The Angband Ladder: Frank Buck III, American Sportsman by <s_latour@hotmail.com>

  [Steamband 0.3.0 Character Dump]

 Name   Frank Buck III                           Self  EB    Best
 Sex    Male              Age        87   MUS:    508  +2    528
 Race   American          Height     70   AGI:    629 +10    729
 Class  Sportsman         Weight    191   VIG:    458  +3    488
 Title  Master Hunter     Status      1   SCH:    347  +6    407
 HP     -69/674                           EGO:    299  +2    319
 SP     239/239           Preserve    Y   CHR:    409  +2    429

 Level           34       Armor     [22,+83]     Saving Throw           Good
 Cur Exp     859736       Fight    (+13,+10)     Stealth       Legendary[5+]
 Max Exp     859736       Melee    (+34,+33)     Fighting       Legendary[4]
 Adv Exp    1085000       Shoot    (+48,+37)     Shooting      Legendary[5+]
                          Blows       3/turn     Disarming         Favorable
 Gold        259770       Shots       6/turn     Magic Device     First-rate
                                                 Perception     Legendary[1]
 Burden   208.4 lbs       Infra         0 ft     Searching     Legendary[5+]

     You are the first child of a Thug. You are a credit to the
     family. You have hazel eyes, straight blond hair, and an
     average complexion.



   Disarming Traps 10
     Using Devices 20
      Saving Throw 10
           Stealth 10
         Searching 10
        Tunnelling  1
   Neophyte Combat 20
   Standard Combat 10
   Accurate Strike  1
    Vicious Strike 10
    Weapon Finesse  1
 Neophyte Firearms 20
 Standard Firearms 20
 Advanced Firearms 13
           Pistols  1
            Rifles  1
          Shotguns 18
     Critical Shot 18
     Accurate Shot 18
      Vicious Shot 18
        Swift Shot 20
          Throwing  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
  Advanced Devices  1


  [Last Messages]

> You have slain the Death watch beetle.
> You crush the Tiger.
> You have slain the Tiger.
> You see a .32 Revolver (x2).
> The Chaos beetle breathes chaos.
> The Skeleton pig-man is destroyed.
> The Griffon dies.
> The Giant bronze dragon fly dies.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have a .32 Revolver (x2) (n).
> The Chaos beetle breathes chaos.
> The Giant bronze dragon fly dies.
> The Mumak looks confused.
> You die.


  [Character Equipment]

a) a Lead-Filled Mace (Martian) (3d4) (+20,+13) (+1 to speed) {!*}
     It provides resistance to blindness.
b) The .45 Revolver of Allan Quatermain (x2) (+17,+19) (+2) {!*}
     It affects your agility.
     It affects your shooting power.
     It is especially deadly against natural creatures.
     It is especially deadly against aliens.
     It is especially deadly against beastmen.
     It does extra damage from fire.
     It provides immunity to paralysis.
c) The Ring of Dr. Materialismus  (+2) {!*}
     It can be activated for...
     confuse monster
     ...if it is being worn.
     It affects your muscle.
     It affects your agility.
     It affects your vigor.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
d) an Opal Ring of Resist Bewilderment {!*}
e) an Azure Amulet of the Magi [+8] (+4 to searching) {!*}
f) The Pocket Lantern of Sherlock Holmes (+2) {!*}
     It can be activated for...
     probing
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your schooling.
g) a Heavy Trenchcoat (*Etheric*) (-1) [7,+30] (+2 to speed) {!*}
     It provides resistance to disenchantment.
h) a Fur Cloak of Stealth [3,+6] (+3 to stealth) {!*}
i) a Large Metal Shield of Inviolability to Lightning [5,+7]
j) a Jewel Encrusted Crown of the Order [0,+6] (+2) {!*}
     It provides immunity to paralysis.
k) a Set of Cesti of Agility [5,+7] (+5) {!*}
l) The Pair Needle Toe Dress Shoes 'Areoscope' [2,+10] (+1 to stealth)
(charging) 
     It can be activated for...
     stinking cloud (12)
     ...if it is being worn.
     It affects your agility.
     It affects your stealth.
     It affects your searching.
     It affects your speed.
     It induces feather falling.
     It provides immunity to paralysis.


  [Character Inventory]

a) 10 Morrison's Sure Cure Tonics of Cure Critical Wounds {!*}
b) 3 Angelica Bitter Tonic Tonics of Healing {!*}
c) 9 Quin's Chill Tonic Tonics of Restore Life Levels {!*}
d) 10 "Platinum Quadraton" Mechanisms of Teleportation {!*}
e) 17 "Clockwork Aerometer" Mechanisms of Identify
f) 18 "Iron Photopan" Mechanisms of Satisfy Hunger {!*}
g) 5 Rusty Apparatuses of Trap Location {@z1 !k!d!v}
h) a Gold Apparatus of Recall {!*}
i) 3 Silver Apparatuses of Illumination {@z3 !k!d!v}
j) a Magnesium Apparatus of Enlightenment {@z2 !k!d!v}
k) 3 Steel Apparatuses of Disarming {@z5 !k!d!v}
l) 4 Zinc Apparatuses of Light {@z4 !k!d!v}
m) a Hawthorn Tool of Speed (7 charges) {@u2 !k!d!v}
n) a .32 Revolver (x2) (+6,+5)
o) a 10 Gague Shotgun of Extra Might (x4) (+25,+40) (+2) {!*}
p) an Elephant gun of Velocity (x3) (+16,+46) {!*}
q) an Elephant gun of Velocity (x3) (+13,+44) {!*}
r) 8 Pistol bullets of Wounding (1d11) (+9,+10) {@f4}
s) 16 Pistol bullets of Frost (1d11) (+4,+1) {@f4}
t) 25 Hollow-point pistol bullets (2d13) (+0,+0) {@f4}


  [Home Inventory]

a) 3 Goging's Wild Cherry Tonics of *Healing* {!*}
b) 2 Hawthorn Tools of Speed (4 charges) {@u2 !k!d!v}
c) a Zircon Ring of Poison Resistance {!*}
d) a Corundum Ring of See Invisible
e) a Hunter's Uniform (*Etheric*) [14,+27] (+3 to speed) {!*}
     It provides resistance to nexus.
f) a Tweed Suit of Inviolability to the Elements (-1) [16,+24]
g) The Fancy Silk Vest of Gideon Barr [20,+25] (+2) {!*}
     It can be activated for...
     berserk rage, bless, and resistance
     ...if it is being worn.
     It affects your vigor.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to shards.
     It provides resistance to chaos.
     It speeds your regenerative powers.
     It provides resistance to life draining.
h) The Bowler of Sexton Blake [2,+10] (+2) {!*}
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your muscle.
     It affects your vigor.
     It affects your speed.
i) The Dagger of Baltimore Bess (8d3) (+5,+18) (+2) {!*}
     It affects your muscle.
     It affects your agility.
     It affects your vigor.
j) a Rapier (Defender) (1d6) (+10,+10) [+3] (+2 to stealth) {!*}
     It sustains your vigor.
k) The Cutlass of Captian Nemo (1d11) (+14,+16) (+4 to speed) {!*}
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It affects your vigor.
     It affects your speed.
     It affects your attack speed.
     It provides resistance to fear.
     It speeds your regenerative powers.
l) The Walking Stick of Sexton Blake (1d3) (+4,+6) (+3 to speed) {!*}
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your speed.
     It sustains your agility.
     It slows your metabolism.
     It provides immunity to paralysis.
m) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your vigor.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
     It produces an electric sheath.
n) a Long Sword of Exigency (2d5) (+11,+7) (+2)
o) a Blade of Chaos (6d5) (+0,+0)
p) a 12 Gague Shotgun of Extra Might (x4) (+10,+18) (+2) {!*}
q) a 10 Gague Shotgun of Velocity (x4) (+15,+40) {!*}


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.7.2003 02:03
Last updated on 12.7.2003 18:07

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9951. on the Ladder (of 19090)
128. on the Steamband Ladder (of 319)
45. for this player (

Comments

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On 3.7.2003 02:03 s_latour@hotmail.com wrote:
Trying another american sportsman. The skill system makes a big difference for this class. Still my favorite class, love blasting away with the ole' shotgun.

On 11.7.2003 21:29 valis@oook.cz wrote:
Curious about your leveling speed, is it ok? I'm glad to see people playing races besides steam-mecha. They might find the game playable without all those metal bells and whistles.

On 12.7.2003 18:05 s_latour@Hotmail.com wrote:
Leveling speed is quite nice. I usually tend to dive a little fast, even without the basics (FA, SI, 4 low resists), and Steam is no exception.
It's funny that I did not even try a Steam-mecha until recently since I prefer high stealth characters.

On 12.7.2003 18:07 s_latour@hotmail.com wrote:
Alas for poor Frank! I got a little too cocky (must have been all of the chickens) and bit off more than I could chew. On to Frank IV!

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