The Angband Ladder: Rydia, Human Summoner by lunitin

  [PWMAngband 1.1.11 Character Dump]

 Name   Rydia        Age             19          Self  RB  CB  EB   Best
 Sex    Female       Height        5'6"   STR:     15  +0  -5  +0     10
 Race   Human        Weight    12st 1lb   INT:     10  +0  -5  +0      5
 Class  Summoner     Turns used:          WIS:     15  +0  +5  +0  18/20
 Title  Spiritualist Game          7393   DEX:     15  +0  -5  +0     10
 HP     80/80        Player       30231   CON:     15  +0  -5  +0     10
 SP     29/29        Active       29835

 Level                 17    Armor      [17,+33]    Saving Throw     48%
 Cur Exp             3198                           Stealth         Poor
 Max Exp             3198    Melee       2d4,+15    Disarming        36%
 Adv Exp             3625    To-hit       19,+12    Magic Devices     58
                             Blows      1.0/turn    Perception   1 in 15
 Gold                6975                           Searching        21%
 Burden           78.0 lb    Shoot to-dam     +4    Infravision     0 ft
 Overweight        6.1 lb    To-hit        15,+8    Speed             -1
 MaxDepth      550' (L11)    Shots        1/turn

 You are one of several children of a Townsman. You are a credit to the
 family. You have hazel eyes, straight brown hair, and an average
 complexion.

Ac :..........+... Nxs:..............
El :....+......... Ntr:..............
Fi :+............. Chs:..............
Co :.............. Dsn:..............
Po :.............. FF :..........+...
Lt :.............. Fe :..............
Dk :.............. Bld:..............
Snd:.............. Cnf:..............
Shr:.............. Stn:..............

Lit:.....+........ Tun:..............
Rgn:.........+.... Spd:..............
ESP:.............. EA :..............
SI :.............. XS :..............
FA :..........++.. XM :..............
HL :.............. Dig:...+..........
Stl:.............. -HP:..............
Src:..+........... Afr:..............
Inf:.............. Agg:..............


  [Character Equipment]

a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10] {*@w0}
     Found lying on the floor at 350 feet (level 7).

     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.

     When aimed, it shoots a bolt or beam of fire that inflicts 12d8 points of
     damage, which your device skill increases by 57 percent every 8 to 14 turn
     at your current speed.
     Your chance of success is 94.4%

     Combat info:
     1.0 blow/round.
     Average damage/round: 30.6 vs. creatures not resistant to fire, 46 vs.
     creatures susceptible to fire, and 20.4 vs. others.

b) a Light Crossbow (x3) (+5,+4) {Bullroarer the Hobbit}
     Dropped by Bullroarer the Hobbit at 400 feet (level 8).

c) a Ring of Searching <+1>
     Found lying on the floor at 200 feet (level 4).

     +1 searching skill.

d) a Ring of Slow Digestion
     Found lying on the floor at 550 feet (level 11).

     Slows your metabolism.

e) an Amulet of Resist Lightning
     Found lying on the floor at 550 feet (level 11).

     Provides resistance to lightning.

f) the Phial of Galadriel <+3> {Wormtongue, Agent of Saruman}
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).

     Cannot be harmed by fire.
     Radius 3 light.

     When activated, it lights up a radius-3 area, or the entire room if you
     are in one, inflicting 2d15 points of damage on any light-sensitive
     creatures within the radius every 9 to 18 turns at your current speed.
     Your chance of success is 94.0%

g) Soft Leather Armour [8,+6] {Farmer Maggot}
     Dropped by Farmer Maggot in town.

j) a Hard Leather Cap of Regeneration [2,+1]
     Found lying on the floor at 400 feet (level 8).

     Speeds regeneration.

k) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14] {Brodda, the Easterling}
     Dropped by Brodda, the Easterling at 350 feet (level 7).

     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     Makes you fall like a feather. Prevents paralysis.

     When aimed, it shoots a bolt or beam of acid that inflicts 10d8 points of
     damage, which your device skill increases by 48 percent every 5 to 9 turns
     at your current speed.
     Your chance of success is 93.4%

l) a Pair of Iron Shod Boots of Free Action [4,+2]
     Bought from a store in town.

     Cannot be harmed by fire.
     Prevents paralysis.



  [Character Quiver]

a) 28 Bolts (1d5) (+0,+0)
     Bought from a store in town.

     Combat info:
     1 shot/round.
     Hits targets up to 120 feet away.
     Average damage/round: 21.2.
     25% chance of breaking upon contact.



  [Character Inventory]

a) a Book of Summoning [Survival]
b) a Book of Summoning [Nature]
c) a Mushroom of Clear Mind
d) 9 Potions of Cure Light Wounds
e) 14 Potions of Cure Serious Wounds
f) 10 Scrolls of Phase Door
g) 6 Scrolls of Summon Monster
h) 3 Scrolls of Word of Recall
i) a Rod of Light
j) a Wand of Stinking Cloud (6 charges)
k) 2 Wands of Slow Monster (17 charges)
l) a Wand of Confuse Monster (14 charges)
m) 2 Wands of Sleep Monster (32 charges)
n) 2 Wands of Light (15 charges)
o) 3 Wands of Wonder (31 charges)
     Cannot be harmed by lightning.

p) the Dagger 'Dethanc' (2d4) (+9,+12) [+10] {*@w0}
     Dropped by a Snaga at 500 feet (level 10).

     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.

     When aimed, it shoots a beam of lightning that inflicts 6d6 points of
     damage, which your device skill increases by 57 percent every 6 to 10 turn
     at your current speed.
     Your chance of success is 94.4%

     Combat info:
     1.0 blow/round.
     Average damage/round: 30.6 vs. creatures not resistant to lightning, and
     20.4 vs. others.

q) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] {*@w0}
     Found lying on the floor at 150 feet (level 3).

     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid.

     When aimed, it shoots a bolt or beam of frost that inflicts 6d8 points of
     damage, which your device skill increases by 57 percent every 7 to 12 turn
     at your current speed.
     Your chance of success is 94.4%

     Combat info:
     1.0 blow/round.
     Average damage/round: 30.6 vs. creatures not resistant to cold, 46 vs.
     creatures susceptible to cold, and 20.4 vs. others.



  [Home Inventory]

a) 4 Flasks of oil
b) 2 Books of Summoning [Survival]
c) 27 Rocks (1d6) (+2,+2) {wielded}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:06   100ft     5     Reached level 5
00:00:08   100ft     5     Killed Fang, Farmer Maggot's dog
00:00:10   100ft     7     Killed Grip, Farmer Maggot's dog
00:00:11   100ft     7     Killed Wolf, Farmer Maggot's dog
00:00:16   150ft     8     Found the Dagger 'Nimthanc'
00:00:30   Town      9     Killed Farmer Maggot
00:00:36   100ft     10    Reached level 10
00:00:52   400ft     11    Killed Mughash the Kobold Lord
00:00:58   350ft     12    Found the Dagger 'Narthanc'
00:00:58   350ft     12    Killed Brodda, the Easterling
00:00:58   350ft     13    Found the Set of Gauntlets 'Paurnen'
00:01:27   400ft     14    Killed Bullroarer the Hobbit
00:01:27   400ft     15    Reached level 15
00:01:28   400ft     15    Killed Wormtongue, Agent of Saruman
00:01:28   400ft     15    Found the Phial of Galadriel
00:01:38   500ft     15    Found the Dagger 'Dethanc'
00:01:50   500ft     16    Killed Grishn�kh, the Hill Orc


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Disturb whenever monsters bash down doors    : yes (disturb_bash)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : no  (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)


Posted on 9.12.2015 01:25

Download this dump

5. on the Competition No.182 Ladder (of 5)

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On 9.12.2015 01:25 lunitin wrote:
A few things to be 'Thanc-ful for this holiday season.

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