The Angband Ladder: Thlaskir, Elf Mage by <travischar@gmail.com>

  [Angband 3.4.1 Character Dump]

 Name   Thlaskir                                 Self  RB  CB  EB   Best
 Sex    Male         Age             88   STR:  18/75  -1  -3  +0  18/35
 Race   Elf          Height          60   INT:  18/76  +2  +3  +2 18/146
 Class  Mage         Weight         102   WIS:     10  -1  +0  +2     11
 Title  Conjurer     Social   Respected   DEX:     16  +1  +0  +2  18/10
 HP     -8/134       Maximize         Y   CON:     11  -1  -2  +0      8
 SP     127/193                           CHR:     12  +1  +1  +4     18

 Level               32   Armor    [39,+38]     Saving Throw         65%
 Cur Exp         226516   Fight     (+2,-4)     Stealth           Superb
 Max Exp         226516   Melee   (+10,+11)     Fighting       Very Good
 Adv Exp         300000   Shoot     (+8,+8)     Shooting       Very Good
 MaxDepth   2250' (L45)   Blows    1.3/turn     Disarming            69%
 Game Turns      795847   Shots      1/turn     Magic Device          91
 Standard Turns   75361   Infra       30 ft     Perception       1 in 18
 Resting Turns    22158   Speed      Normal     Searching            24%
 Gold              8411   Burden  121.2 lbs

 You are the only child of an Avarin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+...... Disen:.............
rPois:............. Feath:.............
rLite:............+ pFear:.............
rDark:+............ pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:+....+....... Tunn.:.............
Regen:+............ Speed:.............
  ESP:.........+... Blows:.............
Invis:+............ Shots:.............
FrAct:+..........+. Might:.............
HLife:............. S.Dig:.............
Stea.:..+....+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> The Energy hound howls in pain.
> The Energy hound flees in terror!
> The Energy hound dies.
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You feel nervous about this place, and there are very good treasures here.
> You are no longer resistant to acid.
> You are no longer resistant to electricity.
> You are no longer resistant to fire.
> You are no longer resistant to cold.
> You are no longer resistant to poison.
> A line of blue shimmering light appears.
> You feel nervous about this place, and there are very good treasures here.
> Castamir the Usurper fiddles with the lock.
> You die.

Killed by the strain of casting Mass Banishment.

  [Character Equipment]

a) a Main Gauche of Gondolin (1d5) (+8,+15) <+1>
     Found lying on the floor at 1800 feet (level 36).
     
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 27.5 vs. demons, 27.5 vs. orcs, 27.5 vs.
     trolls, 27.5 vs. dragons, and 19.4 vs. others.
     
     Radius 1 light.
b) a Long Bow (x3) (+6,+8)
     Found lying on the floor at 1500 feet (level 30).
     
     Can be destroyed by acid, fire.
     
c) a Ring of the Mouse (+0,-7) <+2, +4>
     Dropped by a Gallant at 900 feet (level 18).
     
     +2 dexterity.
     +4 stealth.
     Can be destroyed by electricity.
     
d) a Ring of Soulkeeping
     Found lying on the floor at 2100 feet (level 42).
     
     Can be destroyed by electricity.
     Sustains strength, intelligence, wisdom.
     
e) an Amulet of Charisma <+4>
     Dropped by a Mature multi-hued dragon at 1800 feet (level 36).
     
     +4 charisma.
     Sustains charisma.
     
f) the Phial of Galadriel <+2>
     Dropped by an Apprentice at 800 feet (level 16).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 22 to 40 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
     Radius 2 light.
g) Chain Mail of Resistance (-2) [32,+14]
     Found lying on the floor at 1400 feet (level 28).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Stealth [3,+5] <+3>
     Found lying on the floor at 1800 feet (level 36).
     
     +3 stealth.
     Can be destroyed by acid, fire.
     
i) (nothing)
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Found lying on the floor at 2100 feet (level 42).
     
     +2 intelligence, wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) (nothing)
l) a Pair of Leather Boots of Free Action [2,+7]
     Dropped by Wormtongue, Agent of Saruman at 1700 feet (level 34).
     
     Can be destroyed by acid, fire.
     Prevents paralysis.  
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
     Can be destroyed by fire.
     
b) 2 Books of Magic Spells [Conjurings and Tricks]
     Can be destroyed by fire.
     
c) 3 Books of Magic Spells [Incantations and Illusions]
     Can be destroyed by fire.
     
d) 2 Books of Magic Spells [Sorcery and Evocations]
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Dropped by a Cutpurse at 1300 feet (level 26).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 24 Potions of Cure Critical Wounds
     Can be destroyed by cold.
     
h) a Potion of Healing
     Found lying on the floor at 2200 feet (level 44).
     
     Can be destroyed by cold.
     
i) a Potion of *Healing*
     Found lying on the floor at 2200 feet (level 44).
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
j) 9 Potions of Speed
     Can be destroyed by cold.
     
k) 12 Scrolls of Teleportation
     Can be destroyed by acid, fire.
     
l) a Scroll of Banishment
     Found lying on the floor at 2250 feet (level 45).
     
     Can be destroyed by acid, fire.
     
m) 6 Scrolls of Word of Recall
     Can be destroyed by acid, fire.
     
n) 2 Scrolls of Deep Descent
     Can be destroyed by acid, fire.
     
o) 3 Rods of Treasure Location (1 charging)
     Can be destroyed by electricity.
     
p) a Rod of Probing
     Found lying on the floor at 2050 feet (level 41).
     
     Can be destroyed by electricity.
     
q) a Rod of Fire Bolts
     Dropped by a Stone giant at 2100 feet (level 42).
     
     Can be destroyed by electricity.
     
r) a Rod of Frost Bolts
     Bought from a store.
     
     Can be destroyed by electricity.
     
s) 2 Rods of Curing
     Can be destroyed by electricity.
     
t) 2 Wands of Teleport Other (17 charges)
     Can be destroyed by electricity.
     
u) 2 Staves of Teleportation (8 charges)
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
     Can be destroyed by fire.
     
b) 30 Potions of Cure Critical Wounds
     Bought from a store.
     
     Can be destroyed by cold.
     
c) 36 Potions of Cure Critical Wounds
     Bought from a store.
     
     Can be destroyed by cold.
     
d) 5 Potions of Healing
     Can be destroyed by cold.
     
e) a Potion of *Healing*
     Bought from a store.
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
f) 3 Potions of Restore Mana
     Can be destroyed by cold.
     
g) 3 Potions of Restore Life Levels
     Bought from a store.
     
     Can be destroyed by cold.
     
h) 2 Potions of Enlightenment
     Dropped by a Ghost at 2100 feet (level 42).
     
     Can be destroyed by cold.
     
i) a Potion of Salt Water
     Found lying on the floor at 300 feet (level 6).
     
     Can be destroyed by cold.
     
j) a Scroll of *Enchant Weapon*
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
k) a Scroll of Banishment
     Dropped by an Ancient white dragon at 2200 feet (level 44).
     
     Can be destroyed by acid, fire.
     
l) a Scroll of Recharging
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
m) 2 Staves of Teleportation (6 charges)
     Can be destroyed by acid, fire.
     
n) a Staff of Speed (6 charges)
     Found lying on the floor at 2100 feet (level 42).
     
     Can be destroyed by acid, fire.
     
o) a Ring of Resist Poison
     Bought from a store.
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
p) a Ring of Damage (+0,+9)
     Dropped by a Mature red dragon at 1850 feet (level 37).
     
     Can be destroyed by electricity.
     
q) a Ring of the Mouse (+0,-11) <+2, +4>
     Found lying on the floor in a pit at 1500 feet (level 30).
     
     +2 dexterity.
     +4 stealth.
     Can be destroyed by electricity.
     
r) a Ring of Free Action
     Bought from a store.
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
s) Blue Dragon Scale Mail (-2) [12,+14]
     Dropped by a Guardian naga at 2100 feet (level 42).
     
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Whip of *Slay Giant* (1d3) (+3,+9) <+1>
     Found lying on the floor of a special room at 950 feet (level 19).
     
     +1 strength.
     Slays giants.
     Can be destroyed by acid, fire.
     Sustains strength.
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 19 vs. giants, and 12.1 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5097     50'    2   Reached level 2
      7939    100'    2   Killed Grip, Farmer Maggot's dog
      7939    100'    3   Reached level 3
      9324    100'    4   Reached level 4
     21657    100'    5   Reached level 5
     31203    200'    6   Reached level 6
     42798    300'    7   Reached level 7
     52511    300'    8   Reached level 8
     59807    350'    9   Reached level 9
     72868    650'   10   Reached level 10
    110769    350'   11   Reached level 11
    114284    350'   11   Killed Fang, Farmer Maggot's dog
    135505    650'   12   Reached level 12
    151521    650'   13   Reached level 13
    164124    700'   14   Reached level 14
    187998    350'   15   Reached level 15
    218761    500'   16   Reached level 16
    237521    800'   16   Found the Phial of Galadriel
    245581    850'   17   Reached level 17
    247859    850'   17   Killed Bullroarer the Hobbit
    264500    900'   18   Reached level 18
    264644    900'   18   Killed Brodda, the Easterling
    293159    950'   18   Killed Orfax, Son of Boldor
    300766      0'   18   Reached level 18
    302944    950'   19   Reached level 19
    310250    950'   20   Reached level 20
    312945    950'   20   Killed Shagrat, the Orc Captain
    318477    950'   21   Reached level 21
    326180    950'   21   Killed Sméagol
    345640   1050'   21   Killed Boldor, King of the Yeeks
    345640   1050'   22   Reached level 22
    355748      0'   22   Killed Farmer Maggot
    376829   1150'   23   Reached level 23
    396710   1250'   24   Reached level 24
    397999   1250'   24   Killed Gorbag, the Orc Captain
    422084   1350'   25   Reached level 25
    438475   1650'   25   Killed Grishnákh, the Hill Orc
    445811   1700'   25   Killed Wormtongue, Agent of Saruman
    452910   1850'   26   Reached level 26
    460518   2100'   26   Reached level 26
    484816   2100'   26   Killed Mughash the Kobold Lord
    492350   2100'   26   Killed Ulwarth, Son of Ulfang
    499432   2050'   27   Reached level 27
    504044   2050'   27   Reached level 27
    521694      0'   27   Reached level 27
    561048   2100'   27   Found the Hard Leather Cap of Thranduil
    562978   2100'   28   Reached level 28
    608697   1100'   28   Killed Ulfast, Son of Ulfang
    613664   1200'   28   Killed Golfimbul, the Hill Orc Chief
    631214   1400'   28   Killed Lagduf, the Snaga
    653453   1500'   29   Reached level 29
    653598   1500'   29   Reached level 29
    675011   1600'   29   Found the Set of Gauntlets 'Paurhach' (LOST)
    698556   1650'   29   Killed Uglúk, the Uruk
    718591   1700'   29   Killed Nár, the Dwarf
    722046   1700'   29   Killed Lokkak, the Ogre Chieftain
    730378   1750'   30   Reached level 30
    752658   1800'   30   Killed Draebor, the Imp
    761594   1850'   30   Killed Angamaitë of Umbar
    762823   1850'   31   Reached level 31
    794313   2250'   32   Reached level 32


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 22.5.2013 13:51

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10954. on the Ladder (of 18973)
4429. on the Angband Ladder (of 6502)
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Comments

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On 22.5.2013 13:51 travischar@gmail.com wrote:
First time I've died from reading a scroll of Mass Banishment.

I saw one of those vaults that is vaguely rectangular with 3 diagonal sections. It was packed with goodies, and only Castamir would need to be teleported away... I run up to the entrance and read the scroll and *bang* I'm suddenly dead.

The thing that really kills me (in more ways than one) is that I only died with -8 HP. If I'd only found one more !CON or had the brains to take out the weaker monsters I could see in a conventional manner...

It was a real learning experience. Cruel but Fair.

On 22.5.2013 18:06 Philip wrote:
Castarmir the Usurper fiddles with the lock. You die.
That's an interesting sequence of events.
By the way, a mage should probably drink toughness potions. A lot. CON gear (ring) could have helped. Soulkeeping is pretty useless.

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