The Angband Ladder: Xanthus XVIII, High-Elf Mage by <roblt97@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Xanthus XVIII                            Self  RB  CB  EB   Best
 Sex    Male              Age       126   STR:  18/28  +1  -5  +9  18/78
 Race   High-Elf          Height    100   INT! 18/100  +3  +3  +3 18/190
 Class  Mage              Weight    202   WIS:     15  -1  +0  +3     17
 Title  Conjurer          Status     47   DEX:  18/88  +3  +1  +1 18/138
 HP     393/393           Maximize    Y   CON:  18/99  +1  -2  +6 18/149
 SP     246/246           Preserve    Y   CHR:  18/71  +5  +1  +2 18/151

 Level           32       Armor     [28,+97]     Saving Throw     Superb
 Cur Exp     432309       Fight    (+17,+12)     Stealth          Superb
 Max Exp     432309       Melee    (+39,+37)     Fighting         Heroic
 Adv Exp     460000       Shoot    (+29,+15)     Shooting         Heroic
 MaxDepth    Lev 36       Blows       4/turn     Disarming        Superb
 Gold        251095       Shots       2/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   106.2 lbs       Infra        40 ft     Searching     Excellent

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.........+...
 Elec:.+........... Confu:.........+...
 Fire:.+........... Sound:.............
 Cold:.+........... Shard:.............
 Pois:............. Nexus:.......+...+.
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.......+.....
Feath:...........+. Sear.:....+....+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:++.....+.....
Invis:.........+..+ Blows:.............
FrAct:............. Shots:.+...........
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {1800' greater vault}
   It increases your speed by 10.  It cannot be harmed by the elements.  
   It might have hidden powers.
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Fluorite Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
d) a Diamond Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) a Mother-of-Pearl Amulet of Searching (+4)
   It increases your searching by 4.  
f) The Star of Elendil {1800' lesser vault}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
h) The Cloak 'Colannon' [1,+15] (+3) {1800' greater vault}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {1800' greater vault}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
l) a Pair of Hard Leather Boots of Stability [3,+13]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {1500' ground}
   It cannot be harmed by the elements.  
h) a Silver-Plated Rod of Recall
   It cannot be harmed by electricity.  
i) a Brass Rod of Healing
   It cannot be harmed by electricity.  
j) a Steel-Plated Wand of Teleport Other (3 charges)
k) a Dogwood Staff of Teleportation (5 charges)


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Conjurings and Tricks] {10% off}
d) a Book of Magic Spells [Incantations and Illusions]
e) 3 Books of Magic Spells [Sorcery and Evocations]
f) a Book of Magic Spells [Sorcery and Evocations] {10% off}
g) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
h) 5 Brown Potions of Healing
i) 3 Metallic Red Potions of Restore Mana
j) a Scroll titled "zunnelg tian" of Acquirement
k) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
l) a Robe of Permanence [2,+35]
   It provides resistance to acid, lightning, fire, cold, and life draining.
   It sustains all your stats.  It cannot be harmed by the elements.  It
   might have hidden powers.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {1650' vault}
   It increases your stealth by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {1650' vault}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
q) The Dagger 'Dethanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
r) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
s) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {1650' vault}
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
v) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.5.2005 15:35
Last updated on 17.5.2005 04:07

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10788. on the Ladder (of 19092)
4396. on the Angband Ladder (of 6562)
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Comments

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On 16.5.2005 15:35 roblt97@hotmail.com wrote:
Well, I'm back on the saddle with another high-elf mage. I finally dumped this one because of what happened yesterday at 1650. I had seen 0 artifacts, and stat gain was going poorly, and I was cursing the RNG...

Bang. Greater vault on 1650. In addition to tons of !, you can see the list of arts (including my bow, which I forgot to inscribe for y'all).

I made heavy use of teleport other, because you'll notice I didn't even have Raal's yet. Ant Queen, Adunaphel, beholder hive mother, AMHD, Fundin, and more got kicked out of the vault. I sent out so many, by the time I finished the vault it was totally surrounded by hosts of killers.

Anyway, here's hoping things go well and I learned my lesson from my last Xanthus...

On 17.5.2005 04:07 roblt97@hotmail.com wrote:
"Embarassment of riches."

Wow. My game went into warp speed in a greater vault at 1800'. Unless the inscription says otherwise, everything I have is from that vault. When I saw the 4d6 longsword in there, I freaked out. It took me a ton of teleport others to get in there--Saruman, Lernaean, Adunaphel, Akhorahil, Azriel, "lesser" obstacles--but man, when I picked up that sword, I could feel the RNG swear to end my charlife horribly. To which I say, who cares? I went from joke kit to a killing-machine.

Quick note: after the dump I found Kelek's, which I'd never seen before. The RNG will never let me win, but I'll go out in a blaze of glory, that's for sure.

On 17.5.2005 04:09 wrote:
Oops. In my universe, 4d6 is secret code for 4d5. But you get the idea.

On 17.5.2005 09:51 donalde@pp.inet.fi wrote:
Sell all melee weapons from home, you won't use them. I suggest another =oCON instad of =oSTR, or even =oINT.

Also, I suggest that you study macro's and inscriping, they help game playing.

- donalde -

On 17.5.2005 15:19 roblt97@hotmail.com wrote:
All good thoughts. Thanks. Let me clear some of them up.

The melee weapons were only in my home to show off all that I found in that vault at 1800--they are already gone. The ring situation will solve itself when I start finding some of the better arts, and I think I need the strength for 4 blows with Ringil (I'll check to make sure and switch to con if not). And the only macro I bother using with casters is no-drop macros--I just haven't inscribed yet because I'm lazy.

Anyway, thanks for the input.

On 19.5.2005 16:21 roblt97@hotmail.com wrote:
Well, no dump--I died and got frustrated. Too bad--I had Feanor to show off.

At 3650 I died of cockiness (of course). Had Thuringwethil and Khamul in the same room. Killed Khamul and all his greater undead summons, then killed Thuring and all but one of her greater undead summons. Then, with 350 hp, I charged the little shadow drake she had summoned. Except it was a Nightcrawler, and it breathed, and I was dead.

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