The Angband Ladder: Tesla, Dwarf Templar by buzzkill

  [Halls of Mist 1.2.1 Character Dump]

 Name   Tesla         Level        16/16           CB  Base  RB  EB  Stat
 Sex    Female        Cur Exp       5701     STR: (+2)  12   +1  +0   13
 Race   Dwarf         Max Exp       5701     MEM: (+1)  14   -2  +0   12
 Class  Templar       Cur Depth       13     WIS: (+1)  13   +1  +0   14
 Title  Philosophus   Min Depth       13     DEX: (+1)   8   -1  +0    7
 Deity  None          Gold            14     CON: (+0)  11   +1  +0   12
                                             PRE: (+0)  13   -2  +0   11
 Wounds         Wit   Infra    5 squares
 Hits      -1 / 165   Spells   8 squares

                      Burden    51.9/108                Fighting       19 (+0)
 Reserves   0 /   1   Armor      [11,-2]                Shooting       18 (+1)
 Escapes    0 /   2   Blows       1/turn                Throwing       10 (+0)
                      Melee Damage  1d12                Magic Device       36%
                      Shots       1/turn                Saving Throw       57%
                      Thrown Damage   2*
                                                        Stealth            Bad
 You are one of two children of a Dwarven Miner.  You   Perception         50%
 are a credit to the family.  You have dark brown       Jumping            34%
 eyes, wavy brown hair, a two foot beard, and a dark    Alchemy            45%
 complexion.                                            Navigation         45%

  [Resists & Abilities]

  No  Blind:............+.  Telepathy:..............      Speed:..............
  Free Actn:..............  See Invis:..............       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:..............       Luck:..............   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
     No Cut:..............  Infra-vsn:..............    Disrupt:..............
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:..............    Drn Exp:..............
  Fthr Fall:..............      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..............

  Acid :10% ............+.  Dises:11% ............+.  Nethr:4%  ............+.
  Elec :10% ............+.  Light:1%  ............+.  Chaos:2%  ............+.
  Fire :10% ............+.  Dark :8%  ............+.  Disen:1%  ............+.
  Cold :10% ............+.  Sound:3%  ............+.
  Water:4%  ............+.  Shard:4%  ............+.
  Poisn:11% ............+.  Nexus:4%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}   ~(() ]]              |}   ~(() ]]              |}   ~(() ]]



  [Last Messages]

> Ouch. <3x>
> You failed to use the wand properly.
> Ouch.
> You have been given a graze.
> Ouch. <2x>
> You wasted a charge.
> Ouch. <2x>
> The Light hound howls in pain.
> The Light hound flees in terror!
> You have 6 charges remaining.
> The Light hound breathes light.
> Hit.
> Your brain is damaged!
> *** YOUR BRAIN IS DAMAGED! ***
> You die.


  [Character Equipment]

a) a Dwarven Long Sword (+0, 1d12)
b) a Hunting Bow (+1, x3, 10)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch <1363>
g) Hard Leather Armour [6,-2]
h) a Cloak [1,+0]
i) a Small Leather Shield [2,+0]
j) (nothing)
k) a Set of Leather Gloves [1,+0]
l) a Pair of Soft Leather Boots [1,+0]


  [Character Inventory]

a) 8 Red Mushrooms of Cure Confusion
b) a Mithril Wand of Stun Burst (4 charges)
c) a Zirconium Wand of Magic Missile (3 charges)
d) a Silver-Plated Wand of Lightning Bolts (6 charges)
e) 2 Wooden Torches <2000>
f) 32 Arrows (+0, 1d5, +0)
g) 6 Flight Arrows (+0, 1d4, +6) {25% off}


  [Home Inventory]

a) 7 Blue Spotted Mushrooms of Blindness {squelch}
b) 4 Grey Spotted Mushrooms of Paranoia {squelch}
c) a Cast Iron Wand of Slow Monster (0 charges)
d) a Hickory Staff of Light (0 charges)
e) a Tunic [0,+0]
f) a Wooden Shield [1,+0]
g) an Orcish Short Sword (+0, 1d7)
h) a Short Sword (+0, 1d6)
i) a Hatchet (+0, 3d1) {10% off}
j) a Cleaver (-6, 2d3) {squelch, cursed}
k) a Broken Cudgel (-2, 1d1)
l) a Short Bow (+0, x2, 7)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Total: 0 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 2.10.2012 03:34

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17018. on the Ladder (of 19090)
51. on the Halls of Mist Ladder (of 59)
32. for this player (

Comments

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On 2.10.2012 03:43 buzzkill wrote:
My first Halls of Mist character. Undeniably a good time. I started playing the sneak peek version and upgraded to the current version just before I died.

Tesla's more than complete chronicle can be found at...
http://angband.oook.cz/forum/showthread.php?t=5685

Though the outcome is obvious (-1 hp), the final chapter hasn't been posted yet. I was so close!

Thanks again Mikko for the game. I was just re-reading some of what I had written and it's absolutely mind boggling the number of tight scrapes I weaseled out of. Death lurked on every single level (and then some).

The items in my home and carried by Tesla are the sum total of what she found. Nothing was intentionally destroyed, and some of the armour was actually store bought.

On 2.10.2012 12:55 Mikko Lehtinen wrote:
Your combat stats were very suboptimal, which explains why you had so much difficulties clearing levels. About one in twenty dwarf templars is as bad at melee. :)

DEX 9 gives two blows. STR 14 allows you to use Broad Axe, 3d7. Finding an altar that increases either stat would have doubled your damage per round.

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