0'  Found the Quarterstaff 'Nar-i-vagil'
         0      0'  Found the Quarterstaff 'Eriril'
         0      0'  Found the Quarterstaff of Olórin
         0      0'  Found the Mace of Disruption 'Deathwreaker'
         0      0'  Found the Whip of Gothmog
         0      0'  Found the Ball-and-Chain of Fundin Bluecloak
       151    100'  Reached level 2
       162    100'  Reached level 3
       322    100'  Reached level 4
       447    150'  Reached level 5
      1049    150'  Reached level 6
      1554    150'  Reached level 7
      2035    150'  Reached level 8
      3272    250'  Killed Bullroarer the Hobbit
      3272    250'  Reached level 9
      3773    250'  Reached level 10
      3781    250'  Reached level 11
      3797    250'  Reached level 12
      3841    250'  Reached level 13
      3865    250'  Killed Sméagol
      5124    300'  Reached level 14
      6523    450'  Killed Mughash the Kobold Lord
      7332    500'  Reached level 15
      7866    800'  Reached level 16
      8333    850'  Reached level 17
      8588    900'  Reached level 18
      8605    900'  Reached level 19
      8635    900'  Reached level 20
      8657    900'  Reached level 21
      9137    950'  Killed Grip, Farmer Maggot's dog
      9203    950'  Killed Nár, the Dwarf
      9893    950'  Reached level 22
     10681   1000'  Killed Golfimbul, the Hill Orc Chief
     10690   1000'  Killed Orfax, Son of Boldor
     10698   1000'  Killed Grishnákh, the Hill Orc
     10724   1000'  Reached level 23
     11304   1000'  Killed Ulfast, Son of Ulfang
     12098   1050'  Reached level 24
     12725   1050'  Killed Ufthak of Cirith Ungol
     13189   1100'  Killed Wormtongue, Agent of Saruman
     13199   1100'  Reached level 25
     13317   1100'  Killed Gorbag, the Orc Captain
     14577   1250'  Killed Bolg, Son of Azog
     14603   1250'  Killed Boldor, King of the Yeeks
     14616   1250'  Killed Azog, King of the Uruk-Hai
     14653   1250'  Reached level 26
     16526   1450'  Killed Uglúk, the Uruk
     16543   1450'  Killed Lugdush, the Uruk
     16871   1450'  Killed Fang, Farmer Maggot's dog
     16963   1450'  Reached level 27
     17994   1450'  Reached level 28
     19313   1550'  Reached level 29
     19429   1550'  Killed Ulwarth, Son of Ulfang
     20459   1600'  Killed Angamaitë of Umbar
     20683   1600'  Killed Sangahyando of Umbar
     20804   1600'  Killed Uldor the Accursed
     22346   1650'  Reached level 30
     23372   1700'  Killed Lokkak, the Ogre Chieftain
     23697   1700'  Reached level 31
     24026   1700'  Killed Khîm, Son of Mîm
     24526   1700'  Reached level 32
     24572   1700'  Reached level 33
     27114   1900'  Killed Beorn, the Shape-Changer
     28433   1950'  Reached level 34
     31178   2050'  Reached level 35
     31255   2050'  Killed The Queen Ant
     31330   2050'  Reached level 35
     31358   2050'  -- Note: ESP
     31429   2050'  Reached level 35
     31542   2050'  Killed Lagduf, the Snaga
     31587   2050'  Killed Uvatha the Horseman
     32649   2050'  Killed Gorlim, Betrayer of Barahir
     32728   2050'  Killed Lorgan, Chief of the Easterlings
     32999   2100'  Killed Itangast the Fire Drake
     33368   2100'  Reached level 36
     35977   2150'  Killed Waldern, King of Water
     36633   2200'  Reached level 37
     36807   2200'  Killed Brodda, the Easterling
     37664   2250'  Killed Shagrat, the Orc Captain
     38243   2300'  Killed Bill the Stone Troll
     38245   2300'  Killed Bert the Stone Troll
     38247   2300'  Killed Tom the Stone Troll
     38483   2550'  Killed Rogrog the Black Troll
     39247   2600'  Killed Ariel, Queen of Air
     40133   2600'  Killed Scatha the Worm
     40270   2650'  Reached level 38
     40431   2650'  Killed Ji Indur Dawndeath
     40431   2650'  Reached level 38
     40581   2650'  Killed Adunaphel the Quiet
     40712   2650'  -- Note: MDS-dwarven
     41839   2700'  Killed Vargo, Tyrant of Fire
     42864   3200'  Killed Dwar, Dog Lord of Waw
     43554   3200'  Killed Hoarmurath of Dir
     43602   3200'  Killed Kavlax the Many-Headed
     44096   3200'  Reached level 39
     44373   3200'  Killed Ren the Unclean
     45438   3500'  Killed Ibun, Son of Mîm
     45886   3500'  Killed Khamûl, the Black Easterling
     45886   3500'  Reached level 40
     45920   3500'  Killed Arien, Maia of the Sun
     46718   3500'  Killed The Balrog of Moria
     46801   3500'  Reached level 41
     47740   3750'  Killed Saruman of Many Colours
     48403      0'  Killed Farmer Maggot
     48640   4100'  Killed Baphomet the Minotaur Lord
     48667   4100'  Reached level 42
     49072   4150'  Killed Smaug the Golden
     50930   4450'  Reached level 43
     51484   4450'  Killed Omarax, the Eye Tyrant
     51598   4450'  Killed Draugluin, Sire of All Werewolves
     52428   4450'  Killed Ar-Pharazôn the Golden
     52776   4450'  Reached level 44
     55408   4750'  Killed Thuringwethil, the Vampire Messenger
     55486   4750'  Killed Shelob, Spider of Darkness
     56195   4850'  Reached level 45
     57122   4850'  Killed Castamir the Usurper
     57177   4850'  Killed Akhorahil the Blind
     57256   4850'  Killed The Witch-King of Angmar
     57256   4850'  Reached level 46
     57729   4850'  Killed Ulfang the Black
     57846   4850'  Killed Maeglin, the Traitor of Gondolin
     58640   4900'  Killed Pazuzu, Lord of Air
     59233   4900'  Killed Eöl, the Dark Elf
     59976   4900'  Reached level 47
     62023   4950'  Killed The Mouth of Sauron
     63595   4850'  Killed Glaurung, Father of the Dragons
     64471   4850'  Reached level 48
     64497   4850'  Killed Fundin Bluecloak
     64545   4850'  -- Note: Power Dragon Dwarven!!!
     65333   4950'  Killed Lungorthin, the Balrog of White Fire
     65370   4950'  Killed The Phoenix
     66655   4950'  Killed Carcharoth, the Jaws of Thirst
     66655   4950'  Reached level 49
     66690   4950'  Killed Sauron, the Sorcerer
     67804   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 23.6.2016 15:33
Last updated on 24.6.2016 17:02

Download this dump

1. on the Competition No.189 Ladder (of 18)

Comments

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On 23.6.2016 15:33 Ingwe Ingweron wrote:
1st attempt at Sauron was aborted when he forced @ up through the ceiling. Cost a bunch of CCW and Healing potions for nothing. Turn count is abysmal, but at least Glass III has made it this deep.

On 23.6.2016 22:35 Thraalbee wrote:
Hmmm, abysmal for you is quite fast for some of us :-)

On 24.6.2016 04:36 Pete Mack wrote:
Ouch! I forgot about that. Fortunately for me, poor speed enforced use of "Trickery in that fight. (Not having monster lore is painful, and I had to use a fresh install.)

Anyway,that is PLENTY fast for starting with 3CON--300K game turns faster than mine, and 25000 player turns.

On 24.6.2016 14:30 Ingwe Ingweron wrote:
Okay. @ found Dwarven Power Dragon Scale Mail and is wearing an Amulet of Trickery. Let's try this again against Sauron.

On 24.6.2016 15:38 Ingwe Ingweron wrote:
Sauron is dead!

On 24.6.2016 17:02 Ingwe Ingweron wrote:
The deed is done!

Here is the blow by blow account of the final battle:

@ descends stairs to DL 100 and finds Morgoth standing right next to him! Oh, and forgot to get ?Phase door before recalling….

Round 1:

Morgoth: Summons fiends of darkness.
Glass III: TO Morgoth and ?Destruction.

Round 2:

Glass III: ! Speed, !Heroism, ?Holy Chant, ?Rune of Protection.
Hits 17, Critical Hits 3, Misses 5
Morgoth: Nether ball
Glass III: Hits 12, Critical Hits 4, Misses 4
Morgoth: Summons major demons
Glass III: Hits 6, Critical Hits 2, Misses 2
(…Horned Reaper tramples over the Marilith)
Glass III: ?Banishment (greater demons)
Hits 3, Critical Hits 1, Misses 1
Morgoth: Nether ball
Glass III: Hits 6, Critical Hits 2, Misses 2
Morgoth: Breaks rune of protection
Hits 2, Misses 4, Touches 3
Glass III: Hits 4, Critical Hits 0, Misses 1
Glass III: !Healing
Morgoth: Summons fiends of darkness
Glass III: TO Morgoth and ?Destruction

Round 3:

Glass III: Hits 4, Critical Hits 0, Misses 1
Morgoth: Summons some friends
Glass III: Hits 3, Critical Hits 0, Misses 2
Morgoth: Hits 1, Misses 0, Touches 0
(…various monsters crushed or injured by falling debris)
Morgoth: Hits 1, Misses 2, Touches 0
(…Sorcerer incantation, @’s body shakes briefly)
Glass III: Hits 4, Critical Hits 0, Misses 1
Morgoth: Storm of raw magic
(…various monsters destroyed or injured)
Glass III: !*Healing*
Morgoth: Hits 3, Misses 1, Touches 0
(…various monsters crushed or injured by falling debris)
Glass III: Hits 3, Critical Hits 2, Misses 5
Morgoth: Hits 3, Misses 3, Touches 2
(…various monsters crushed or injured by falling debris)
(…Sorcerer sets off blinding flash)
Glass III: Hits 4, Critical Hits 0, Misses 1
(…Great Wyrm of Chaos claws 1, bites 1, misses 2)
Morgoth: Hits 1, Misses 3, Touches 0
Glass III: Hits 3, Critical Hits 1, Misses 1
(…Sorcerer fails to cast)
Morgoth: Hits 3, Misses 0, Touches 1
(…various monsters crushed or injured by falling debris)
Glass III: !Healing
Morgoth: Summon ancient dragons
(…Sorcerer fails to cast)
Morgoth: Hits 3, Misses 0, Touches 1
(…various monsters crushed or injured by falling debris)
Glass III: Hits 2, Critical Hits 0, Misses 3
Morgoth: Hits 1, Misses 2, Touches 1
(…various monsters crushed or injured by falling debris)
Glass III: !Healing
Morgoth: Hits 6, Misses 2, Touches 0
(…various monsters crushed or injured by falling debris)
Glass III: Hits 6, Critical Hits 2, Misses 2
Morgoth: Hits 1, Misses 3, Touches 0
Glass III: !Healing
Morgoth: Psionic blast
Glass III: ?Mass Banishment
Morgoth: Hits 1, Misses 0, Touches 0
Glass III: (…stunned by falling debris)
!Healing
Morgoth: Nether ball
Glass III: Hits 12, Critical Hits 5, Misses 9
Morgoth: Hits 3, Misses 6, Touches 3
Morgoth: Summons some friends
Glass III: Hits 3, Critical Hits 1, Misses 1
Morgoth: Psionic blast
(…priest casts darkness, knight templar misses)
Glass III: Hits 2, Critical Hits 2, Misses 1
Morgoth: Hits 2, Misses 2, Touches 0
(…various monsters crushed or injured by falling debris)
Glass III: Hits 5, Critical Hits 0, Misses 0
Morgoth: Storm of raw magic
(…various monsters destroyed or injured)
Glass III: !*Healing*
Morgoth: Hits 1, Misses 3, Touches 0
Glass III: ?Mass Banishment
Morgoth: Storm of raw magic
Glass III: !*Healing*
Morgoth: Hits 7, Misses 5, Touches 2
Glass III: Hits 8, Critical Hits 1, Misses 6
(…Glass III pummeled with debris, but nimbly dodges)
Glass III: !Healing
Morgoth: Hits 2, Misses 1, Touches 1
Glass III: Hits 6, Critical Hits 1, Misses 3
Morgoth: Psionic blast
Glass III: Hits 9, Critical Hits 2, Misses 3
Morgoth: Hits 4, Misses 4, Touches 2
(…Glass III pummeled with debris, but nimbly dodges)
Glass III: Hits 4, Critical Hits 0, Misses 1
Morgoth: Hits 0, Misses 3, Touches 1
Glass III: Hits 3, Critical Hits 0, Misses 0
Glass III has slain Morgoth!!!

On 26.6.2016 00:24 HugoTheGreat2011 wrote:
Congrats!!

On 29.6.2016 20:51 Pete Mack wrote:
I am really impressed by this. Yeah, Deathwreaker lets you dominate a lot of things that otherwise you couldn't fight. But starting from base CON 3 enforces a significant amount of grinding. Doing it in 340K dungeon turns is impressive.

On 7.7.2016 20:08 Cold_Heart wrote:
I love the log that you have posted.

On 8.7.2016 06:19 ranger jeff wrote:
Congrats! Didn't have any life-time to try this, gave it a one day effort yesterday, holy crap are the middle levels tough! Running out of time and finally deep enough for stat gain, got swings up to 3.3/round but hp still around 300, so many nervous moments! Miscalculated a mass banishment must've been on top of an undead vault, had the scroll and couple of serious nasties next to me suddenly and only 58hp, hoped there wasn't much else around. Eh, judgement in a pinch, I had other escapes available but only another hour or two to play. No artifacts was brutal as well, but interesting to have to find a kit that worked without them.

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