The Angband Ladder: Bilbo, Hobbit Warrior by Slinking

  [Angband 3.5.0 Character Dump]

 Name   Bilbo        Age             30          Self  RB  CB  EB   Best
 Sex    Male         Height        3'0"   STR:  18/67  -2  +3 +10 18/177
 Race   Hobbit       Weight     4st 0lb   INT:      7  +2  -2  +5     12
 Class  Warrior      Turns used:          WIS:     12  +1  -2  +5     16
 Title  Commando     Game        125590   DEX:  18/20  +3  +2  +9 18/160
 HP     -112/476     Standard     23721   CON:     10  +2  +2 +12  18/80
 SP     0/0          Resting       1420

 Level                 35    Armor      [47,+95]    Saving Throw     73%
 Cur Exp           431694                           Stealth         Fair
 Max Exp           442509    Melee       1d7,+48    Disarming        80%
 Adv Exp           495000    To-hit       72,+61    Magic Devices     61
                             Blows      7.8/turn    Perception   1 in 33
 Gold               44726                           Searching        26%
 Burden         144.0 lbs    Shoot to-dam     +8    Infravision    40 ft
 Speed                 17    To-hit       77,+67
 Max Depth    3550' (L71)    Shots        2/turn

 You are the only child of a Hobbit Warrior.  You are a well liked
 child.  You have hazel eyes, curly brown hair, and a very fair
 complexion.


rAcid:...*...+++... Nexus:.........+...
rElec:...*...++.... Nethr:...+..+......
rFire:...*+..++.... Chaos:......+......
rCold:...*...+++... Disen:...+.........
rPois:...+..++..... Feath:.............
rLite:+.........+.. pFear:+...........+
rDark:...+.....+... pBlnd:.....+.......
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:+....+....+.. Tunn.:.............
Regen:...+......... Speed:+..+.......+.
  ESP:...+......... Blows:+............
Invis:+..+.+....... Shots:.+...........
FrAct:+........++.. Might:.............
HLife:............+ S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:...+.........


  [Last Messages]

> You feel yourself moving faster!
> You have 3 charges remaining.
> The Great Wyrm of Many Colours sets off a blinding flash.
> You resist the effect!
> The Great Wyrm of Many Colours claws you.
> The Great Wyrm of Many Colours misses you.
> The Great Wyrm of Many Colours bites you.
> You miss the Great Wyrm of Many Colours.
> You smite the Great Wyrm of Many Colours (52).
> You miss the Great Wyrm of Many Colours.
> You smite the Great Wyrm of Many Colours (54).
> You miss the Great Wyrm of Many Colours.
> You smite the Great Wyrm of Many Colours (54).
> Ossë, Herald of Ulmo breathes nether.
> You die.

Killed by Ossë, Herald of Ulmo.

  [Character Equipment]

a) the Short Sword 'Sting' (1d7) (+9,+10) <+3, +2, +1>
     Dropped by a Singing, happy drunk in town.
     
     +3 speed.
     +2 attack speed.
     +1 strength, dexterity, constitution.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     Combat info:
     7.8 blows/round.
     With +0 STR and +2 DEX you would get 8.0 blows
     Average damage/round: 456.2 vs. animals, 456.2 vs. evil creatures,
     490.9 vs. undead, 490.9 vs. orcs, and 421.5 vs. others.
     
b) a Light Crossbow of Extra Shots (x3) (+15,+8) <+1>
     Dropped by an Ogre at 2350 feet (level 47).
     
     +1 shooting speed.
     
c) a Ring of Slaying (+9,+5)
     Dropped by an Ancient red dragon at 2100 feet (level 42).
     
d) the Ring of Power 'The One Ring' (+15,+15) <+5> {cursed}
     Dropped by a Singing, happy drunk in town.
     
     Permanently cursed.
     +5 strength, intelligence, wisdom, dexterity, constitution, speed.
     Provides immunity to acid, lightning, fire, cold.
     Provides resistance to acid, lightning, fire, cold, poison, dark,
     nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  Drains
     experience.  
     
     When aimed, it does bizarre things.
     Takes 752 to 2340 turns to recharge at your current speed.
     Your chance of success is 65.0%
     
e) the Amulet of Carlammas <+3, +1>
     Dropped by E�l, the Dark Elf at 3250 feet (level 65).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 813 to 1620 turns to recharge at your current speed.
     Your chance of success is 87.3%
     
f) a Lantern of True Sight (14447 turns) <+2>
     Dropped by a Spirit naga at 2400 feet (level 48).
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) the Hard Leather Armour of Himring [20,+15] (charging)
     Dropped by Draebor, the Imp at 2000 feet (level 40).
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 363 to 720 turns to recharge at your current speed.
     Your chance of success is 87.3%
     
h) the Cloak 'Colluin' [1,+15]
     Dropped by Kavlax the Many-Headed at 3000 feet (level 60).
     
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 399 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
i) a Large Metal Shield of Resistance [12,+12]
     Dropped by an Ethereal dragon at 3200 feet (level 64).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) the Steel Helm of Hammerhand [9,+20] <+3>
     Dropped by Sangahyando of Umbar at 2100 feet (level 42).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] <+1>
     Dropped by a Dread at 2450 feet (level 49).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
l) a Pair of Iron Shod Boots of Speed [4,+11] <+9>
     Bought from a store.
     
     +9 speed.
     Cannot be harmed by fire.
     


  [Character Quiver]

n) 21 Seeker Bolts (4d5) (+5,+4)
     Dropped by E�l, the Dark Elf at 3250 feet (level 65).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 152.6.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 19 Potions of Cure Light Wounds
b) 2 Potions of Healing
c) 30 Potions of Heroism
d) 4 Potions of Berserk Strength
e) 5 Scrolls of Word of Recall
f) 2 Scrolls of Recharging
g) 15 Scrolls of Holy Chant {@r0}
h) a Scroll of Holy Prayer
i) 3 Rods of Curing (1 charging) {@z0}
j) a Rod of Recall
     Cannot be harmed by electricity.
     
k) 2 Staves of Mapping (10 charges) {@u2}
l) 2 Staves of Teleportation (8 charges)
m) a Staff of Speed (3 charges) {@u1}
n) 2 Staves of Identify (31 charges) {@u0}
o) a Small Metal Shield (Dwarven) (+3,+3) [5,+9] <+2, +1>
     Found lying on the floor at 3550 feet (level 71).
     
     +2 strength.
     +1 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     


  [Home Inventory]

a) a Potion of Experience
b) 3 Potions of Speed
c) 6 Potions of Heroism {@q0}
d) a Potion of Berserk Strength
e) a Scroll of Acquirement
f) 2 Scrolls of Banishment
g) 2 Scrolls of Recharging
h) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by Beorn, the Shape-Changer at 1450 feet (level 29).
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by Kavlax the Many-Headed at 3000 feet (level 60).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Dropped by Draebor, the Imp at 2000 feet (level 40).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 32 to 57 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +3 DEX you would get 6.0 blows
     Average damage/round: 389.8 vs. creatures not resistant to fire,
     and 326.3 vs. others.
     
k) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
     Dropped by Draebor, the Imp at 2000 feet (level 40).
     
     +2 strength.
     *Slays* dragons.
     Branded with flames, venom.
     Provides resistance to fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
     Combat info:
     4.7 blows/round.
     With +4 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +3 DEX you would get 5.2 blows
     Average damage/round: 452.2 vs. creatures not resistant to fire,
     452.2 vs. creatures not resistant to poison, 567.3 vs. dragons,
     and 337.4 vs. others.
     


[Player history]
      Turn   Depth  Note
     21694      0'  Began the quest to destroy Morgoth.
     21694      0'  Found the Short Sword 'Sting'
     21694      0'  Found the Ring of Power 'The One Ring'
     21694      0'  Killed Farmer Maggot
     21694     50'  Reached level 2
     21694     50'  Reached level 2
     21694    100'  Reached level 2
     21694    100'  Reached level 2
     21694    100'  Reached level 2
     21694    100'  Reached level 3
     21694    150'  Reached level 4
     21694    200'  Reached level 4
     21694    200'  Reached level 5
     21694    250'  Reached level 6
     21694    250'  Killed Bullroarer the Hobbit
     21694    250'  Reached level 7
     21694    250'  Found the Rapier 'Forasgil' (LOST)
     21694    250'  Reached level 8
     21694    300'  Reached level 9
     21694    350'  Reached level 9
     21694    400'  Reached level 9
     21694    500'  Killed Lagduf, the Snaga
     21694    500'  Reached level 10
     21694    500'  Reached level 11
     21694    500'  Reached level 12
     21694    500'  Reached level 12
     21694    550'  Killed Grishnákh, the Hill Orc
     21694    550'  Reached level 13
     21694    550'  Reached level 14
     21694    550'  Reached level 15
     21694    550'  Reached level 15
     21694    550'  Killed Brodda, the Easterling
     21694    550'  Found the Long Sword 'Elvagil' (LOST)
     21694    700'  Reached level 16
     21694    700'  Killed Boldor, King of the Yeeks
     21694    700'  Killed Orfax, Son of Boldor
     21694    750'  Reached level 17
     21694    800'  Reached level 18
     21694    850'  Reached level 18
     21694    850'  Reached level 18
     21694    900'  Killed Nár, the Dwarf
     21694   1150'  Reached level 19
     21694   1200'  Reached level 20
     21694   1250'  Reached level 21
     21694   1350'  Reached level 22
     21694   1450'  Killed Beorn, the Shape-Changer
     21694   1450'  Found the Chain Mail of Arvedui
     21694   1450'  Reached level 23
     21694   1550'  Found the Pair of Leather Boots of Radagast (LOST)
     21694   1650'  Reached level 24
     21694   1750'  Reached level 25
     21694   1750'  Killed Lugdush, the Uruk
     21694   1750'  Reached level 26
     21694   1850'  Reached level 27
     21694   2000'  Killed Draebor, the Imp
     21694   2000'  Found the Zweihander 'Gurthang'
     21694   2000'  Found the Hard Leather Armour of Himring
     21694   2000'  Found the Dagger 'Narthanc'
     21694   2100'  Killed Angamaitë of Umbar
     21694   2100'  Killed Sangahyando of Umbar
     21694   2100'  Found the Steel Helm of Hammerhand
     21694   2100'  Reached level 28
     21694   2100'  Killed Lorgan, Chief of the Easterlings
     21694   2150'  Reached level 29
     21694   2150'  Reached level 29
     21694   2150'  Reached level 29
     21694   2200'  Reached level 30
     21694   2200'  Reached level 30
     21694   2200'  Killed Medusa, the Gorgon
     21694   2200'  Reached level 30
     21694   2200'  Killed Vargo, Tyrant of Fire
     21694   2400'  Reached level 31
     21694   2400'  Killed The Queen Ant
     21694   2450'  Found the Set of Leather Gloves 'Cammithrim'
     21694   2450'  Reached level 32
     21694   2450'  Killed Bolg, Son of Azog
     21694   2750'  Killed Khîm, Son of Mîm
     21694   2850'  Killed Grip, Farmer Maggot's dog
     21694   2950'  Killed Itangast the Fire Drake
     21694   2950'  Reached level 32
     21694   3000'  Killed Kavlax the Many-Headed
     21694   3000'  Found the Long Sword 'Anguirel' (LOST)
     21694   3000'  Found the Leather Scale Mail 'Thalkettoth'
     21694   3000'  Found the Cloak 'Colluin'
     21694   3050'  Killed Ji Indur Dawndeath
     21694   3050'  Reached level 33
     21694   3050'  Found the Zweihander 'Mormegil' (LOST)
     21694   3050'  Killed Bill the Stone Troll
     21694   3050'  Killed Tom the Stone Troll
     21694   3050'  Killed Bert the Stone Troll
     21694   3100'  Killed Akhorahil the Blind
     21694   3200'  Reached level 34
     22479   3250'  Killed Eöl, the Dark Elf
     22479   3250'  Reached level 34
     22494   3250'  Found the Amulet of Carlammas
     23073   3250'  Killed Hoarmurath of Dir
     23073   3250'  Reached level 35
     23203   3250'  Found the Phial of Galadriel


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)


Posted on 18.10.2014 08:23
Last updated on 20.10.2014 09:23

Download this dump

23. on the Competition No.164 Ladder (of 29)

Comments

Jump to latest

On 18.10.2014 08:23 Slinking wrote:
So far, so good. Spent most of my time trying to go down.

On 19.10.2014 08:31 Slinking wrote:
Almost died on my last dungeon dive. Looks like the monsters are getting too much for me to handle.

On 19.10.2014 08:32 Slinking wrote:
Glad I had rNether or I would have died. Even with two resists, my character almost died..

On 19.10.2014 12:40 Thraalbeast wrote:
In Vanilla you never benefit from having more than one permament resist. The three levels of protection are 1) permanent OR temporary resist 2) permanent + temporary resist 3) immunity. Only base elements and poison have temporary resists and immunities are for base elements only. On top of this you have the saving throw which can reduce a lot of non-melee effects, for this you want max INT & WIS.

About rNether - unlike the resist for base elements, the effect of rNether varies a lot. Sometimes it does not help much at all. This works since the max damage from Nether is lower than for base elements and poison.


On 20.10.2014 09:23 Slinking wrote:
This Bilbo went to netherlands. :p

On a serious note, this is kind unavoidable. I need better and higher resist equipments. To do that within the time frame, I need to dive deeper, which carries more risks, including creatures who can breathe nether and kill this character in one (or almost) hit.

So, basically, it’s a cycle:

To get resists and good equips ---> dive deeper
BUT
dive deeper ---> more dangerous creatures
SO
To protect my character against these more dangerous creatures ---> Get resists and good equips

I guess some characters are more lucky. If I have time, I’ll try again.


On 20.10.2014 09:26 Slinking wrote:
Thanks for the enlightenment, Thraalbeast.

I am used to consoles where the more resists a character has, the more %, exponentially, it damage soaks. Now I know it is different for the original.

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