The Angband Ladder: Ale the Beard, Dwarf Warrior by HallucinationMushroom

  [Halls of Mist 1.2.1 Character Dump]

 Name   Ale the Beard Level        16/16           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp       5503     STR: (+3)  15   +1  +0   16
 Race   Dwarf         Max Exp       5503     MEM: (-2)   7   -2  +0    5
 Class  Warrior       Cur Depth       10     WIS: (-1)   9   +1  +0   10
 Title  Veteran       Min Depth        8     DEX: (+2)  15   -1  +0   14
 Deity  None          Gold           329     CON: (+1)  15   +1  +0   16
                                             PRE: (-2)   6   -2  +0    4
 Wounds Vigor & Wit   Infra    5 squares
 Hits      -6 / 212   Spells   3 squares

                      Burden    83.7/144                Fighting       37 (+14)
 Reserves   1 /   1   Armor      [16,-7]                Shooting       21 (+6)
 Escapes    2 /   2   Blows       3/turn                Throwing       29 (+10)
                      Melee Damage   3d3                Magic Device       24%
                      Shots       1/turn                Saving Throw       47%
                      Thrown Damage   2*
                                                        Stealth            Bad
 You are the only child of a Dwarven Miner.  You are a  Perception         50%
 credit to the family.  You have dark brown eyes,       Jumping            56%
 straight black hair, a one foot beard, and a dark      Alchemy            21%
 complexion.                                            Navigation         37%

  [Resists & Abilities]

  No  Blind:............+.  Telepathy:..............      Speed:..............
  Free Actn:..............  See Invis:..............       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:.............+       Luck:..............   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
     No Cut:..............  Infra-vsn:..............    Disrupt:..............
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:..............    Drn Exp:..............
  Fthr Fall:..............      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..............

  Acid :10% ............+.  Dises:11% ............+.  Nethr:4%  ............+.
  Elec :10% ............+.  Light:1%  ............+.  Chaos:2%  ............+.
  Fire :10% ............+.  Dark :8%  ............+.  Disen:1%  ............+.
  Cold :10% ............+.  Sound:3%  ............+.
  Water:4%  ............+.  Shard:4%  ............+.
  Poisn:11% ............+.  Nexus:4%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}   ~(() ]]              /}   ~(() ]]              /}   ~(() ]]



  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You feel safe from evil!
> You have no more Scrolls titled "bin bytgre bar" of Protection from Evil (m).
> Ouch.
> *** LOW HITPOINT WARNING! ***
> Ouch.
> *** LOW HITPOINT WARNING! ***
> Ouch.
> *** LOW HITPOINT WARNING! ***
> Ouch.
> *** LOW HITPOINT WARNING! ***
> Ouch.
> You suffer a nasty internal wound!
> *** YOU SUFFER A NASTY INTERNAL WOUND! ***
> You die.


  [Character Equipment]

a) a Hand Axe of Deadly Strike (+4, 3d3)
   It was dropped by Wormtongue, agent of Saruman on dungeon level 4.
b) a Hunting Bow (-4, x3, 10) {cursed}
c) (nothing)
d) (nothing)
e) (nothing)
f) an Enchanted Torch <450>
g) Leather Scale Mail [9,-3] {cursed}
h) a Cloak [1,+2]
i) a Small Metal Shield [3,-2] {cursed}
j) (nothing)
k) a Set of Leather Gloves [1,-4] {cursed}
l) a Pair of Hard Leather Boots [2,-1] {cursed}


  [Character Inventory]

a) 4 Blue Spotted Mushrooms of Cure Disease
b) a Red Spotted Mushroom of Cure Light Wounds
c) 28 Yellow Powder vials of Heal Monster
d) 5 Black Powder vials of Blinding Flash
e) an Orange Powder vial of Ghost-Dark
f) 3 Grey Powder vials of Calming
g) a Yellow Potion of Stealth
h) 6 Hazy Potions of Heroism
i) 2 Yellow Speckled Potions of Cure Serious Wounds
j) 2 Viscous Pink Potions of Cure Disease
k) 2 Indigo Potions of Detect Invisible
l) 3 Scrolls titled "alayp bludan" of Teleportation
m) a Runed Wand of Stun Burst (6 charges)
n) a Golden Staff of Cure Light Wounds (8 charges)
o) 2 Wooden Torches <2000>
p) 4 Enchanted Torches <3000>
q) 13 Arrows (+0, 1d5, +0)
r) 18 Flight Arrows (+0, 1d4, +6)
s) 16 Iron-Tipped Arrows (+2, 1d7, +0)


  [Home Inventory]

a) a Backsword (+0, 2d15)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Brodda, the Easterling               has been killed on level 6 
Wormtongue, agent of Saruman         has been killed on level 4 
Total: 2 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 20.9.2012 14:10

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17028. on the Ladder (of 19092)
52. on the Halls of Mist Ladder (of 59)
45. for this player (

Comments

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On 20.9.2012 14:10 HallucinationMushroom wrote:
Perhaps my 4th or 5th Halls of Mist character and I'm very much learning the ropes. I need to read documentation and the forum, probably, but have been winging it so far. I learned with this character how to complete circles... which summoned a hydra! Ha!

On 20.9.2012 15:55 Mikko Lehtinen wrote:
Cool, the first one on the ladder! Funny death! If you play warrior-types, the most important thing to know is that you get lots of critical hits against enemies that are sleeping, confused, blind or scared. And remember to use (p)roficiencies -- you could have used (e)scape to teleport or (r)ecover for cure critical wounds.

On 20.9.2012 16:24 HallucinationMushroom wrote:
I had just figured out proficiencies just before this and just forgot about them. I was proud to have killed Wormtongue, he killed all my previous iterations. I can't imagine I'll come across many sleeping monsters as a Dwarf, but maybe I will utilize sleep/confu/wand items to pre-empt my fights.

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