The Angband Ladder: Kaboom, Dwarf Blue-Mage by murphy

  [PosChengband 5.0.5 Character Dump]
              ***LOSER***

 Name       : Kaboom                       ========== Stats ==========
 Sex        : Female                             Str  :     18/55
 Personality: Ordinary                           INT  :    18/111
 Race       : Dwarf                              WIS  :     18/20
 Subrace    : None                               DEX  :        15
 Class      : Blue-Mage                          CON  :    18/121
                                                 Chr  :        11
                                        
 Level      :       39                           HP   :   -16/556
 Cur Exp    :  1683757                           SP   :    12/189
 Max Exp    :  1683757                           AC   :        95
 Adv Exp    :  1750000                           Speed:       +11
                                        
                                           ========== Skills =========
 Gold       :   101138                     Melee      : Very Good
 Kills      :     3549                     Ranged     : Very Good
 Uniques    :       77                     SavingThrow: Superb
 Artifacts  :     0+35                     Stealth    : Superb
                                           Perception : Fair
 Game Day   :       11                     Searching  : Fair
 Game Time  :     6:58                     Disarming  : Excellent
 Play Time  :    25:01                     Device     : Amber[5]
                                        
============================= Character Equipment =============================

 a) a Trident (Defender) (1d8) (+14,+7) [+13] {AcElFi;FaSi(Dx}
 b) The Large Leather Shield of Seldon [6,+9] (+4) {SpSl;CfCaDi Celegorm}
 c) a Sling of Buckland (x2.45) (+8,+9) (+2) {Sp;Xs}
 d) a Ring of Protection {DkNt;Fa A:Resist Acid}
 e) a Ring of Protection {LiSh;Wr~D}
 f) an Amulet of Devotion (+1) [+5%] {Ca;RfHl A:Curing}
 g) The Feanorian Lamp 'Pathfinder' {So;SdLv}
 h) The Rhino Hide Armour of Arcane (-1) [8,+9] (+2) 
      {SpInChIf;AcElFiCoPoNtDiBl[E(In Dasai}
 i) a Cloak of Elemental Protection [1,+14] {AcElCoPo}
 j) an Iron Crown of Telepathy [0,+8] {~Nolv~pDTUZ}
 k) The Set of Gauntlets 'Aether Flash' [2,+9] (+3) {WiCn;CfNtNx;Lv}
 l) a Pair of Metal Shod Boots of Elvenkind [6,+9] (+3) {SpSl}

              /)}=="~((]]]                            /)}=="~((]]]
 Resistances  abcdefghijkl@              Abilities    abcdefghijkl@
 Acid       : +......++....  72%         Speed      : .++....+...+.
 Electricity: +......++....  72%         Free Act   : +..+.........
 Fire       : +......+.....  65%         See Invis  : +............
 Cold       : .......++....  65%         Warning    : ....+........
 Poison     : .......++....  65%         Slow Digest: ......+......
 Light      : ....+........  30%         Regenerate : ............. 100%
 Dark       : ...+.........  30%         Levitation : ......+...+..
 Confusion  : .+........+..  40%         Perm Lite  : .............
 Nether     : ...+...+..+..  45%         Reflection : .....+.......
 Nexus      : ..........+..  30%         Hold Life  : .....+.......
 Sound      : ......+......  30%         Dec Mana   : .............
 Shards     : ....+........  30%         Easy Spell : .............
 Chaos      : .+...+.......  40%         Anti Magic : .............
 Disenchantm: .+.....+.....  40%         Magic Skill: .............
 Time       : .............   0%         Spell Power: .............
 Blindness  : .......+....+  40%         Spell Cap  : .....+.......  +5%
 Fear       : .............   0x         Magic Res  : .............
                                         Infravision: .......+....+  70'
              /)}=="~((]]]               Stealth    : .+.........+.
 Auras        abcdefghijkl@              Searching  : .............
 Aura Elec  : .......+..... 4d5+2       
 Aura Fire  : .............                           /)}=="~((]]]
 Aura Cold  : .............              Sustains     abcdefghijkl@
 Aura Shards: .............              Sust Str   : .............
 Revenge    : .............              Sust Int   : .......+.....
                                         Sust Wis   : .............
              /)}=="~((]]]               Sust Dex   : +............
 Slays        abcdefghijkl@              Sust Con   : .............
 Slay Evil  : .............              Sust Chr   : .............
 Slay Undead: .............             
 Slay Demon : .............                           /)}=="~((]]]
 Slay Dragon: .............              Detection    abcdefghijkl@
 Slay Human : .............              Telepathy  : .............
 Slay Animal: .............              ESP Evil   : .............
 Slay Orc   : .............              ESP Nonliv : .........+...
 Slay Troll : .............              ESP Good   : .............
 Slay Giant : .............              ESP Undead : .............
 Slay Good  : .............              ESP Demon  : .........+...
 Slay Living: .............              ESP Dragon : ....+....+...
 Acid Brand : .............              ESP Human  : .........+...
 Elec Brand : .............              ESP Animal : .........+...
 Fire Brand : .............              ESP Orc    : .............
 Cold Brand : .............              ESP Troll  : .........+...
 Pois Brand : .............              ESP Giant  : .............
 Mana Brand : .............             
 Sharpness  : .............                           /)}=="~((]]]
 Quake      : .............              Curses       abcdefghijkl@
 Vampiric   : .............              Cursed     : .............
 Chaotic    : .............              Rnd Tele   : .............
 Add Blows  : .............              No Tele    : .............
 Blessed    : .............              Drain Exp  : .............
 Riding     : +............              Aggravate  : .............
 Tunnel     : .............              TY Curse   : .............
 Throwing   : .............             
                                        
              /)}=="~((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
       Str  : .............  18/85  2 -4  0  0  18/65  18/55
       INT  : .......2.....  18/71 -2  4  0  2 18/111
       WIS  : ..........3..     16  2 -1  0  3  18/20
       DEX  : s............     16 -2  1  0  0     15
       CON  : ..........3..  18/91  2 -2  0  3 18/121
       Chr  : .......2.....     15  1 -2  0  2     16     11

==================================== Melee ====================================

 Hand #1: a Trident (Defender) (1d8) (+14,+7) [+13]          Accuracy
 Weight : 7.0 lbs                                             AC Hit
 Profic : !Beginner (+0 To Hit)                               25 81%
 To Hit : 14 + 0 = 14                                         50 66%
 To Dam : 7 + 3 = 10                                          75 51%
 Blows  : 1.34                                               100 36%
 Damage                                                      125 21%
 Crits  : 1.06x (5.2%)                                       150  6%
 Normal : 19 [1.06x]                                         175  5%
                                                             200  5%

=================================== Shooting ==================================

 Shooting: a Sling of Buckland (x2.45) (+8,+9) (+2)
 Range   : 170'
 Shots   : 1.87
 Mult    : 2.52x
 To Hit  : 8 + 0 = 8
 To Dam  : 9 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Detect Doors & Traps   5    5   5% rad 30            59   29  33%
Detect Treasure       10    5  15%                    0    0   0%
Learning               1    0   0%                  327    0   0%

=================================== Dungeons ==================================

 Angband         : level  38
!Camelot         : level  35
!Orc cave        : level  23
 Castle          : level  43
!Icky cave       : level  35
!Lonely Mountain : level  40
 Arena           : level  54
!Stronghold      : level   1

You were killed by The Phoenix on level 54 of Arena.

 Last Message:  

==================================== Quests ===================================

  Completed Quests
  Mauhur, the Orc Captain                  (Dungeon level:   6) - level 14
  Boldor, King of the Yeeks                (Dungeon level:  12) - level 23
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 27
  Quaker, Master of Earth                  (Dungeon level:  38) - level 37


  Arena:  0 Victory

================================ Monster Kills ================================

You have defeated 3549 enemies including 77 unique monsters in total.

  Uniques                                  Lvl
  Khamul the Easterling                     53
  Hoarmurath of Dir                         52
  Bull Gates                                52
  Ulik the Troll                            51
  Beld, Ruler of Marmo                      48
  Smaug the Golden                          45
  Scatha the Worm                           44
  Quaker, Master of Earth                   43
  Ubbo-Sathla, the Unbegotten Source        41
  Judge Mortis                              41
  Strygalldwir                              41
  Gorlim, Betrayer of Barahir               41
  Rinaldo, Son of Brand                     41
  Eol, the Dark Elven Smith                 40
  Kavlax the Many-Headed                    39
  Rolento                                   38
  Father Dagon                              38
  The Queen Ant                             37
  Rogrog the Black Troll                    36
  Lord Borel of Hendrake                    36

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Aether vortex              55     1     Hill orc                    8   113
  Great Bile Wyrm            54     1     Uruk                       18    94
  Hound of Tindalos          54     2     Snotling                    4    90
  Hell knight                52     9     Snaga                       6    73
  Knight templar             52     5     Cave orc                    7    71
  Plasma hound               51    14     Fire hound                 18    65
  Nether hound               51    11     Headless                   27    56
  Time hound                 51     5     Air hound                  20    49
  Mana hound                 51     4     Novice mindcrafter          8    49
  Demonic quylthulg          51     3     Vampiric mist              22    46
  Ice giant                  50     7     Black orc                  13    46
  Greater Balrog             50     1     Phantom warrior             8    46
  Planetar                   50     1     Killer bee                  9    45
  Nightwing                  50    11     Nibelung                    6    45
  Internet Exploder          50     9     Giant white louse           3    45
  Greater wall monster       50     2     Skaven                      9    44
  Nine-tailed fox            49     2     Bloodletter of Khorne      34    42
  Death mold                 47     5     Shadow hound               15    40
  Grand master thief         46     1     Energy hound               18    38
  Leprechaun fanatic         46     1     Clear hound                15    37
                                        
                                        
============================= Character Inventory =============================

a) a Rage Spellbook [The Sound and the Fury]
b) a Potion of Speed
c) 2 Potions of Cure Serious Wounds
d) 34 Potions of Cure Critical Wounds
e) a Potion of Restore Life Levels
f) 2 Potions of Curing
g) 68 Scrolls of Phase Door
h) 32 Scrolls of Teleportation {25% off}
i) 3 Scrolls of Teleport Level
j) a Scroll of Word of Recall {25% off}
k) a Rod: Detect Monsters (8/8 charges)
l) a Rod: Detection (2/3 charges)
m) a Rod of Regeneration: Clarity (0/4 charges) (+2)
n) a Wand: Teleport Other (12/12 charges)
o) a Wand of Resistance: Teleport Other (6/7 charges)
p) a Wand: Stone to Mud (21/21 charges)
q) a Wand: Beam of Light (11/11 charges)
r) a Wand: Dragon's Flame (0/8 charges)
s) a Wand: Magic Arrow (3/4 charges)
t) a Staff of Resistance: Enlightenment (0/5 charges)
u) a Staff: Identify (11/11 charges)
v) a Staff: Identify (18/19 charges)
w) a Fur Cloak of Elemental Protection [3,+15] {AcElFiCo}
x) a Small Metal Shield of Night and Day [5,+9] {LiDk}
y) a Tulwar (Death) (3d4) (+9,+4) {Hl|V/A A:Darkness Storm}

================================ Home Inventory ===============================

 ( page 1 )
a) a Rage Spellbook [The Sound and the Fury]
b) Book of Kendo [Gorinnosho]
c) a Mushroom of Restoring
d) 10 Pieces of Elvish Waybread
e) 4 Potions of Detect Invisible
f) 16 Potions of Speed
g) 18 Potions of Resist Heat
h) 12 Potions of Resist Cold
i) 10 Potions of Heroism
j) 3 Potions of Berserk Strength
k) 10 Potions of Healing
l) 10 Potions of Restore Life Levels

 ( page 2 )
a) 3 Potions of Enlightenment
b) 8 Potions of Resistance
c) 25 Potions of Curing
d) 7 Potions of Clarity
e) a Potion of Great Clarity
f) 23 Scrolls of Phase Door
g) 13 Scrolls of Identify
h) 3 Scrolls of Remove Curse
i) a Scroll of *Remove Curse*
j) 4 Scrolls of Monster Confusion
k) 2 Scrolls of Trap/Door Destruction
l) 4 Scrolls of Destruction

 ( page 3 )
a) 2 Scrolls of Reset Recall
b) 2 Scrolls of Summon Kin
c) 3 Scrolls of Fire
d) a Rod: Beam of Light (4/4 charges)
e) a Rod: Sound Strike (2/2 charges)
f) a Rod of Regeneration: Sound Strike (2/2 charges) (+2)
g) a Rod: Sound Strike (2/2 charges)
h) a Rod: Chaos Strike (2/2 charges)
i) a Rod: Chaos Strike (2/2 charges)
j) a Rod: Frost Ball (2/2 charges)
k) a Wand: Teleport Other (7/7 charges)
l) a Wand: Teleport Other (4/4 charges)

 ( page 4 )
a) a Wand: Stone to Mud (6/6 charges)
b) a Wand: Stone to Mud (11/16 charges)
c) a Wand: Charm Monster (9/10 charges)
d) a Wand: Fire Bolt (9/9 charges)
e) a Wand: Acid Ball (7/7 charges)
f) a Wand: Fire Ball (6/6 charges)
g) a Wand of Resistance: Sleep Monster (6/6 charges)
h) a Wand: Slow Monster (7/7 charges)
i) a Wand: Heal Monster (4/4 charges)
j) a Wand: Haste Monster (31/31 charges)
k) a Wand: Haste Monster (25/25 charges)
l) a Wand: Haste Monster (24/24 charges)

 ( page 5 )
a) a Staff: Identify (10/10 charges)
b) a Staff: Curing (8/8 charges)
c) a Staff of Capacity: Animate Dead (10/10 charges) (+2)
d) a Staff: Confuse Monsters (6/6 charges)
e) 5 Rings {25% off}
f) a Ring (Elemental) {ElFiCoPo}
g) a Ring of Archery (+16,+7) (+2) {Xm}
h) a Ring of Combat (+0,+15) (+2) {Dx}
i) a Ring of Speed (+4) {Sp}
j) a Ring (Elemental) [+15] {Sh[Sh}
k) a Ring of Protection [+13] {Sh;Fa}
l) a Ring of Archery (+9,+0) (+1) {Xs A:Speed}

 ( page 6 )
a) a Ring (Elemental) [+14] {Co[C A:Lightning Strike}
b) a Ring of Speed (+3) {Sp}
c) a Ring of Protection [+10] {Cf;Fa(InCh}
d) a Ring of Archery (+1) {Sl;Xm}
e) a Ring of Protection [+9] {Di}
f) a Ring of Protection [+8] (+1) {cursed, -Ch;FaWr(StInWiCn}
g) a Ring of Protection [+2] {Di A:Resist Acid}
h) a Ring of Combat (+2,+9) (+1) {StCn}
i) a Ring of Protection {So}
j) a Ring (Elemental) {Ac}
k) a Ring
l) a Ring

 ( page 7 )
a) 4 Amulets
b) a Sacred Pendant [+20] {Nt;HlLuBs}
c) an Amulet of Trickery (+4) {SlSr;Cf(Dx A:Detect Treasure}
d) an Amulet of Trickery (+4) {SlSr;Dk}
e) a Sacred Pendant [+14] {Bs A:Holiness}
f) a Hell Harness (+3,+5) [-5] (+3) {cursed, -WiSl A:Rocket}
g) an Amulet of the Magi (+5) {Sr;Dm~Z}
h) an Amulet of Devotion (+1) {Wi;CfNx;SiHl}
i) an Amulet of Trickery (+4) {SlSr(Dx}
j) an Amulet of the Magi (+0,+7) (+2) {Sr;FaSi(In A:Ice Bolt}
k) an Amulet of Trickery (+3) {Sr;CfNx}
l) a Barbarian Talisman (+2) {St[M}

 ( page 8 )
a) an Amulet of Devotion (+2) {Wi;Di;Hl}
b) a Barbarian Talisman {Fe[M}
c) a Dwarven Necklace (+3) {If;Di}
d) 2 Amulets (Elemental) {ElFi}
e) an Amulet of the Magi (+0,+13) (+4) {Sr}
f) 2 Amulets (Elemental) {Ac}
g) an Amulet (Elemental) {Co}
h) a Sacred Pendant [+7] (+1) {Wi;Fe;LuBs}
i) a Barbarian Talisman (+1) {StDx;Fe}
j) a Barbarian Talisman [+7] {Fa}
k) a Barbarian Talisman {Fe;Fa}
l) The Amulet of Gaudy Display (+6,+7) {Fi;Hl Inro of Mito Koumon}

 ( page 9 )
a) an Amulet
b) an Amulet
c) an Amulet
d) 2 Feanorian Lamps
e) a Feanorian Lamp
f) The Phial 'Fairie Light' (+4) {St;Ca;LuTe Galadriel, .}
g) The Stone 'Firefly' (+3) {Wi;Ac;SiHl(Wi Lore}
h) White Dragon Scale Mail (-2) [40,+17] {Co A:Dragon's Frost}
i) Red Dragon Scale Mail (-2) [40,+16] {Fi A:Dragon's Flame}
j) Metal Scale Mail (Dwarven) (-2) [18,+7] (+1) {St}
k) The Chain Mail of Thunder (-2) [19,+30] (+3) {Cn;AcElLi[E Arvedui}
l) The Augmented Chain Mail of Phasing (-2) [16,+19] (+2) {DxIf;Sh}

 ( page 10 )
a) Metal Brigandine Armour of Elvenkind (-3) [19,+11] (+2) {DxSl;AcElFiCoLi}
b) Metal Brigandine Armour of Elemental Protection (-3) [19,+10] {ElFiCoPo 
     A:Resist Acid}
c) The Metal Brigandine Armour 'Bear's Hand' (-3) [19,+1] (+3) 
     {DxCnIf;AcElFiCoLiBl Rohirrim}
d) Splint Mail (Dwarven) (-2) [24,+15] (+3) {St}
e) Splint Mail of Elemental Protection (-2) [19,+13] {AcCo A:Cure Poison}
f) a Filthy Rag of Elvenkind [1,+10] (+2) {Sl;AcElFiCoPo}
g) a Robe of Elvenkind [2,+13] (+2) {Sl;AcElFiCoCf}
h) The Soft Leather Armour 'Registor' [4,+10] (+4) {Sp;ElCoPoNtSoDi[E 
     Hithlomir}
i) The Soft Studded Leather of Immunity [5,+14] (+2) {St;AcPoDkCf}
j) Hard Leather Armour of Elvenkind (-1) [6,+16] (+3) {DxSl;AcElFiCoNx}
k) The Rhino Hide Armour 'Undiscoverd Paradise' (-1) [8,+16] (+4) <-30%> 
     {cursed, InCh;Nt}
l) Cord Armour of Elvenkind [6,+19] (+3) {Sl;AcElFiCoCa}

 ( page 11 )
a) The Cord Armour 'One Million Volt' [6,+20] (+3) {StCn;ElLiBl[E A:Resist 
     Lightning Sumo Wrestlers Loincloth}
b) a Cloak of the Nazgul (+10,+8) [1,+14] (+2) {cursed, 
     SpSl;-WiLf;-Li;CoPoNtNx;FaSi}
c) a Cloak of Shadows [1,+11] (+7) {Sl;-Li;Dk;Ds}
d) a Cloak of Electricity [1,+10] {El[E}
e) The Cloak of Phasing [1,+14] (+1) {Dx;CoLi(Dx Merry}
f) an Elven Cloak of Aman [4,+22] (+3) {SpSlSr;Bl}
g) a Small Leather Shield of Elemental Protection [3,+6] {FiCo A:Breathe 
     Lightning}
h) a Small Metal Shield of Elvenkind [5,+14] (+3) {cursed, 
     Sl;-In;-Fe;AcElFiCoDk}
i) The Small Metal Shield 'Registor' [5,+14] (+3) {St;AcElPoDiBlFe;FaSiHlLv 
     Perseus}
j) a Knight's Shield of Night and Day [10,+11] {LiDk}
k) a Mirror Shield [10,+13] {Li;Rf}
l) an Iron Crown of Telepathy [0,+8] {~Evil~DTL}

 ( page 12 )
a) The Hard Leather Cap of Diamond [2,+10] {AcDkFe;FaRg[M Sam}
b) a Jingasa of Knowledge [4,+6] (+2) {In;PsId(In A:Identify}
c) The Iron Helm 'Electron' [5,+5] (+2) {Cn;ElLiDiFe;FaSiTe Holhenneth}
d) The Set of Leather Gloves of Eden [1,+15] (+3) {WiDx;El(StWi Cambeleg}
e) The Set of Leather Gloves of Nevrast [1,+4] (+3) {DxIf;PoDi;Fa Cammithrim}
f) The Set of Leather Gloves of the Spellcaster [1,+12] (+2) {StIn;Bl;Fa(InCn 
     Pippin}
g) The Set of Gauntlets of Thunder [2,+19] (+4) {If;ElCo;Te Paurhach}
h) a Pair of Soft Leather Boots of the Sprite [2,+10] (+1) {Sp;LiNx;Lv}
i) a Pair of Metal Shod Boots of Levitation [6,+9] {Sh;Lv}
j) a Pair of Metal Shod Boots (Gnomish) [6,+3] {Fa A:Phase Door}
k) The Dagger 'Magicbane' (1d4) (+16,+2) (+3) {InCn;So|VM/p Grimtooth}
l) The Small Sword 'Burning Hammer' (2d7) (+19,+19) {ElFiDi;SdLu|F/pZ Excalibur 
     Jr.}

 ( page 13 )
a) The Small Sword of Erkenbrando (1d6) (+20,+11) (+1) {SpStSl/*}
b) The Basillard of Alaska (1d8) (+15,+20) {CoDk|ACo}
c) a Wakizashi of Morgul (2d4) (+24,+19) [+9] {cursed, SiAg|P/LA~L}
d) a Broad Sword of Westernesse (2d5) (+4,+6) (+2) {StDxCn;FaSi/oTP~oTP}
e) a Ninjato of Force (1d9) (+10,+12) (+2) {InWi;Si|M}
f) a Flamberge (Armageddon) (5d8) (+11,+14) {|S}
g) an Executioner's Sword of Force (4d5) (+10,+7) (+2) {InWi;Si|M}
h) a Dragon Fang (1d8) (+3,+3) {Li}
i) a Spear (Nature) (1d6) (+8,+13) (+2) {In;ElFi;Rg/Z~Z}
j) a Sickle (Trump) (2d3) (+11,+7) (+2) {ChSr;DkNx;FaSdRgTe/* A:Teleport}
k) an Awl-Pike (Defender) (2d8) (+13,+6) [+9] (+1) {-5%} {cursed, 
     -Md;ElFiCo;FaSiRg(St}
l) an Awl-Pike (Chaos) (2d8) (+8,+12) (+3) {cursed, -Dx;ElCa|Ca A:Confuse 
     Monsters}

 ( page 14 )
a) a Fauchard (Defender) (1d10) (+3,+4) [+12] {AcFiCo;FaSi(Dx}
b) a Pike (Crusade) (2d5) (+14,+15) (+2) {Wi;Fe;SiBs/*UL(St}
c) a Pike (Trump) (2d5) (+13,+10) (+2) {Sr;NxBl;FaSdRgTe/*U A:Teleport}
d) The Pike 'Blue Steele' (2d5) (+18,+15) (+3) {WiDxChDg;Co;Bs(Ch}
e) a Beaked Axe (Nature) (3d6) (+3,+5) (+2) {In;Co;Rg|ECo/Z~Z A:Summon Hounds}
f) a Beaked Axe (Nature) (2d6) (+5,+5) (+2) {In;ElCo;RgLu|F/Z~Z}
g) a Broad Axe (Craft) (2d6) (+6,+9) {ElCo;Lu|AEFCo}
h) a Lucerne Hammer (Defender) (2d5) (+13,+13) [+11] {AcElFiCo;FaSiLv(St}
i) a Lucerne Hammer (Defender) (3d5) (+10,+10) [+7] {SoDi;FaSi(Wi}
j) a Lucerne Hammer (Defender) (2d5) (+12,+13) [+12] {Po;FaSi(Ch}
k) a Guisarme (Defender) (2d5) (+12,+12) [+12] {ElFiCo;FaSiLv(In}
l) a Lance of Westernesse (2d8) (+9,+13) (+2) [-10%] {cursed, 
     StDxCn;-Sl;FaSi/oTP~oTP}

 ( page 15 )
a) a Battle Axe (Trump) (2d8) (+9,+8) (+2) {Sr;Nx;FaSdRgTe/* A:Teleport}
b) a Battle Axe of Slaying (2d8) (+7,+5) {/XZ/*U~Evil~Z}
c) a Club (Nature) (1d4) (+2,+8) (+1) {In;ElFiCo;Rg/Z~Z}
d) The Whip 'Hurricane' (1d6) (+8,+5) (+3) {CnChIf;El;Si|E/XL(StCh Dr. Jones}
e) The Whip of Genocide (1d6) (+12,+2) (+4) {St|V A:Dispel Life Bolshoi}
f) a Jo Staff (Chaos) (1d7) (+10,+2) {ElCa|Ca A:Invoke Logrus}
g) The Morning Star 'Ice Edge' (2d6) (+9,+18) (+1) {Ch;CoNt;Fa/Z Firestar}
h) The Flail 'Crusader' (2d6) (+3,+15) {/XU/oTL A:Angelic Healing Winblows}
i) a Bo Staff of Force (2d11) (+12,+8) (+1) {InWi;Si|M}
j) a Wizardstaff (1d2) (+7,+7) {Dm}
k) The Wizardstaff 'Fire Whip' (1d2) (+8,+10) (+1) {CnSl;Dm/oUL}
l) a Wizardstaff (1d2) (+8,+5) {Dm}

 ( page 16 )
a) a Pick (Blessed) (1d3) (+7,+8) (+3) {WiDg;LvBs~Good}
b) a Sling of Accuracy (x2) (+20,+8)
c) The Sling of the Master (x2) (+9,+19) (+4) {cursed, WiDxSl;-St;Bs}
d) The Sling 'Whip of Evil Eye' (x2.30) (+17,+15) (+2) {InCh}
e) a Short Bow of Velocity (x2.65) (+12,+15)
f) The Short Bow 'Bisonaxe' (x2.50) (+19,+19) (+4) {StDxCn;Bl;WrXs(Cn Robin 
     Hood}
g) a Long Bow of Velocity (x3.15) (+12,+18)
h) a Long Bow of Velocity (x3.15) (+13,+16)
i) a Light Crossbow of Velocity (x3.60) (+15,+17)
j) a Heavy Crossbow of Velocity (x4.05) (+15,+18)
k) 22 Bolts of Flame (1d5) (+7,+6) {|F}
l) 16 Arrows of Wounding (1d4) (+12,+12)

 ( page 17 )
a) 30 Rounded Pebbles of Hurt Animal (1d2) (+4,+8) {/Z}
b) 21 Rounded Pebbles of Wounding (1d2) (+8,+4)
c) 30 Mithril Shots of Wounding (4d3) (+4,+8)
d) 26 Mithril Shots (4d3) (+0,+0)
e) a Capture Ball (a Sorcerer) {A:Capture Pet}
f) a Capture Ball (a Dark elven sorceror) {25% off, A:Capture Pet}

================================== Statistics =================================

                 Gold
  Found    :   458141
  Selling  :   531788
  Winnings :        0   989929
  Purchases:   568040
  Services :   316286
  Stolen   :     4465   888791
                        101138

  Objects Found    :   2394
  Objects Bought   :    992
  Objects Destroyed:    498

  Equipment            Found Bought  Used  Dest
  Weapons                163      1     0    42
  Shields                 30      0     0     5
  Bows                    35      2     0    10
  Rings                   41      5     0     1
  Amulets                 52      2     0     0
  Lights                  31      0     0     0
  Body Armor             111      0     0    26
  Cloaks                  11      1     0     4
  Helmets                 22      0     0     8
  Gloves                  21      1     0     6
  Boots                   22      1     0     7
  Totals                 539     13     0   109

  Devices              Found Bought  Used  Dest
  Wands                   55      2  1093     2
  Staves                  31      1   722     5
  Rods                    40      2  2181     0
  Potions                400    403   457    76
  Scrolls                385    477   570    63
  Totals                 911    885  5023   146

  Other                Found Bought  Used  Dest
  Shots                  295     23     0    87
  Arrows                 295      0     0   103
  Bolts                  126     47     0     0
  Spellbooks              28      0     0     1
  Food                    63     21    30     4
  Corpses                 91      0     0    31
  Skeletons               36      0     0    12
  Totals                 934     91    30   238

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds    51    171   175    13
  Curing                  36      0     8     1
  Speed                   34     35    47     5
  Healing                  8      3     0     1
  Restore Life Levels     10     10     8     0
  Strength                 5      0     5     0
  Intelligence             3      0     3     0
  Wisdom                   4      0     4     0
  Dexterity                1      0     1     0
  Constitution             2      0     2     0
  Charisma                 3      0     3     0
  Totals                 400    403   457    76

  Scrolls              Found Bought  Used  Dest
  Word of Recall          39    102   131     8
  Identify                75      8    47     1
  Remove Curse             4      9     7     0
  *Remove Curse*           0      2     1     0
  Teleportation           79    178   195    30
  Teleport Level           4      0     1     0
  Destruction              4      0     0     0
  Totals                 385    477   570    63

  Wands                Found Bought  Used  Dest
  Stone to Mud             7      0   417     0
  Teleport Other           2      2   246     0
  Dragon's Flame           1      0    29     0
  Totals                  55      2  1093     2

  Staves               Found Bought  Used  Dest
  Identify                 2      1   329     0
  Enlightenment            1      0   218     0
  Telepathy                1      0     0     1
  Speed                    1      0    43     1
  Totals                  31      1   722     5

  Rods                 Found Bought  Used  Dest
  Detect Traps             2      0   205     0
  Detect Doors & Stair     2      0     0     0
  Detect Monsters          3      0   518     0
  Illumination             1      0     0     0
  Recall                   5      0     0     0
  Detection                2      0   348     0
  Totals                  40      2  2181     0

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks        12      0     0     0
  Totals                  28      0     0     1

  Egos Found    :    437
  Egos Bought   :      4
  Egos Destroyed:     45

  Egos                 Found Bought  Dest
  Ring of Speed            2      0     0
  Boots of Elvenkind       0      1     0
  Boots of the Sprite      1      0     0
  Boots of Speed           1      0     0

  Monsters             Kills   Pct
  Animals               1212  34.1%
  Breeders               139   3.9%
  Demons                 184   5.1%
  Dragons                155   4.3%
  Giants                  53   1.4%
  Hounds                 350   9.8%
  Humans                 345   9.7%
  Orcs                   617  17.3%
  Trolls                 131   3.6%
  Undead                 204   5.7%
  Uniques                 77   2.1%

  Evil Monsters         1886  53.1%
  Good Monsters          103   2.9%
  Neutral Monsters      1561  43.9%

  Totals                3549

================================ Last Messages ================================

You draw psychic energy from the Great Venom Wyrm. (x3)
Targetting a Great Venom Wyrm.
You breathe fire. The Great Venom Wyrm flinches.
The Great Venom Wyrm breathes gas. You feel uneasy.

You have 69 Scrolls of Phase Door.
You have 34 Potions of Cure Critical Wounds.
Targetting a Great Venom Wyrm.
You draw psychic energy from the Great Venom Wyrm.
Your fears finally subside.

You breathe fire. The Great Venom Wyrm flinches.
You breathe fire. The Great Venom Wyrm flinches.
You feel your mind clear.
You breathe fire. The Great Venom Wyrm flinches.
You breathe fire. The Great Venom Wyrm flinches.
You feel your mind clear.
The Great Venom Wyrm attacks you: It claws. It is zapped! It misses. It 
misses. It misses.

You have 68 Scrolls of Phase Door.
You feel your mind clear.
The Great Venom Wyrm casts a fearful illusion. You feel scared.

You are too scared!
You are no longer scared, but you still feel uneasy.

You feel your mind clear.
Targetting a Great Venom Wyrm.
You breathe fire. The Great Venom Wyrm flinches.

You breathe frost. The Great Venom Wyrm flinches.
Your fears finally subside.

The Great Venom Wyrm flinches.
The Great Venom Wyrm breathes gas. You feel uneasy.

You leave a trap detected zone. You have 32 Scrolls of Teleportation 
{25% off}.
The Phoenix breathes fire. You stand your ground!
                                
                                
                                
                                
                                
                                
                                
                                
                                
                                
      #.....                    
     #.......                   
     #.@......                  
     .....B....                 
      .........                 
        .......                 
         .....                  
          ...                   
                                
                                
                                
                                
                                
                                
  Goodbye, Kaboom!

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Sometimes
 Easy Identify:      On
 Easy Lore:          On
 Arena Levels:       Sometimes
 Random Artifacts:   Enabled


Posted on 15.3.2017 18:22
Last updated on 24.3.2017 14:51

Download this dump

8595. on the Ladder (of 19090)
626. on the PosChengband Ladder (of 2395)
61. for this player (

Comments

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On 15.3.2017 18:31 murphy wrote:
the hithlomir randart was a generous gift from the variant maintainer. +4 speed and lots of resists!

my other prized possession is the sling, +2 int and respectable missile damage. not sure whom to thank for that. it was in a pile of loot after a large scale conflict

On 15.3.2017 18:37 murphy wrote:
at level 26, my best spell is fire bolt. ive got the base element breaths too, but fail rate is still a little high, around 25%

On 15.3.2017 18:51 murphy wrote:
dwarf blue mage idea came from krazyhades!

On 15.3.2017 19:17 krazyhades wrote:
My condolences :P and good luck

On 15.3.2017 19:20 wobbly wrote:
At least dwarf hps are decent. I'm pretty sure half the trick to blue-mages is having enough hps for the breath-spells.

On 15.3.2017 19:54 HugoTheGreat2011 wrote:
And you get to use the Dwarf's Detect Doors & Traps when you want to

On 15.3.2017 20:00 HugoTheGreat2011 wrote:
For Blue-Mages, breath spells actually use HP (and not mana).

I got that from here:
http://angband.oook.cz/ladder-show.php?id=19872

On 15.3.2017 21:31 murphy wrote:
breath damage is proportional to your current HP (like a dragon or hound) but the casting cost is deducted from your mana.

the breath spells give more damage per mana point, compared to the element ball spells. my best blue mage to date, a human with unyielding bonus, got to level 43
http://angband.oook.cz/ladder-show.php?id=18731

On 16.3.2017 19:02 murphy wrote:
ran across gachapin in icky caves so i was no longer so scared to encounter the angband level 24 guardian. turned out to be jaian. he dropped a jingasa with auto-identify, and it also activates for identify. im not sure how much use that activation is!

On 16.3.2017 19:42 HugoTheGreat2011 wrote:
@murphy
That ID activation may be useful on the go if your character is struck by amnesia effects

On 19.3.2017 04:02 murphy wrote:
got a nice helm of telepathy, and confusion resist amulet.

added ice bolt to my arsenal and putting it to use. also learned nuke ball, gravity breath, time breath, but their fail rates are still kinda high.

killed gawain, gareth, and lancelot, but i dont have an effective spell against sir galahad. ill have to come back after i get nether ball.

On 19.3.2017 20:33 murphy wrote:
the cloak of shadows is +7 stealth. it reduces my light radius but thats not so bad because i have esp for most monsters. undeads can sneak up on me but not much else. guess ill have to fix that when i get to levels with more dangerous undeads.

chaos resist is missing, actually i can cover either sound or chaos with my light slot, but i opted for sound

speed +3 boots from an anonymous monster

On 19.3.2017 20:37 murphy wrote:
got nether ball from mordenkeinen and then ran away from him. then returned to camelot and finished off galahad and arthur. mordred appeared too, i killed him and learned both water ball and mana bolt in the process! water ball isnt usable yet, but thats a good one for later

On 19.3.2017 20:38 murphy wrote:
typo above, nether ball was from malektth the accursed

On 19.3.2017 22:55 murphy wrote:
confronted smaug, but the encounter ended with me running away

On 20.3.2017 05:03 murphy wrote:
for the second showdown with smaug, i brought an ally, a demonologist. as the battle plans were drawn, his role would be to fill the room with powerful demons, to hit smaug from every direction while i blasted him with spells. it turns out thats not exactly how things went. as the two of us watched smaug approach, the demonologist teleported away to safety, leaving me alone. whoops, should have disabled that option. the second showdown ended once again with me retreating (and many a pejorative directed at my cowardly cohort)

the third showdown was me alone again, but i was victorious this time, thanks to a battlefield map that was advantageous for me, and a bit of good fortune that he spent more turns chasing than breathing

On 20.3.2017 05:12 murphy wrote:
water bolt from moire, queen of remba, is a great spell to use against opponents who resist all the elements.

On 20.3.2017 18:36 murphy wrote:
learned darkness storm, but paid a price for it. jack of shadows ran off with my rod of mana bolts, that was my best device!

On 20.3.2017 23:24 HugoTheGreat2011 wrote:
@20.3.2017 posting:
The fact hat Jack of Shadows had run off with the sole Rod of Mana Bolts made me chuckle

On 21.3.2017 20:36 murphy wrote:
:-)

needed to get into arena, but not strong enough to kill the guard at the entrance. so i weakened him as much as i could and then rushed past him and down the stairs.

its going well in arena, im picking my fights carefully. in addition to leveling up 3 levels, i also scored the rod of clarity, its helping me extend battles and get a few extra breaths in!

On 24.3.2017 14:59 murphy wrote:
i switched to a shield that boosted my speed, but lost rFear, which i just noticed and needed to remedy. accidentally teleported next to the phoenix.

my int had 18/80 ceiling and -2 race penalty, so my spellcasting was never great. but life rating 115 and 18/130 max con were pretty great, and i felt like the magic resistance was a great help.

never learned psycho spear despite getting hit with more than a dozen of them. i did learn some cool spells that i never was able to use: dispel magic, teleport level

its still hard for me to imagine the end game being easy for this class

On 24.3.2017 18:00 krazyhades wrote:
Oh noooo

On 24.3.2017 18:03 wobbly wrote:
Kaboom!!

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