The Angband Ladder: Codetalker, Hobbit Druid by murphy

  [NPPAngband 7.1.0 Character Dump]

 Name   Codetalker                        Self RB CB  EB   Best
 Sex    Female         Age      29 STR:     14 -2 -2  +0     10
 Race   Hobbit         Height   32 INT:     18 +2 +3  +0  18/50
 Class  Druid          Weight   50 WIS:     18 +1 +3  +0  18/40
 Title  Earth Warder   Status    8 DEX:     12 +3 -2  +0     13
 HP     -70/175                    CON:     13 +2 -1  +0     14
 SP     5/54           Level    28 CHR:     10 +1 +1  +2     14

 GameTurn      203463  Armor    [5,+30] Saving Throw        76%
 PlayerTurn     18824  Fight  (+11,+13) Stealth          Superb
 Cur Exp        52327  Melee  (+25,+24) Fighting         Superb
 Max Exp        52327  Shoot  (+18,+16) Shooting         Superb
 Adv Exp        17673  Blows     1/turn Disarming            6%
 MaxDepth     1300 ft  Shots     1/turn Magic Device         89
 Gold          120950  Speed     Normal Perception      1 in 19
 Burden        63 lbs  Infra      80 ft Searching           28%
 % Burden         52%

 You are one of several children of a Hobbit Burglar. You are a
 credit to the family. You have green eyes, straight black hair,
 and an average complexion.


  [Last Messages]

> There are 91 creatures remaining from the young dragon nest.
> Target Selected.
> You have 26 Arrows of Slay Animal (1d4) (+6,+9) (n).
> The Arrow of Slay Animal (1d4) (+6,+9) hits the Shadow drake.
> The Arrow of Slay Animal disappears.
> The Shadow drake cries out in pain.
> Target Selected.
> You have 25 Arrows of Slay Animal (1d4) (+6,+9) (n).
> Target Selected.
> You have 24 Arrows of Slay Animal (1d4) (+6,+9) (n).
> The Mature green dragon breathes a ball of poison.
> You are more poisoned!
> The Shadow drake is unaffected!
> The Mature green dragon breathes a ball of poison.
> You die.

Killed by a Mature green dragon.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)        +    
      |}== ~ ()]                 |}== ~ ()]  
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .......s.....
 Wis: .............        Wis:  .......s.....
 Dex: .............        Dex:  s............
 Con: .............        Con:  .............
 Chr: .......2.....        Chr:  .......s.....
      abcdefghijkl@              abcdefghijkl@ 
rAcid .......++....        rBlnd ............. 
rElec .......+.....        rConf ............. 
rFire .......+.....        Sound ............. 
rCold .......+.....        Shard ............. 
rPois .............        Nexus ............. 
rFear .............        Nethr ............. 
rLite .............        Chaos ............. 
rDark .............        Disen ............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig .......+.....        Stea. .......+.....
Feath .......+.....        Sear. .............
PLite +............        Infra .............
Regen .............        Aggr  .............
Telep .............        Speed .............
Invis .............        Blows .............
FrAct .......+.....        Shots .............
HLife ............+        Might .............
      abcdefghijkl@              abcdefghijkl@
      |}== ~ ()]                 |}== ~ ()]   

  [Character Equipment]

a) The Small Sword of Olostaran (7d6) (+14,+11) (+2)
   It increases your tunneling by 2.  It is branded with acid.  
   It sustains your dexterity.  It lights the dungeon around you.
   It cannot be harmed by the elements.     It gives you one
   attack per turn.  
   
   It was a reward for your exploits at a depth of 650 ft.
b) a Long Bow of Power (x3) (+7,+16)
   
   It was a reward for your exploits at a depth of 500 ft.
c) a Ruby Ring of Accuracy (+8,+0)
d) a Platinum Ring of Damage (+0,+10)
e) (nothing)
f) The Phial 'Carsilos'
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  It might have hidden powers.
   It was dropped by Brodda, the Easterling at a depth of 1300 ft.
g) (nothing)
h) The Cloak of Beolwe (+3,+3) [1,+24] (+2)
   It increases your charisma by 2.  It increases your stealth
   by 2.  It provides resistance to acid, lightning, fire, and 
   cold.  It sustains your intelligence, wisdom, and charisma.  
   It slows your metabolism and makes you fall like a feather.  
   It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
   It was dropped by Mini Driver, the Zombie at a depth of 650 ft.
i) a Small Leather Shield of Resist Elements [2,+3] {RAcid}
   It provides resistance to acid.  It cannot be harmed by acid.
   
j) a Hard Leather Cap [2,+3]
k) (nothing)
l) (nothing)


  [Character Equipment -- Quiver]

n) 24 Arrows of Slay Animal (1d4) (+6,+9)
   It slays animals.  
o) 36 Arrows (1d4) (+0,+1)
   


  [Character Inventory]

a) a Book of Druid Spells [Call of the Wild]
b) a Book of Druid Spells [Environmental Adjurations]
c) a Book of Druid Spells [Commanding Nature]
d) a Gloopy Green Potion of Detect Invisible
e) 3 Orange Potions of Speed
f) 10 Metallic Purple Potions of Cure Critical Wounds
g) 8 Scrolls titled "Celin Aragorod" of Phase Door
h) 2 Scrolls titled "Menelur Hirsa" of Teleportation
i) a Scroll titled "Perenbeor" of Teleport Level
j) 4 Scrolls titled "Panfaur" of Word of Recall
k) 2 Scrolls titled "Egythir" of Satisfy Hunger
l) a Cast Iron Rod of Light
m) a Steel-Plated Wand of Stone to Mud (6 charges)
n) a Silver Painted Staff of Teleportation (4 charges)

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                   +      
       ?,!!!!!?-____=[]|\}{            ?,!!!!!?-____=[]|\}{    
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  .................2......  Dex:  .................s......
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  ..............+......... rBlnd  ........................
rElec  ........................ rConf  ........................
rFire  ........................ Sound  ........................
rCold  ........................ Shard  ........................
rPois  ........................ Nexus  ........................
rFear  ........................ Nethr  ........................
rLite  ........................ Chaos  ........................
rDark  ........................ Disen  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  ........................ Stea.  ........................
Feath  ........................ Sear.  ........................
PLite  ........................ Infra  ........................
Regen  ........................ Aggr   ........................
Telep  ........................ Speed  ........................
Invis  ........................ Blows  ........................
FrAct  ...............+........ Shots  ........................
HLife  ........................ Might  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ?,!!!!!?-____=[]|\}{            ?,!!!!!?-____=[]|\}{

  [Home Inventory]

a) 2 Books of Druid Spells [Environmental Adjurations]
b) 2 Light Blue Mushrooms of Restore Constitution
c) 8 Orange Potions of Speed
d) a Grey Speckled Potion of Resist Acid
e) a Pink Potion of Berserk Strength
f) a Light Orange Potion of Poison
g) a Blueberry Potion of Blindness
h) a Scroll titled "Ladbor Eoragor" of Treasure Detection
i) a Steel-Plated Wand of Stone to Mud (4 charges)
j) a Garnet Maple Staff of Object Location (12 charges)
k) a Fire Tipped Staff of Slow Monsters (10 charges)
l) a Walnut Staff of Sleep Monsters (9 charges)
m) a Walnut Staff of Sleep Monsters (8 charges)
n) a Platinum Ring of Damage (+0,+10)
o) Double Chain Mail of Resist Elements (-2) [16,+7] {RAcid}
   It provides resistance to acid.  It cannot be harmed by acid.
   
   It was dropped by Topi Ylinen, the Mummy at a depth of 1150 ft.
p) a Set of Gauntlets of Free Action [2,+6]
   It grants you immunity to paralysis.  
   It was a reward for your exploits at a depth of 200 ft.
q) a Two-Handed Sword of Slays (3d6) (+4,+4) {SlayGiant}
   It slays giants.     It gives you one attack per turn.  
      You have trouble wielding such a heavy weapon.
   
   
   It was dropped by an unknown monster at a depth of 500 ft.
r) a Whip of *Slay Orc* (1d3) (+5,+2) (+2)
   It increases your dexterity by 2.  It slays orcs.  It
   sustains your dexterity.     It gives you one attack per
   turn.  
   
s) a Long Bow (x3) (+11,+8)
   
   It was a reward for your exploits at a depth of 100 ft.
t) 30 Seeker Arrows (4d4) (+0,+0)
   
   They were dropped by an Uruk at a depth of 950 ft.

  [Current Quest]

There are 91 remaining creatures from a young dragon nest at a depth of 1300
feet.


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.7.2015 18:48
Last updated on 7.7.2015 21:54

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8. on the Competition No.176 Ladder (of 21)

Comments

Jump to latest

On 6.7.2015 18:53 murphy wrote:
passed on some nice items to take hp boost as quest reward twice already, as this race/clas combo looks fun, but a bit frail

On 6.7.2015 18:54 murphy wrote:
how nice to find the 7d6 short sword again!

On 6.7.2015 19:53 wobbly wrote:
Random no. seed in the savefile? I haven't started yet but will see if I also get the sword when I do.

On 7.7.2015 03:12 murphy wrote:
as far as quest monsters, nothing has been common between the two games, and the first time i got it as a reward from a quest at 500' and this time from a quest at 650'. im pretty sure the randarts are generated when the character is rolled, so i think chances are high that you will see it!

On 7.7.2015 21:57 murphy wrote:
killed on dragon nest quest again! remind me to stop taking pit quests around this depth

On 8.7.2015 04:31 nppangband wrote:
The quests monster, and potential quest rewards, are randomly generated at the time the quest is generated.

In this case, randarts are on, so the standard set of artifacts have been replaced with a set common to all savefiles. However extra random artifacts are generated during gameplay, so those will be different for each game.

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