The Angband Ladder: Champ, Human Blue-Mage by murphy

  [PosChengband 4.0.0 Character Dump]
              ***LOSER***

 Name       : Champ                        ========== Stats ==========          
 Sex        : Male                               STR  :        17               
 Personality: Patient                            INT  :    18/194               
 Race       : Human                              WIS  :     18/90               
 Subrace    : None                               DEX  :     18/93               
 Class      : Blue-Mage                          CON  :    18/195               
                                                 CHR  :    18/105               
                                                                                
 Level      :       43                           HP   :  -173/707               
 Cur Exp    :  2388601                           SP   :   294/311               
 Max Exp    :  2388601                           AC   :       142               
 Adv Exp    :  2730000                           Speed:       +34               
                                                                                
                                           ========== Skills =========          
 Gold       :   155264                     Melee      : Very Good               
 Kills      :     7013                     Ranged     : Excellent               
 Uniques    :      119                     SavingThrow: Superb                  
 Artifacts  :    46+57                     Stealth    : Superb                  
                                           Perception : Heroic                  
 Game Day   :       17                     Searching  : Heroic                  
 Game Time  :    18:46                     Disarming  : Superb                  
 Play Time  :    38:06                     Device     : Legendary[5]            
                                                                                
============================= Character Equipment =============================

 a) The Spear 'Zombie Claw' (1d6) (+14,+12) (+2) {Sp;Nt|V/o Hagen}
 b) a Large Leather Shield of Elvenkind [6,+9] (+3) {-St;Fe}
 c) The Long Bow 'Lawgiver' (x3.45) (+14,+13) (+3) {InWiCnSr;Bs}
 d) a Ring of Speed (+8)
 e) a Ring of Speed (+8)
 f) an Amulet of the Magi (+0,+5) (+3) {InSr;EsDmFaSi(In}
 g) The Jewel 'Mirzam' [+10] (+4) {SpWiDxChSlSr;PoCa;SdRg(Dx Judgement}
 h) The Leather Scale Mail 'Rubber Coat' (-1) [11,+15] (+3) {SpWiChSr;ElFiPo[E 
      Thalkettoth}
 i) The Fur Cloak 'Springsleeper' [3,+12] (+3) {SpCn;PoDi(InCn}
 j) The Metal Cap 'Red Belet' [3,+16] (+2) {Cn;SoCaDi}
 k) The Set of Gauntlets of Lupin (+5,+6) [2,+30] (+2) 
      {AtSpStWiDxCn;CoDkCfNxShBl;Hl Thanos}
 l) The Pair of Metal Shod Boots 'Gelatinous Cube' [6,+14] (+4) {Sp;AcBl Thror}

              /)}=="*((]]]                            /)}=="*((]]]              
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@             
 Acid       : .+.........+.  65%         Speed      : +..++.+++.++.             
 Electricity: .+.....+.....  65%         Free Act   : .....+.......             
 Fire       : .+.....+.....  65%         See Invis  : .....+.......             
 Cold       : .+........+..  65%         Warning    : .............             
 Poison     : ......+++....  72%         Slow Digest: ......+......             
 Light      : .............   0%         Regenerate : ......+......             
 Dark       : ..........+..  30%         Levitation : .............             
 Confusion  : ..........+..  30%         Perm Lite  : .............             
 Nether     : +............  30%         Reflection : .............             
 Nexus      : ..........+..  30%         Hold Life  : ..........+..             
 Sound      : .........+...  30%         Dec Mana   : .....+.......             
 Shards     : ..........+..  30%         Easy Spell : .....+.......             
 Chaos      : ......+..+...  40%         Anti Magic : .............             
 Disenchantm: ........++...  40%         Magic Skill: .............             
 Time       : .............   0%         Spell Power: .............             
 Blindness  : ..........++.  40%         Spell Cap  : .............             
 Fear       : .+...........   1x         Magic Res  : .............             
                                         Infravision: .............             
              /)}=="*((]]]               Stealth    : .+....+......             
 Auras        abcdefghijkl@              Searching  : ..+..+++.....             
 Aura Elec  : .......+..... 5d6+2                                               
 Aura Fire  : .............                           /)}=="*((]]]              
 Aura Cold  : .............              Sustains     abcdefghijkl@             
 Aura Shards: .............              Sust Str   : .............             
 Revenge    : .............              Sust Int   : .....+..+....             
                                         Sust Wis   : .............             
              /)}=="*((]]]               Sust Dex   : ......+......             
 Slays        abcdefghijkl@              Sust Con   : ........+....             
 Slay Evil  : .............              Sust Chr   : .............             
 Slay Undead: .............                                                     
 Slay Demon : .............                           /)}=="*((]]]              
 Slay Dragon: .............              Detection    abcdefghijkl@             
 Slay Human : .............              Telepathy  : .............             
 Slay Animal: .............              ESP Evil   : .............             
 Slay Orc   : +............              ESP Nonliv : .............             
 Slay Troll : .............              ESP Good   : .............             
 Slay Giant : .............              ESP Undead : .............             
 Slay Good  : .............              ESP Demon  : .............             
 Slay Living: .............              ESP Dragon : .............             
 Acid Brand : .............              ESP Human  : .............             
 Elec Brand : .............              ESP Animal : .............             
 Fire Brand : .............              ESP Orc    : .............             
 Cold Brand : .............              ESP Troll  : .............             
 Pois Brand : .............              ESP Giant  : .............             
 Mana Brand : .............                                                     
 Sharpness  : .............                           /)}=="*((]]]              
 Quake      : .............              Curses       abcdefghijkl@             
 Vampiric   : +............              Cursed     : .............             
 Chaotic    : .............              Rnd Tele   : .............             
 Add Blows  : ..........+..              No Tele    : .............             
 Blessed    : ..+..........              Drain Exp  : .............             
 Riding     : +............              Aggravate  : .............             
 Tunnel     : .............              TY Curse   : .............             
 Throwing   : .............                                                     
                                        
              /)}=="*((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       STR  : .3........2..  18/46  0 -4 -1 -1     17
       INT  : ..3..3..s.... 18/104  0  4 -1  6 18/194
       WIS  : ..3...43..2..     15  0 -1  1 12  18/90
       DEX  : ......4...2..  18/43  0  1 -2  6  18/93
       CON  : ..3.....322..  18/95  0 -2  2 10 18/195
       CHR  : ......43.....  18/55  0 -2  0  7 18/105

==================================== Melee ====================================

 Hand #1: The Spear 'Zombie Claw' (1d6) (+14,+12)            Accuracy   
 Weight : 5.0 lbs                                             AC Hit    
 Profic : !Beginner (+0 To Hit)                               25 81%    
 To Hit : 14 + 9 = 23                                         50 66%    
 To Dam : 12 + 8 = 20                                         75 52%    
 Blows  : 3.39                                               100 37%    
 Damage                                                      125 23%    
 Crits  : 1.06x (5.4%)                                       150  8%    
 Normal : 79 (71-88) [1.06x]                                 175  5%    
 Orcs   : 104 (77-132) [3.18x]                               200  5%    
                                                                        
=================================== Shooting ==================================

 Shooting: The Long Bow 'Lawgiver' (x3.45) (+14,+13) (+3)
 Range   : 180'
 Shots   : 1.00
 Mult    : 3.51x
 To Hit  : 14 + 4 = 18
 To Dam  : 13 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Learning               1    0   0%                  392    0   0%

=================================== Dungeons ==================================

 Angband         : level  50
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  65
 Graveyard       : level  63
 Castle          : level  58
!Icky cave       : level  35
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  58
!Stronghold      : level  15

You were killed by a Dark elven shade on level 58 of Castle.

 Last Message:  

==================================== Quests ===================================

  Completed Quests
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 15
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 22
  The Hoard                                (Dungeon level:  24) - level 31
  Quaker, Master of Earth                  (Dungeon level:  38) - level 34
  Ulik the Troll                           (Dungeon level:  44) - level 37
  The Lernean Hydra                        (Dungeon level:  50) - level 41


  Arena:  0 Victory

================================ Monster Kills ================================

You have defeated 7013 enemies including 119 unique monsters in total.

  Uniques                                  Lvl
  Julian, Master of Arden Forest            69
  Lems the Cyborg                           61
  Dworkin Barimen                           56
  Maeglin, Betrayer of Gondolin             56
  Nidhogg the Hel-Drake                     55
  Thuringwethil, the Vampire Messenger      55
  The Lernean Hydra                         55
  Ansalom, the Dark Wizard                  55
  Walken                                    55
  Dionysus, the Munchkin of Chaos           55
  Petshop                                   54
  The King in Yellow                        53
  Eihort, the Thing in the Labyrinth        53
  Khamul the Easterling                     53
  Santa Claus                               52
  Hoarmurath of Dir                         52
  Ulik the Troll                            51
  Nappa the Saiyan                          50
  Glaurung, Father of the Dragons           48
  Ghatanothoa                               46

  Non-uniques               Lvl Count     Non-uniques               Lvl Count   
  Great Hell Wyrm            55     1     Air hound                  20   130   
  Aether vortex              55     1     Earth hound                20   128   
  Death vortex               55     1     Snaga                       6   127   
  Dark elven shade           51     1     Energy hound               18   124   
  Plasma hound               51    13     Novice mindcrafter          8   122   
  Nether hound               51     4     Bloodletter of Khorne      34   121   
  Time hound                 51     1     Ghoul                      26   119   
  Mana hound                 51     2     White wolf                 12   111   
  Master mystic              50     1     Servant of Glaaki          10   111   
  Maulotaur                  50     2     Novice ranger               8   111   
  Internet Exploder          50     2     Cave ogre                  26   107   
  Greater wall monster       50    13     Fire hound                 18   103   
  Death mold                 47     1     Cave orc                    7   102   
  Grand master thief         46     1     Snotling                    4   100   
  Death Beast                45     2     Light hound                15    92   
  Ultra-elite paladin        45     1     Wolf                       10    91   
  Dreadmaster                44     1     Shadow hound               15    90   
  11-headed hydra            44     1     Forest troll               17    86   
  Kamikaze hound             44     1     Hellcat                    12    78   
  Death leprechaun           44     3     Sand-dweller               10    78   
                                                                                
                                                                                
================================== Mutations ==================================

You are unyielding and gain extra hp.

============================= Character Inventory =============================

a) 4 Potions of Speed
b) 13 Potions of Cure Critical Wounds {25% off}
c) a Potion of Healing
d) 2 Potions of Curing
e) 5 Scrolls of Phase Door
f) 23 Scrolls of Teleportation {90% off}
g) 3 Scrolls of Teleport Level
h) a Rod of Capacity: Detect Monsters (16/16 charges) (+3)
i) a Rod: Detection (1/3 charges)
j) a Rod: Recall (2/2 charges)
k) a Rod of Regeneration: Clarity (4/4 charges) (+4)
l) a Rod: Disenchantment Ball (2/2 charges)
m) a Wand of Simplicity: Teleport Other (4/7 charges) (+2)
n) a Wand of Resistance: Stone to Mud (8/8 charges)
o) a Wand: Drain Life (1/8 charges)
p) a Wand: Magic Arrow (1/9 charges)
q) a Staff of Capacity: Enlightenment (12/15 charges) (+2)
r) a Staff of Resistance: Identify (17/23 charges)
s) a Staff: Probing (10/11 charges)
t) a Staff: Cure Wounds (2/7 charges)
u) a Staff: Confusing Lights (4/6 charges)
v) an Elemental Ring {AcFi}

================================ Home Inventory ===============================

 ( page 1 )
a) a Rage Spellbook [The Sound and the Fury]
b) a Hex Spellbook [Curse and Spelling]
c) Book of Kendo [Gorinnosho]
d) 2 Song Books [Harps of Rivendell]
e) a Daemon Spellbook [Hellfire Tome]
f) a Craft Spellbook [Note of Acting Master]
g) 5 Death Spellbooks [Black Channels]
h) 4 Chaos Spellbooks [Chaos Channels]
i) 4 Sorcery Spellbooks [Pattern Sorcery]
j) 2 Life Spellbooks [Book of the Unicorn]
k) 5 Potions of Detonations
l) 4 Potions of Speed

 ( page 2 )
a) 9 Potions of Resist Heat
b) 5 Potions of Resist Cold
c) a Potion of Heroism
d) 10 Potions of Cure Critical Wounds {25% off}
e) 6 Potions of Healing
f) a Potion of Life
g) 4 Potions of Restore Mana
h) 14 Potions of Restore Life Levels
i) 6 Potions of Restore Strength
j) 4 Potions of Restore Intelligence
k) 4 Potions of Restore Dexterity
l) 5 Potions of Restore Constitution

 ( page 3 )
a) 4 Potions of Intelligence
b) 4 Potions of Constitution
c) 9 Potions of Enlightenment
d) a Potion of Self Knowledge
e) 9 Potions of Resistance
f) 23 Potions of Curing
g) 2 Potions of New Life
h) 66 Potions of Clarity
i) 4 Potions of Great Clarity
j) 40 Scrolls of Phase Door
k) 13 Scrolls of Teleportation {90% off}
l) 7 Scrolls of *Identify*

 ( page 4 )
a) 9 Scrolls of Remove Curse
b) 2 Scrolls of *Remove Curse*
c) 6 Scrolls of Magic Mapping
d) 7 Scrolls of Destruction
e) a Scroll of Forest Creation
f) a Rod: Illumination (6/6 charges)
g) a Rod: Detect Traps (6/6 charges)
h) a Rod: Detect Monsters (4/4 charges)
i) a Rod: Detect Monsters (5/5 charges)
j) a Rod: Detect Monsters (7/7 charges)
k) a Rod of Capacity: Nether Ball (2/2 charges) (+3)
l) a Wand: Teleport Other (8/8 charges)

 ( page 5 )
a) a Wand: Stone to Mud (10/10 charges)
b) a Wand: Water Bolt (5/7 charges)
c) a Wand of Resistance: Plasma Bolt (3/5 charges)
d) a Wand of Regeneration: Plasma Bolt (8/8 charges) (+3)
e) a Wand: Haste Monster (20/20 charges)
f) a Wand: Clone Monster (6/7 charges)
g) a Staff: Identify (11/11 charges)
h) a Staff: Identify (21/21 charges)
i) a Staff: Identify (26/36 charges)
j) a Staff: Telepathy (6/8 charges)
k) a Staff: Cure Wounds (5/14 charges)
l) a Staff: Dispel Evil (7/7 charges)

 ( page 6 )
a) a Ring of the Nazgul (+8,+15) (+2) {cursed, Cf}
b) a Ring of Combat (+0,+17) (+1) {St}
c) a Ring of Speed (+2)
d) an Elemental Ring {ElFiCoPo}
e) a Ring of the Dwarves (-4,+6) (+1) {cursed, Fe}
f) a Ring of Combat (+7,+12)
g) a Ring of Wizardry (+1) (charging) {In;EsDm A:*Identify*}
h) a Ring of Protection [+13] {Ca}
i) an Elemental Ring [+8] {Sh}
j) an Elemental Ring [+13] {Ac}
k) a Ring of Combat (+2) {St A:Whirlwind Attack}
l) a Ring of Protection [+5] {cursed, -Nt;PoNx;Wr}

 ( page 7 )
a) an Elemental Ring {AcCo}
b) a Ring of Protection [+8] {FaWr~U}
c) a Ring of Protection [+3] {Li;Fa}
d) a Ring of Protection {FaWr~o(In}
e) a Ring of Protection [+5] {Cf}
f) a Ring of Wizardry (+2) {In~Good(In}
g) 2 Rings of Protection [+1] {Si}
h) an Amulet (Defender) [+10] {AcElFiCoLi;FaSi}
i) an Amulet of the Magi (+0,+15) (+8) {Sr;Es}
j) an Amulet of Trickery (+5) {SlSr;CfNx A:Detect Treasure}
k) a Sacred Pendant [+19] {Fe;Bs A:Dispel Evil}
l) an Amulet of Devotion {PoDk;FaHl}

 ( page 8 )
a) a Sacred Pendant [+5] (+2) {StWi;Cf;LuBs A:Dispel Demons}
b) a Barbarian Talisman {Fe;Fa[T}
c) an Amulet of Devotion (+2) {Wi;Dk;FaSiHl}
d) an Amulet of the Magi (+0,+10) (+1) {Sr}
e) a Sacred Pendant [+12] {RgLuBs A:Protection from Evil}
f) a Barbarian Talisman [+7] {[M}
g) an Amulet of Trickery (+3) {SlSr;Po}
h) an Elemental Charm {AcFi}
i) an Amulet of the Magi (+2) {InSr;EsFaSi}
j) a Sacred Pendant [+11] {HlLuBs}
k) a Sacred Pendant [+5] (+1) {St;Fe;Bs}
l) an Elemental Charm {El}

 ( page 9 )
a) an Amulet of the Magi (+0,+4) (+4) {Sr;Es}
b) The Amulet 'Starburst' (+3) {Sp;Po;Fa Harness of the Hell}
c) The Amulet of Mundanity (+2) {Md;CoCaBl;Hl(Cn Goblet Holy Grail}
d) The Amulet of The Goblin King (+4,+6) {FiDi;FaLu A:Fire Bolt Carlammas}
e) The Amulet 'Snotling Princess' {NtBlFe;FaHl Boromir}
f) a Feanorian Lamp
g) The Feanorian Lamp 'Trailblazer' (+2) {SpChSr}
h) The Feanorian Lamp 'Delta' (+3,+6) {ElFe}
i) The Feanorian Lamp of Arcane (+1) {Wi(Wi}
j) a Feanorian Lamp
k) a Feanorian Lamp
l) a Feanorian Lamp

 ( page 10 )
a) The Phial 'Fairie Light' (+2,+7) (+1) {InWiCnCh;HlDs Galadriel}
b) The Star 'Planaria' (+4) {Wi;NtShBl Elendil}
c) The Stone 'Firefly' (+3) {St;So Lore}
d) The Levitation Stone of Transcendence (+3) {SpSl;Bl Laputa}
e) The Stone 'Tarazed' (+2) {WiCn;So;Hl  Sorcerers Stone}
f) Bronze Dragon Scale Mail (-2) [40,+6]
g) The Chain Mail of Siberia (-2) [19,+30] (+3) {St;FiCoDk[C Arvedui}
h) Double Ring Mail of Celestial Protection (-2) [15,+10] {PoNx}
i) Augmented Chain Mail of the Olog-hai (-2,+6) [16,+14] (+4)
j) The Metal Brigandine Armour of the Pious Believer (+3,+13) [19,+2] (+4) 
     {WiSl;ElNtSh Rohirrim}
k) The Metal Lamellar Armour 'Crypt Creep' (-3) [23,+13] (+4) 
     {SlSr;AcElFiCoPoCfNxSh The Padre}
l) The Full Plate Armour of Harmony (-3) [25,+14] (+3) {DxCnCh;CoCfSoShCaDi 
     A:Summon Cyberdemon Isildur}

 ( page 11 )
a) a Filthy Rag of Elemental Protection [1,+16] {AcElCoPo}
b) a Robe of Elvenkind [2,+23] (+2) {Cf}
c) a Robe of Elvenkind [2,+8] (+3) {Nt}
d) Paper Armour of Celestial Protection [4,+12] {PoNt;Hl}
e) The Soft Leather Armour 'Total Solar Eclipse' [4,+17] (+2) {Ch;PoDkNt 
     Hithlomir}
f) Hard Studded Leather of Elemental Protection (-1) [7,+23] {AcElFiCoPo}
g) Hard Studded Leather of Elvenkind (-1) [7,+13] (+2) {Bl}
h) Black Clothes of Protection [4,+37] (+2)
i) a Cloak of the Nazgul (+8,+10) [1,+13] (+3) {cursed, Fe A:Dispel Good}
j) a Cloak of Shadows [1,+18] (+7)
k) a Cloak of Cowardice (-4,-10) [1,-6] (+3)
l) a Cloak of Cowardice (-8,-1) [1,+6] (+3)

 ( page 12 )
a) The Cloak 'Silentwalker' [1,+30] (+2) {DxSr;NtShBl Jack of Shadows}
b) The Cloak of Champion [1,+25] {LiDkCa Merry}
c) The Cloak of the Fairy [1,+3] (+3) {SrIf;NtSoDi(Dx Colannon}
d) 2 Elven Cloaks [4,+4] (+4)
e) The Elven Cloak of Vader [4,+5] (+3) {St;CfShBl;Si Holcolleth}
f) The Fur Cloak 'Camelot' [3,+30] {Dk;SdLu Mook}
g) The Small Leather Shield 'Parament of Holy Brume' [3,+14] (+4) {-20%} 
     {cursed, Wi;-Md;ElCoSoDi}
h) a Small Metal Shield of Elemental Protection [5,+9] {AcElCo}
i) The Large Leather Shield of the Fairy [6,+20] (+2) {SpDxSr;Nx Celegorm}
j) a Large Metal Shield of Elemental Protection [8,+10] {AcCoPo}
k) a Knight's Shield of Night and Day [10,+7]
l) a Mirror Shield of Protection [10,+18]

 ( page 13 )
a) an Iron Crown of Might [0,+9] (+3) {Dk}
b) an Iron Crown of Telepathy [0,+9] {~GoodNolv~oLZ}
c) a Golden Crown of Telepathy [0,+10] {~Nolv~pDTP}
d) a Golden Crown of Seeing [0,+10] (+6) {~LZ}
e) a Jewel Encrusted Crown of Seeing [0,+5] (+4) {~Evil}
f) The Hard Leather Cap 'Great Snowfield' [2,+19] (+3) {DxCn;*Co;Hl(Wi A:Ray of 
     Cold Indra}
g) The Hard Leather Cap of White Ice [2,+17] (+2) {InWiDxCh;Co;HlSd~Evil~P 
     Thranduil}
h) The Hard Leather Cap of Knowledge [2,+6] (+2) {SpIn;Ac Sam}
i) The Metal Cap of the Ninja [3,+4] (+4) {Dx;SoCa(Dx Thengel}
j) an Iron Helm of Seeing [5,+10] (+2) {~p}
k) The Iron Helm of Diamond [5,+29] (+2) {StWiSl;Ca~Nolv~pDULZ A:Earthquake 
     Terror Mask}
l) The Iron Helm of Siberia [5,+4] (+2) {Cn;FiCoLi A:Dragon's Frost Holhenneth}

 ( page 14 )
a) The Steel Helm 'Prince of Chaos' [6,+6] (+2) {SpStDxCn;Ca;SiTe~o Hammerhand, 
     .}
b) a Set of Leather Gloves of the Thief (+1,-2) [1,+8] (+5)
c) a Set of Leather Gloves of the Wizard (-9,-5) [1,+8] (+4)
d) The Set of Leather Gloves 'Sign of Brilliance' [1,+11] (+4) {InDx;NtBl;Fa(In 
     Cambeleg}
e) The Set of Leather Gloves of Mughash [1,+8] (+1) {InDxCh;PoCa Pippin}
f) The Set of Leather Gloves 'Camelot' [1,+6] (+2) {If;NxCaFe Cammithrim}
g) a Set of Gauntlets of the Wizard (-9,-1) [2,-12] (+3) {-St;Cf}
h) The Set of Gauntlets of the Hunter (+7,+7) [2,+18] (+3) {Sr;Fi Paurnen}
i) The Set of Gauntlets of Quietness [2,+16] (+2) {Dx;AcSo;Wr(Dx Paurhach}
j) The Set of Gauntlets 'Shield of Water' [2,+12] (+3) {DxSlIf;AcFe;Sd 
     Paurnimmen}
k) The Pair of Soft Leather Boots of Knowledge (+6,+2) [2,+24] (+3) 
     {InDxCnSrIf;CoNtNxSoShFe[M(InCh Shivas Avatar}
l) The Pair of Soft Leather Boots of Icarus [2,+30] (+3) {SrIf;So}

 ( page 15 )
a) a Pair of Hard Leather Boots of Elvenkind [3,+8] (+2)
b) a Pair of Hard Leather Boots of Levitation [3,+3] {Bl}
c) a Pair of Dragon Boots of Stealth [5,+19] (+3) {Fe}
d) a Broken Sword of Gondolin (1d2) (+12,+8)
e) The Dagger of Solar Wind (1d4) (+11,+20) [+10] (+3) {Sl;Fi;Lu|FM/P}
f) a Small Sword (Defender) (1d6) (+11,+8) [+12] (+4) {ShCaBlFe;Lv(Ch}
g) a Small Sword (Life) (1d6) (+5,+11) (+3)
h) The Short Sword of Joshua (1d7) (+20,+20) {/*U~Tele Merlin}
i) The Cutlass 'Bull Elephant' (2d8) (+12,+1) (+1) {SpSt;LuTe A:Stone to Mud 
     Gondricam}
j) a Scimitar of *Slay* Human (3d5) (+8,+4) (+1)
k) a Bastard Sword of Sharpness (3d4) (+5,+9) (+4)
l) a Claymore of Morgul (2d8) (+35,+25) [+10] {cursed}

 ( page 16 )
a) an Espadon of Gondolin (2d9) (+7,+16)
b) a Zweihander (Pattern) (4d6) (+14,+14) (+1)
c) 4 Blades of Chaos (6d5) (+0,+0)
d) a Blade of Chaos of Gondolin (7d5) (+14,+13)
e) a Blade of Chaos of Morgul (6d5) (+13,+15) [+5] {cursed}
f) a Blade of Chaos of *Slay* Demon (6d5) (+12,+9) (+2)
g) The Blade of Chaos of Soul (7d6) (+15,+19) (+4) {WiSl;Bs/P Stormbringer}
h) a Rune Sword (0d0) (-50,-50) [-50] {cursed}
i) a Rune Sword (0d0) (-50,-50) [-50] {cursed}
j) a Trident (Chaos) (1d8) (+12,+7)
k) a Beaked Axe (Chaos) (2d6) (+4,+6)
l) a Lucerne Hammer (Death) (4d5) (+7,+5)

 ( page 17 )
a) The Halberd 'Zombie Claw' (3d5) (+16,+18) (+2) {Dg|PV/UZ A:Animate Dead}
b) a Guisarme of Freezing (2d5) (+13,+10)
c) a Lance of *Slay* Evil (2d8) (+6,+12) (+1)
d) a Jo Staff of Gondolin (1d7) (+7,+11)
e) a War Hammer of Morgul (3d3) (+27,+30) [+8] {cursed}
f) a War Hammer of *Slay* Dragon (4d3) (+7,+12) (+1)
g) The Flail 'Poison Brand' (3d8) (+19,+18) {|P Totila}
h) a Bo Staff of Westernesse (1d11) (+11,+13) (+1)
i) The Bo Staff 'Kraken' (1d11) (+13,+20) (+4) {SpChSr;Ca/XDU/Z Asclepius}
j) a Wizardstaff (1d2) (+4,+6)
k) The Wizardstaff of Gondor (1d2) (+12,+12) (+4) {WiCh;Bs}
l) a Sling of Extra Might (x2.25) (+8,+10) {Cf}

 ( page 18 )
a) a Long Bow of Extra Might (x3.45) (+3,+10) {Bl}
b) a Harp of the Vanyar (+2)
c) The Bolt 'Crayswander' (1d5) (+2,+18) {|P/*pTU Wilhelm Tell}
d) 16 Arrows of Returning (1d4) (+6,+6)
e) 22 Sheaf Arrows (2d4) (+0,+0)
f) 23 Seeker Arrows of Wounding (6d4) (+12,+8)
g) 18 Mithril Shots (4d3) (+6,+7)
h) 33 Mithril Shots of Wounding (4d3) (+9,+9)
i) a Capture Ball (empty) {A:Capture Pet}
j) a Capture Ball (an Undead beholder) 'Googly' {A:Capture Pet, }
k) The Corpse of Maeglin, Betrayer of Gondolin

================================== Statistics =================================

  Objects Found    :   3645
  Objects Bought   :   1016
  Objects Destroyed:   1388

  Equipment            Found Bought  Used  Dest
  Weapons                422      1     0   236
  Shields                 66      0     0    30
  Bows                    56      0     0    35
  Rings                   69      0     0    13
  Amulets                 86      0     0     9
  Lights                  24      0     0     0
  Body Armor             358      0     0   193
  Cloaks                  89      0     0    45
  Helmets                144      0     0    85
  Gloves                  87      1     0    52
  Boots                  100      0     0    56
  Totals                1435      2     0   724

  Devices              Found Bought  Used  Dest
  Wands                   83      0  1505     6
  Staves                  93      3  1663    25
  Rods                    71      0  3177     0
  Potions                539    269   396    94
  Scrolls                449    523   554   184
  Totals                1235    795  7295   309

  Other                Found Bought  Used  Dest
  Shots                  317    122     0    26
  Arrows                 332      0     0   193
  Bolts                   98      0     0    15
  Spellbooks              30      0     0    28
  Food                   135     85    90    12
  Corpses                 40      0     0    57
  Skeletons               16      0     0    15
  Totals                 968    207    90   346

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds    98    195   222    37
  Curing                  31      1     6     1
  Speed                   51      0    31    12
  Healing                  7      1     0     1
  Life                     1      0     0     0
  Restore Mana             4      0     0     0
  Restore Life Levels     31      2    11     1
  Strength                 4      0     4     0
  Intelligence             6      0     2     0
  Wisdom                   4      0     4     0
  Dexterity                7      0     7     0
  Constitution             7      0     3     0
  Charisma                 5      0     5     0
  New Life                 2      0     0     0
  Totals                 539    269   396    94

  Scrolls              Found Bought  Used  Dest  Fail
  Word of Recall           8     28    30     3   1.8%
  Identify                38      8    57     0   1.7%
  *Identify*              18      8    21     2   2.3%
  Remove Curse             7     13    12     0   1.8%
  *Remove Curse*           2      4     4     1   2.4%
  Teleportation          123    218   217    82   1.8%
  Teleport Level           7      1     0     5   2.0%
  Destruction              7      0     0     1   2.6%
  Forest Creation          1      0     0     0   3.0%
  Totals                 449    523   554   184

  Wands                Found Bought  Used  Dest  Fail
  Stone to Mud             9      0   293     0   1.2%
  Teleport Other           6      0   291     1   1.2%
  Totals                  83      0  1505     6

  Staves               Found Bought  Used  Dest  Fail
  Identify                 8      2  1070     4   1.2%
  Enlightenment            5      0    99     2   1.2%
  Telepathy                1      0     0     1   1.2%
  *Identify*               1      0     4     0   1.2%
  Totals                  93      3  1663    25

  Rods                 Found Bought  Used  Dest  Fail
  Detect Traps             6      0   382     0   1.2%
  Detect Doors & Stair     5      0    38     0   1.2%
  Detect Monsters         11      0  1531     0   1.2%
  Illumination             5      0   370     0   1.2%
  Recall                   2      0   181     0   1.2%
  Detection                1      0    95     0   1.2%
  Totals                  71      0  3177     0

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks        21      0     0     0
  Fourth Spellbooks        1      0     0     0
  Totals                  30      0     0    28

  Egos Found    :    581
  Egos Bought   :      0
  Egos Destroyed:     20

  Egos                 Found Bought  Dest
  Ring of Speed            3      0     0
  Amulet (Defender)        1      0     0
  Boots of Elvenkind       1      0     0

  Monsters             Kills   Pct
  Animals               2569  35.0%
  Breeders               277   3.7%
  Demons                 579   7.8%
  Dragons                173   2.3%
  Giants                 327   4.4%
  Hounds                1020  13.9%
  Humans                 797  10.8%
  Orcs                   644   8.7%
  Trolls                 397   5.4%
  Undead                 678   9.2%
  Uniques                119   1.6%

  Evil Monsters         3827  52.1%
  Good Monsters          165   2.2%
  Neutral Monsters      3346  45.6%

  Good Droppers          102   1.3%
  Great Droppers          17   0.2%

  Resist Acid            463   6.3%
  Resist Elec            494   6.7%
  Resist Fire           1172  15.9%
  Resist Cold           1569  21.3%
  Resist Pois           2263  30.8%
  Resist Conf           1971  26.8%

  Totals                7337

================================ Last Messages ================================

You feel the Ring (v) in your pack is excellent...
You attack the Mind flayer: You hit. Your weapon drains life from it! 
You miss. You miss. You hit. It seems weakened.

You attack the Mind flayer: You hit. Your weapon drains life from it! 
You miss. You miss. You hit. It seems weakened.

You attack the Mind flayer: You hit. Your weapon drains life from it! 
You miss. You miss. You hit. It seems weakened. The Mind flayer flees 
in terror!

You attack the Mind flayer: You miss. You hit. You have slain the Mind 
flayer. You feel something roll beneath your feet.

You see a Potion of Restore Wisdom.
You see a Long Sword (2d5) {average}.
You see a Potion of Restore Wisdom.
You see a Wand.
On the ground: a Wand: Frost Ball (4/9 charges).
In your pack: an Elemental Ring {AcFi} (v).
You sense the presence of traps! You sense the presence of stairs! You 
sense the presence of objects! You have 1 charge remaining.

You sense the presence of monsters!
There is a granite wall blocking your way.
Autosaving the game... You enter a maze of down staircases.
You attack the Dark elven warlock: You miss. You hit. Your weapon 
drains life from him! You miss. He seems weakened. The Dark elven 
warlock flees in terror!
The Dark elven warlock is scared stiff!
The Dark elven warlock casts a magic missile.
The Dark elven sorceror magically summons help!

Targetting a Dark elven sorceror. <x2>
You gesture fluidly. The Dark elven sorceror resists stunning. The Dark 
elven sorceror resists stunning. The Dark elven warlock dies. The 
Master thief resists stunning. The Dark elven sorceror resists 
stunning. The Dark elven warlock dies. The Dark elven sorceror resists 
stunning. The Dark elven warlock dies. The Dark elven warlock dies. It 
grunts with pain. It dies. It shrugs off the attack. It shrugs off the 
attack.
The Dark elven sorceror invokes a darkness storm. The Master thief 
dies. The Dark elven sorceror resists. The Dark elven sorceror resists. 
The Dark elven sorceror resists. You stand your ground!
It tries to cast a spell, but fails.
It points at you, incanting terribly! You resist the effects!
The Dark elven sorceror tries to cast a spell, but fails.
It invokes a darkness storm. The Dark elven sorceror resists. The Dark 
elven sorceror resists. The Dark elven sorceror resists. The Dark elven 
sorceror resists. You feel scared.
The Dark elven sorceror casts a frost ball.
It casts a fire ball. The Scrolls of Curse Weapon burn up! You feel 
terrified.
The Dark elven sorceror invokes a darkness storm. The Dark elven 
sorceror resists. The Dark elven sorceror resists. The Dark elven 
sorceror resists. *** LOW HITPOINT WARNING! *** Press Space to 
continue.
It invokes a darkness storm. The Dark elven sorceror resists. The Dark 
elven sorceror resists. The Dark elven sorceror resists. The Dark elven 
sorceror resists. You stand your ground!
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
                      #######                     
                      #,.@...                     
                      #h.h...                     
                       h.|..                      
                        h].                       
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
                                                  
  Goodbye, Champ!

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Sometimes
 Arena Levels:       Sometimes
 Random Artifacts:   Enabled



Posted on 14.2.2016 21:05
Last updated on 6.3.2016 21:41

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7654. on the Ladder (of 19090)
542. on the PosChengband Ladder (of 2395)
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On 14.2.2016 21:10 murphy wrote:
boosting con a lot ... and hoping to get unyielding bonus.

the downside is that int is lagging a bit. i learned mana bolt but fail rate is too high to be usable.

acid ball and fire ball are my best offense spells.

level 28 and just one artifact so far!

On 15.2.2016 06:30 murphy wrote:
so my last blue mage i noted that wielding an 'easy spell' ring/amulet doesnt appear to help a blue mage. but on the bright side, this game i also noticed that if a wielded item gets the increased fail rate curse, that doesnt seem to affect blue magic either

On 15.2.2016 19:03 murphy wrote:
double nether resistance, so i went into graveyard to find some dreads, and learned nether bolt! now the plan is to go use it in camelot. i got breathe inertia as a bonus, lets see how useful that is.

since ive invested in raising hp, im hoping to use breaths more

On 18.2.2016 15:13 murphy wrote:
scored a ring of speed +2 but cant free up any fingers at the moment

On 19.2.2016 06:08 murphy wrote:
creeping around graveyard picked up a few nice spells, nether ball and cause mortal wounds. and breathing the base elements has been pretty effective

On 19.2.2016 13:54 murphy wrote:
whenever randarts are on, the first artifact light i find is always a "dark" light!

On 19.2.2016 15:11 murphy wrote:
maybe breathe inertia does have some use! its no help against uniques, but it worked pretty well against a swarm of mature dragons.

On 21.2.2016 21:12 Regalia wrote:
Any summon skills?

On 22.2.2016 14:09 murphy wrote:
no good ones yet! at clvl 35 ive got summon aid, monster, spiders, undead.

only interesting summon so far was loge spirit of fire in graveyard, who turned out to be a terrible ally. he moves erratically so he cant follow you across the map, and the mana upkeep was higher than my mana regeneration, so he disappeared before i could lead a monster to him

On 23.2.2016 05:28 murphy wrote:
swapped some resists around and my staff of cure wounds got destroyed

engaged utgard-loke but then ran away. i just cant do enough damage yet

On 24.2.2016 05:18 murphy wrote:
hit 4 times by darkness storm from a dark elven shade, then ran away because i was out of curing potions. i didnt learn it, but the good news is it didnt kill me either!

On 25.2.2016 04:31 murphy wrote:
learned darkness storm!! from an elder vampire. it does 375 average damage, but 50% fail rate, partly because my int stlil isnt great. i badly need to find a !self knowledge, got stat potions sitting at home waiting

On 25.2.2016 07:18 clouded wrote:
If you find a bazooker that's a good way to learn rockets, probably most common in the castle but they can still be quite rare.

Can you learn giant's throw rock? I bet that would be sweet

On 26.2.2016 06:17 murphy wrote:
huge haul from a vault at castle 41. four artifacts, a speed ring, elvenkind boots, and i learned rocket and a couple of breaths!

finally summoned a pretty good pet, googly the undead beholder. he was instrumental in bringing down smaug, so i guess i can forgive him for that time he cast raise dead and destroyed a wanted corpse.

On 26.2.2016 06:18 murphy wrote:
ive never been successful learning throw boulder. i have my doubts its possible. but ive been wrong before!

On 27.2.2016 04:51 murphy wrote:
rocket damage is a little disappointing. at clvl 39 here are my best offense spells sorted by damage per round (i havent factored failure chance in)

darkness storm 398
logrus ball 204
breathe element 189
breathe gravity 189
nether ball 182
mana bolt 176
breathe time 150
rocket 141
nether bolt 141
fire ball 136
water bolt 132
cause mortal wounds 120


On 27.2.2016 11:20 HugoTheGreat2011 wrote:
That Rocket damage is puny compared to that Darkness Storm

On 28.2.2016 19:33 debo wrote:
Except that everything resists darkness storm

On 28.2.2016 20:03 murphy wrote:
finally found a self knowledge potion
max int: 18/120 , max con: 18/110 , life 92%
two good ones and one bad one, i guess i should try to improve.

On 29.2.2016 04:47 murphy wrote:
learned breathe disintegration from a death beast. and spent a good while trying to learn summon greater undead from judge death, but i didnt learn it and the level got too dangerous so i fled back to town and cleared my head with a good nights rest at the inn

On 6.3.2016 06:07 murphy wrote:
learned breathe mana! that should be useful

failed to learn psycho spear, after getting hit with maybe 4 of them.

On 6.3.2016 15:30 Nivim wrote:
On average, how many times do you need to be hit/targeted with a spell for you to learn it? Does it vary based on strength of the spell?

On 6.3.2016 16:14 murphy wrote:
my unscientific estimate would be 6 times. but sometimes once is enough, sometimes it takes 20 times. I havent noticed any pattern regarding the spell level or the caster's level.

On 6.3.2016 16:20 murphy wrote:
i think the caster needs to be within your sight range or on an illuminated square in LOS. possibly this is just superstition on my part, but i dont know that ive ever learned a spell from a caster i couldnt see

On 6.3.2016 21:46 murphy wrote:
i went down the stairs to castle 58 and there were a couple of dark elven warlocks in my field of sight, my instincts told me to kill them before they wake up so i cast a water ball into their midst. my mistake was not casting detect monsters first, the detail i missed was that some of them were dark elven sorcerors and there were many more outside my light range.

the response to my water ball was a screen filled with way too many messages and -more- prompts. looks like i got hit with 4 darkness storms, a fire ball, a frost ball, and a magic missile in one turn.

On 6.3.2016 21:52 murphy wrote:
here's a list of all spells from when i was clvl 42. i didnt have any new spells at 43, but the damages would have gone up a little.


bolt

a) arrow 1 0% dam 1d6+12
b) acid bolt 6 0% dam 26+7d8
c) lightning bolt 4 0% dam 26+4d8
d) fire bolt 7 0% dam 26+9d8
e) frost bolt 5 0% dam 26+6d8
f) nether bolt 13 0% dam 134+5d5
g) water bolt 15 0% dam 78+10d10
h) mana bolt 18 0% dam 50+d273
i) plasma bolt 15 0% dam 88+8d7
j) ice bolt 12 0% dam 78+6d6
k) magic missile 1 0% dam 26+2d6

ball

b) rocket 23 7% dam 168
c) nuke ball 15 0% dam 78+10d6
d) raw Logrus 24 0% dam 156+10d10
e) acid ball 10 0% dam 15+d234
f) lightning ball 8 0% dam 8+d117
g) fire ball 11 0% dam 10+d273
h) frost ball 9 0% dam 10+d117
i) stinking cloud 3 0% dam 12d2
j) nether ball 14 0% dam 128+10d10
k) water ball 17 0% dam 50+d156
m) darkness storm 32 32% dam 362+10d10

breath

b) breathe acid 12 0% dam 224
c) breathe lightning 12 0% dam 224
d) breathe fire 12 0% dam 224
e) breathe cold 12 0% dam 224
f) breathe poison 12 0% dam 224
g) breathe nether 12 0% dam 112
h) breathe light 12 0% dam 112
i) breathe dark 12 0% dam 112
k) breathe sound 15 0% dam 112
o) breathe time 14 7% dam 150
p) breathe inertia 19 0% dam 112
q) breathe gravity 21 2% dam 200
r) breathe shards 12 0% dam 112
s) breathe plasma 12 7% dam 112
t) breathe force 14 0% dam 112
u) breathe mana 21 0% dam 224
v) breathe nuke 12 0% dam 224
w) breathe disintegrate 30 22% dam 112

summon

a) summon aid 53 27%
c) summon a monster 15 0%
d) summon monsters 23 2%
e) summon ants 19 0%
f) summon spiders 15 0%
g) summon hounds 20 2%
j) summon a daemon 38 7%
k) summon an undead 23 0%
l) summon a dragon 53 19%
m) summon Greater Undead 64 34%

other

d) drain mana 4 0% heal d39+39
e) mind blast 8 0% dam 8d8
f) brain smash 11 0% dam 12d15
g) cause light wounds 1 0% dam 3d8
h) cause serious wounds 2 0% dam 8d8
i) cause critical wounds 5 0% dam 10d15
j) cause mortal wounds 8 0% dam 15d15
k) scare 3 0%
l) blind 4 0%
m) confuse 4 0%
n) slow 4 0%
o) sleep 4 0%
q) teleport to 6 0%
r) teleport away 10 0%
t) create darkness 1 0%
v) cause amnesia 3 0%


On 6.3.2016 22:13 Nivim wrote:
Monster list is on [ and you might want to use it more often; it puts the highest leveled thing in your sight on top.

RIP.

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