[Steamband 0.3.0 Character Dump] Name Frank Buck III Self EB Best Sex Male Age 87 MUS: 508 +2 528 Race American Height 70 AGI: 629 +10 729 Class Sportsman Weight 191 VIG: 458 +3 488 Title Master Hunter Status 1 SCH: 347 +6 407 HP -69/674 EGO: 299 +2 319 SP 239/239 Preserve Y CHR: 409 +2 429 Level 34 Armor [22,+83] Saving Throw Good Cur Exp 859736 Fight (+13,+10) Stealth Legendary[5+] Max Exp 859736 Melee (+34,+33) Fighting Legendary[4] Adv Exp 1085000 Shoot (+48,+37) Shooting Legendary[5+] Blows 3/turn Disarming Favorable Gold 259770 Shots 6/turn Magic Device First-rate Perception Legendary[1] Burden 208.4 lbs Infra 0 ft Searching Legendary[5+] You are the first child of a Thug. You are a credit to the family. You have hazel eyes, straight blond hair, and an average complexion. Disarming Traps 10 Using Devices 20 Saving Throw 10 Stealth 10 Searching 10 Tunnelling 1 Neophyte Combat 20 Standard Combat 10 Accurate Strike 1 Vicious Strike 10 Weapon Finesse 1 Neophyte Firearms 20 Standard Firearms 20 Advanced Firearms 13 Pistols 1 Rifles 1 Shotguns 18 Critical Shot 18 Accurate Shot 18 Vicious Shot 18 Swift Shot 20 Throwing 1 Latin 1 Occult Lore 1 Ritual Magic 1 Spirituality 1 Advanced Devices 1 [Last Messages] > You have slain the Death watch beetle. > You crush the Tiger. > You have slain the Tiger. > You see a .32 Revolver (x2). > The Chaos beetle breathes chaos. > The Skeleton pig-man is destroyed. > The Griffon dies. > The Giant bronze dragon fly dies. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You have a .32 Revolver (x2) (n). > The Chaos beetle breathes chaos. > The Giant bronze dragon fly dies. > The Mumak looks confused. > You die. [Character Equipment] a) a Lead-Filled Mace (Martian) (3d4) (+20,+13) (+1 to speed) {!*} It provides resistance to blindness. b) The .45 Revolver of Allan Quatermain (x2) (+17,+19) (+2) {!*} It affects your agility. It affects your shooting power. It is especially deadly against natural creatures. It is especially deadly against aliens. It is especially deadly against beastmen. It does extra damage from fire. It provides immunity to paralysis. c) The Ring of Dr. Materialismus (+2) {!*} It can be activated for... confuse monster ...if it is being worn. It affects your muscle. It affects your agility. It affects your vigor. It affects your schooling. It affects your ego. It affects your charisma. It affects your stealth. It provides resistance to poison. d) an Opal Ring of Resist Bewilderment {!*} e) an Azure Amulet of the Magi [+8] (+4 to searching) {!*} f) The Pocket Lantern of Sherlock Holmes (+2) {!*} It can be activated for... probing ...if it is being worn. It provides light (radius 3) forever. It affects your schooling. g) a Heavy Trenchcoat (*Etheric*) (-1) [7,+30] (+2 to speed) {!*} It provides resistance to disenchantment. h) a Fur Cloak of Stealth [3,+6] (+3 to stealth) {!*} i) a Large Metal Shield of Inviolability to Lightning [5,+7] j) a Jewel Encrusted Crown of the Order [0,+6] (+2) {!*} It provides immunity to paralysis. k) a Set of Cesti of Agility [5,+7] (+5) {!*} l) The Pair Needle Toe Dress Shoes 'Areoscope' [2,+10] (+1 to stealth) (charging) It can be activated for... stinking cloud (12) ...if it is being worn. It affects your agility. It affects your stealth. It affects your searching. It affects your speed. It induces feather falling. It provides immunity to paralysis. [Character Inventory] a) 10 Morrison's Sure Cure Tonics of Cure Critical Wounds {!*} b) 3 Angelica Bitter Tonic Tonics of Healing {!*} c) 9 Quin's Chill Tonic Tonics of Restore Life Levels {!*} d) 10 "Platinum Quadraton" Mechanisms of Teleportation {!*} e) 17 "Clockwork Aerometer" Mechanisms of Identify f) 18 "Iron Photopan" Mechanisms of Satisfy Hunger {!*} g) 5 Rusty Apparatuses of Trap Location {@z1 !k!d!v} h) a Gold Apparatus of Recall {!*} i) 3 Silver Apparatuses of Illumination {@z3 !k!d!v} j) a Magnesium Apparatus of Enlightenment {@z2 !k!d!v} k) 3 Steel Apparatuses of Disarming {@z5 !k!d!v} l) 4 Zinc Apparatuses of Light {@z4 !k!d!v} m) a Hawthorn Tool of Speed (7 charges) {@u2 !k!d!v} n) a .32 Revolver (x2) (+6,+5) o) a 10 Gague Shotgun of Extra Might (x4) (+25,+40) (+2) {!*} p) an Elephant gun of Velocity (x3) (+16,+46) {!*} q) an Elephant gun of Velocity (x3) (+13,+44) {!*} r) 8 Pistol bullets of Wounding (1d11) (+9,+10) {@f4} s) 16 Pistol bullets of Frost (1d11) (+4,+1) {@f4} t) 25 Hollow-point pistol bullets (2d13) (+0,+0) {@f4} [Home Inventory] a) 3 Goging's Wild Cherry Tonics of *Healing* {!*} b) 2 Hawthorn Tools of Speed (4 charges) {@u2 !k!d!v} c) a Zircon Ring of Poison Resistance {!*} d) a Corundum Ring of See Invisible e) a Hunter's Uniform (*Etheric*) [14,+27] (+3 to speed) {!*} It provides resistance to nexus. f) a Tweed Suit of Inviolability to the Elements (-1) [16,+24] g) The Fancy Silk Vest of Gideon Barr [20,+25] (+2) {!*} It can be activated for... berserk rage, bless, and resistance ...if it is being worn. It affects your vigor. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to chaos. It speeds your regenerative powers. It provides resistance to life draining. h) The Bowler of Sexton Blake [2,+10] (+2) {!*} It can be activated for... protection from evil ...if it is being worn. It affects your muscle. It affects your vigor. It affects your speed. i) The Dagger of Baltimore Bess (8d3) (+5,+18) (+2) {!*} It affects your muscle. It affects your agility. It affects your vigor. j) a Rapier (Defender) (1d6) (+10,+10) [+3] (+2 to stealth) {!*} It sustains your vigor. k) The Cutlass of Captian Nemo (1d11) (+14,+16) (+4 to speed) {!*} It can be activated for... dispel evil (x5) ...if it is being worn. It affects your vigor. It affects your speed. It affects your attack speed. It provides resistance to fear. It speeds your regenerative powers. l) The Walking Stick of Sexton Blake (1d3) (+4,+6) (+3 to speed) {!*} It can be activated for... phase door ...if it is being worn. It affects your speed. It sustains your agility. It slows your metabolism. It provides immunity to paralysis. m) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks) It can be activated for... lightning bolt (4d8) ...if it is being worn. It affects your vigor. It affects your charisma. It affects your attack speed. It fights against evil with holy fury. It is especially deadly against Automatas. It does extra damage from electricity. It produces an electric sheath. n) a Long Sword of Exigency (2d5) (+11,+7) (+2) o) a Blade of Chaos (6d5) (+0,+0) p) a 12 Gague Shotgun of Extra Might (x4) (+10,+18) (+2) {!*} q) a 10 Gague Shotgun of Velocity (x4) (+15,+40) {!*} [Options] Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)