The Angband Ladder: Xanthus XVIII, High-Elf Mage by <roblt97@hotmail.com>
[Angband 3.0.5 Character Dump] Name Xanthus XVIII Self RB CB EB Best Sex Male Age 126 STR: 18/28 +1 -5 +9 18/78 Race High-Elf Height 100 INT! 18/100 +3 +3 +3 18/190 Class Mage Weight 202 WIS: 15 -1 +0 +3 17 Title Conjurer Status 47 DEX: 18/88 +3 +1 +1 18/138 HP 393/393 Maximize Y CON: 18/99 +1 -2 +6 18/149 SP 246/246 Preserve Y CHR: 18/71 +5 +1 +2 18/151 Level 32 Armor [28,+97] Saving Throw Superb Cur Exp 432309 Fight (+17,+12) Stealth Superb Max Exp 432309 Melee (+39,+37) Fighting Heroic Adv Exp 460000 Shoot (+29,+15) Shooting Heroic MaxDepth Lev 36 Blows 4/turn Disarming Superb Gold 251095 Shots 2/turn Magic Device Legendary Perception Superb Burden 106.2 lbs Infra 40 ft Searching Excellent You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:.........+... Elec:.+........... Confu:.........+... Fire:.+........... Sound:............. Cold:.+........... Shard:............. Pois:............. Nexus:.......+...+. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:.......+..... Feath:...........+. Sear.:....+....+... PLite:............. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:++.....+..... Invis:.........+..+ Blows:............. FrAct:............. Shots:.+........... HLife:............. Might:.+........... [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {1800' greater vault} It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Fluorite Ring of Strength (+5) It increases your strength by 5. It sustains your strength. d) a Diamond Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) a Mother-of-Pearl Amulet of Searching (+4) It increases your searching by 4. f) The Star of Elendil {1800' lesser vault} It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Cloak 'Colannon' [1,+15] (+3) {1800' greater vault} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It cannot be harmed by the elements. It might have hidden powers. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {1800' greater vault} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. l) a Pair of Hard Leather Boots of Stability [3,+13] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] {1500' ground} It cannot be harmed by the elements. h) a Silver-Plated Rod of Recall It cannot be harmed by electricity. i) a Brass Rod of Healing It cannot be harmed by electricity. j) a Steel-Plated Wand of Teleport Other (3 charges) k) a Dogwood Staff of Teleportation (5 charges) [Home Inventory] a) 7 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Conjurings and Tricks] {10% off} d) a Book of Magic Spells [Incantations and Illusions] e) 3 Books of Magic Spells [Sorcery and Evocations] f) a Book of Magic Spells [Sorcery and Evocations] {10% off} g) 3 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. h) 5 Brown Potions of Healing i) 3 Metallic Red Potions of Restore Mana j) a Scroll titled "zunnelg tian" of Acquirement k) The Phial of Galadriel It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. l) a Robe of Permanence [2,+35] It provides resistance to acid, lightning, fire, cold, and life draining. It sustains all your stats. It cannot be harmed by the elements. It might have hidden powers. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {1650' vault} It increases your stealth by 4. It cannot be harmed by the elements. It might have hidden powers. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {1650' vault} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity by 4. It increases your speed by 4. It cannot be harmed by the elements. It might have hidden powers. q) The Dagger 'Dethanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. r) The Dagger 'Narthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. s) The Dagger 'Nimthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {1650' vault} It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. v) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 16.5.2005 15:35
10788. on the Ladder (of 19092)
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