The Angband Ladder: Earendil, High-Elf Ranger by <ssuser00000@yahoo.com.hk>

  [Angband 3.0.3 Character Dump]

 Name   Earendil                                 Self  RB  CB  EB   Best
 Sex    Male              Age       108   STR! 18/100  +1  +2 +10 18/230
 Race   High-Elf          Height     90   INT! 18/100  +3  +2  +4 18/190
 Class  Ranger            Weight    165   WIS! 18/100  -1  +0  +4 18/130
 Title  Ranger Lord       Status     36   DEX! 18/100  +3  +1  +6 18/200
 HP     953/953           Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     354/354           Preserve    Y   CHR! 18/100  +5  +1  +1 18/170

 Level           47       Armor    [50,+145]     Saving Throw     Heroic
 Cur Exp    7324896       Fight    (+40,+33)     Stealth          Superb
 Max Exp    7324896       Melee    (+62,+58)     Fighting      Legendary
 Adv Exp    8050000       Shoot    (+52,+15)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       5541439       Shots       4/turn     Magic Device  Legendary
                                                 Perception    Very Good
 Burden   147.1 lbs       Infra        40 ft     Searching     Very Good

 You are the only child of a Telerin Ranger.  You have light green
 eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {lv 49 Ac Red Dragon}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {Lv 64 Giant Vault}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.  
c) a Jet Ring of Lightning [+15]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
   It cannot be harmed by electricity.  
d) The Ring of Barahir (+1) {Lv 51, Smaug}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) a Flint Stone Amulet of Weaponmastery (+2,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Arkenstone of Thrain {Lv 62 item valve}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Red Dragon Scale Mail (-2) [30,+23]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {lv 54}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+12] (+2) {Lv 64  }
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lv 64 Giant vault}
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {scroll of acq}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Incantations and Illusions]
c) 4 Books of Magic Spells [Sorcery and Evocations]
d) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
e) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
g) a Ration of Food
h) 8 Smoky Potions of Restore Life Levels
i) a Scroll titled "reaks ta" of Banishment
j) a Silver-Plated Rod of Acid Balls
k) an Iron Rod of Fire Balls
l) a Garnet Ring of Speed (+6)
   It increases your speed by 6.  
m) an Iron Crown of the Magi [0,+12] (+3)
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, cold, and life draining.  It sustains your 
   intelligence.  It cannot be harmed by the elements.  
n) a Golden Crown of Telepathy [0,+12]
   It grants you the power of telepathy.  It cannot be harmed by acid.  
o) The Long Sword 'Anguirel' (2d5) (+10,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.  
p) 49 Seeker Arrows of Flame (4d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
q) 11 Mithril Arrows of Venom (3d4) (+10,+11)
   It is branded with poison.  It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
c) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
d) 3 Vermilion Potions of Life
e) 13 Dark Blue Potions of Restore Mana
f) 4 Copper Speckled Potions of Enlightenment
g) 3 Scrolls titled "marmic rol" of *Remove Curse*
h) 3 Scrolls titled "klinih evs" of Mass Banishment
i) 2 Gnarled Staffs of the Magi (4 charges)
j) a Lapis Lazuli Ring of Flames [+17]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
k) a Driftwood Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
l) Bronze Dragon Scale Mail (-2) [30,+18] {Lv 52 Floor}
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
m) Double Chain Mail of Elvenkind (-2) [16,+11] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
n) Metal Lamellar Armour of Elvenkind (-3) [23,+16] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.  
o) a Small Metal Shield of Preservation [3,+17]
   It provides resistance to chaos, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+20] {Acquirment Scr Lv43}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
q) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
r) The Steel Helm of Hammerhand [6,+20] (+3) {Lv51, Barlog of Moria}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
s) The Set of Gauntlets 'Paurhach' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.  
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Lv 64, Tselakus}
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It cannot be harmed by the elements.  It might have hidden
   powers.  
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) (charging) {Lv 60}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
    by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
w) a Flail of Gondolin (2d6) (+18,+11) {Lv64}
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid and fire.  It might have hidden powers.  
x) 33 Mithril Arrows of Frost (3d4) (+10,+11)
   It is branded with frost.  It cannot be harmed by acid, fire, and cold.
   


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.5.2003 21:59
Last updated on 2.7.2003 19:31

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6455. on the Ladder (of 19090)
2758. on the Angband Ladder (of 6561)

Comments

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On 17.5.2003 22:08 ssuser00000@yahoo.com.hk wrote:
Found the Lance of Eorlingas, Colannon, Cap of Thengel when killing Mim. What a luck!

The boots of Thror was found with a scroll of Acquirement.

On 3.7.2003 04:13 skadabra67@hotmail.com wrote:
Why not replace Red DSM with one of your Elvenkind armors and replace Ring of Lightning with RoSpeed?

On 3.7.2003 07:26 ssuser00000@yahoo.com.hk wrote:
Yeah, that is the reasons for keeping the Elvenkind. The Elvenkind Chainmail also provides Nether resistance leaving the character only vulnerable to Shards.

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