[Angband 3.0.3 Character Dump] Name Earendil Self RB CB EB Best Sex Male Age 108 STR! 18/100 +1 +2 +10 18/230 Race High-Elf Height 90 INT! 18/100 +3 +2 +4 18/190 Class Ranger Weight 165 WIS! 18/100 -1 +0 +4 18/130 Title Ranger Lord Status 36 DEX! 18/100 +3 +1 +6 18/200 HP 953/953 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 354/354 Preserve Y CHR! 18/100 +5 +1 +1 18/170 Level 47 Armor [50,+145] Saving Throw Heroic Cur Exp 7324896 Fight (+40,+33) Stealth Superb Max Exp 7324896 Melee (+62,+58) Fighting Legendary Adv Exp 8050000 Shoot (+52,+15) Shooting Legendary Blows 5/turn Disarming Superb Gold 5541439 Shots 4/turn Magic Device Legendary Perception Very Good Burden 147.1 lbs Infra 40 ft Searching Very Good You are the only child of a Telerin Ranger. You have light green eyes, straight black hair, and a fair complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {lv 49 Ac Red Dragon} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {Lv 64 Giant Vault} It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It cannot be harmed by the elements. It might have hidden powers. c) a Jet Ring of Lightning [+15] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns. It cannot be harmed by electricity. d) The Ring of Barahir (+1) {Lv 51, Smaug} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) a Flint Stone Amulet of Weaponmastery (+2,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Arkenstone of Thrain {Lv 62 item valve} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Red Dragon Scale Mail (-2) [30,+23] It provides resistance to fire. It activates for breathe fire (200) every 450+d450 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {lv 54} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+12] (+2) {Lv 64 } It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lv 64 Giant vault} It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {scroll of acq} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Incantations and Illusions] c) 4 Books of Magic Spells [Sorcery and Evocations] d) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. e) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. f) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. g) a Ration of Food h) 8 Smoky Potions of Restore Life Levels i) a Scroll titled "reaks ta" of Banishment j) a Silver-Plated Rod of Acid Balls k) an Iron Rod of Fire Balls l) a Garnet Ring of Speed (+6) It increases your speed by 6. m) an Iron Crown of the Magi [0,+12] (+3) It increases your intelligence by 3. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your intelligence. It cannot be harmed by the elements. n) a Golden Crown of Telepathy [0,+12] It grants you the power of telepathy. It cannot be harmed by acid. o) The Long Sword 'Anguirel' (2d5) (+10,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. p) 49 Seeker Arrows of Flame (4d4) (+10,+10) It is branded with fire. It cannot be harmed by fire. q) 11 Mithril Arrows of Venom (3d4) (+10,+11) It is branded with poison. It cannot be harmed by acid and fire. [Home Inventory] a) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. b) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. c) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. d) 3 Vermilion Potions of Life e) 13 Dark Blue Potions of Restore Mana f) 4 Copper Speckled Potions of Enlightenment g) 3 Scrolls titled "marmic rol" of *Remove Curse* h) 3 Scrolls titled "klinih evs" of Mass Banishment i) 2 Gnarled Staffs of the Magi (4 charges) j) a Lapis Lazuli Ring of Flames [+17] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. k) a Driftwood Amulet of Devotion (+2) It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. l) Bronze Dragon Scale Mail (-2) [30,+18] {Lv 52 Floor} It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. m) Double Chain Mail of Elvenkind (-2) [16,+11] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. n) Metal Lamellar Armour of Elvenkind (-3) [23,+16] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. o) a Small Metal Shield of Preservation [3,+17] It provides resistance to chaos, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. p) The Large Metal Shield of Anarion [5,+20] {Acquirment Scr Lv43} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. r) The Steel Helm of Hammerhand [6,+20] (+3) {Lv51, Barlog of Moria} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. s) The Set of Gauntlets 'Paurhach' [2,+15] It cannot be harmed by the elements. It might have hidden powers. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Lv 64, Tselakus} It increases your intelligence and dexterity by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) (charging) {Lv 60} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. v) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) a Flail of Gondolin (2d6) (+18,+11) {Lv64} It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid and fire. It might have hidden powers. x) 33 Mithril Arrows of Frost (3d4) (+10,+11) It is branded with frost. It cannot be harmed by acid, fire, and cold. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)