The Angband Ladder: Rydia, Human Summoner by darkdrone

  [PWMAngband 1.1.11 Character Dump]

 Name   Rydia        Age             19          Self  RB  CB  EB   Best
 Sex    Female       Height        5'6"   STR:     15  +0  -5  +0     10
 Race   Human        Weight    12st 1lb   INT:     10  +0  -5  +0      5
 Class  Summoner     Turns used:          WIS:     15  +0  +5  +0  18/20
 Title  Evoker       Game          3064   DEX:     15  +0  -5  +0     10
 HP     44/58        Player        7376   CON:     15  +0  -5  +0     10
 SP     6/21         Active        7353

 Level                 12    Armor       [11,+0]    Saving Throw     43%
 Cur Exp              815                           Stealth         Poor
 Max Exp              815    Melee       2d3,+10    Disarming        33%
 Adv Exp             1062    To-hit       17,+10    Magic Devices     51
                             Blows      1.0/turn    Perception   1 in 20
 Gold                 294                           Searching        16%
 Burden           67.5 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight       -4.4 lb    To-hit        12,+0    Speed         Normal
 MaxDepth       250' (L5)    Shots        1/turn

 You are one of several children of a Townsman. You are a credit to the
 family. You have hazel eyes, straight brown hair, and an average
 complexion.

Ac :.............. Nxs:..............
El :.............. Ntr:..............
Fi :+............. Chs:..............
Co :.............. Dsn:..............
Po :.............. FF :..............
Lt :.............. Fe :..............
Dk :.............. Bld:..............
Snd:.............. Cnf:..............
Shr:.............. Stn:..............

Lit:.....+........ Tun:..............
Rgn:.............. Spd:..............
ESP:.............. EA :..............
SI :.............. XS :..............
FA :.............. XM :..............
HL :.............. Dig:..............
Stl:.............. -HP:..............
Src:.............. Afr:..............
Inf:.............. Agg:..............


  [Character Equipment]

a) a Whip of Flame (2d3) (+10,+10)
     Created by debug option.

     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by fire.

     Combat info:
     1.0 blow/round.
     Average damage/round: 22.5 vs. creatures not resistant to fire, 34.8 vs.
     creatures susceptible to fire, and 14.3 vs. others.

f) a Wooden Torch of Brightness (3592 turns) <+2>
     Found lying on the floor at 50 feet (level 1).

     Radius 2 light.

g) a Robe [2,+0]
     Found lying on the floor at 100 feet (level 2).

h) a Cloak [1,+0]
     Found lying on the floor at 50 feet (level 1).

i) a Wicker Shield [2,+0]
     Bought from a store in town.

j) a Metal Cap [3,+0]
     Bought from a store in town.

k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 50 feet (level 1).

l) a Pair of Leather Boots [2,+0]
     Bought from a store in town.



  [Character Quiver]

a) a Magic Arrow (1d4) (+0,+0) {*=g}
     Found lying on the floor at 50 feet (level 1).

b) 17 Rounded Pebbles (1d2) (+0,+0) {wielded}
     Found lying on the floor at 50 feet (level 1).

     You do not know the full extent of this item's powers.



  [Character Inventory]

a) 2 Books of Summoning [Survival]
b) 8 Rations of Food
c) a Flask of oil
     Branded with fire.

d) 2 Potions of Cure Light Wounds
e) a Potion of Heroism
f) 2 Potions of Resist Heat
g) 5 Potions of Poison {*!*}
     Branded with poison.

     It can be thrown at creatures with damaging effect.

h) a Chartreuse Potion
     You do not know the full extent of this item's powers.

i) 2 Pungent Potions
     You do not know the full extent of this item's powers.

j) 4 Scrolls of Phase Door
k) 2 Scrolls of Detect Invisible
l) 8 Scrolls of Summon Monster
m) a Scroll of Blessing
n) a Scroll titled "galaca barum"
     You do not know the full extent of this item's powers.

o) 5 Scrolls titled "deo laque"
     You do not know the full extent of this item's powers.

p) 6 Wooden Torches (5000 turns) <+1>
     Radius 1 light.

q) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:12   100ft     4     Killed Fang, Farmer Maggot's dog
00:00:12   100ft     5     Reached level 5
00:00:15   100ft     5     Killed Grip, Farmer Maggot's dog
00:00:27   150ft     6     Killed Wolf, Farmer Maggot's dog
00:00:47   250ft     10    Reached level 10


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Disturb whenever monsters bash down doors    : yes (disturb_bash)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : no  (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)


Posted on 14.12.2015 14:08
Last updated on 14.12.2015 15:57

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4. on the Competition No.182 Ladder (of 5)

Comments

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On 14.12.2015 14:08 darkdrone wrote:
ahh... sometimes the summons are good ... sometimes they turn on me. sometimes "guarding" sometimes "attacking". I'm guessing a summoned monster is *not* a pet inasmuch I can't seem to use 'p'et commands like in some other variants.
Still the summons got me out of getting eaten alive by those goshdangit 'C'anines ... had to get away from Gollumses. the WoR kicked in right in time.

On 14.12.2015 14:09 darkdrone wrote:
" becoz SOMEONE's got to bring up the rearguard "


On 14.12.2015 14:11 PowerWyrm wrote:
Summons are not pets. At level 16, you get a spell that turns all hostile summons into friendly ones. At level 36, you get a spell that turns all summons into attacking ones.

On 14.12.2015 14:18 darkdrone wrote:
also I'm guessing a magic arrow only returns when fired with a launcher.

On 14.12.2015 15:57 darkdrone wrote:
A monday kind of level ..... no WOR .... out of !CCW and !CSW .... Muzgash, Dark Elven Necromancer , no stairs up or down... no Tele .... ohhh I love the smell of *DERP* in the morning. time to say CTRL-C and start over ... no way I'm reccovering from THIS debacle.

On 14.12.2015 16:12 darkdrone wrote:
wot is a Crystal of Telepathy ?

On 14.12.2015 16:14 darkdrone wrote:
@PowerWyrm : Thank you for a fantastic *band variant!

On 15.12.2015 13:23 PowerWyrm wrote:
Crystal of Telepathy is the equivalent of a spellbook for Telepaths. As a Summoner, you can put that on the "ignore" list.

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