The Angband Ladder: Vaselip, Hobbit Druid by buzzkill

  [NPPComp114 0.1.14 Character Dump]


You have killed 264 of 675 monster races.
You have 411 of 675 monster races left to kill.

 Name   Vaselip                           Self RB CB  EB   Best
 Sex    Female         Age      23 STR:     15 -2 -2  +2     13
 Race   Hobbit         Height   31 INT:  18/28 +2 +3  +0  18/78
 Class  Druid          Weight   50 WIS:     18 +1 +3  +6 18/100
 Title  Earth Warder   Status   43 DEX:     12 +3 -2  +0     13
 HP     -43/167                    CON:     15 +2 -1  +0     16
 SP     4/91           Level    30 CHR:     14 +1 +1  +0     16

 GameTurn      440707  Armor   [12,+59] Saving Throw        82%
 PlayerTurn     39630  Fight    (+0,+0) Stealth          Superb
 Cur Exp       112242  Melee    (+7,+8) Fighting      Very Good
 Max Exp       112242  Shoot  (+12,+10) Shooting         Superb
 Adv Exp        27758  Blows     1/turn Disarming            6%
 MaxDepth     2050 ft  Shots     1/turn Magic Device         93
 Gold           41638  Speed     Normal Perception       1 in 1
 Burden        86 lbs  Infra      60 ft Searching           53%
 % Burden         57%

 You are one of several children of a Hobbit Tavern Owner. You
 are a credit to the family. You have blue-gray eyes, straight
 auburn hair, and a very dark complexion.


  [Last Messages]

> You have found 755 gold pieces worth of rubies.
> You have readied 15 Rounded Pebbles (1d2) (+5,+5) (n) in your quiver.
> One of your Cast Iron Rods of Frost Bolts has recharged.
> In your pack: 28 Arrows (1d4) (+3,+2) (t).  
> You destroy 28 Arrows (1d4) (+3,+2).
> You have no more Arrows (1d4) (+3,+2) (t).
> Your Tin-Plated Rod of Fire Bolts has recharged.
> Your Cast Iron Rods of Frost Bolts are recharged.
> You were wearing 15 Rounded Pebbles (1d2) (+5,+5) (t).
> You drop 15 Rounded Pebbles (1d2) (+5,+5) (t).
> You have no more Rounded Pebbles (1d2) (+5,+5) (t).
> The granite wall dissolves.
> The 8-headed hydra breathes fire.
> The 8-headed hydra breathes frost.
> You die.

Killed by a 8-headed hydra.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +  ++       
      ������ �ڌ��               ������ �ڌ��
      abcdefghijkl@              abcdefghijkl@
 Str: ...2.........        Str:  ...s.........
 Int: .............        Int:  .............
 Wis: 1...5........        Wis:  ....s........
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:........+....        Blind:.........+... 
 Elec:........+....        Confu:............. 
 Fire:........+....        Sound:............. 
 Cold:........+....        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.....+.+.....
Feath:.............        Sear.:.........+...
PLite:.............        Infra:.............
Regen:.............        Aggr.:.............
Telep:.............        Speed:.............
Invis:+........+...        Blows:.............
FrAct:...........+.        Shots:.............
HLife:............+        Might:.+...........
      abcdefghijkl@              abcdefghijkl@
      ������ �ڌ��               ������ �ڌ�� 

  [Character Equipment]

a) a Dagger (Blessed) (1d4) (+7,+8) (+1) {Invis}
   It increases your wisdom by 1.  It can be thrown effectively 
   and is blessed by the gods.  It grants you the ability to see
   invisible things.  It gives you one attack per turn.  
   
b) a Sling of Extra Might (x3) (+12,+10) (+1)
   It increases your shooting power by 1.  
   It was dropped by an unknown monster at a depth of 1150 ft.
c) an Engagement Ring of Protection [+18]
d) a Tortoise Shell Ring of Strength (+2)
   It increases your strength by 2.  It sustains your strength.  
   
e) a Ruby Amulet of Wisdom (+5)
   It increases your wisdom by 5.  It sustains your wisdom.  
f) a Brass Lantern of Stealth (6268 turns) (+2)
   It increases your stealth by 2.  It cannot be harmed by fire.
   
g) (nothing)
h) a Cloak of Stealth [1,+5] (+3 stealth)
   It increases your stealth by 3.  
i) a Small Leather Shield of Resistance [2,+12]
   It provides resistance to acid, lightning, fire, and cold.  
   It cannot be harmed by the elements.  
   It was dropped by a Mummified human at a depth of 1800 ft.
j) an Iron Helm of Seeing [5,+6] (+5 searching) {10% off}
   It increases your searching by 5.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.
   
k) a Set of Leather Gloves [1,+6]
l) a Pair of Hard Leather Boots of Free Action [3,+12]
   It grants you immunity to paralysis.  


  [Character Equipment -- Quiver]

n) 26 Iron Shots of Wounding (1d4) (+13,+12)
o) 7 Iron Shots of Slay Undead (2d4) (+11,+8)
   It slays undead.  


  [Character Inventory]

a) a Book of Druid Spells [Call of the Wild]
b) a Book of Druid Spells [Environmental Adjurations]
c) a Book of Druid Spells [Commanding Nature] {75% off}
d) a Book of Druid Spells [Lore of Engagement] {25% off}
e) 5 Orange Potions of Cure Critical Wounds {10% off}
f) 3 Scrolls titled "khotox vivish" of Phase Door
g) 3 Scrolls titled "hacomp valflit" of Teleport Level
h) 2 Scrolls titled "gopvly snesnik" of Word of Recall
i) a Scroll titled "fu jo compkho" of *Identify*
j) 3 Scrolls titled "buarg flitaus" of Magic Mapping
k) a Scroll titled "mipo blu" of *Destruction*
l) 2 Platinum Rods of Illumination
m) a Tin-Plated Rod of Fire Bolts {!!}
n) 2 Cast Iron Rods of Frost Bolts {!!}
o) a Tin-Plated Wand of Teleport Other (6 charges)
p) a Mithril-Plated Wand of Lightning Balls (9 charges)
   It cannot be harmed by electricity.  
q) a Redwood Staff of Teleportation (6 charges)
r) an Oak Staff of Object Location (9 charges)
s) an Aspen Staff of *Destruction* (4 charges)

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                   ++     
       �����ی�����������������        �����ی�����������������
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ..................1.....  Int:  ..................s.....
 Wis:  .................1......  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ..................+..... Blind: ........................
 Elec: ..................+..... Confu: ........................
 Fire: ..................+..... Sound: ........................
 Cold: ..................+..... Shard: ........................
 Pois: ........................ Nexus: ........................
 Fear: ........................ Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: ........................
Feath: ........................ Sear.: ........................
PLite: .................++..... Infra: ........................
Regen: ........................ Aggr.: ................+.......
Telep: ........................ Speed: ................+.......
Invis: ................+....... Blows: ...............+........
FrAct: ..............+......... Shots: ........................
HLife: ................+....... Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
            U                               U                  

  [Home Inventory]

a) a Book of Druid Spells [Call of the Wild]
b) 5 Bubbling Potions of Speed
c) 3 Gold Potions of Healing
d) a Hazy Potion of Restore Life Levels {90% off}
e) 19 Scrolls titled "hacomp valflit" of Teleport Level
f) 3 Scrolls titled "toxab nelgsol" of Recharging
g) 3 Lead Rods of Trap Location
h) 2 Mithril-Plated Rods of Door/Stair Location
i) an Aluminum-Plated Rod of Slow Monster
j) a Zinc-Plated Rod of Lightning Bolts {!!}
   It cannot be harmed by electricity.  
k) 2 Steel Wands of Trap/Door Destruction (9 charges)
l) a Redwood Staff of Teleportation (6 charges) {10% off}
m) a Spruce Staff of Magic Mapping (3 charges)
n) 2 Mulberry Staves of Speed (10 charges) {40% off}
o) a Tiger Eye Ring of Free Action
   It grants you immunity to paralysis.  
p) a Broad Sword of Extra Attacks (2d6) (+9,+7) (+2)
   It increases your attack speed by 2.  It gives you 3 attacks
   per turn.  
   
   It was lying on the floor at a depth of 1700 ft.
q) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed}
   It decreases your speed by 10.  It slays undead, and it is
   especially deadly against dragons.  It is branded with poison.
   It provides resistance to life draining.  It grants you the
   ability to see invisible things, but it also aggravates
   creatures around you, drains experience, and is heavily cursed.
   It cannot be harmed by the elements.  It gives you one attack
   per turn.  
   
   It was lying on the floor at a depth of 1850 ft.
r) a Lucerne Hammer of *Slay Evil* (2d5) (+8,+6) (+1)
   It increases your wisdom by 1.  It slays all evil creatures.  
   It is blessed by the gods and lights the dungeon around you.  
   It gives you one attack per turn.  
   
s) The Lead-Filled Mace 'Nenol' (3d7) (+14,+12) (+1)
   It increases your intelligence by 1.  It slays all evil
   creatures.  It is branded with acid.  It provides resistance
   to acid, lightning, fire, and cold.  It sustains your 
   intelligence.  It lights the dungeon around you.  It cannot
   be harmed by the elements.  It gives you one attack per turn.
   
   
   It was dropped by a Spirit naga at a depth of 1750 ft.
t) a Long Bow of Power (x3) (+14,+12)
   It was dropped by Wormtongue, Agent of Saruman at a depth of
   1250 ft.
u) a Light Crossbow (x3) (+2,+9)
v) 7 Bolts (1d5) (+2,+9)
w) 16 Rounded Pebbles of Slay Giant (3d2) (+7,+4)
   It slays giants.  
x) 7 Rounded Pebbles of Slay Evil (1d2) (+4,+7)
   It slays all evil creatures.  
   They were dropped by Sangahyando of Umbar at a depth of 1500 ft.

Vaselip the Hobbit Druid
Began the quest to kill Morgoth on 11/27/2011 at 02:49 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     9179|   350 |  5  | Reached level 5
|    19984|   250 |  7  | Killed Grip, Farmer Maggot's dog
|    37501|   150 |  8  | Killed Wolf, Farmer Maggot's dog
|    53603|   450 | 10  | Reached level 10
|    77366|   800 | 15  | Reached level 15
|    89071|   800 | 17  | Killed Ufthak of Cirith Ungol
|   109950|   750 | 18  | Killed Brodda, the Easterling
|   120484|  1050 | 20  | Reached level 20
|   159775|  1150 | 22  | Killed Ulfast, Son of Ulfang
|   194910|  1250 | 25  | Reached level 25
|   206220|  1250 | 25  | Killed Wormtongue, Agent of Saruman
|   225196|  1400 | 25  | Killed Lugdush, the Uruk
|   245638|  1500 | 26  | Killed Shagrat, the Orc Captain
|   253084|  1500 | 26  | Killed Sangahyando of Umbar
|   269225|  1550 | 26  | Killed Ulwarth, Son of Ulfang
|   277316|  1550 | 27  | Killed Grishnakh, the Hill Orc
|   278114|  1550 | 27  | Killed Golfimbul, the Hill Orc Chief
|   326503|  1850 | 28  | Found The Two-Handed Sword 'Mormegil'
|   345682|  1750 | 28  | Found The Lead-Filled Mace 'Nenol'
|   395772|  Town | 29  | Killed Lotho Pimple
|   409217|  1850 | 29  | Killed Bolg, Son of Azog
|   435482|  2050 | 30  | Reached level 30
============================================================
|   440707|  2050 | 30  | Killed by a 8-headed hydra.
|   440707|  2050 | 30  | Killed on 12/19/2011 at 05:47 PM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : yes (adult_no_quests)
Adult: Disable player ghosts                 : yes (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: yes (adult_birth_money)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.12.2011 06:29
Last updated on 19.12.2011 23:49

Download this dump

9. on the Competition No.114 Ladder (of 18)

Comments

Jump to latest

On 8.12.2011 06:34 buzzkill wrote:
I've been diving much faster this time aided by the rod of fire bolts I found on my third trip through DL3, but I've seemed to have reached my critical depth here at DL16. I'm hampered by lack of STR for carrying capacity, mana for spellcasting, and HPs for survival.

I'll probably try to get to DL20 and hang out there until something good happens.

On 10.12.2011 08:04 buzzkill wrote:
Well I made it to DL20 and then an energy vortex destroyed my rod of fire bolts. Without it's supplemental fire power I couldn't survive that deep, so I bounced around between 15 and 20 and leveled up a bit. 20 seems doable now but mana is still real tight.

I guess druids have weak pseudo-ID, because my blessed dagger only showed {good} until a wielded it and noted the stat boost. I wonder how many {good} egos I dropped (un-ID'd/unwielded) before I realized that?

On 11.12.2011 21:37 buzzkill wrote:
Reached DL30 am and finding it survivable with careful play. Still no stat potions yet, save for a single CHA. Still playing exclusively as a mage out of necessity, which results in a constant shortage of mana and carrying capacity The sling is pretty sweet and those shots of lightening knocked off many a unique.

I haven't had a excess of GP yet, AAMOF 'I've been scraping by paycheck to paycheck, but I just mined a rich mineral vane for about 10,000 GP in addition to the huge sack I had already accumulated on this dive. I hope those stat potions are still at the BM when I get there. Shouldn't be too long now that I seem to have run out of phase again.

On 12.12.2011 16:30 murphy wrote:
looking good! you are very close to stat potion depth, just another level or two you should start finding some

i've been trying hard as possible to keep speed from going negative. some things you might consider:
drop the shovel, try using "clear area" spell for mineral veins
leave the metal cap at home
leave half your ammo at home

On 15.12.2011 01:32 buzzkill wrote:
I found an ice cave level, which is nice because you can see pretty much the whole level. Picked up 2 stat potions there, WIS and CON (had to leave a 2nd WIS behind when things got too hairy). Found my first artifact, the Lead Filled Mace Nenol, like most of my weapons it's too heavy to wield. Even the iron helm of seeing at the armour shop, which would be nice to have, is too heavy for right now. I just covered my base 4 resists.

On 16.12.2011 18:58 buzzkill wrote:
This game is hard. I've not got the offense I need. I've evolved from mage-style to rogue-style survival. I sneak around a lot mining treasure veins and killing lone targets for drops and XP.

On 16.12.2011 20:51 nppangband wrote:
Taking quests maks NPP much easier (if you survive), but playing a druid with quests turned off does make it quite challenging. A couple strength and constitution potions would make this character much more powerful.

On 17.12.2011 12:21 buzzkill wrote:
I did find a CON potion. I had to sneak past a mean looking drake to get it. It boosted my max HP by 7. That was good because on the next level a 7-headed hydra woke up while I was trying to sneak past it. It double moved and left me with exactly 7 HP (from full).

Surely I'll start finding better geat now that I've somehow made it to the 40's.

On 19.12.2011 23:52 buzzkill wrote:
A calculated risk went wrong. I wasn't planning on the double breath when I opened that section of the vault, and I just found two potions of STR too.

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