The Angband Ladder: Manchu, African Sportsman by <sjwarkentin@fastmail.fm>

  [Steamband 0.2.2 Character Dump]

 Name   Manchu                                   Self  RB  CB  EB   Best
 Sex    Male              Age        28   STR! 18/100  +2  +2  +0 18/140
 Race   African           Height     80   INT:  18/73  -2  -2  +3  18/63
 Class  Sportsman         Weight    225   WIS:  18/17  +0  -1  -1     18
 Title  Safari Hunter     Status      1   DEX:  18/99  +2  +5  +3 18/199
 HP     965/965           Maximize    Y   CON! 18/100  +3  +4  +3 18/200
 SP     0/0               Preserve    Y   CHR:  18/97  -2  +2  +0  18/97

 Level           40       Armor    [21,+158]     Saving Throw  Legendary
 Cur Exp    1684390       Fight    (+31,+23)     Stealth       Legendary
 Max Exp    1684390       Melee    (+40,+32)     Fighting      Legendary
 Adv Exp    1937500       Shoot    (+41,+12)     Shooting      Legendary
                          Blows      10/turn     Disarming     Excellent
 Gold       1012179       Shots       3/turn     Magic Device  Very Good
                                                 Perception       Superb
 Burden   127.2 lbs       Infra         0 ft     Searching        Superb

     You are the first child of a Wanderer. You are a well liked
     child.  You have brown eyes, wavy black hair, and a dark
     complexion.



  [Character Equipment]

a) a Pneumatic Dagger of Slay Evil (8d3) (+9,+9) (+4 attacks)
b) The .38 Revolver of Nick Carter (x2) (+10,+12) (+6)
     It affects your stealth.
     It affects your searching.
     It provides resistance to disenchantment.
c) a Quartzite Ring of Slaying (+8,+13)
d) a Corundum Ring of Celerity (+7)
e) The Amulet of Arbaces (+3)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
f) The Pocket Lantern of Sherlock Holmes (+2)
     It can be activated for...
     probing
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your intelligence.
g) a Tweed Jacket (*Etheric*) [11,+21] (+2 to speed)
     It provides resistance to nether.
h) The Cloak of Captian Nemo [1,+13] (+2)
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It affects your constitution.
     It affects your stealth.
     It affects your speed.
     It sustains your constitution.
     It provides resistance to electricity.
     It provides resistance to fire.
     It allows you to see invisible monsters.
i) a Large Metal Shield (Martian) [5,+20] (+1 to speed)
     It provides resistance to confusion.
j) a Jewel Encrusted Crown of the Order [0,+9] (+2)
     It allows you to see invisible monsters.
k) The Set of Gloves of The Shadow [2,+17] (+3 to stealth)
     It affects your dexterity.
     It affects your stealth.
     It renders you incorporeal.
l) a Pair of Soft Leather Shoes of Stealth [2,+14] (+2 to stealth)


  [Character Inventory]

a) 28 Red Anodynes of Cocaine
b) 19 Goging's Wild Cherry Tonics of Cure Critical Wounds
c) 22 "Copper-Plated Anemograph" Mechanisms of Teleportation
d) 20 "Silver Seismoscope" Mechanisms of Satisfy Hunger
e) a Nickel Apparatus of Trap Location
f) a Mithril Apparatus of Recall
g) a Lead Apparatus of Illumination
h) a Zinc Apparatus of Acid Balls
i) a Dogwood Tool of Perception (5 charges) {10% off}
j) The Electric Lamp of Edison
     It provides light (radius 3) forever.
     It might have hidden powers.
k) The Photic Illuminator of Tesla
     It provides light (radius 3) forever.
     It might have hidden powers.
l) an Elephant gun of Velocity (x3) (+23,+44)
m) 28 Hollow-point rifle bullets of Frost (3d22) (+9,+7)
n) 30 Hollow-point rifle bullets (3d22) (+8,+3)
o) 24 Hollow-point rifle bullets (3d22) (+3,+4)
p) 26 Hollow-point pistol bullets of Frost (2d13) (+7,+8)
q) 25 Hollow-point pistol bullets of Hurt Giant (2d13) (+8,+6)


  [Home Inventory]

a) a Turquoise Ring of Protection [+18]
b) an Obsidian Ring of Damage (+14)
c) a Pea Jacket of the Mercurial Engine [12,+21] (+4 to infravision)
     It might have hidden powers.
d) The Leather Waistcoat and Vest of John Bell (-1) [10,+14] (charging)
     It might have hidden powers.
e) The Bowler of Inspector Bucket [2,+10] (+2)
     It can be activated for...
     teleport away
     ...if it is being worn.
     It affects your searching.
     It provides resistance to light.
     It provides resistance to dark.
f) a Set of Work Gloves (Martian) [3,+4] (+2 to speed)
     It provides resistance to chaos.
g) a Set of Work Gloves (Etheric) (+1,+1) [3,+16]
     It might have hidden powers.
h) a Diabo (Martian) (4d6) (+17,+15) (+2 to speed)
     It might have hidden powers.
i) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your constitution.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
     It produces an electric sheath.
j) The Great Axe of Tesla (4d4) (+10,+15) (+2 attacks)
     It might have hidden powers.
k) a 10 Gague Shotgun of Accuracy (x4) (+24,+38)
l) 21 Shotgun buckshot (4d11) (+5,+6)
m) 32 Steel shotgun slugs (4d22) (+5,+8)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.3.2003 22:32
Last updated on 3.4.2003 20:21

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8386. on the Ladder (of 19090)
106. on the Steamband Ladder (of 319)
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Comments

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On 18.3.2003 22:32 sjwarkentin@fastmail.fm wrote:
Found the gun around level 8 or so. That baby offed a few uniques. Other than that just the Trident forgood stuff so far. Still waiting for my first artifact. I'm around 1350' right now...

On 21.3.2003 18:03 sjwarkentin@fastmail.fm wrote:
Got some more Martian gear and Celerity +7. Bumped up my elephant gun and the Marian hammer. Need to make a decision on beanies and gloves...There needs to be more *identify* scrolls or a rod or something...

On 28.3.2003 20:25 sjwarkentin@fastmail.fm wrote:
Love the new dagger. Starting to find more artifacts but most are not a good fit right now. The shadow gloves are fantastic. I can run and hide in the rock... Just working my way deeper looking for cool stuff.

On 3.4.2003 20:21 sjwarkentin@fastmail.fm wrote:
Still using the dagger for attacks. Got some artifacts going on. Arbaces is great (telepathy) . Gonna use Edison for light and ditch the apparatus. Starting to find really good ammo, might have to pick up the shotgun from home. Would like about +8 to speed too...

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