The Angband Ladder: Fearless Deadeye, Demigod Ranger by dzhang

  [Chengband 0.0.131 Character Dump]

                          Name  : Fearless Deadeye

 Sex      : Male             Kills             830   STR :   18/80
 Race     : Demigod          Uniques            13   INT :      17
 Class    : Ranger           Artifacts           8   WIS :   18/20
 Magic    : Nature, Sorcery                          DEX :   18/94
                             Align            Good   CON :      16
                             Parent        Artemis   CHR :      15

 Two hands       (+32,+16)   Hit point    289/ 289   Fighting   : Superb
                             SP (Mana)     65/  65   Bows/Throw : Heroic
 Blows/Round           4+0                           SavingThrow: Superb
 AverageDmg/Rnd      160+0   Level              25   Stealth    : Excellent
                             Experience      75625   Perception : Superb
 Shooting       (+15,+0+8)   Max Exp         75625   Searching  : Superb
 Multiplier          x3.15   Exp to Adv     102900   Disarming  : Excellent
 Shots/Round          2.25   Gold            38070   MagicDevice: Superb
                                                     SpellPower : +0%
 AC               [39,+56]   Time      Day 5 19:20   DevicePower: +0%
 Speed                (+0)   Play time    01:31:54   Infravision: 0 feet


                         (Character Background)
          You are one of several children of a Serf.  You are a well
          liked child.  You have hazel eyes, straight black hair, and
          a fair complexion.


          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR :  18/30  1  2  2  0  18/80         .............
 Class : Ranger        INT :     15  1  0  1  0     17         .............
 Level : 25            WIS :     14  1  2  1  2  18/20         .........2...
 Hits  : 289/289       DEX :  18/44  3  1 -1  2  18/94         .........2..s
 Mana  : 65/65         CON :     15  1  1 -1  0     16         .............
                       CHR :     11  1  0  0  3     15         .....3.......
         / }=="![(]]]             / }=="![(]]]                 / }=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : +............    Speed     : .............
 Elec  : .......+.....    Nether: .............    FreeAction: ..........+..
 Fire  : .......+.....    Nexus : .............    SeeInvisi.: .............
 Cold  : .......+.....    Chaos : .........+...    Hold Life : .............
 Poison: .............    Disnch: .............    Warning   : .............
 Light : .............    Fear  : .............    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : .............
 Shard : +............    AuFire: .............    Levitation: .............
 Blind : .............    AuElec: .............    Perm Lite : ......+......
 Conf  : .........+...    AuCold: .............    Cursed    : .............

             /                  / }=="![(]]]                   / }=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+..+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........++...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: ......+......
 Vampiric  : ...    Sust Dex  : ............+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Random Artifacts:   ENABLED


  [Recall Depth]

    Angband         : level  13
    Camelot         : level   5


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  2
  Warg problem                             (Danger  level:   5) - level  8
  Mughash the Kobold Lord                  (Dungeon level:   2) - level  9
  Bullroarer the Hobbit                    (Dungeon level:   4) - level  9
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level  9
  King Duosi, the Chief of Southerings     (Dungeon level:   8) - level 10
  King Mulu, the Chief of Southerings      (Dungeon level:  10) - level 11
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 13
  The Sewer                                (Danger  level:  15) - level 14
  Orc Camp                                 (Danger  level:  15) - level 15
  Old Man Willow Quest                     (Danger  level:  22) - level 24
  Tengu and Death Swords                   (Danger  level:  25) - level 24
  The Barrow Downs                         (Danger  level:  35) - level 24
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 14
  The Vault                                (Danger  level:  30) - level 15


 Arena: Defeated by Hill giant in the 5th fight


  [Defeated Monsters]

You have defeated 830 enemies including 13 unique monsters in total.

< Unique monsters top 10 >
  Old Man Willow                           (level  22)
  Gorbag, the Orc Captain                  (level  18)
  King Mulu, the Chief of Southerings      (level  16)
  Golfimbul, the Hill Orc Chief            (level  12)
  King Duosi, the Chief of Southerings     (level  11)
  Hobbes the Tiger                         (level  10)
  Wormtongue, Agent of Saruman             (level   8)
  Mughash the Kobold Lord                  (level   7)
  Bullroarer the Hobbit                    (level   5)
  Smeagol                                  (level   3)


  [Virtues]

Your alighnment : Good

You have sinned against Nature.
You are the living embodiment of Temperance.
You have strayed from the path of Individualism.
You are very virtuous in Harmony.
You are very virtuous in Knowledge.
You are somewhat virtuous in Patience.
You have sinned against Honour.
You have strayed from the path of Justice.


  [Mutations]

You are a Merchant's Friend.


  [Character Equipment]

a) a Lochaber Axe (Order) (24d1) (+9,+8) {  barrow downs}
b) (wielding with two-hands)
c) a Short Bow (x3) (+0,+0)
d) a Ring of Protection [+8]
e) a Ring of Protection [+9]
f) an Amulet of Charisma (+3)
g) The Phial 'Moonglow' {LuTe .}
h) Metal Lamellar Armour of Resistance (-3) [23,+13]
i) an Elven Cloak [4,+7] (+4 to stealth) {!k!d}
j) The Iron Helm 'Speed' [5,+6] (+2 to searching) {WiDxSr;CfCa}
k) a Set of Leather Gloves of Free Action [1,+4]
l) a Pair of Metal Shod Boots of Stealth [6,+0] (+2 to stealth)


  [Melee Damage]

 a Lochaber Axe (Order)
 Number of Blows: 4
 To Hit:  0  50 100 150 200 (AC)
         95  84  67  51  34 (%)
 Possible Damage:
  One Strike: 40 (40-40)
  One Attack: 160 (160-160)


  [Character Inventory]

a) 3 Books of Nature Magic [Call of the Wild] {@m1 !k!d}
b) 2 Books of Nature Magic [Nature Mastery] {@m2 !k!d}
c) 4 Rations of Food
d) 2 Potions of Speed {!*}
e) 25 Potions of Cure Critical Wounds
f) 15 Scrolls of Phase Door {!*}
g) 23 Scrolls of Teleportation {!*}
h) 5 Scrolls of Word of Recall {!*!*}
i) a Rod of Recall {!*!*}
j) a Rod of Disarming {!k!d}
k) a Staff of Perception (11 charges)
l) 47 Arrows (1d4) (+0,+0) (15/33) {@f1 =g !k}


  [Home Inventory]

 ( page 1 )
a) 2 Books of Sorcery [Beginner's Handbook] {@m5!k!d}
b) a Potion of Detect Invisible
c) 14 Potions of Speed {!*}
d) 35 Potions of Cure Critical Wounds
e) 5 Potions of Healing {!*}
f) a Potion of *Healing* {!*!*}
g) 2 Potions of Restore Mana {!*}
h) 3 Potions of Resistance {!*}
i) 28 Scrolls of Teleport Level {!*!*}
j) a Scroll of Destruction {!*!*}
k) a Wand of Teleport Other (8 charges) {!*}
l) a Staff of Speed (6 charges) {!*}

 ( page 2 )
a) a Ring of Free Action
b) a Ring of Nether Resistance
c) a Ring of Nexus Resistance
d) a Ring of Confusion Resistance
e) a Ring of Shard Resistance
f) an Amulet of Anti-Teleportation
g) The Phial 'Pathfinder' (+2 to searching)
h) The Stone 'Fairie Light' (+3 to searching) {SrIf}
i) The Cloak of the Spellcaster [1,+5] (+3) {InCh;ElCaFe}
j) The Cloak of *Intelligence* [1,+17] (+2) {InWi;Sh;Sd}
k) an Iron Helm of Seeing [5,+9] (+4 to searching) { }
l) The Set of Leather Gloves of Hyper Nature [1,+20] (+2) {Cn;ElCo;Sd(Cn}

 ( page 3 )
a) The Short Sword 'Molotov Cocktail' (1d7) (+20,+20) (+4 to infravision)
{If;FiBl;RgLu|F/*Z}
b) The Quarterstaff 'Freezing' (1d9) (+4,+17) (+1 to speed) {SpSr;Co;Si}


  [Check Sum: "67c447571108cc6bec"]


Posted on 5.10.2012 17:02
Last updated on 6.10.2012 05:10

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14601. on the Ladder (of 19090)
371. on the Chengband Ladder (of 491)
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Comments

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On 5.10.2012 17:02 dzhang wrote:
Being responsible for the recent reflection and archery changes, I'm taking it upon myself to test out the new reflection code for a (pseudo-)archer. I took Artemis to evaluate what it would be for a 25% reflection (in case we need to tone monster arrow reflection downwards); if this works well, I'm willing to try again with a non-Artemis Scout (Hephaestus? Hades?). Randarts, with me leaving behind any {special} Long Bows and Short Bows that are only x3. The leave_excellent will probably help a lot with collecting ego arrows, which is something I usually don't have the patience to do... so maybe Hephaestus is the one who really got a boost from the "Save the Egos" campaign?

On 5.10.2012 18:06 dzhang wrote:
For future reference, good groups of starting stats:

4 stats: 17 17 15 15 10 10
5 stats: 17 17 14 14 14 10


On 6.10.2012 04:15 dzhang wrote:
[DL 10] [CL 11] 0:39

Oops, that's embarrassing. Beaten by the Hill Giant (was on autopilot and moved towards him x5. He threw 3 rocks, and that was over.

Holhenneth got a decent replacement: +2 DEX, WIS, RConf, RChaos.

On 6.10.2012 05:12 dzhang wrote:
[DL Barrow Downs] [CL 25] 1:31

OK, this is really annoying me. The Stone of Lore replacement:

h) The Stone 'Fairie Light' (+3 to searching) {SrIf}

Clearly, the activation is not being priced in correctly. Also maybe we should bias replacement arts to pick up an activation if original had an activation?

On 6.10.2012 05:13 dzhang wrote:
(BTW, Barrow downs had this

a) a Lochaber Axe (Order) (24d1) (+9,+8) { barrow downs}

Quite nice for now, though no slays makes it a bit suboptimal.

On 6.10.2012 06:06 Roch wrote:
"Beaten by the Hill Giant (was on autopilot and moved towards him x5. He threw 3 rocks, and that was over."

Giants seem to be way different monsters now. Any thoughts about either toning them down a little or changing their depth?

On 6.10.2012 06:26 kingvictory2003 wrote:
It certainly changes things doesn't it? Got one of my characters in the wilderness blown to smithereens when I got ambushed by an awake Fasolt and cronies--one moment I was enjoying the sunlight and the next a meteor shower plows into my face.

On 6.10.2012 11:02 Arjen wrote:
"The pack of Giants cast the spell 'Meteora'." "You die". Final Fantasy for the win!

But yeah, Shard just became a very important resist, just like poison. :p Too bad it's just as rare.

On 6.10.2012 15:57 chris wrote:
All the giants were made more rare and worth quite a bit more xp. Biclops and Cyclops were also toned down to just +5 speed. I personally like having them show up somewhat early, but you might be wise to not fight them. Damage is high but a single boulder shouldn't kill anybody by the time they start showing up (Hill Giants throw for 42+5d5, for example, and only throw 1 in 8. Given how fragile they are, I don't think they are too deadly).

However, I do think Fasolt should lose his friends as he is pretty early and having 30+ giants at once is just wrong. Giants should be somewhat solitary, IMO.

On 6.10.2012 17:17 dzhang wrote:
I'm actually OK with current giant rock throwing capabilities. They're high damage, so I just have to adjust and treat them as DE Warlocks. Large groups of giants (e.g. pits) are too be avoided at early levels.

The only thing that feels a bit weird to me is that the Giants are so much deadlier at range than in melee. That makes sense for DE Warlocks, but not so much for Giants. I support the "deadly but fragile" envisioning of Giants, so I'd actually vote to up melee damage as well.

On 6.10.2012 19:14 chris wrote:
OK, you've inspired me to work on Giants a bit more.

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