The Angband Ladder: Fear, Dwarf Paladin by ShadowTechnology

  [Angband 4.0.3 Character Dump]

 Name   Fear         Age             40          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'3"   STR:     17  +2  +1  +0  18/20
 Class  Paladin      Weight    10st 5lb   INT:     10  -3  -3  +0      4
 Title  Keeper       Turns used:          WIS:     10  +2  +1  +0     13
 HP     -17/74       Game         31573   Dex:     18  -2  -1  +0     15     14
 SP     6/10         Standard      3163   CON:     10  +2  +2  +0     14
                     Resting        247

 Level                  9    Armor       [21,+0]    Saving Throw     44%
 Cur Exp              511                           Stealth          Bad
 Max Exp              511    Melee       1d10,+8    Disarming        24%
 Adv Exp              589    To-hit       38,+16    Magic Devices     43
                             Blows      1.1/turn    Perception   1 in 38
 Gold                  10                           Searching        19%
 Burden           89.4 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -54.5 lb    To-hit       22,+11    Speed         Normal
 Max Depth     500' (L10)    Shots        1/turn

 You are one of two children of a Dwarven Miner.  You feel that the
 world used to be larger.  You have dark brown eyes, straight brown
 hair, a one foot beard, and a dark complexion.


rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:............+
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:............+
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You see a Silver Staff.
> You have a Silver Staff (p).
> You have nothing to identify.
> Something releases spores at you.
> *** LOW HITPOINT WARNING! ***
> Something releases spores at you.
> *** LOW HITPOINT WARNING! ***
> Something releases spores at you.
> *** LOW HITPOINT WARNING! ***
> The Pseudo-dragon breathes darkness.
> You die.
> You resist the effect!
> The Cave orc cries out in pain.
> You hear several screams of agony!

Killed by a Pseudo-dragon.

  [Character Equipment]

a) a Trident (1d10) (+5,+5)
 Dropped by a Green naga at 300 feet (level 6)
 
 Combat info:
 1.1 blows/round.
 With +1 STR and +0 DEX you would get 1.3 blows
 With +0 STR and +3 DEX you would get 1.3 blows
 Average damage/round: 16.1.
 
b) a Sling (x2) (+0,+0)
 Bought from a store
 
f) a Wooden Torch (2505 turns) <+1>
 An inheritance from your family
 
 Radius 1 light.
 
h) a Cloak [1,+0]
 Bought from a store
 
i) a Leather Shield [8,+0]
 Bought from a store
 
j) an Iron Helm [7,-1]
 Bought from a store
 
k) a Set of Leather Gloves [1,-1]
 Found lying on the floor at 100 feet (level 2)
 
l) a Pair of Iron Shod Boots [4,-3]
 Bought from a store
 
 Cannot be harmed by fire.
 




  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 7 Rations of Food
e) 3 Light Green Potions of Cure Light Wounds
f) 2 Yellow Speckled Potions of Neutralize Poison
g) a Brown Speckled Potion of Boldness
h) 3 White Potions of Resist Heat
i) a Hazy Potion of Resist Cold
j) 4 Scrolls titled "saenus timus" of Phase Door
k) 3 Scrolls titled "su quero" of Treasure Detection
l) 3 Scrolls titled "ime tertia no" of Identify
m) a Scroll titled "terot pro im" of Word of Recall
n) a Scroll titled "agias iusqueo" of Blessing
o) 2 Gold-Plated Wands of Wonder (21 charges)
 Cannot be harmed by lightning.
 
p) a Silver Staff of Identify (10 charges)
q) 5 Wooden Torches (5000 turns) <+1>
 Radius 1 light.
 




  [Character Quiver]

0) 14 Rounded Pebbles of Slay Animal (1d2) (+5,+1)
 Slays animals.
 
 Combat info:
 Hits targets up to 80 feet away.
 Average damage/round: 10.1 vs. animals, and 5 vs. others.
 25% chance of breaking upon contact.
 
1) 18 Iron Shots (1d4) (+0,+0)
 Combat info:
 Hits targets up to 80 feet away.
 Average damage/round: 5.
 25% chance of breaking upon contact.
 


  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Dagger (1d4) (+0,+0)
 An inheritance from your family
 
 Combat info:
 2.3 blows/round.
 With +1 STR and +0 DEX you would get 3.0 blows
 With +0 STR and +3 DEX you would get 2.7 blows
 Average damage/round: 13.
 


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       227    100'  Reached level 2
       269    100'  Killed Grip, Farmer Maggot's dog
       269    100'  Reached level 3
       345    100'  Reached level 4
       528    100'  Reached level 5
      1048    100'  Killed Fang, Farmer Maggot's dog
      1048    100'  Reached level 6
      1554    100'  Reached level 7
      2128    200'  Reached level 8
      2807    300'  Reached level 9


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : no  (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 4.11.2015 03:12

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22. on the Competition No.181 Ladder (of 23)

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On 4.11.2015 03:12 ShadowTechnology wrote:
Once you get in over your head and start fleeing down stairs or recalling back to town, you are doomed. The vicious cycle will consume you.

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