The Angband Ladder: Jeritha, Kobold Mindcrafter by <rkyllo@shaw.ca>

  [ToME 2.2.2 Character Dump]

 Name  : Jeritha                Age                 12       Str:     17     18
 Sex   : Male                   Height              60       INT:     17       
 Race  : Kobold                 Weight             134       WIS:     24       
 Class : Mindcrafter            Social Class         3       DEX:     15       
 Body  : Player                                              CON:     11       
 God   : Manwe Sulimo                                        CHR:     12       
                                                                               
 + To Melee Hit           9 Level             26    Max Hit Points       186   
 + To Melee Damage       15 Experience     33148    Cur Hit Points        -9   
 + To Ranged Hit         14 Max Exp        33148    Max SP (Mana)        150   
 + To Ranged Damage      14 Exp to Adv.    36250    Cur SP (Mana)        150   
   AC                 12+36 Gold          132931    Piety              -7577   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Poor         Blows/Round:  3         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  6d5+45    
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Small Kobold.  You              
          have glowing eyes, bright red hair, and green leprous skin.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 19 (950')

 Your body was a Player.
 You have defeated 2454 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Door mimic on level 19 of Orc Cave.
You can feel the danger of evil magic.
You can throw poisoned darts.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can sense the presence of good beings.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        11.800 [0.700]
          . Weaponmastery                        03.100 [0.700]
 - Sneakiness                                    01.000 [1.100]
          . Stealth                              01.000 [0.300]
 - Magic                                         30.808 [0.900]
          . Magic-Device                         30.900 [1.150]
          . Spell-power                          06.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  12.300 [1.000]
          . Prayer                               12.700 [0.900]
          . Mindcraft                            30.700 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet an Aimless-looking merchant on level 13.
You are fated to die on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to blindness, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 5 of Barrow-Downs.
d) The Small Wooden Boomerang of Vathadad (1d4) (+14,+14)
    It
    does extra damage from acid.  It poisons your foes.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 17 of Orc Cave.
e) an Indestructible Ring of Invisibility
f) a Ring of Strength (+4)
    It 
    increases your strength by 4.  
    You bought it from the Black Market.
k) an Amulet of Wisdom (+6)
    It increases your wisdom by 6.  It
    sustains your wisdom.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern
n) Cord Armour of Resist Acid [6,+5]
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) a Hard Leather Cap [2,+0]
u) a Set of Leather Gloves [1,+1]
x) The Pair of Soft Leather Boots of Saelca [2,+9]
    It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    electricity, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
z) (nothing)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.
|) a Shovel of Digging (1d2) (+1,+5) (+3)


  [Character Inventory]

a) Benetar's Mana Battery {!d!S}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
b) 5 Pints of Fine Ale
    
c) 9 Potions of Speed
d) 18 Potions of Cure Critical Wounds {@q0}
    
e) 8 Scrolls of Word of Recall {@r4!r}
    
f) 19 Scrolls of Identify {@r0}
    
g) 16 Scrolls of Light {@r1}
    
h) 17 Scrolls of Satisfy Hunger {@r2}
    
i) a Staff of Disarm[1|10] (2 charges)
j) Cord Armour [6,+4]
k) a Hatchet (1d5) (-7,-1) {cursed}
l) a Dagger (1d4) (+0,+0)
m) a Main Gauche (1d5) (-3,-4) {cursed}
n) a Sabre (1d7) (+0,+0)
o) a Khopesh (2d4) (+0,+0)
p) a Scimitar (2d5) (+0,+0)
q) a Trident (1d8) (+0,+0)
r) a Club (1d4) (+0,+0)
s) a Flail (2d6) (+0,+0)
t) 27 Bolts (1d5) (+0,+0)
u) 30 Bolts (1d5) (+1,+5)
v) 50 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Mushrooms of Restore Strength
b) 12 Mushrooms of Restore Constitution
c) 5 Rations of Food
    
d) 2 Potions of Cure Light Insanity
e) 9 Potions of Cure Serious Insanity
f) 10 Potions of Healing {25% off}
    
g) a Silver Rod of Nothing (100/100)
    
h) a Rod Tip of Teleport Other (60 Mana to cast)
    
i) an Amulet of Trickery (+2)
    It 
    increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of an Ogrillon on level 17 of Orc Cave.
j) a Broken Dagger of Westernesse (1d1) (+5,+7) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Snotling on level 15 of Orc Cave.
k) a Dagger of Gondolin (1d4) (+8,+9) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ogre on level 14 of Orc Cave.
l) a Parchment - Numenorean for Beginners (I)
m) a Parchment - Numenorean for Beginners (II)
n) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves


  [The Mathom-house Inventory - Bree ]

a) Raal's Tome of Unconventional Warfare
    It can
    be activated for cure stun.  
    You found it in the remains of a Dark naga on level 17 of Orc Cave.



Posted on 14.8.2003 07:39
Last updated on 15.8.2003 05:57

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14308. on the Ladder (of 18973)
2495. on the ToME Ladder (of 3151)
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Comments

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On 14.8.2003 07:39 rkyllo@shaw.ca wrote:
I think that Haradekket is the best drop I have ever had from Smeagol - and at only 250' too.

On 15.8.2003 05:57 rkyllo@shaw.ca wrote:
Oops - Haradekket doesn't give FA...
Read more carefully next time!

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