The Angband Ladder: Shroombeard, Dwarf Shaman by HallucinationMushroom

  [Halls of Mist 1.2.1 Character Dump]

 Name   Shroombeard   Level        12/12           CB  Base  RB  EB  Stat
 Sex    Male          Cur Exp       1668     STR: (+1)  11   +1  +0   12
 Race   Dwarf         Max Exp       1668     MEM: (-2)  10   -2  +0    8
 Class  Shaman        Cur Depth        9     WIS: (+1)  12   +1  +0   13
 Title  Spirit Hunter Min Depth        5     DEX: (+1)  15   +1  +0   16
 Deity  None          Gold            21     CON: (+0)  11   +1  +0   12
                                             PRE: (-1)   7   -1  +0    6
 Wounds         Wit   Infra    5 squares
 Hits      90 /  90   Spells   5 squares
 Mana      14 /  14
 Lore       1 /   1   Burden    47.8/102   Eostre       Fighting       21 (+5)
 Reserves   1 /   1   Armor      [11,+1]   DEX++ PRE+   Shooting       12 (+1)
 Escapes    1 /   1   Blows       4/turn                Throwing       13 (+1)
                      Melee Damage   3d8                Magic Device       31%
                      Shots       1/turn                Saving Throw       50%
                      Thrown Damage   1*
                                                        Stealth           Poor
 You are the only child of a Dwarven Warrior.  You are  Perception         66%
 the black sheep of the family.  You have dark brown    Jumping            65%
 eyes, straight black hair, a three foot beard, and a   Alchemy            36%
 dark complexion.                                       Navigation         43%

  [Resists & Abilities]

  No  Blind:............+.  Telepathy:..............      Speed:..............
  Free Actn:..............  See Invis:..............       Mana:..............
  Hold Life:..............  Invisible:..............     Health:..............
    Bravery:..............       Luck:..............   Spl. Dur:..............
  No Dsease:..............    Stealth:..............   Spl. Dam:..............
    No Stun:..............    Jumping:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
     No Cut:..............  Infra-vsn:..............    Disrupt:..............
    No Conf:..............     Ambush:..............  Drn Items:..............
      Regen:..............      Blows:+.............    Drn Exp:..............
  Fthr Fall:..............      Range:..............   Teleport:..............
      Light:.....*........  Mgt Throw:..............  Aggravate:..............

  Acid :7%  ............+.  Dises:9%  ............+.  Nethr:4%  ............+.
  Elec :7%  ............+.  Light:1%  ............+.  Chaos:2%  ............+.
  Fire :7%  ............+.  Dark :6%  ............+.
  Cold :7%  ............+.  Sound:2%  ............+.
  Water:6%  ............+.  Shard:3%  ............+.
  Poisn:9%  ............+.  Nexus:3%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}   ~(()]]]              |}   ~(()]]]              |}   ~(()]]]



  [Character Equipment]

a) The Rapier 'Careth Asdriag' (+6, 3d8) (+1 attack)
   It was dropped by Wormtongue, agent of Saruman on dungeon level 7.
b) a Hunting Bow (+0, x3, 10)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch <1136>
g) Soft Leather Armor [4,-1]
h) a Cloak [1,+0]
i) a Small Leather Shield [2,+0]
j) a Hard Leather Cap [1,+0]
k) a Set of Leather Gloves [1,+0]
l) a Pair of Hard Leather Boots [2,+0]


  [Character Inventory]

a) a Holy Book of Prayers [Beginner's Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Yellow Mushroom of Cure Light Wounds
d) 3 Orange Speckled Potions of Cure Disease {25% off}
e) 2 Scrolls titled "eepdan ishla" of Phase Door
f) a Scroll titled "savom rog" of Protection from Evil
g) 2 Scrolls titled "banab rorog"
h) a Scroll titled "wedmon tue"
i) a Mithril-Plated Wand of Wonder (11 charges)
j) a Mithril-Plated Wand of Wonder (9 charges)
k) a Zinc Wand
l) 2 Wooden Torches <2000>


  [Home Inventory]

a) a Holy Book of Prayers [Chants and Blessings] {50% off}
b) a Holy Book of Prayers [Exorcism and Dispelling] {50% off}
c) a Carnelian Ring of Aggravate Monster {squelch, cursed}
d) a Dwarven Quarterstaff (+0, 1d8)
e) a Mace (+0, 2d4)
f) a Three-Piece-Staff (+2, 3d7)
   It was dropped by Brodda, the Easterling on dungeon level 7.


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Elnora                               has been killed on level 4 
Brodda, the Easterling               has been killed on level 7 
Wormtongue, agent of Saruman         has been killed on level 7 
Total: 3 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 24.9.2012 19:24

Download this dump

17809. on the Ladder (of 19090)
56. on the Halls of Mist Ladder (of 59)
47. for this player (

Related screenshot:
Boring screenshot of me dead

Comments

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On 24.9.2012 19:24 HallucinationMushroom wrote:
This my attempt at more of a storytelling approach to a character. An AAR? I dunno, I've never done anything like this... I usually use my player observations with occasional character insight, not the other way around.

Shroombeard's Diary:

Town: The denizens of the place are a vile scum, ganging up on the
weak with relentless pursuit. They will learn to run from me soon enough, but for now I carefully avoid being surrounded by applying the old stick and run tactic. I wonder what drives them. Hunger? Defense? Madness? I think no more of it and buy some torches, a book of blessed teachings and a salve for diseases that would
render me powerless without an antidote.

DL2: I chance a far path and pay the price. A lizardman armed with bow and sword greets me and we fight fiercly. I call upon the spirit of fear, and he runs, but not without taking a cowardly and accurate shot with his bow before deciding that maybe he can win this fight after all. He wounds my head before I strike him down,
and I fear a brain hemorrhage. The rest of the outpost is an assorted bric-a-brac of lesser denizens. There is, however, a lovely grove that grows the healing yellow mushrooms that I cultivate in large batches back home. Also, a shabby shield is found in a disused corner that offers magical resistance to the stinging acid.

DL4: I have learned a few blessings from the book to aid me in my travels. This outpost was rather barren before I got here, and now it is completely empty of filth. Perhaps the groves I found here will flourish now.

DL6: While other beasts and monsters can be calmed through the words from the good book, Brodda simply marches on with violent intent. I must flee from this outpost and begrudgingly grant him the lordship of this facility.

DL:7 I yearn to spend some of this gold I have found. Another spellbook is calling my name, but I can't seem to find a way back to town. An altar to purity has become home to a family of bats
and harpys. I do a little housecleaning and sacrifice my shield to learn what gifts the goddess of purity bestows. She grants me the
gifts of grace.

Brodda followed me to this outpost? I would rather die than let him bully me away again. I throw confusing powders with limited, but sufficient success to achieve the free attacks I need to scrape a victory. I must also say a blessing for the healing mushrooms from the grove and the dislocation magic scrolls. As
soon as I lift an enchanted staff from Brodda's hand, the vile Wormtongue enters the room and surveys the grisly scene. I must hope to kill him or force him to flee for I have no means of
escape! I have just enough might to overcome Wormtongue in a fight that saw him use none of his legendary trickery of vanishing. Poisoned, dying, but a mushroom of healing left, I pick up Careth Asdriag from Wormtongue's belongings. It feels odd to hold a bladed instrument after all the years of training with hammers and
maces and staves, but the power here is undeniable.

Fortune is again with me, for the last bit of unexplored area reveals a way back home. Those villagers better beware.

Town: I quickly dispatch all of the vagrants in town before they steal my hard earned gold. In perhaps what might be folly, I purchase books of learning and prayers far beyond my skill partly because I am curious about what secrets I may live to understand, and party because they were heavily discounted. Wiser would have been to stock up on potions of healing. I saved not even the copper it would take to purchase more torches.

DL:9 I continue setting a rugged pace, and am rewarded with a grove as my first encounter with this outpost and have retained my blessing from the goddess of purity. Though I cannot find a way back as of yet, I will take these two things as a good sign, along with the easily killed forest troll.

On 24.9.2012 19:47 Philip wrote:
Nice AAR, keep going. Needs more shrooms and shovels, though.

On 24.9.2012 19:59 Mikko Lehtinen wrote:
Gritty and fun adventure log. Couple of things interest me here. What's the name of the town and where it is? What's the reason for the bloodthirsty citizens? Who are these guys, Brodda and Wormtongue, and what's their connection to the Halls of Mist and/or The Duke? Rename them if you like, I should have done that already. :)

On 24.9.2012 22:42 fizzix wrote:
coincidentally, Wormtongue dropped Careth Asdriag for my let's play character as well.

On 27.9.2012 03:36 HallucinationMushroom wrote:
I somehow managed to goof up and not capture the character dump, but got the death screenshot instead. Oops. He got to level 20, but I could not keep up the AAR thing. It wasn't any fun, and after I re-read it I thought it sounded boring as dirt. I don't really think like that. I'm thinking stupid shit like, kill kill kill and blood and guts and veins in my teeth and yawn and other stupid, probably sociopathic crap. Perhaps a video series would be better suited for me? Anyway, a fun character... Oh, he got killed by being too bloodthirsty. I was fighting off a unique? I'm not sure which one now, but light hounds finished me off right afterwards.

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