[Angband 3.0.3 Character Dump] Name Bommel Self RB CB EB Best Sex Male Age 57 STR! 18/100 +1 +5 +2 18/180 Race Dunadan Height 79 INT! 18/100 +2 -2 +5 18/150 Class Warrior Weight 195 WIS! 18/100 +2 -2 +5 18/150 Title Lord Status 17 DEX! 18/100 +2 +2 +7 18/210 HP -12/1096 Maximize Y CON! 18/100 +3 +2 +5 18/200 SP 0/0 Preserve Y CHR! 18/100 +2 -1 +3 18/140 Level 48 Armor [38,+97] Saving Throw Superb Cur Exp 7143296 Fight (+20,+13) Stealth Fair Max Exp 7143296 Melee (+28,+25) Fighting Legendary Adv Exp 7200000 Shoot (+31,+11) Shooting Legendary Blows 6/turn Disarming Superb Gold 5384048 Shots 2/turn Magic Device Superb Perception Fair Burden 226.8 lbs Infra 0 ft Searching Fair You are one of several children of a Serf. You are a credit to the family. You have green eyes, straight brown hair, and a dark complexion. [Last Messages] > The Plasma hound resists. <2x> > *** LOW HITPOINT WARNING! *** > The Plasma hound misses you. > The Plasma hound claws you. > *** LOW HITPOINT WARNING! *** > The Plasma hound bites you. > *** LOW HITPOINT WARNING! *** > The Plasma hound bites you. > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > The Plasma hound resists. <2x> > *** LOW HITPOINT WARNING! *** > The Plasma hound breathes plasma. > The Plasma hound resists. <2x> > You die. [Character Equipment] a) The Dagger 'Angrist' (2d4) (+8,+12) [+3] (+4) It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+11,+11) (+1) It increases your shooting speed by 1. c) a Quartz Ring of Slaying (+5,+9) d) a Quartz Ring of Slaying (+6,+8) e) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak of Thingol [1,+17] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] {Sustain} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Cesti of Combat (+3,+2) [5,+8] (+2) It increases your strength and constitution by 2. It aggravates creatures around you. l) a Pair of Metal Shod Boots of Speed [6,+5] (+10) It increases your speed by 10. [Character Inventory] a) 8 Pieces of Elvish Waybread b) 5 Metallic Red Potions of Healing c) 18 Scrolls titled "ro oodnis" of Phase Door d) 5 Scrolls titled "kliwhon derbat" of Teleport Level e) 13 Scrolls titled "arze sanwhon" of Identify f) a Nickel Rod of Recall {!d!k!v} g) a Magnesium Rod of Teleport Other {@z5!d!k!v} h) a Bronze Rod of Fire Balls {@z6!d!k!v} i) a Bronze Rod of Fire Balls (charging) {@z6!d!k!v} j) a Lead-Plated Rod of Cold Balls (charging) {@z7!d!k!v} k) an Elm Staff of Speed (5 charges) l) Bronze Dragon Scale Mail (-2) [30,+14] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. m) Gold Dragon Scale Mail (-2) [30,+15] It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. n) Ribbed Plate Armour (Dwarven) (-3) [28,+19] (+1) It increases your strength and constitution by 1. It increases your infravision by 1. It grants you immunity to paralysis. It cannot be harmed by acid and fire. o) a Steel Helm [6,+2] p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. q) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. r) 25 Bolts of Slay Animal (1d5) (+11,+10) It slays animals. [Home Inventory] a) 24 Violet Potions of Speed b) a Violet Speckled Potion of Life c) 21 Scrolls titled "skiwerg klishu" of *Identify* d) 4 Scrolls titled "hepet vlyfor" of *Remove Curse* e) 4 Scrolls titled "trolx fuwah" of Rune of Protection f) a Beryl Ring of Resist Poison It provides resistance to poison. g) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. h) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. i) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. j) The Chain Mail of Arvedui (-2) [14,+12] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. p) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. r) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. s) a Long Sword of Westernesse (2d5) (+9,+11) (+2) {@w1!d!k!v} It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. w) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It cannot be harmed by the elements. x) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)