[PWMAngband 1.1.11 Character Dump] Name Rydia Age 19 Self RB CB EB Best Sex Female Height 5'6" STR: 15 +0 -5 +0 10 Race Human Weight 12st 1lb INT: 10 +0 -5 +0 5 Class Summoner Turns used: WIS: 15 +0 +5 +0 18/20 Title Evoker Game 3064 DEX: 15 +0 -5 +0 10 HP 44/58 Player 7376 CON: 15 +0 -5 +0 10 SP 6/21 Active 7353 Level 12 Armor [11,+0] Saving Throw 43% Cur Exp 815 Stealth Poor Max Exp 815 Melee 2d3,+10 Disarming 33% Adv Exp 1062 To-hit 17,+10 Magic Devices 51 Blows 1.0/turn Perception 1 in 20 Gold 294 Searching 16% Burden 67.5 lb Shoot to-dam +0 Infravision 0 ft Overweight -4.4 lb To-hit 12,+0 Speed Normal MaxDepth 250' (L5) Shots 1/turn You are one of several children of a Townsman. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. Ac :.............. Nxs:.............. El :.............. Ntr:.............. Fi :+............. Chs:.............. Co :.............. Dsn:.............. Po :.............. FF :.............. Lt :.............. Fe :.............. Dk :.............. Bld:.............. Snd:.............. Cnf:.............. Shr:.............. Stn:.............. Lit:.....+........ Tun:.............. Rgn:.............. Spd:.............. ESP:.............. EA :.............. SI :.............. XS :.............. FA :.............. XM :.............. HL :.............. Dig:.............. Stl:.............. -HP:.............. Src:.............. Afr:.............. Inf:.............. Agg:.............. [Character Equipment] a) a Whip of Flame (2d3) (+10,+10) Created by debug option. Branded with fire. Provides resistance to fire. Cannot be harmed by fire. Combat info: 1.0 blow/round. Average damage/round: 22.5 vs. creatures not resistant to fire, 34.8 vs. creatures susceptible to fire, and 14.3 vs. others. f) a Wooden Torch of Brightness (3592 turns) <+2> Found lying on the floor at 50 feet (level 1). Radius 2 light. g) a Robe [2,+0] Found lying on the floor at 100 feet (level 2). h) a Cloak [1,+0] Found lying on the floor at 50 feet (level 1). i) a Wicker Shield [2,+0] Bought from a store in town. j) a Metal Cap [3,+0] Bought from a store in town. k) a Set of Leather Gloves [1,+0] Found lying on the floor at 50 feet (level 1). l) a Pair of Leather Boots [2,+0] Bought from a store in town. [Character Quiver] a) a Magic Arrow (1d4) (+0,+0) {*=g} Found lying on the floor at 50 feet (level 1). b) 17 Rounded Pebbles (1d2) (+0,+0) {wielded} Found lying on the floor at 50 feet (level 1). You do not know the full extent of this item's powers. [Character Inventory] a) 2 Books of Summoning [Survival] b) 8 Rations of Food c) a Flask of oil Branded with fire. d) 2 Potions of Cure Light Wounds e) a Potion of Heroism f) 2 Potions of Resist Heat g) 5 Potions of Poison {*!*} Branded with poison. It can be thrown at creatures with damaging effect. h) a Chartreuse Potion You do not know the full extent of this item's powers. i) 2 Pungent Potions You do not know the full extent of this item's powers. j) 4 Scrolls of Phase Door k) 2 Scrolls of Detect Invisible l) 8 Scrolls of Summon Monster m) a Scroll of Blessing n) a Scroll titled "galaca barum" You do not know the full extent of this item's powers. o) 5 Scrolls titled "deo laque" You do not know the full extent of this item's powers. p) 6 Wooden Torches (5000 turns) <+1> Radius 1 light. q) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:12 100ft 4 Killed Fang, Farmer Maggot's dog 00:00:12 100ft 5 Reached level 5 00:00:15 100ft 5 Killed Grip, Farmer Maggot's dog 00:00:27 150ft 6 Killed Wolf, Farmer Maggot's dog 00:00:47 250ft 10 Reached level 10 [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Freeze screen after detecting monsters : yes (pause_after_detect) Disturb whenever monsters bash down doors : yes (disturb_bash) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : no (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat)