The Angband Ladder: Linwe, High-Elf Ranger by <dat97mni@ludat.lth.se>
[Angband 3.1.0 Character Dump] Name Linwe Self RB CB EB Best Sex Male Age 127 STR! 18/100 +1 +2 +10 18/230 Race High-Elf Height 70 INT! 18/100 +3 +2 +3 18/180 Class Ranger Weight 192 WIS! 18/100 -1 +0 +5 18/140 Title ***WINNER*** Status 46 DEX! 18/100 +3 +1 +7 18/210 HP 967/967 Maximize Y CON! 18/100 +1 +1 +9 18/210 SP 354/354 Preserve Y CHR! 18/100 +5 +1 +3 18/190 Level 47 Armor [38,+108] Saving Throw Heroic Cur Exp 7795359 Fight (+43,+33) Stealth Superb Max Exp 7795359 Melee (+53,+43) Fighting Legendary Adv Exp 8050000 Shoot (+63,+22) Shooting Legendary Blows 5/turn Disarming Superb Gold 11933878 Shots 4/turn Magic Device Legendary Perception Good Burden 373.8 lbs Infra 40 ft Searching Fair You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Last Messages] > You have nothing to identify. > You failed to get the spell off! > You have nothing to identify. > You drop 86 Arrows of Flame (1d4) (+9,+9) (w). > You have no more Arrows of Flame (1d4) (+9,+9) (w). > You have 3 Seeker Arrows of Flame (4d4) (+15,+14) (w). > You have 7 Seeker Arrows of Flame (4d4) (+15,+14) (w). > You have no room for a Seeker Arrow of Venom (4d4) (+11,+11). > You have 8 Seeker Arrows of Flame (4d4) (+15,+14) (w). > You have no room for 4 Seeker Arrows of Venom (4d4) (+11,+11). > You have no room for a Seeker Arrow of Venom (4d4) (+11,+11). > You have no room for 5 Potions of Healing {10% off}. > You have no room for 2 Potions of Life. > There is a wall in the way! > Character dump successful. <2x> [Character Equipment] a) The Katana 'Aglarang' (8d4) (+10,+10) (+5) {!* 4900} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!* 3600} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+9) {!* 3600 strmwyrm} It increases your speed by 9. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!* 3600} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {!* 4100 tselakus} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+22] (+1) {!* 3600 glaurung} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+9] (+3) {!* 2350 nexus,teleport} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+7] (+2) {!* 1800 queen ant} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+7] {!* FA,sus con} It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+13] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] {25% off} d) 4 Books of Magic Spells [Sorcery and Evocations] {10% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v!s} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v!s} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v!s} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] {@m1} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v!s} It cannot be harmed by the elements. j) 4 Potions of *Healing* k) 35 Potions of Restore Mana {10% off} l) 11 Potions of Restore Life Levels {40% off} m) 36 Scrolls of Phase Door {40% off} n) 34 Scrolls of Teleportation {90% off} o) 21 Scrolls of Word of Recall {90% off} p) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!* 5000 morgoth} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. q) The Golden Crown of Gondor [0,+15] (+3) {!* 5000 morgoth} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!* 5000 morgoth} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {!* 5000 morgoth} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {!* 5000 morgoth} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. w) 8 Seeker Arrows of Flame (4d4) (+15,+14) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 37 Potions of Speed {50% off} b) 11 Potions of Restore Mana {10% off} c) 40 Scrolls of Teleportation {90% off} d) a Ring of Speed (+9) {!* 4000 thuringwetil} It increases your speed by 9. e) The Ring of Barahir (+1) {!* 2550} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. f) The Ring of Tulkas (+4) {!* 3600 thndrwyrm} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. g) an Amulet of Sustenance {!*} It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. h) The Jewel 'Evenstar' {!* 3600} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. i) an Amulet of Weaponmastery (+4,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. j) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching , infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. k) The Hard Leather Armour of Himring [6,+15] {!* 3600 thndrwyrm} It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. l) a Cloak of Protection [1,+11] It provides resistance to shards. It cannot be harmed by the elements. m) The Large Leather Shield of the Haradrim [4,+15] (+2) {!* 3250 poison,blind} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. n) The Large Metal Shield of Anarion [5,+20] {!* 2250} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. p) The Steel Helm of Hammerhand [6,+20] (+3) {!* 2150 uvatha} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. q) The Beaked Axe of Hurin (3d6) (+10,+11) (+2) {!* 2250} It increases your strength and constitution by 2. It slays trolls and dragons, and it is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. r) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. s) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {!* 2300 eol} It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. t) The Short Bow of Amrod (x2) (+8,+11) (+2) {!* 2400} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 17.5.2003 19:33
6429. on the Ladder (of 19090)
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