The Angband Ladder: Silnar, High-Elf Mindcrafter by <therealmatrix@hotmail.com>
[ToME 2.2.7 Character Dump] Name : Silnar Age 177 STR: 15 Sex : Male Height 112 INT: 24 Race : Spectre High-Elf Weight 171 WIS: 34 Class : Mindcrafter Social Class 36 DEX: 21 Body : Player CON: 29 God : Eru Iluvatar CHR: 23 + To Melee Hit 10 Level 29 Max Hit Points 276 + To Melee Damage 0 Experience 175826 Cur Hit Points 276 + To Ranged Hit 1 Max Exp 175826 Max SP (Mana) 303 + To Ranged Damage 0 Exp to Adv. 225000 Cur SP (Mana) 303 AC 43+115 Gold 204203 Piety 23323 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 1 Bows/Throw : Good Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 3d4 Stealth : Heroic Magic Device: Heroic Infra-Vision: 120 feet Tactic: careful Explor: brisk (Character Background) You are the only child of a Telerin Ranger. You have light blue eyes, wavy silver hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 24 (1200') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 2165 enemies. You saved 22 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ Add Str : ......5......... Add Int : 3...3.........2. Add Wis : 3...3....3....2. Add Dex : ..............2. Add Con : 32.............. Add Chr : 3........3....2. Add Stea. : ......53........ Add Sear. : .....4.3........ Add Infra : ......5......... Add Tun.. : ......5.......2. Add Speed : ...........9.... Chaotic : +............... Slay Evil : +............... Slay Giant: +............... Sharpness : +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : ...............+ Res Acid : ...+..+......... Res Elec : .+....+......... Res Fire : ..+...+......... Res Cold : ...............+ Res Pois : ......+........+ Res Fear : ................ Res Lite : ..........+....+ Res Dark : ................ Res Blind : ................ Res Conf : .........+...... Res Sound : ................ Res Shard : .......+........ Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : +...+.....+..... See Invis : ...............+ Digestion : ...............+ Activate : .+++.+....+..... Blessed : +............... Animal.ESP: ......+......... Skills (points left: 3) - Combat 17.050 [0.700] . Weaponmastery 03.100 [0.700] . Sneakiness 01.000 [1.100] - Magic 33.481 [0.900] . Magic-Device 20.550 [1.150] . Spell-power 00.000 [0.600] . Necromancy 10.800 [0.500] - Spirituality 07.900 [1.000] . Prayer 08.200 [0.900] . Mindcraft 33.400 [0.900] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Bastard Sword of Guiryon (3d4) (+17,+9) (+3) {100% off} It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and charisma by 3 . It does extra damage from electricity and frost. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. d) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) an Indestructible Ring of Flames [+19] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. f) a Ring of Acid [+18] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You bought it from the Expensive Black Market. k) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) an Elven Cloak of Protection [4,+25] (+3 to stealth) {100% off} It increases your stealth, searching and luck by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) a Small Metal Shield of Reflection [3,+9] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Speed [2,+10] (+9) It increases your speed by 9. It was given to you as a reward. z) (nothing) {) (nothing) |) The Pick of Taland (+5,+5) (+2) It increases your intelligence, wisdom , dexterity, charisma and ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) a Fireproof Tome of Magical Energy {75% off} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You bought it from the Library. c) Kenault's Cantrip Generator {Restore All} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Black orc on level 18 of Orc Cave. d) 3 Sprigs of Athelas e) 3 Potions of Healing f) a Potion of Enlightenment g) 6 Scrolls of Satisfy Hunger h) a Copper Rod of Illumination (20/20) i) a Silver Rod of Recall (100/100) j) a Silver Rod of Disarming (100/100) k) an Adamantite Rod of Quickness of Lightning Balls (200/200) It can cast spells faster. You bought it from the Black Market. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of See the Music b) Bumganir's Bag of Magic Toys {Teleport 100} It can be activated for teleport (range 100) every 45 turns. You found it lying in a vault on level 22 of The Sandworm lair. c) The Lost Works of Kenault {Teleport Level} It can be activated for teleport level. You found it in the remains of a Dark elven priest on level 4 of Barrow-Downs. d) The Skull of Vecna (charging) {Aquirement} It can be activated for acquirement. You found it in the remains of a Forest wight in the town of Bree . e) a Scroll of *Identify* f) a Wooden Rod of Nothing (10/10) g) an Iron Rod of Nothing (50/50) h) a Golden Rod of Quickness of Nothing (125/125) It can cast spells faster. You bought it from the Black Market. i) a Fireproof Staff of Genocide[1|5] (4 charges) It cannot be harmed by fire. You bought it from the Black Market. j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) a Feanorian Lamp {100% off} l) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) Elven Padded Armour of Resist Fire [4,+16] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) 2 Potions of Cure Insanity [Home Inventory - Lothlorien ] a) a Mage Staff (1d4) (+5,+8) [The Mathom-house Inventory - Bree ] a) a Set of Gauntlets of Peace (-9,-6) [2,-9] {cursed} It is heavily cursed. You found it in the remains of a Mature black dragon in the town of Gondolin . |
Posted on 13.11.2005 20:52
12398. on the Ladder (of 19090)
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