The Angband Ladder: Ceridwenna, High-Elf Mage by Rei Tei

  [Angband 3.5.1 Character Dump]

 Name   Ceridwenna   Age            115          Self  RB  CB  EB   Best
 Sex    Female       Height        7'3"   STR! 18/100  +1  -3  +7 18/150
 Race   High-Elf     Weight    15st 2lb   INT! 18/100  +3  +3  +7 18/***
 Class  Mage         Turns used:          WIS! 18/100  -1  +0 +10 18/190
 Title  ***WINNER*** Game        857074   DEX! 18/100  +3  +0 +20 18/***
 HP     699/699      Standard    177145   CON! 18/100  +1  -2  +8 18/170
 SP     370/370      Resting      69977

 Level                 48    Armor     [75,+132]    Saving Throw    100%
 Cur Exp          8052714                           Stealth       Superb
 Max Exp          8052714    Melee       2d5,+39    Disarming        91%
 Adv Exp          9200000    To-hit       38,+49    Magic Devices    131
                             Blows      4.0/turn    Perception    1 in 1
 Gold             2391996                           Searching        44%
 Burden         271.1 lbs    Shoot to-dam    +22    Infravision   130 ft
 Speed                 15    To-hit       39,+59
 Max Depth   5000' (L100)    Shots        2/turn

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, wavy silver hair, and a fair complexion.



rAcid:......+.*.+.. Nexus:....+........
rElec:..*...+...... Nethr:...........+.
rFire:...*..+...... Chaos:......+.+....
rCold:*.....+...... Disen:.+....+......
rPois:..+.+.+...... Feath:..+..........
rLite:+....++.....+ pFear:...+....+....
rDark:..+..++...... pBlnd:.........+...
Sound:......+.+.... pConf:......+....+.
Shard:......+...... pStun:.......+.....

Light:+....+....... Tunn.:.............
Regen:+.++......... Speed:.++++......+.
  ESP:..++.....+... Blows:.............
Invis:..++.+......+ Shots:.+...........
FrAct:..++....+.++. Might:.............
HLife:..+..+....... S.Dig:..++.........
Stea.:.+..+..++.... ImpHP:.............
Sear.:....+........  Fear:.............
Infra:+...+.......+ Aggrv:.............


  [Character Equipment]

a) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by a Half-troll at 4950 feet (level 99).
     
     +4 wisdom, infravision.
     Slays orcs.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     Radius 1 light.
     
     When aimed, it drains up to 90 hit points of life from a target
     creature.  Does not affect undead, demons, golems, elementals or
     vortices.
     Takes 100 turns to recharge at your current speed.
     Your chance of success is 98.6%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 241.6 vs. orcs, 241.6 vs. creatures not
     resistant to cold, and 188 vs. others.
     
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +3 dexterity.
     +1 stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) the Ring of Power 'Vilya' (+5,+5) <+3, +5>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Prevents paralysis.  Sustains your life force.  Grants telepathy. 
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 505 to 750 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
d) the Ring of Power 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +1 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 510 to 1000 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
e) an Amulet of Trickery <+4, +3, +5>
     Found lying on the floor at 4950 feet (level 99).
     
     +4 dexterity.
     +3 stealth, speed.
     +5 infravision.
     +25% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Arkenstone of Thráin <+3>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 127 to 250 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
g) Power Dragon Scale Mail (-3) [60,+20]
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, sound, shards, chaos, disenchantment.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+19] <+1, +2>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +1 intelligence.
     +2 stealth.
     Provides protection from stunning.
     Cannot be harmed by acid.
     Sustains intelligence.
     
i) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Dropped by a Master mystic at 4900 feet (level 98).
     
     +2 intelligence, wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) the Set of Caestus of Fingolfin (+10,+10) [5,+20] <+4>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 77 to 150 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
l) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Dropped by Azog, King of the Uruk-Hai at 4950 feet (level 99).
     
     +5 dexterity, speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 12 turns to recharge at your current speed.
     Your chance of success is 99.0%
     


  [Character Quiver]

n) 13 Seeker Arrows of Holy Might (4d4) (+19,+27)
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 625.4 vs. evil creatures, 750.4 vs. undead,
     750.4 vs. demons, and 375.2 vs. others.
     35% chance of breaking upon contact.
     
o) 30 Seeker Arrows of Holy Might (4d4) (+12,+18)
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 530 vs. evil creatures, 636 vs. undead, 636
     vs. demons, and 318 vs. others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
j) 6 Potions of Life
     It can be thrown at creatures with damaging effect.
     
k) 7 Potions of Restore Mana
l) a Scroll of Banishment
m) 8 Scrolls of *Destruction*
n) 2 Rods of Probing (1 charging)
o) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +2 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 505 to 750 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
p) the Massive Iron Crown of Morgoth [0,+0] <+125, +1> {cursed}
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution,
     infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Radius 1 light.
     
q) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +0 STR and +0 DEX you would get 4.0 blows
     Average damage/round: 210 vs. animals, 210 vs. evil creatures,
     280.6 vs. orcs, 280.6 vs. trolls, 421.9 vs. dragons, 421.9 vs.
     demons, 421.9 vs. undead, and 139.3 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) the Pendant of Ingwë <+3, +4>
     Found lying on the floor in a vault at 3750 feet (level 75).
     
     +3 intelligence, wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 127 to 250 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
b) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 strength, constitution.
     +5 infravision.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     Radius 1 light.
     
c) the Elfstone 'Elessar' [+10] <+2>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +2 strength, wisdom, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 500 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
d) the Phial of Galadriel <+3> (charging)
     Found lying on the floor in a pit at 1550 feet (level 31).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 27 to 50 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
e) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor at 4400 feet (level 88).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
g) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1250 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
h) the Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] <+2>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +2 constitution.
     Provides resistance to acid, cold, dark, nexus, nether, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 1110 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
i) the Cloak 'Colannon' [1,+15] <+2>
     Dropped by a Kobold archer at 4650 feet (level 93).
     
     +2 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 112 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
j) the Cloak 'Holcolleth' [1,+3] <+3, +2>
     Found lying on the floor in a pit at 1550 feet (level 31).
     
     +3 stealth.
     +2 intelligence, wisdom.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts to sleep the monsters around you.
     Takes 137 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
k) the Wicker Shield of Elros [2,+20] <+4, +1>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +4 constitution.
     +1 intelligence, wisdom.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
l) the Mithril Shield of Gil-galad [20,+20] <+5, +1>
     Found lying on the floor in a vault at 4850 feet (level 97).
     
     +5 wisdom.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity.
     Radius 1 light.
     
     When activated, it fires a line of light in all directions, each
     one causing 10d8 damage.
     Takes 250 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
m) the Short Sword 'Sting' (1d7) (+7,+8) <+3, +2, +1>
     Found lying on the floor in a vault at 4250 feet (level 85).
     
     +3 speed.
     +2 attack speed.
     +1 strength, dexterity, constitution.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 279.6 vs. animals, 279.6 vs. evil creatures,
     305.4 vs. undead, 305.4 vs. orcs, and 253.2 vs. others.
     
n) the Long Sword 'Andúril' (3d5) (+10,+15) [+10] <+4>
     Dropped by a Mummified human at 4950 feet (level 99).
     
     +4 strength, dexterity.
     Slays evil creatures, undead, orcs, trolls.
     Branded with flames.
     Provides resistance to fire, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When aimed, it creates a fire ball with damage 72.
     Takes 100 turns to recharge at your current speed.
     Your chance of success is 98.6%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 276.4 vs. evil creatures, 316.8 vs. undead,
     316.8 vs. orcs, 316.8 vs. trolls, 316.8 vs. creatures not
     resistant to fire, and 236.4 vs. others.
     
o) the Bastard Sword of Éowyn (4d4) (+12,+16) <+4, +2>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +4 strength.
     +2 stealth.
     Slays animals, evil creatures, giants.
     *Slays* undead.
     Provides resistance to cold, dark, nether.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 290 vs. animals, 290 vs. evil creatures,
     334.8 vs. giants, 424.4 vs. undead, and 245.2 vs. others.
     
p) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
     Found lying on the floor of a special room at 4950 feet (level
     99).
     
     +5 dexterity, speed.
     +1 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 292.
     
q) the Spear of Oromë (4d6) (+15,+15) <+4, +1>
     Found lying on the floor in a vault at 3450 feet (level 69).
     
     +4 intelligence, infravision, speed.
     Slays animals, giants.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     Radius 1 light.
     
     When aimed, it turns rock into mud.
     Takes 12 turns to recharge at your current speed.
     Your chance of success is 98.9%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 300 vs. animals, 361.2 vs. giants, 361.2 vs.
     creatures not resistant to fire, and 238.8 vs. others.
     
r) the Trident of Wrath (3d10) (+16,+18) <+2>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 344.8 vs. evil creatures, 417.6 vs.
     creatures not resistant to poison, 562.8 vs. undead, and 272.4 vs.
     others.
     
s) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 strength, constitution.
     +1 stealth.
     Slays demons, orcs, trolls.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 357.6 vs. demons, 357.6 vs. orcs, 357.6 vs.
     trolls, and 235.6 vs. others.
     
t) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3, +1>
     Dropped by a Vampire lord at 4950 feet (level 99).
     
     +3 dexterity, speed.
     Branded with flames, frost.
     Provides resistance to fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     When activated, it returns you from the dungeon or takes you to
     the dungeon after a short delay.
     Takes 500 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 304.4 vs. creatures not resistant to fire,
     304.4 vs. creatures not resistant to cold, and 213.2 vs. others.
     
u) the Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) <+4, +3>
     Dropped by Sauron, the Sorcerer at 4950 feet (level 99).
     
     +4 strength.
     +3 constitution.
     Slays animals, orcs, trolls.
     Branded with lightning, flames.
     Provides resistance to lightning, fire, dark.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 346.4 vs. animals, 412.8 vs. orcs, 412.8 vs.
     trolls, 412.8 vs. creatures not resistant to electricity, 412.8
     vs. creatures not resistant to fire, and 280.4 vs. others.
     
v) the Mace 'Taratol' (3d4) (+12,+12)
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 252 to 500 turns to recharge at your current speed.
     Your chance of success is 98.6%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 270.4 vs. creatures not resistant to
     electricity, 338.8 vs. dragons, and 202 vs. others.
     
w) the Pick of Erebor (4d3) (+5,+20) <+5, +3, +1>
     Dropped by Harowen the Black Hand at 4900 feet (level 98).
     
     +5 tunneling.
     +3 strength, constitution.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Radius 1 light.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 323.6 vs. demons, 323.6 vs. orcs, 323.6 vs.
     trolls, 323.6 vs. creatures not resistant to acid, and 251.6 vs.
     others.
     
x) the Mattock of Náin (2d8) (+12,+18) <+6, +4>
     Dropped by Saruman of Many Colours at 4850 feet (level 97).
     
     +6 tunneling.
     +4 strength, infravision.
     +20% to searching.
     Slays orcs, trolls, giants, dragons.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it turns rock into mud.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 340 vs. orcs, 340 vs. trolls, 340 vs.
     giants, 340 vs. dragons, and 255.6 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       809    100'  Reached level 2
      1165    150'  Reached level 3
      2298    200'  Reached level 4
      2646    200'  Killed Grip, Farmer Maggot's dog
      2791    200'  Reached level 5
      3202    200'  Reached level 6
      5426    250'  Killed Fang, Farmer Maggot's dog
      5426    250'  Reached level 7
      6282    350'  Reached level 8
      7387    450'  Killed Bullroarer the Hobbit
      7726    450'  Reached level 9
      9456    600'  Reached level 10
     10346    700'  Reached level 11
     11129    750'  Reached level 12
     12785    900'  Reached level 13
     14005    900'  Reached level 14
     14831    900'  Reached level 15
     17955   1150'  Reached level 16
     18395   1150'  Killed Brodda, the Easterling
     18400   1150'  Found the Pair of Leather Boots of Radagast (LOST)
     20003   1250'  Reached level 17
     22954   1250'  Reached level 18
     23959   1250'  Killed Gorbag, the Orc Captain
     24341   1250'  Reached level 19
     26830   1400'  Killed Mughash the Kobold Lord
     27097   1400'  Reached level 20
     27366   1450'  Reached level 21
     29054   1550'  Found the Cloak of Thorongil (LOST)
     29198   1550'  Found the Short Bow of Amras
     29346   1550'  Reached level 21
     30382   1550'  Reached level 22
     31812   1550'  Reached level 23
     33401   1550'  Killed Ulfast, Son of Ulfang
     33714   1550'  Reached level 24
     34504   1500'  Killed Wormtongue, Agent of Saruman
     35404   1550'  Reached level 25
     35713   1550'  Found the Cloak 'Holcolleth'
     35718   1550'  Found the Phial of Galadriel
     36559   1650'  Killed Orfax, Son of Boldor
     36561   1650'  Found the Long Sword 'Elvagil' (LOST)
     37750   1750'  Reached level 26
     37773   1750'  Killed Lugdush, the Uruk
     37908   1750'  Killed Uglúk, the Uruk
     40209   2050'  Killed Shagrat, the Orc Captain
     44183   2750'  Killed Ufthak of Cirith Ungol
     44963   3000'  Found the Arkenstone of Thráin
     45851   3350'  Reached level 27
     45851   3350'  Reached level 28
     45851   3350'  Reached level 29
     46578   3450'  Killed Grishnákh, the Hill Orc
     46580   3450'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
     46960   3450'  Found the Quarterstaff 'Nar-i-vagil' (LOST)
     47174   3450'  Found the Whip of Gothmog (LOST)
     47518   3450'  Reached level 30
     47518   3450'  Reached level 31
     47571   3450'  Found the Spear of Oromë
     47869      0'  Killed Farmer Maggot
     48619   3750'  Killed Uldor the Accursed
     49535   3750'  Found the Pendant of Ingwë
     49855   3750'  Killed Angamaitë of Umbar
     49857   3750'  Found the Lochaber Axe 'Mundwine' (LOST)
     52871   4250'  Found the Short Sword 'Sting'
     55182   4400'  Found the Full Plate Armour of Isildur
     55720   4450'  Killed Sméagol
     59905   4650'  Killed Lagduf, the Snaga
     61658   4650'  Found the Ring of Power 'Narya'
     61768   4650'  Found the Long Bow 'Belthronding'
     62115   4600'  Killed Sangahyando of Umbar
     62148   4600'  Killed Bolg, Son of Azog
     62153   4600'  Found the Leather Shield of Celegorm (LOST)
     62369   4600'  Killed Boldor, King of the Yeeks
     65066   4700'  Reached level 32
     67931   4650'  Found the Cloak 'Colannon'
     68341   4700'  Found the Serpent Ring of Barahir (LOST)
     70418   4800'  Found the Wicker Shield of Elros
     72740   4850'  Reached level 33
     74125   4850'  Found the Zweihander 'Mormegil' (LOST)
     74435   4900'  Killed Tom the Stone Troll
     74460   4900'  Killed Bert the Stone Troll
     74491   4900'  Killed Bill the Stone Troll
     75931   4950'  Found the Amulet of Carlammas (LOST)
     78583   4900'  Found the Glaive of Pain (LOST)
     79890   4950'  Reached level 34
     82382   4950'  Found the Iron Crown of Berúthiel (LOST)
     83541   4900'  Found the Mithril Plate Mail of Celeborn
     85474   4900'  Found the Metal Brigandine Armour of the Rohirrim (LOST)
     86013   4950'  Reached level 35
     86375   4950'  Found the Scythe 'Avavir'
     90010   4950'  Reached level 36
     90386   4950'  Found the Katana 'Aglarang'
     90403   4950'  Killed Draebor, the Imp
     91548   4900'  Killed Rogrog the Black Troll
     92232   4900'  Killed Harowen the Black Hand
     92246   4900'  Found the Pick of Erebor
     93402   4900'  Killed Ulwarth, Son of Ulfang
     93637   4950'  Killed Ren the Unclean
     94428   4900'  Found the Adamantite Plate Mail 'Soulkeeper'
     94533   4900'  Reached level 37
     96408   4950'  Found the Iron Helm 'Holhenneth'
     97017   4950'  Found the Zweihander 'Gurthang' (LOST)
     97027   4950'  Found the Necklace of the Dwarves
     97031   4950'  Found the Elfstone 'Elessar'
     97900   4950'  Found the Large Metal Shield of Anárion (LOST)
     98376   4850'  Killed Saruman of Many Colours
     98392   4850'  Found the Mattock of Náin
     99750   4850'  Reached level 38
     99824   4850'  Found the Set of Gauntlets 'Camlost' (LOST)
    103760   4950'  Found the Ring of Power 'Vilya'
    105066   4950'  Found the Star of Elendil (LOST)
    105933   4950'  Found the Metal Cap of Thengel (LOST)
    106129   4950'  Found the Small Metal Shield of Thorin
    106975   4900'  Killed Ulfang the Black
    107189   4950'  Killed Lokkak, the Ogre Chieftain
    108951   4850'  Found the Bastard Sword 'Calris' (LOST)
    109448   4850'  Reached level 39
    110087   4850'  Found the Mithril Shield of Gil-galad
    112302   4950'  Reached level 40
    112327   4950'  Killed Azog, King of the Uruk-Hai
    112328   4950'  Found the Pair of Leather Boots 'Dal-i-thalion'
    113764   4900'  Found the Steel Helm of Hammerhand (LOST)
    116507   4950'  Found the Mace 'Taratol'
    116610   4950'  Found the Heavy Crossbow of Umbar (LOST)
    117823   4950'  Found the Battle Axe of Balli Stonehand
    119638   4950'  Found the Iron Helm of Dor-Lómin (LOST)
    119840   4900'  Found the Pair of Steel Shod Boots of Thrór (LOST)
    120012   4900'  Killed Golfimbul, the Hill Orc Chief
    120674   4900'  Killed Beorn, the Shape-Changer
    123205   4900'  Found the Bastard Sword of Éowyn
    123874   4950'  Reached level 41
    124220   4950'  Killed Adunaphel the Quiet
    125017   4900'  Found the Ring of Tulkas (LOST)
    125154   4900'  Killed Gorlim, Betrayer of Barahir
    126092   4950'  Killed Khamûl, the Black Easterling
    126302   4950'  Killed Ji Indur Dawndeath
    129547   4900'  Reached level 42
    129650   4900'  Killed Mîm, Betrayer of Turin
    131349   4850'  Found the Short Bow of Amrod (LOST)
    131611   4900'  Killed The Balrog of Moria
    132879   4900'  Found the Ring of Power 'Nenya'
    134107   4900'  Reached level 43
    134653   4950'  Killed The Witch-King of Angmar
    134666   4950'  Found the Beaked Axe of Théoden
    135699   4900'  Killed Nár, the Dwarf
    136515   4900'  Killed Thuringwethil, the Vampire Messenger
    137205   4950'  Found the Set of Caestus of Fingolfin
    138421   4950'  Killed Uvatha the Horseman
    138655   4950'  Killed Akhorahil the Blind
    139085   4950'  Killed Dwar, Dog Lord of Waw
    139405   4950'  Killed Hoarmurath of Dir
    140712   4900'  Found the Beaked Axe of Húrin (LOST)
    140956   4900'  Killed Khîm, Son of Mîm
    142157   4950'  Reached level 44
    142737   4900'  Killed Ar-Pharazôn the Golden
    145490   4950'  Found the Lucerne Hammer 'Turmil'
    146791   4900'  Killed Gothmog, the High Captain of Balrogs
    147124   4900'  Killed Pazuzu, Lord of Air
    147582   4900'  Killed Lungorthin, the Balrog of White Fire
    148173   4900'  Killed Fundin Bluecloak
    148780   4900'  Killed Smaug the Golden
    149351   4950'  Killed Eöl, the Dark Elf
    149393   4950'  Killed Itangast the Fire Drake
    150251   4950'  Reached level 45
    150473   4950'  Killed Lorgan, Chief of the Easterlings
    153741   4950'  Found the Long Sword 'Andúril'
    153771   4950'  Found the Mithril Chain Mail 'Belegennon'
    154683   4950'  Killed Vargo, Tyrant of Fire
    155736   4900'  Found the Battle Axe 'Lotharang' (LOST)
    159735   4950'  Killed Huan, Wolfhound of the Valar
    160107   4950'  Killed Castamir the Usurper
    161729   4950'  Reached level 46
    161844   4950'  Reached level 46
    163367   4850'  Killed Scatha the Worm
    165134   4950'  Killed Feagwath, the Undead Sorcerer
    165802   4900'  Killed Polyphemus, the Blind Cyclops
    166125   4900'  Found the Hard Leather Cap of Thranduil
    167374   4900'  Found the Trident of Wrath
    168672   4900'  Killed Maeglin, the Traitor of Gondolin
    169181   4900'  Killed Ibun, Son of Mîm
    169343   4900'  Killed Tselakus, the Dreadlord
    169549   4950'  Reached level 47
    170956   4950'  Killed Draugluin, Sire of All Werewolves
    171860   4950'  Killed Shelob, Spider of Darkness
    172579   4950'  Killed Sauron, the Sorcerer
    172590   4950'  Found the Two-Handed Great Flail 'Thunderfist'
    173123   4950'  Killed Arien, Maia of the Sun
    173352   4950'  Killed Kavlax the Many-Headed
    174147   4950'  Killed Waldern, King of Water
    174983   4950'  Killed The Lernaean Hydra
    176889   5000'  Killed Morgoth, Lord of Darkness
    177014   5000'  Found the Mighty Hammer 'Grond'
    177015   5000'  Found the Massive Iron Crown of Morgoth
    177063   5000'  Killed Medusa, the Gorgon
    177063   5000'  Reached level 48


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 28.11.2015 21:01

Download this dump

6038. on the Ladder (of 19044)
2531. on the Angband Ladder (of 6535)
16. for this player (

Comments

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On 28.11.2015 21:01 Rei Tei wrote:
After playing a gnome mage I just had to try out a high elf mage :) I usually wait til lv 50 to battle morgoth but high elf takes too long to reach lv 50. Mstorm is still OP with high elf but is harder to cast than with a gnome.

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