The Angband Ladder: Felgard X, Human Mage by <chris5157@blueyonder.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Felgard X                                Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR:  18/15  +0  -5  +0     15
 Race   Human             Height     79   INT:  18/62  +0  +3  +7 18/162
 Class  Mage              Weight    245   WIS:     14  +0  +0  +3     17
 Title  Conjurer          Status     76   DEX:     14  +0  +1  +0     15
 HP     -3/347            Maximize    Y   CON:  18/75  +0  -2  +6 18/115
 SP     209/211           Preserve    Y   CHR:     16  +0  +1  +0     17

 Level           32       Armor     [26,+67]     Saving Throw     Superb
 Cur Exp     250101       Fight      (-2,+0)     Stealth       Excellent
 Max Exp     250101       Melee      (+6,+8)     Fighting      Excellent
 Adv Exp     260000       Shoot      (-2,+0)     Shooting           Good
 MaxDepth   1950 ft       Blows       1/turn     Disarming     Excellent
 Gold         73060       Shots       0/turn     Magic Device     Heroic
 Burden    97.8 lbs                              Perception         Good
 Speed       Normal       Infra         0 ft     Searching          Fair

 You are one of several children of a Landed Knight.  You are a well
 liked child.  You have brown eyes, straight red hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:+.......+.... Confu:......+......
 Fire:+.......+.... Sound:.............
 Cold:+.......+.... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:............. Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.......+..... Stea.:+......+.....
Feath:+............ Sear.:.........+...
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+........+... Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The door appears to be stuck. <2x>
> You sense the presence of monsters!
> You feel yourself moving faster!
> There is a bright flash of light!
> You have picked the lock.
> You are surrounded by a white light. <2x>
> You see a Scroll titled "trolbit" of Aggravate Monster.
> You destroy a Scroll titled "trolbit" of Aggravate Monster.
> You see no more Scrolls titled "trolbit" of Aggravate Monster.
> You have disarmed the strange rune.
> You are surrounded by a white light.
> The Great crystal drake wakes up.
> The Great crystal drake breathes shards.
> You have been given a deep gash.
> You die.


  [Character Equipment]

a) a Broken Dagger (Defender) (1d1) (+8,+8) [+3] (+4 to stealth) {1000' floor}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) (nothing)
c) a Beryl Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
d) a Turquoise Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) (nothing)
f) The Phial of Galadriel {450' LVault}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {1700' floor}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+9] (+1) {1800' GVault}
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It sustains your intelligence.  It slows your metabolism.  It cannot be
   harmed by acid.  
i) The Large Leather Shield of Celegorm [4,+20] {1900' LVault}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) a Jewel Encrusted Crown of Seeing [0,+8] (+1 to searching) {1800' GVault}
   It increases your searching by 1.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  It cannot be harmed
   by acid.  
k) a Set of Gauntlets of Free Action [2,+7]
   It grants you immunity to paralysis.  
l) a Pair of Hard Leather Boots [3,-1]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1 !k!d}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6 700' floor}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) 3 White Spotted Mushrooms of Cure Confusion
i) a Dark Green Mushroom of Restoring
j) 7 Pink Potions of Cure Critical Wounds
k) 2 Green Speckled Potions of Healing
l) 2 Yellow Speckled Potions of Restore Mana
m) a Viscous Pink Potion of Enlightenment
n) 11 Scrolls titled "urarg bitite" of Phase Door
o) 6 Scrolls titled "temu binta" of Teleportation
p) a Scroll titled "bie ingapp gre" of Protection from Evil
q) 2 Cast Iron Wands of Teleport Other (11 charges)
r) 3 Runed Wands of Acid Bolts (12 charges)
s) a Shield of Deflection [10,+14] {1350' LVault}
   It cannot be harmed by acid.  
t) a Dagger of Slay Demon (1d4) (+4,+1)
   It slays demons.  


  [Home Inventory]

a) 2 Dark Green Mushrooms of Restoring
b) a Scroll titled "vlyvom ther" of *Remove Curse*
c) a Scroll titled "ivu sefmur" of Rune of Protection
d) 2 Hickory Staffs of Teleportation (14 charges)
e) 2 Gnarled Staffs of Enlightenment (8 charges)
f) a Ruby Ring of Protection [+10]
g) a Mother-of-Pearl Amulet of Regeneration
   It speeds your regeneration.  
h) Metal Scale Mail of Elvenkind (-2) [13,+5] (+3 to stealth) {1800' Lokkak}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
i) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
j) a Cloak of Stealth [1,+5] (+3 to stealth) {1300' TrollPit}
   It increases your stealth by 3.  
k) The Set of Gauntlets 'Paurnen' [2,+15] {1800' MWhDragon}
   It provides resistance to acid.  It makes you fall like a feather.  It
   activates for acid bolt (5d8) every 5+d5 turns.  It cannot be harmed by
   the elements.  
l) The Dagger 'Narthanc' (2d4) (+4,+6) {1800' GVault}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
m) The Dagger 'Nimthanc' (2d4) (+4,+6) {1800' GVault}
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {1500' LVault}
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
o) a Spear of Westernesse (1d6) (+10,+6) (+2) {1300' Nar the Dwarf}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
p) a Light Crossbow of Extra Shots (x3) (+10,+6) (+1) {850' floor}
   It increases your shooting speed by 1.  
q) 23 Seeker Bolts (4d5) (+0,+0)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.11.2005 12:50

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11008. on the Ladder (of 19090)
4461. on the Angband Ladder (of 6561)
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On 27.11.2005 12:50 chris5157@blueyonder.co.uk wrote:
Met a sudden end at 1900' feet - a superb feeling level revealed nothing except a jelly pit on first sweep of detection. Moving toward the other end of the level, Felgard wasn't careful enough to detect monsters regularly enough, and got breathed on by a great Crystal Drake.

Too bad he swapped his Cloak of Protection with shard resistance just a few levels before. Stat-gain was going so well, too :(

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