[PosChengband 4.0.0 Character Dump] ***LOSER*** Name : Champ ========== Stats ========== Sex : Male STR : 17 Personality: Patient INT : 18/194 Race : Human WIS : 18/90 Subrace : None DEX : 18/93 Class : Blue-Mage CON : 18/195 CHR : 18/105 Level : 43 HP : -173/707 Cur Exp : 2388601 SP : 294/311 Max Exp : 2388601 AC : 142 Adv Exp : 2730000 Speed: +34 ========== Skills ========= Gold : 155264 Melee : Very Good Kills : 7013 Ranged : Excellent Uniques : 119 SavingThrow: Superb Artifacts : 46+57 Stealth : Superb Perception : Heroic Game Day : 17 Searching : Heroic Game Time : 18:46 Disarming : Superb Play Time : 38:06 Device : Legendary[5] ============================= Character Equipment ============================= a) The Spear 'Zombie Claw' (1d6) (+14,+12) (+2) {Sp;Nt|V/o Hagen} b) a Large Leather Shield of Elvenkind [6,+9] (+3) {-St;Fe} c) The Long Bow 'Lawgiver' (x3.45) (+14,+13) (+3) {InWiCnSr;Bs} d) a Ring of Speed (+8) e) a Ring of Speed (+8) f) an Amulet of the Magi (+0,+5) (+3) {InSr;EsDmFaSi(In} g) The Jewel 'Mirzam' [+10] (+4) {SpWiDxChSlSr;PoCa;SdRg(Dx Judgement} h) The Leather Scale Mail 'Rubber Coat' (-1) [11,+15] (+3) {SpWiChSr;ElFiPo[E Thalkettoth} i) The Fur Cloak 'Springsleeper' [3,+12] (+3) {SpCn;PoDi(InCn} j) The Metal Cap 'Red Belet' [3,+16] (+2) {Cn;SoCaDi} k) The Set of Gauntlets of Lupin (+5,+6) [2,+30] (+2) {AtSpStWiDxCn;CoDkCfNxShBl;Hl Thanos} l) The Pair of Metal Shod Boots 'Gelatinous Cube' [6,+14] (+4) {Sp;AcBl Thror} /)}=="*((]]] /)}=="*((]]] Resistances abcdefghijkl@ Abilities abcdefghijkl@ Acid : .+.........+. 65% Speed : +..++.+++.++. Electricity: .+.....+..... 65% Free Act : .....+....... Fire : .+.....+..... 65% See Invis : .....+....... Cold : .+........+.. 65% Warning : ............. Poison : ......+++.... 72% Slow Digest: ......+...... Light : ............. 0% Regenerate : ......+...... Dark : ..........+.. 30% Levitation : ............. Confusion : ..........+.. 30% Perm Lite : ............. Nether : +............ 30% Reflection : ............. Nexus : ..........+.. 30% Hold Life : ..........+.. Sound : .........+... 30% Dec Mana : .....+....... Shards : ..........+.. 30% Easy Spell : .....+....... Chaos : ......+..+... 40% Anti Magic : ............. Disenchantm: ........++... 40% Magic Skill: ............. Time : ............. 0% Spell Power: ............. Blindness : ..........++. 40% Spell Cap : ............. Fear : .+........... 1x Magic Res : ............. Infravision: ............. /)}=="*((]]] Stealth : .+....+...... Auras abcdefghijkl@ Searching : ..+..+++..... Aura Elec : .......+..... 5d6+2 Aura Fire : ............. /)}=="*((]]] Aura Cold : ............. Sustains abcdefghijkl@ Aura Shards: ............. Sust Str : ............. Revenge : ............. Sust Int : .....+..+.... Sust Wis : ............. /)}=="*((]]] Sust Dex : ......+...... Slays abcdefghijkl@ Sust Con : ........+.... Slay Evil : ............. Sust Chr : ............. Slay Undead: ............. Slay Demon : ............. /)}=="*((]]] Slay Dragon: ............. Detection abcdefghijkl@ Slay Human : ............. Telepathy : ............. Slay Animal: ............. ESP Evil : ............. Slay Orc : +............ ESP Nonliv : ............. Slay Troll : ............. ESP Good : ............. Slay Giant : ............. ESP Undead : ............. Slay Good : ............. ESP Demon : ............. Slay Living: ............. ESP Dragon : ............. Acid Brand : ............. ESP Human : ............. Elec Brand : ............. ESP Animal : ............. Fire Brand : ............. ESP Orc : ............. Cold Brand : ............. ESP Troll : ............. Pois Brand : ............. ESP Giant : ............. Mana Brand : ............. Sharpness : ............. /)}=="*((]]] Quake : ............. Curses abcdefghijkl@ Vampiric : +............ Cursed : ............. Chaotic : ............. Rnd Tele : ............. Add Blows : ..........+.. No Tele : ............. Blessed : ..+.......... Drain Exp : ............. Riding : +............ Aggravate : ............. Tunnel : ............. TY Curse : ............. Throwing : ............. /)}=="*((]]] abcdefghijkl@ Base R C P E Total STR : .3........2.. 18/46 0 -4 -1 -1 17 INT : ..3..3..s.... 18/104 0 4 -1 6 18/194 WIS : ..3...43..2.. 15 0 -1 1 12 18/90 DEX : ......4...2.. 18/43 0 1 -2 6 18/93 CON : ..3.....322.. 18/95 0 -2 2 10 18/195 CHR : ......43..... 18/55 0 -2 0 7 18/105 ==================================== Melee ==================================== Hand #1: The Spear 'Zombie Claw' (1d6) (+14,+12) Accuracy Weight : 5.0 lbs AC Hit Profic : !Beginner (+0 To Hit) 25 81% To Hit : 14 + 9 = 23 50 66% To Dam : 12 + 8 = 20 75 52% Blows : 3.39 100 37% Damage 125 23% Crits : 1.06x (5.4%) 150 8% Normal : 79 (71-88) [1.06x] 175 5% Orcs : 104 (77-132) [3.18x] 200 5% =================================== Shooting ================================== Shooting: The Long Bow 'Lawgiver' (x3.45) (+14,+13) (+3) Range : 180' Shots : 1.00 Mult : 3.51x To Hit : 14 + 4 = 18 To Dam : 13 (Multiplier Applies) Xtra Dam: 0 (Multiplier Does Not Apply) =================================== Powers ==================================== Lvl Cost Fail Desc Cast Fail Learning 1 0 0% 392 0 0% =================================== Dungeons ================================== Angband : level 50 !Camelot : level 35 !Orc cave : level 23 !Labyrinth : level 28 Dragon's lair : level 65 Graveyard : level 63 Castle : level 58 !Icky cave : level 35 !Lonely Mountain : level 40 !Giant's Hall : level 40 Arena : level 58 !Stronghold : level 15 You were killed by a Dark elven shade on level 58 of Castle. Last Message: ==================================== Quests =================================== Completed Quests Wormtongue, Agent of Saruman (Dungeon level: 6) - level 15 Ufthak of Cirith Ungol (Dungeon level: 12) - level 22 The Hoard (Dungeon level: 24) - level 31 Quaker, Master of Earth (Dungeon level: 38) - level 34 Ulik the Troll (Dungeon level: 44) - level 37 The Lernean Hydra (Dungeon level: 50) - level 41 Arena: 0 Victory ================================ Monster Kills ================================ You have defeated 7013 enemies including 119 unique monsters in total. Uniques Lvl Julian, Master of Arden Forest 69 Lems the Cyborg 61 Dworkin Barimen 56 Maeglin, Betrayer of Gondolin 56 Nidhogg the Hel-Drake 55 Thuringwethil, the Vampire Messenger 55 The Lernean Hydra 55 Ansalom, the Dark Wizard 55 Walken 55 Dionysus, the Munchkin of Chaos 55 Petshop 54 The King in Yellow 53 Eihort, the Thing in the Labyrinth 53 Khamul the Easterling 53 Santa Claus 52 Hoarmurath of Dir 52 Ulik the Troll 51 Nappa the Saiyan 50 Glaurung, Father of the Dragons 48 Ghatanothoa 46 Non-uniques Lvl Count Non-uniques Lvl Count Great Hell Wyrm 55 1 Air hound 20 130 Aether vortex 55 1 Earth hound 20 128 Death vortex 55 1 Snaga 6 127 Dark elven shade 51 1 Energy hound 18 124 Plasma hound 51 13 Novice mindcrafter 8 122 Nether hound 51 4 Bloodletter of Khorne 34 121 Time hound 51 1 Ghoul 26 119 Mana hound 51 2 White wolf 12 111 Master mystic 50 1 Servant of Glaaki 10 111 Maulotaur 50 2 Novice ranger 8 111 Internet Exploder 50 2 Cave ogre 26 107 Greater wall monster 50 13 Fire hound 18 103 Death mold 47 1 Cave orc 7 102 Grand master thief 46 1 Snotling 4 100 Death Beast 45 2 Light hound 15 92 Ultra-elite paladin 45 1 Wolf 10 91 Dreadmaster 44 1 Shadow hound 15 90 11-headed hydra 44 1 Forest troll 17 86 Kamikaze hound 44 1 Hellcat 12 78 Death leprechaun 44 3 Sand-dweller 10 78 ================================== Mutations ================================== You are unyielding and gain extra hp. ============================= Character Inventory ============================= a) 4 Potions of Speed b) 13 Potions of Cure Critical Wounds {25% off} c) a Potion of Healing d) 2 Potions of Curing e) 5 Scrolls of Phase Door f) 23 Scrolls of Teleportation {90% off} g) 3 Scrolls of Teleport Level h) a Rod of Capacity: Detect Monsters (16/16 charges) (+3) i) a Rod: Detection (1/3 charges) j) a Rod: Recall (2/2 charges) k) a Rod of Regeneration: Clarity (4/4 charges) (+4) l) a Rod: Disenchantment Ball (2/2 charges) m) a Wand of Simplicity: Teleport Other (4/7 charges) (+2) n) a Wand of Resistance: Stone to Mud (8/8 charges) o) a Wand: Drain Life (1/8 charges) p) a Wand: Magic Arrow (1/9 charges) q) a Staff of Capacity: Enlightenment (12/15 charges) (+2) r) a Staff of Resistance: Identify (17/23 charges) s) a Staff: Probing (10/11 charges) t) a Staff: Cure Wounds (2/7 charges) u) a Staff: Confusing Lights (4/6 charges) v) an Elemental Ring {AcFi} ================================ Home Inventory =============================== ( page 1 ) a) a Rage Spellbook [The Sound and the Fury] b) a Hex Spellbook [Curse and Spelling] c) Book of Kendo [Gorinnosho] d) 2 Song Books [Harps of Rivendell] e) a Daemon Spellbook [Hellfire Tome] f) a Craft Spellbook [Note of Acting Master] g) 5 Death Spellbooks [Black Channels] h) 4 Chaos Spellbooks [Chaos Channels] i) 4 Sorcery Spellbooks [Pattern Sorcery] j) 2 Life Spellbooks [Book of the Unicorn] k) 5 Potions of Detonations l) 4 Potions of Speed ( page 2 ) a) 9 Potions of Resist Heat b) 5 Potions of Resist Cold c) a Potion of Heroism d) 10 Potions of Cure Critical Wounds {25% off} e) 6 Potions of Healing f) a Potion of Life g) 4 Potions of Restore Mana h) 14 Potions of Restore Life Levels i) 6 Potions of Restore Strength j) 4 Potions of Restore Intelligence k) 4 Potions of Restore Dexterity l) 5 Potions of Restore Constitution ( page 3 ) a) 4 Potions of Intelligence b) 4 Potions of Constitution c) 9 Potions of Enlightenment d) a Potion of Self Knowledge e) 9 Potions of Resistance f) 23 Potions of Curing g) 2 Potions of New Life h) 66 Potions of Clarity i) 4 Potions of Great Clarity j) 40 Scrolls of Phase Door k) 13 Scrolls of Teleportation {90% off} l) 7 Scrolls of *Identify* ( page 4 ) a) 9 Scrolls of Remove Curse b) 2 Scrolls of *Remove Curse* c) 6 Scrolls of Magic Mapping d) 7 Scrolls of Destruction e) a Scroll of Forest Creation f) a Rod: Illumination (6/6 charges) g) a Rod: Detect Traps (6/6 charges) h) a Rod: Detect Monsters (4/4 charges) i) a Rod: Detect Monsters (5/5 charges) j) a Rod: Detect Monsters (7/7 charges) k) a Rod of Capacity: Nether Ball (2/2 charges) (+3) l) a Wand: Teleport Other (8/8 charges) ( page 5 ) a) a Wand: Stone to Mud (10/10 charges) b) a Wand: Water Bolt (5/7 charges) c) a Wand of Resistance: Plasma Bolt (3/5 charges) d) a Wand of Regeneration: Plasma Bolt (8/8 charges) (+3) e) a Wand: Haste Monster (20/20 charges) f) a Wand: Clone Monster (6/7 charges) g) a Staff: Identify (11/11 charges) h) a Staff: Identify (21/21 charges) i) a Staff: Identify (26/36 charges) j) a Staff: Telepathy (6/8 charges) k) a Staff: Cure Wounds (5/14 charges) l) a Staff: Dispel Evil (7/7 charges) ( page 6 ) a) a Ring of the Nazgul (+8,+15) (+2) {cursed, Cf} b) a Ring of Combat (+0,+17) (+1) {St} c) a Ring of Speed (+2) d) an Elemental Ring {ElFiCoPo} e) a Ring of the Dwarves (-4,+6) (+1) {cursed, Fe} f) a Ring of Combat (+7,+12) g) a Ring of Wizardry (+1) (charging) {In;EsDm A:*Identify*} h) a Ring of Protection [+13] {Ca} i) an Elemental Ring [+8] {Sh} j) an Elemental Ring [+13] {Ac} k) a Ring of Combat (+2) {St A:Whirlwind Attack} l) a Ring of Protection [+5] {cursed, -Nt;PoNx;Wr} ( page 7 ) a) an Elemental Ring {AcCo} b) a Ring of Protection [+8] {FaWr~U} c) a Ring of Protection [+3] {Li;Fa} d) a Ring of Protection {FaWr~o(In} e) a Ring of Protection [+5] {Cf} f) a Ring of Wizardry (+2) {In~Good(In} g) 2 Rings of Protection [+1] {Si} h) an Amulet (Defender) [+10] {AcElFiCoLi;FaSi} i) an Amulet of the Magi (+0,+15) (+8) {Sr;Es} j) an Amulet of Trickery (+5) {SlSr;CfNx A:Detect Treasure} k) a Sacred Pendant [+19] {Fe;Bs A:Dispel Evil} l) an Amulet of Devotion {PoDk;FaHl} ( page 8 ) a) a Sacred Pendant [+5] (+2) {StWi;Cf;LuBs A:Dispel Demons} b) a Barbarian Talisman {Fe;Fa[T} c) an Amulet of Devotion (+2) {Wi;Dk;FaSiHl} d) an Amulet of the Magi (+0,+10) (+1) {Sr} e) a Sacred Pendant [+12] {RgLuBs A:Protection from Evil} f) a Barbarian Talisman [+7] {[M} g) an Amulet of Trickery (+3) {SlSr;Po} h) an Elemental Charm {AcFi} i) an Amulet of the Magi (+2) {InSr;EsFaSi} j) a Sacred Pendant [+11] {HlLuBs} k) a Sacred Pendant [+5] (+1) {St;Fe;Bs} l) an Elemental Charm {El} ( page 9 ) a) an Amulet of the Magi (+0,+4) (+4) {Sr;Es} b) The Amulet 'Starburst' (+3) {Sp;Po;Fa Harness of the Hell} c) The Amulet of Mundanity (+2) {Md;CoCaBl;Hl(Cn Goblet Holy Grail} d) The Amulet of The Goblin King (+4,+6) {FiDi;FaLu A:Fire Bolt Carlammas} e) The Amulet 'Snotling Princess' {NtBlFe;FaHl Boromir} f) a Feanorian Lamp g) The Feanorian Lamp 'Trailblazer' (+2) {SpChSr} h) The Feanorian Lamp 'Delta' (+3,+6) {ElFe} i) The Feanorian Lamp of Arcane (+1) {Wi(Wi} j) a Feanorian Lamp k) a Feanorian Lamp l) a Feanorian Lamp ( page 10 ) a) The Phial 'Fairie Light' (+2,+7) (+1) {InWiCnCh;HlDs Galadriel} b) The Star 'Planaria' (+4) {Wi;NtShBl Elendil} c) The Stone 'Firefly' (+3) {St;So Lore} d) The Levitation Stone of Transcendence (+3) {SpSl;Bl Laputa} e) The Stone 'Tarazed' (+2) {WiCn;So;Hl Sorcerers Stone} f) Bronze Dragon Scale Mail (-2) [40,+6] g) The Chain Mail of Siberia (-2) [19,+30] (+3) {St;FiCoDk[C Arvedui} h) Double Ring Mail of Celestial Protection (-2) [15,+10] {PoNx} i) Augmented Chain Mail of the Olog-hai (-2,+6) [16,+14] (+4) j) The Metal Brigandine Armour of the Pious Believer (+3,+13) [19,+2] (+4) {WiSl;ElNtSh Rohirrim} k) The Metal Lamellar Armour 'Crypt Creep' (-3) [23,+13] (+4) {SlSr;AcElFiCoPoCfNxSh The Padre} l) The Full Plate Armour of Harmony (-3) [25,+14] (+3) {DxCnCh;CoCfSoShCaDi A:Summon Cyberdemon Isildur} ( page 11 ) a) a Filthy Rag of Elemental Protection [1,+16] {AcElCoPo} b) a Robe of Elvenkind [2,+23] (+2) {Cf} c) a Robe of Elvenkind [2,+8] (+3) {Nt} d) Paper Armour of Celestial Protection [4,+12] {PoNt;Hl} e) The Soft Leather Armour 'Total Solar Eclipse' [4,+17] (+2) {Ch;PoDkNt Hithlomir} f) Hard Studded Leather of Elemental Protection (-1) [7,+23] {AcElFiCoPo} g) Hard Studded Leather of Elvenkind (-1) [7,+13] (+2) {Bl} h) Black Clothes of Protection [4,+37] (+2) i) a Cloak of the Nazgul (+8,+10) [1,+13] (+3) {cursed, Fe A:Dispel Good} j) a Cloak of Shadows [1,+18] (+7) k) a Cloak of Cowardice (-4,-10) [1,-6] (+3) l) a Cloak of Cowardice (-8,-1) [1,+6] (+3) ( page 12 ) a) The Cloak 'Silentwalker' [1,+30] (+2) {DxSr;NtShBl Jack of Shadows} b) The Cloak of Champion [1,+25] {LiDkCa Merry} c) The Cloak of the Fairy [1,+3] (+3) {SrIf;NtSoDi(Dx Colannon} d) 2 Elven Cloaks [4,+4] (+4) e) The Elven Cloak of Vader [4,+5] (+3) {St;CfShBl;Si Holcolleth} f) The Fur Cloak 'Camelot' [3,+30] {Dk;SdLu Mook} g) The Small Leather Shield 'Parament of Holy Brume' [3,+14] (+4) {-20%} {cursed, Wi;-Md;ElCoSoDi} h) a Small Metal Shield of Elemental Protection [5,+9] {AcElCo} i) The Large Leather Shield of the Fairy [6,+20] (+2) {SpDxSr;Nx Celegorm} j) a Large Metal Shield of Elemental Protection [8,+10] {AcCoPo} k) a Knight's Shield of Night and Day [10,+7] l) a Mirror Shield of Protection [10,+18] ( page 13 ) a) an Iron Crown of Might [0,+9] (+3) {Dk} b) an Iron Crown of Telepathy [0,+9] {~GoodNolv~oLZ} c) a Golden Crown of Telepathy [0,+10] {~Nolv~pDTP} d) a Golden Crown of Seeing [0,+10] (+6) {~LZ} e) a Jewel Encrusted Crown of Seeing [0,+5] (+4) {~Evil} f) The Hard Leather Cap 'Great Snowfield' [2,+19] (+3) {DxCn;*Co;Hl(Wi A:Ray of Cold Indra} g) The Hard Leather Cap of White Ice [2,+17] (+2) {InWiDxCh;Co;HlSd~Evil~P Thranduil} h) The Hard Leather Cap of Knowledge [2,+6] (+2) {SpIn;Ac Sam} i) The Metal Cap of the Ninja [3,+4] (+4) {Dx;SoCa(Dx Thengel} j) an Iron Helm of Seeing [5,+10] (+2) {~p} k) The Iron Helm of Diamond [5,+29] (+2) {StWiSl;Ca~Nolv~pDULZ A:Earthquake Terror Mask} l) The Iron Helm of Siberia [5,+4] (+2) {Cn;FiCoLi A:Dragon's Frost Holhenneth} ( page 14 ) a) The Steel Helm 'Prince of Chaos' [6,+6] (+2) {SpStDxCn;Ca;SiTe~o Hammerhand, .} b) a Set of Leather Gloves of the Thief (+1,-2) [1,+8] (+5) c) a Set of Leather Gloves of the Wizard (-9,-5) [1,+8] (+4) d) The Set of Leather Gloves 'Sign of Brilliance' [1,+11] (+4) {InDx;NtBl;Fa(In Cambeleg} e) The Set of Leather Gloves of Mughash [1,+8] (+1) {InDxCh;PoCa Pippin} f) The Set of Leather Gloves 'Camelot' [1,+6] (+2) {If;NxCaFe Cammithrim} g) a Set of Gauntlets of the Wizard (-9,-1) [2,-12] (+3) {-St;Cf} h) The Set of Gauntlets of the Hunter (+7,+7) [2,+18] (+3) {Sr;Fi Paurnen} i) The Set of Gauntlets of Quietness [2,+16] (+2) {Dx;AcSo;Wr(Dx Paurhach} j) The Set of Gauntlets 'Shield of Water' [2,+12] (+3) {DxSlIf;AcFe;Sd Paurnimmen} k) The Pair of Soft Leather Boots of Knowledge (+6,+2) [2,+24] (+3) {InDxCnSrIf;CoNtNxSoShFe[M(InCh Shivas Avatar} l) The Pair of Soft Leather Boots of Icarus [2,+30] (+3) {SrIf;So} ( page 15 ) a) a Pair of Hard Leather Boots of Elvenkind [3,+8] (+2) b) a Pair of Hard Leather Boots of Levitation [3,+3] {Bl} c) a Pair of Dragon Boots of Stealth [5,+19] (+3) {Fe} d) a Broken Sword of Gondolin (1d2) (+12,+8) e) The Dagger of Solar Wind (1d4) (+11,+20) [+10] (+3) {Sl;Fi;Lu|FM/P} f) a Small Sword (Defender) (1d6) (+11,+8) [+12] (+4) {ShCaBlFe;Lv(Ch} g) a Small Sword (Life) (1d6) (+5,+11) (+3) h) The Short Sword of Joshua (1d7) (+20,+20) {/*U~Tele Merlin} i) The Cutlass 'Bull Elephant' (2d8) (+12,+1) (+1) {SpSt;LuTe A:Stone to Mud Gondricam} j) a Scimitar of *Slay* Human (3d5) (+8,+4) (+1) k) a Bastard Sword of Sharpness (3d4) (+5,+9) (+4) l) a Claymore of Morgul (2d8) (+35,+25) [+10] {cursed} ( page 16 ) a) an Espadon of Gondolin (2d9) (+7,+16) b) a Zweihander (Pattern) (4d6) (+14,+14) (+1) c) 4 Blades of Chaos (6d5) (+0,+0) d) a Blade of Chaos of Gondolin (7d5) (+14,+13) e) a Blade of Chaos of Morgul (6d5) (+13,+15) [+5] {cursed} f) a Blade of Chaos of *Slay* Demon (6d5) (+12,+9) (+2) g) The Blade of Chaos of Soul (7d6) (+15,+19) (+4) {WiSl;Bs/P Stormbringer} h) a Rune Sword (0d0) (-50,-50) [-50] {cursed} i) a Rune Sword (0d0) (-50,-50) [-50] {cursed} j) a Trident (Chaos) (1d8) (+12,+7) k) a Beaked Axe (Chaos) (2d6) (+4,+6) l) a Lucerne Hammer (Death) (4d5) (+7,+5) ( page 17 ) a) The Halberd 'Zombie Claw' (3d5) (+16,+18) (+2) {Dg|PV/UZ A:Animate Dead} b) a Guisarme of Freezing (2d5) (+13,+10) c) a Lance of *Slay* Evil (2d8) (+6,+12) (+1) d) a Jo Staff of Gondolin (1d7) (+7,+11) e) a War Hammer of Morgul (3d3) (+27,+30) [+8] {cursed} f) a War Hammer of *Slay* Dragon (4d3) (+7,+12) (+1) g) The Flail 'Poison Brand' (3d8) (+19,+18) {|P Totila} h) a Bo Staff of Westernesse (1d11) (+11,+13) (+1) i) The Bo Staff 'Kraken' (1d11) (+13,+20) (+4) {SpChSr;Ca/XDU/Z Asclepius} j) a Wizardstaff (1d2) (+4,+6) k) The Wizardstaff of Gondor (1d2) (+12,+12) (+4) {WiCh;Bs} l) a Sling of Extra Might (x2.25) (+8,+10) {Cf} ( page 18 ) a) a Long Bow of Extra Might (x3.45) (+3,+10) {Bl} b) a Harp of the Vanyar (+2) c) The Bolt 'Crayswander' (1d5) (+2,+18) {|P/*pTU Wilhelm Tell} d) 16 Arrows of Returning (1d4) (+6,+6) e) 22 Sheaf Arrows (2d4) (+0,+0) f) 23 Seeker Arrows of Wounding (6d4) (+12,+8) g) 18 Mithril Shots (4d3) (+6,+7) h) 33 Mithril Shots of Wounding (4d3) (+9,+9) i) a Capture Ball (empty) {A:Capture Pet} j) a Capture Ball (an Undead beholder) 'Googly' {A:Capture Pet, } k) The Corpse of Maeglin, Betrayer of Gondolin ================================== Statistics ================================= Objects Found : 3645 Objects Bought : 1016 Objects Destroyed: 1388 Equipment Found Bought Used Dest Weapons 422 1 0 236 Shields 66 0 0 30 Bows 56 0 0 35 Rings 69 0 0 13 Amulets 86 0 0 9 Lights 24 0 0 0 Body Armor 358 0 0 193 Cloaks 89 0 0 45 Helmets 144 0 0 85 Gloves 87 1 0 52 Boots 100 0 0 56 Totals 1435 2 0 724 Devices Found Bought Used Dest Wands 83 0 1505 6 Staves 93 3 1663 25 Rods 71 0 3177 0 Potions 539 269 396 94 Scrolls 449 523 554 184 Totals 1235 795 7295 309 Other Found Bought Used Dest Shots 317 122 0 26 Arrows 332 0 0 193 Bolts 98 0 0 15 Spellbooks 30 0 0 28 Food 135 85 90 12 Corpses 40 0 0 57 Skeletons 16 0 0 15 Totals 968 207 90 346 Potions Found Bought Used Dest Cure Critical Wounds 98 195 222 37 Curing 31 1 6 1 Speed 51 0 31 12 Healing 7 1 0 1 Life 1 0 0 0 Restore Mana 4 0 0 0 Restore Life Levels 31 2 11 1 Strength 4 0 4 0 Intelligence 6 0 2 0 Wisdom 4 0 4 0 Dexterity 7 0 7 0 Constitution 7 0 3 0 Charisma 5 0 5 0 New Life 2 0 0 0 Totals 539 269 396 94 Scrolls Found Bought Used Dest Fail Word of Recall 8 28 30 3 1.8% Identify 38 8 57 0 1.7% *Identify* 18 8 21 2 2.3% Remove Curse 7 13 12 0 1.8% *Remove Curse* 2 4 4 1 2.4% Teleportation 123 218 217 82 1.8% Teleport Level 7 1 0 5 2.0% Destruction 7 0 0 1 2.6% Forest Creation 1 0 0 0 3.0% Totals 449 523 554 184 Wands Found Bought Used Dest Fail Stone to Mud 9 0 293 0 1.2% Teleport Other 6 0 291 1 1.2% Totals 83 0 1505 6 Staves Found Bought Used Dest Fail Identify 8 2 1070 4 1.2% Enlightenment 5 0 99 2 1.2% Telepathy 1 0 0 1 1.2% *Identify* 1 0 4 0 1.2% Totals 93 3 1663 25 Rods Found Bought Used Dest Fail Detect Traps 6 0 382 0 1.2% Detect Doors & Stair 5 0 38 0 1.2% Detect Monsters 11 0 1531 0 1.2% Illumination 5 0 370 0 1.2% Recall 2 0 181 0 1.2% Detection 1 0 95 0 1.2% Totals 71 0 3177 0 Spellbooks Found Bought Used Dest Third Spellbooks 21 0 0 0 Fourth Spellbooks 1 0 0 0 Totals 30 0 0 28 Egos Found : 581 Egos Bought : 0 Egos Destroyed: 20 Egos Found Bought Dest Ring of Speed 3 0 0 Amulet (Defender) 1 0 0 Boots of Elvenkind 1 0 0 Monsters Kills Pct Animals 2569 35.0% Breeders 277 3.7% Demons 579 7.8% Dragons 173 2.3% Giants 327 4.4% Hounds 1020 13.9% Humans 797 10.8% Orcs 644 8.7% Trolls 397 5.4% Undead 678 9.2% Uniques 119 1.6% Evil Monsters 3827 52.1% Good Monsters 165 2.2% Neutral Monsters 3346 45.6% Good Droppers 102 1.3% Great Droppers 17 0.2% Resist Acid 463 6.3% Resist Elec 494 6.7% Resist Fire 1172 15.9% Resist Cold 1569 21.3% Resist Pois 2263 30.8% Resist Conf 1971 26.8% Totals 7337 ================================ Last Messages ================================ You feel the Ring (v) in your pack is excellent... You attack the Mind flayer: You hit. Your weapon drains life from it! You miss. You miss. You hit. It seems weakened. You attack the Mind flayer: You hit. Your weapon drains life from it! You miss. You miss. You hit. It seems weakened. You attack the Mind flayer: You hit. Your weapon drains life from it! You miss. You miss. You hit. It seems weakened. The Mind flayer flees in terror! You attack the Mind flayer: You miss. You hit. You have slain the Mind flayer. You feel something roll beneath your feet. You see a Potion of Restore Wisdom. You see a Long Sword (2d5) {average}. You see a Potion of Restore Wisdom. You see a Wand. On the ground: a Wand: Frost Ball (4/9 charges). In your pack: an Elemental Ring {AcFi} (v). You sense the presence of traps! You sense the presence of stairs! You sense the presence of objects! You have 1 charge remaining. You sense the presence of monsters! There is a granite wall blocking your way. Autosaving the game... You enter a maze of down staircases. You attack the Dark elven warlock: You miss. You hit. Your weapon drains life from him! You miss. He seems weakened. The Dark elven warlock flees in terror! The Dark elven warlock is scared stiff! The Dark elven warlock casts a magic missile. The Dark elven sorceror magically summons help! Targetting a Dark elven sorceror. You gesture fluidly. The Dark elven sorceror resists stunning. The Dark elven sorceror resists stunning. The Dark elven warlock dies. The Master thief resists stunning. The Dark elven sorceror resists stunning. The Dark elven warlock dies. The Dark elven sorceror resists stunning. The Dark elven warlock dies. The Dark elven warlock dies. It grunts with pain. It dies. It shrugs off the attack. It shrugs off the attack. The Dark elven sorceror invokes a darkness storm. The Master thief dies. The Dark elven sorceror resists. The Dark elven sorceror resists. The Dark elven sorceror resists. You stand your ground! It tries to cast a spell, but fails. It points at you, incanting terribly! You resist the effects! The Dark elven sorceror tries to cast a spell, but fails. It invokes a darkness storm. The Dark elven sorceror resists. The Dark elven sorceror resists. The Dark elven sorceror resists. The Dark elven sorceror resists. You feel scared. The Dark elven sorceror casts a frost ball. It casts a fire ball. The Scrolls of Curse Weapon burn up! You feel terrified. The Dark elven sorceror invokes a darkness storm. The Dark elven sorceror resists. The Dark elven sorceror resists. The Dark elven sorceror resists. *** LOW HITPOINT WARNING! *** Press Space to continue. It invokes a darkness storm. The Dark elven sorceror resists. The Dark elven sorceror resists. The Dark elven sorceror resists. The Dark elven sorceror resists. You stand your ground! ####### #,.@... #h.h... h.|.. h]. Goodbye, Champ! =================================== Options =================================== Preserve Mode: On Small Levels: Sometimes Arena Levels: Sometimes Random Artifacts: Enabled