[Angband 4.0.3 Character Dump] Name Fear Age 40 Self RB CB EB Best Race Dwarf Height 3'3" STR: 17 +2 +1 +0 18/20 Class Paladin Weight 10st 5lb INT: 10 -3 -3 +0 4 Title Keeper Turns used: WIS: 10 +2 +1 +0 13 HP -17/74 Game 31573 Dex: 18 -2 -1 +0 15 14 SP 6/10 Standard 3163 CON: 10 +2 +2 +0 14 Resting 247 Level 9 Armor [21,+0] Saving Throw 44% Cur Exp 511 Stealth Bad Max Exp 511 Melee 1d10,+8 Disarming 24% Adv Exp 589 To-hit 38,+16 Magic Devices 43 Blows 1.1/turn Perception 1 in 38 Gold 10 Searching 19% Burden 89.4 lb Shoot to-dam +0 Infravision 50 ft Overweight -54.5 lb To-hit 22,+11 Speed Normal Max Depth 500' (L10) Shots 1/turn You are one of two children of a Dwarven Miner. You feel that the world used to be larger. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............+ rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............+ Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Last Messages] > *** LOW HITPOINT WARNING! *** > You see a Silver Staff. > You have a Silver Staff (p). > You have nothing to identify. > Something releases spores at you. > *** LOW HITPOINT WARNING! *** > Something releases spores at you. > *** LOW HITPOINT WARNING! *** > Something releases spores at you. > *** LOW HITPOINT WARNING! *** > The Pseudo-dragon breathes darkness. > You die. > You resist the effect! > The Cave orc cries out in pain. > You hear several screams of agony! Killed by a Pseudo-dragon. [Character Equipment] a) a Trident (1d10) (+5,+5) Dropped by a Green naga at 300 feet (level 6) Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 16.1. b) a Sling (x2) (+0,+0) Bought from a store f) a Wooden Torch (2505 turns) <+1> An inheritance from your family Radius 1 light. h) a Cloak [1,+0] Bought from a store i) a Leather Shield [8,+0] Bought from a store j) an Iron Helm [7,-1] Bought from a store k) a Set of Leather Gloves [1,-1] Found lying on the floor at 100 feet (level 2) l) a Pair of Iron Shod Boots [4,-3] Bought from a store Cannot be harmed by fire. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] b) a Holy Book of Prayers [Words of Wisdom] c) a Holy Book of Prayers [Chants and Blessings] d) 7 Rations of Food e) 3 Light Green Potions of Cure Light Wounds f) 2 Yellow Speckled Potions of Neutralize Poison g) a Brown Speckled Potion of Boldness h) 3 White Potions of Resist Heat i) a Hazy Potion of Resist Cold j) 4 Scrolls titled "saenus timus" of Phase Door k) 3 Scrolls titled "su quero" of Treasure Detection l) 3 Scrolls titled "ime tertia no" of Identify m) a Scroll titled "terot pro im" of Word of Recall n) a Scroll titled "agias iusqueo" of Blessing o) 2 Gold-Plated Wands of Wonder (21 charges) Cannot be harmed by lightning. p) a Silver Staff of Identify (10 charges) q) 5 Wooden Torches (5000 turns) <+1> Radius 1 light. [Character Quiver] 0) 14 Rounded Pebbles of Slay Animal (1d2) (+5,+1) Slays animals. Combat info: Hits targets up to 80 feet away. Average damage/round: 10.1 vs. animals, and 5 vs. others. 25% chance of breaking upon contact. 1) 18 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 80 feet away. Average damage/round: 5. 25% chance of breaking upon contact. [Home Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +3 DEX you would get 2.7 blows Average damage/round: 13. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 227 100' Reached level 2 269 100' Killed Grip, Farmer Maggot's dog 269 100' Reached level 3 345 100' Reached level 4 528 100' Reached level 5 1048 100' Killed Fang, Farmer Maggot's dog 1048 100' Reached level 6 1554 100' Reached level 7 2128 200' Reached level 8 2807 300' Reached level 9 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : no (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)