The Angband Ladder: Darin, High-Elf Mage by Sylverdin

  [Angband 3.5.0 Character Dump]

 Name   Darin        Age            101          Self  RB  CB  EB   Best
 Sex    Male         Height        6'7"   STR:     17  +1  -3  +2     17
 Race   High-Elf     Weight    14st 1lb   INT! 18/100  +3  +3  +5 18/210
 Class  Mage         Turns used:          WIS:     10  -1  +0  +0      9
 Title  Conjurer     Game       1416059   DEX:  18/41  +3  +0  +3 18/101
 HP     295/295      Standard    180845   CON:  18/61  +1  -2  +2  18/71
 SP     247/257      Resting      67354

 Level                 32    Armor     [41,+108]    Saving Throw     79%
 Cur Exp           438985                           Stealth    Very Good
 Max Exp           438985    Melee       4d6,+20    Disarming        78%
 Adv Exp           460000    To-hit       30,+20    Magic Devices    109
                             Blows      2.3/turn    Perception   1 in 11
 Gold              397162                           Searching        24%
 Burden         104.2 lbs    Shoot to-dam    +15    Infravision    80 ft
 Speed                 17    To-hit       31,+17
 Max Depth    2050' (L41)    Shots        1/turn

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight silver hair, and a fair complexion.



rAcid:......+.+.... Nexus:.............
rElec:.+......+.... Nethr:.............
rFire:++......+.... Chaos:.............
rCold:.+.+....+.... Disen:.............
rPois:............. Feath:+............
rLite:+......+....+ pFear:.............
rDark:............. pBlnd:....+........
Sound:............. pConf:.............
Shard:......+...... pStun:.............

Light:+....+....... Tunn.:.............
Regen:.+........... Speed:+.+...+....+.
  ESP:.........+... Blows:.............
Invis:+...+.......+ Shots:.............
FrAct:....+.+...+.. Might:.+...........
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:....+........  Fear:.............
Infra:+...........+ Aggrv:.............


  [Character Equipment]

a) the Spear of Oromë (4d6) (+15,+15) <+4, +1>
     Dropped by a Young red dragon at 2050 feet (level 41).
     
     +4 intelligence, infravision, speed.
     Slays animals, giants.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     Radius 1 light.
     
     When aimed, it turns rock into mud.
     Takes 13 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 118.5 vs. animals, 153 vs. giants, 153 vs.
     creatures not resistant to fire, and 83.7 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Dropped by a Young multi-hued dragon at 1600 feet (level 32).
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Ring of Speed <+5>
     Found lying on the floor in a vault at 1050 feet (level 21).
     
     +5 speed.
     
d) a Ring of Ice [+18]
     Bought from a store.
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
e) an Amulet of the Magi [+5] <+1>
     Found lying on the floor at 2050 feet (level 41).
     
     +1 intelligence.
     +5% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
f) the Phial of Galadriel <+3> (charging)
     Found lying on the floor in a vault at 1100 feet (level 22).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 29 to 54 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Found lying on the floor at 1600 feet (level 32).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Fur Cloak of Aman [3,+22] <+2>
     Bought from a store.
     
     +2 stealth.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Wicker Shield of Resistance [2,+10]
     Bought from a store.
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Steel Helm of Telepathy [9,+10]
     Found lying on the floor in a vault at 1750 feet (level 35).
     
     Grants telepathy.  
     
k) a Set of Caestus of Free Action (+0,+3) [5,+6]
     Dropped by Bolg, Son of Azog at 1200 feet (level 24).
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Speed [2,+6] <+5>
     Bought from a store.
     
     +5 speed.
     


  [Character Quiver]



  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 3 Mushrooms of Fast Recovery
f) a Mushroom of Vigor
g) 10 Mushrooms of Clear Mind
h) 22 Potions of Cure Critical Wounds
i) 7 Potions of Healing
j) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
k) 2 Potions of Restore Mana
l) a Scroll of *Destruction*
m) a Rod of Treasure Location (charging)
n) a Rod of Acid Balls
o) 2 Rods of Drain Life
p) a Rod of Recall
     Cannot be harmed by electricity.
     
q) a Wand of Slow Monster (11 charges)
r) a Wand of Trap/Door Destruction (8 charges)
s) a Robe of Resistance [2,+19]
     Dropped by a Young black dragon at 2050 feet (level 41).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Rapier of Westernesse (1d6) (+12,+8) <+2>
     Dropped by a Young black dragon at 2050 feet (level 41).
     
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +3 DEX you would get 4.0 blows
     Average damage/round: 80.9 vs. orcs, 80.9 vs. trolls, 80.9 vs.
     giants, and 56.6 vs. others.
     
u) a Pike (Defender) (2d5) (+10,+11) [+8] <+1>
     Found lying on the floor of a special room at 2050 feet (level
     41).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     2.3 blows/round.
     With +7 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 55.4.
     


  [Home Inventory]

a) 3 Mushrooms of Second Sight
b) a Ring of Intelligence <+2>
     Bought from a store.
     
     +2 intelligence.
     Sustains intelligence.
     
c) a Ring of Flames [+11]
     Dropped by a Ranger at 1000 feet (level 20).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
d) a Ring of Ice [+10]
     Bought from a store.
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
e) 2 Wooden Torches (5000 turns) <+1> {squelch}
     Radius 1 light.
     
f) Red Dragon Scale Mail of Stealth (-2) [24,+18] <+1> (charging)
     Bought from a store.
     
     +1 stealth.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Found lying on the floor of a cavern at 1550 feet (level 31).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor at 750 feet (level 15).
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Steel Helm of Telepathy [9,+10]
     Dropped by Uvatha the Horseman at 2000 feet (level 40).
     
     Grants telepathy.  
     
j) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Found lying on the floor at 1500 feet (level 30).
     
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When aimed, it creates an acid bolt with damage 5d8.
     Takes 16 to 27 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Dropped by Azog, King of the Uruk-Hai at 1200 feet (level 24).
     
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 24 to 43 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
l) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 1150 feet (level 23).
     
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 21 to 40 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 78 vs. creatures not resistant to cold, and
     53.5 vs. others.
     
m) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 1800 feet (level 36).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 24 to 43 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 78 vs. creatures not resistant to fire, and
     53.5 vs. others.
     
n) the Dagger 'Dethanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 2050 feet (level 41).
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a lightning bolt (that always beams) with
     damage 6d6.
     Takes 18 to 32 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 78 vs. creatures not resistant to
     electricity, and 53.5 vs. others.
     
o) the Main Gauche of Azaghâl (2d5) (+12,+14)
     Dropped by Gorbag, the Orc Captain at 1500 feet (level 30).
     
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 120.9 vs. dragons, and 61.4 vs. others.
     
p) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Found lying on the floor at 1500 feet (level 30).
     
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 1 light.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 76.3 vs. animals, 84.9 vs. creatures not
     resistant to cold, and 67.5 vs. others.
     
q) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2>
     Dropped by an Easterling warrior at 1800 feet (level 36).
     
     +2 dexterity, attack speed.
     Slays animals, evil creatures, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.8 blows/round.
     With +6 STR and +0 DEX you would get 5.3 blows
     With +0 STR and +3 DEX you would get 5.3 blows
     Average damage/round: 143 vs. animals, 143 vs. evil creatures,
     173.6 vs. undead, and 112 vs. others.
     
r) a Scimitar of Gondolin (4d2) (+17,+15) <+1>
     Found lying on the floor in a vault at 1200 feet (level 24).
     
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     Combat info:
     2.3 blows/round.
     With +7 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 97.1 vs. demons, 97.1 vs. orcs, 97.1 vs.
     trolls, 97.1 vs. dragons, and 66.1 vs. others.
     
s) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found lying on the floor at 650 feet (level 13).
     
     +2 dexterity, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     2.8 blows/round.
     With +6 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +3 DEX you would get 3.3 blows
     Average damage/round: 106 vs. orcs, 106 vs. trolls, and 69.5 vs.
     others.
     
t) the Zweihander 'Mormegil' (3d6) (-15,-15) [-10] <-10> {cursed}
     Conjured forth by magic at 1800 feet (level 36).
     
     Heavily cursed.
     -10 speed.
     Slays undead.
     *Slays* dragons.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  Aggravates creatures nearby.  Drains experience.  
     
     Combat info:
     2.3 blows/round.
     With +12 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 54.2 vs. undead, 54.2 vs. creatures not
     resistant to poison, 107.5 vs. dragons, and 0.9 vs. others.
     
u) the Lance of the Eorlingas (3d8) (+13,+21) <+2>
     Dropped by Golfimbul, the Hill Orc Chief at 1100 feet (level 22).
     
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +0 STR and +0 DEX you would get 2.8 blows
     Average damage/round: 60 vs. evil creatures, 75.4 vs. orcs, 75.4
     vs. trolls, and 44.6 vs. others.
     
v) a Mace (Defender) (2d4) (+12,+11) [+2] <+3>
     Found lying on the floor in a vault at 1500 feet (level 30).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     2.3 blows/round.
     With +5 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 52.3.
     


[Player history]
      Turn   Depth  Note
    180845      0'  Began the quest to destroy Morgoth.
    180845     50'  Reached level 2
    180845    100'  Reached level 3
    180845    100'  Killed Grip, Farmer Maggot's dog
    180845     50'  Reached level 4
    180845    100'  Reached level 5
    180845    150'  Reached level 6
    180845    200'  Reached level 7
    180845    150'  Reached level 8
    180845    200'  Killed Fang, Farmer Maggot's dog
    180845    200'  Reached level 9
    180845      0'  Killed Farmer Maggot
    180845    200'  Reached level 10
    180845    250'  Reached level 11
    180845    250'  Reached level 12
    180845    300'  Killed Sméagol
    180845    400'  Killed Wormtongue, Agent of Saruman
    180845    400'  Reached level 13
    180845    400'  Killed Bullroarer the Hobbit
    180845    450'  Reached level 14
    180845    450'  Killed Lagduf, the Snaga
    180845    450'  Reached level 15
    180845    550'  Reached level 16
    180845    600'  Reached level 17
    180845    650'  Killed Brodda, the Easterling
    180845    650'  Killed Grishnákh, the Hill Orc
    180845    650'  Found the Long Sword 'Elvagil'
    180845    650'  Reached level 18
    180845    650'  Killed Orfax, Son of Boldor
    180845    750'  Reached level 19
    180845    750'  Found the Metal Cap of Thengel
    180845    750'  Killed Boldor, King of the Yeeks
    180845    750'  Reached level 20
    180845    700'  Killed Ufthak of Cirith Ungol
    180845    750'  Reached level 21
    180845    800'  Reached level 22
    180845    950'  Reached level 23
    180845   1000'  Reached level 24
    180845   1000'  Killed Mughash the Kobold Lord
    180845   1000'  Killed Shagrat, the Orc Captain
    180845   1050'  Killed Sangahyando of Umbar
    180845   1050'  Killed Angamaitë of Umbar
    180845   1050'  Killed Ulfast, Son of Ulfang
    180845   1000'  Reached level 25
    180845   1100'  Found the Phial of Galadriel
    180845   1100'  Killed Golfimbul, the Hill Orc Chief
    180845   1100'  Found the Lance of the Eorlingas
    180845   1150'  Killed Nár, the Dwarf
    180845   1150'  Reached level 26
    180845   1200'  Killed Bolg, Son of Azog
    180845   1200'  Killed Azog, King of the Uruk-Hai
    180845   1200'  Found the Set of Gauntlets 'Paurhach'
    180845   1150'  Found the Dagger 'Nimthanc'
    180845   1150'  Reached level 27
    180845   1300'  Killed Lugdush, the Uruk
    180845   1350'  Killed Ibun, Son of Mîm
    180845   1350'  Reached level 28
    180845   1500'  Found the Rapier 'Forasgil'
    180845   1500'  Killed Gorbag, the Orc Captain
    180845   1500'  Found the Main Gauche of Azaghâl
    180845   1500'  Killed Beorn, the Shape-Changer
    180845   1500'  Reached level 29
    180845   1500'  Killed Uglúk, the Uruk
    180845   1500'  Found the Set of Gauntlets 'Paurnen'
    180845   1550'  Found the Soft Leather Armour 'Hithlomir'
    180845   1600'  Killed Lokkak, the Ogre Chieftain
    180845   1600'  Found the Short Bow of Amrod
    180845   1600'  Found the Leather Scale Mail 'Thalkettoth'
    180845   1750'  Reached level 30
    180845   1800'  Killed Tom the Stone Troll
    180845   1800'  Killed Bert the Stone Troll
    180845   1800'  Killed Bill the Stone Troll
    180845   1800'  Found the Zweihander 'Mormegil'
    180845   1750'  Reached level 31
    180845   1750'  Killed Khîm, Son of Mîm
    180845   1800'  Found the Dagger 'Narthanc'
    180845   1750'  Killed Ulwarth, Son of Ulfang
    180845   1800'  Found the Scimitar 'Haradekket'
    180845   1950'  Reached level 32
    180845   2000'  Killed Uvatha the Horseman
    180845   2050'  Found the Dagger 'Dethanc'
    180845   2050'  Found the Spear of Oromë


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 10.7.2014 00:45
Last updated on 10.7.2014 02:32

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10784. on the Ladder (of 19092)
4395. on the Angband Ladder (of 6562)
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Comments

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On 10.7.2014 01:09 Angrist wrote:
How far do you play this character?

On 10.7.2014 01:10 Angrist wrote:
I am new to Angband, and I'm wondering how long it takes to win.

On 10.7.2014 02:10 krazyhades wrote:
I recently won in one sitting and it took about 26 hours, though I could probably have gone faster and certainly would have gone slower if I were less experienced. Some players can win ~10 hours.

On 10.7.2014 02:14 krazyhades wrote:
Ooh also mages are one of my favorite classes, but you should know that they're often considered a bit harder to play, partly because of the amount of patience and running away that they require.

Also, you should know that mages, and ONLY mages, get a bonus to the damage of magic devices based on a comparison between the mage's power and the device's power. This is NOT indicated anywhere in the game itself yet, including on the damage numbers listed for the devices, but wands and rods that do damage are much more effective for you than for other types, and can help you save more of your mana for utility (speed, resistance, teleport other, banishment, mass banishment, create doors <---AWESOME spell) and escapes (phase door, teleport, teleport level, *destruction*). Especially keep an eye out for Wands/Rods of Dragon's Frost/Flame, of Drain Life, and of Annihilation.

On 10.7.2014 02:34 Sylverdin wrote:
I played this character for about 6 hours. Getting good equipment early (boots of speed, etc.) really helps.

On 10.7.2014 03:08 krazyhades wrote:
Oh I didn't realize this wasn't Angrist's character. Sorry for giving you advice you already probably knew, Sylverdin!

On 10.7.2014 05:37 Sylverdin wrote:
No problem. :) Sadly, this guy just bit the dust right after I uploaded the dump. :( I should have had poison resistance on.

On 10.7.2014 18:18 krazyhades wrote:
Ain't that the way of it

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