The Angband Ladder: Patient Luke, Demigod Warlock by Aver

  [Chengband 0.0.122 Character Dump]

                          Name  : Patient Luke

 Sex      : Male             Kills            6499   STR :      17
 Race     : Demigod          Uniques            74   INT :  18/192
 Class    : Warlock          Artifacts          53   WIS :  18/170
 Pact     : Demon                                    DEX :      16
                             Align         Chaotic   CON :  18/203
                             Parent          Hades   CHR :  18/172

 Right hand      (-91,+15)   Hit point    765/ 765   Fighting   : Very Good
 Left hand      (-115,+14)   SP (Mana)      0/   0   Bows/Throw : Superb
 Blows/Round           1+1                           SavingThrow: Heroic
 AverageDmg/Rnd      18+21   Level              38   Stealth    : Legendary[2]
                             Experience    3715742   Perception : Superb
 Shooting         (+1,+22)   Max Exp       3715742   Searching  : Superb
 Multiplier          x3.06   Exp to Adv    3791000   Disarming  : Excellent
 Shots/Round          2.00   Gold           543478   MagicDevice: Legendary[5]
                                                     SpellPower : +0%
 AC               [14,+80]   Time     Day 13 21:23   DevicePower: +0%
 Speed            (+22+10)   Play time    17:32:42   Infravision: 60 feet


                         (Character Background)
          You are one of several children of a Yeoman.  You are a
          credit to the family.  You have hazel eyes, straight brown
          hair, and an average complexion.


          ...Now, you are exploring level 71 of Dragon's lair.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR :     16  1 -2 -1  3     17         .........3...
 Class : Warlock       INT :  18/92  1  1 -1  9 18/192         ......24....3
 Level : 38            WIS :  18/30  1  2  1 10 18/170         .....3.4.3...
 Hits  : 765/765       DEX :     15  1 -1 -2  3     16         ..3..........
 Mana  : 0/0           CON :  18/93  4 -2  2  7 18/203         .......4.3..s
                       CHR :  18/92 -1  4  0  5 18/172         .....32......
         /\}=="*((]]]             /\}=="*((]]]                 /\}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .....+.+.....    Sound : .............    Speed     : +...+.+..+.+#
 Elec  : .*...+.+.+...    Nether: ............+    FreeAction: .....+..+...+
 Fire  : .......+.++.+    Nexus : .......+.+...    SeeInvisi.: +....+..++...
 Cold  : +....+.+.+...    Chaos : .........+...    Hold Life : ......+.+...+
 Poison: .......+.....    Disnch: ..+..........    Warning   : .............
 Light : .........+...    Fear  : .............    SlowDigest: .............
 Dark  : +............    Reflct: .............    Regene.   : .........+...
 Shard : ...+.........    AuFire: .............    Levitation: ......+......
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .........+...    AuCold: .............    Cursed    : .............

             /\                 /\}=="*((]]]                   /\}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........+....    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : +....+.......
 Slay Drag.: .*.    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .........+...    Add Stealth : +.+....++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : +............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: .+.    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  32
    Yeek cave       : level  13
    Orc cave        : level  13
    Dragon's lair   : level  71
    Castle          : level  20
    Chameleon cave  : level  41
    Arena           : level  53


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level  9
  Lagduf, the Snaga                        (Dungeon level:   2) - level 15
  The Borshin                              (Dungeon level:   4) - level 15
  Dailai Dongzhu, Captain of Southerings   (Dungeon level:   6) - level 15
  Lady Zhurong, the Avatar of Flame Spirit (Dungeon level:   8) - level 15
  Wutugu, the Chief of Southerings         (Dungeon level:  10) - level 15
  Nar, the Dwarf                           (Dungeon level:  12) - level 15
  King Mulu, the Chief of Southerings      (Dungeon level:  14) - level 16
  Ugluk, the Uruk                          (Dungeon level:  16) - level 16
  Angamaite of Umbar                       (Dungeon level:  18) - level 17
  Hagen, Son of Alberich                   (Dungeon level:  20) - level 17
  Orc Camp                                 (Danger  level:  15) - level 18
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  It                                       (Dungeon level:  22) - level 25
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Rich, the Thief                          (Dungeon level:  26) - level 25
  Bill the Stone Troll                     (Dungeon level:  28) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  The Queen Ant                            (Dungeon level:  30) - level 27
  Doom Quest 1                             (Danger  level:  15) - level 30
  Rolento                                  (Dungeon level:  32) - level 30
  Tengu and Death Swords                   (Danger  level:  25) - level 36

< Failed Quest >
  Nothing.


 Arena: 24 Victories


  [Defeated Monsters]

You have defeated 6499 enemies including 74 unique monsters in total.

< Unique monsters top 10 >
  Lems the Cyborg                          (level  61)
  Nidhogg the Hel-Drake                    (level  55)
  Walken                                   (level  55)
  Petshop                                  (level  54)
  Eihort, the Thing in the Labyrinth       (level  53)
  Khamul the Easterling                    (level  53)
  Ulik the Troll                           (level  51)
  Madame Debby                             (level  51)
  Glaurung, Father of the Dragons          (level  48)
  Fafner the Dragon                        (level  47)


  [Virtues]

Your alighnment : Chaotic

You have strayed from the path of Individualism.
You are the polar opposite of Honour.
You are neutral to Diligence.
You are the polar opposite of Compassion.
You are virtuous in Justice.
You are a bitter enemy of Patience.
You are the polar opposite of Valour.
You are a champion of Sacrifice.


  [Mutations]

You are never crushed by earthquakes and you dodge monster breath attacks.


  [Character Equipment]

a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
b) The Mace 'Taratol' (3d4) (+12,+12)
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
d) a Ring of Shard Resistance
e) a Ring of Speed (+4)
f) The Amulet of Ingwe (+3)
g) The Levitation Stone of Laputa (+2 to speed)
h) The Cord Armour of the Holy Grail [6,+18] (+4 to stealth)
{InWiCnSl;AcElFiCoPoNx}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
j) The Golden Crown of Amber [0,+15] (+3) {Nx~L}
k) a Set of Dragon Gloves [4,+18] {Fi}
l) a Pair of Hard Leather Boots of Speed [3,+9] (+10)


  [Character Inventory]

a) 7 Rations of Food
b) 6 Potions of Cure Critical Wounds {25% off}
c) 8 Potions of Healing {!k!q}
d) a Potion of Enlightenment {50% off}
e) 8 Potions of Resistance {!k!q}
f) 4 Scrolls of Teleportation
g) 6 Rods of Trap Location
h) a Rod of Perception (charging)
i) 6 Rods of Recall
j) a Rod of Enlightenment
k) 2 Rods of Detection
l) 2 Rods of Teleport Other (2 charging)
m) 2 Rods of Drain Life
n) 3 Rods of Stone to Mud
o) a Wand of Disintegrate (4 charges)
p) a Wand of Striking (6 charges)
q) a Staff of Healing (4 charges)
r) a Staff of Speed (6 charges)
s) a Staff of Speed
t) an Elven Cloak [4] {uncursed}
u) a Dragon Helm [8,+15]


  [Home Inventory]

 ( page 1 )
a) 4 Mushrooms of Restoring {!E}
b) 4 Potions of Speed {!k!q}
c) 2 Potions of *Healing* {!k!q}
d) 2 Potions of Life {!k!q}
e) 2 Potions of Constitution {!k}
f) 5 Potions of Charisma {!k}
g) 3 Potions of Self Knowledge
h) a Potion of Giant Strength
i) a Scroll of Phase Door
j) 17 Scrolls of Teleport Level
k) a Scroll of Mundanity
l) 2 Scrolls of Protection from Evil

 ( page 2 )
a) 2 Scrolls of Rune of Protection
b) 4 Scrolls of Destruction
c) 2 Scrolls of Genocide {!*}
d) a Scroll of Mass Genocide {!*}
e) 2 Scrolls of Forest Creation
f) a Scroll of Madness
g) a Rod of Illumination
h) a Rod of Disarming
i) a Wand of Dragon's Frost (5 charges)
j) a Wand of Annihilation (3 charges)
k) a Staff of Detect Evil (10 charges)
l) a Staff of Curing (8 charges)

 ( page 3 )
a) 3 Staffs of Speed (3x 8 charges)
b) a Staff of Power (5 charges)
c) a Staff of Holiness (4 charges)
d) a Staff of Destruction (5 charges)
e) a Ring of Protection [+19]
f) a Ring of Acid [+14]
g) a Ring of Flames [+14]
h) a Ring of Ice [+13]
i) a Ring of Poison Resistance
j) a Ring of Lightning [+7]
k) a Ring of Nexus Resistance
l) a Ring of Confusion Resistance

 ( page 4 )
a) a Ring of Chaos Resistance
b) an Amulet of the Magi [+4] (+6 to searching) {~P}
c) an Amulet of the Magi and Protection [+9] (+5 to searching) {~pZ}
d) The Amulet of Carlammas (+2)
e) an Amulet of Anti-Teleportation
f) an Amulet of Telepathy
g) The Amulet of Faramir (+12,+0) (+3)
h) The Torque of Boromir (+0,+8)
i) an Amulet of Spell Power (-3) <+23%>
j) The Feanorian Lamp 'Sadachbia' (+3 to searching) {Sr;So}
k) The Incandescent Light of Yeduson (+3 to infravision)
l) The Phial of Nystul (+4 to stealth) {StInSl;LiNx(In}

 ( page 5 )
a) The Phial of Galadriel (+1 to searching)
b) The Star of Elendil (+1 to speed)
c) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Fe}
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Nt}
e) The Hard Leather Armour of Himring [6,+15]
f) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4)
g) The Leather Scale Mail of the Archpriest (-1) [11,+12] (+2) {Ch;PoDkBlSoCa}
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Fe}
i) The Leather Jacket of Icarus (-1) [12,+20] (+4 to searching) {Sr;DkNxCa;Te}
j) The Cloak of Merry (+1,+1) [1,+7] (+1)
k) an Elven Cloak of Thievery [4,+11] (+2 to speed)
l) The Shadow Cloak of Tuor [6,+12] (+4 to stealth) {Bl}

 ( page 6 )
a) a Pair of Dragon Wings [4,+16] {CfFe}
b) a Large Leather Shield of Resist Acid [6,+4]
c) The Large Leather Shield of Celegorm [6,+20] {Po}
d) a Large Metal Shield of Reflection [8,+5]
e) a Dragon Shield [8,+14] {NtNx}
f) a Dragon Shield [8,+17] {Po}
g) a Mirror Shield of Resistance [10,+29]
h) a Jewel Encrusted Crown of Might (+4,+1) [0,+11] (+2) {Fe}
i) The Hard Leather Cap of Indra [2,+18] (+5)
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Dk}
k) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
l) a Metal Cap of Light [3,+5]

 ( page 7 )
a) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
b) The Steel Helm of Hammerhand [6,+20] (+3)
c) a Dragon Helm [8,+15] {PoSo}
d) a Set of Gauntlets of Magic Mastery [2,+9] (+2) <+10%>
e) a Set of Cesti of Genji (+2,+0) [5,+8] (+3)
f) a Pair of Hard Leather Boots of Thievery [3,+9] (+2 to speed)
g) a Pair of Hard Leather Boots of Levitation [3,+5] {Sh}
h) a Pair of Dragon Boots [5,+10] {BlSoDi}
i) a Pair of Dragon Boots [5,+17] {Po}
j) The Dagger of Fiona (3d4) (+6,+10) (+1)
k) The Dagger 'Nimthanc' (1d4) (+4,+6) {Di}
l) The Dagger 'Narthanc' (1d4) (+4,+6) {Po}

 ( page 8 )
a) The Rapier 'Silver Chariot' (3d6) (+17,+12) (+1 to speed)
b) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
c) The Long Sword of Concentration (2d5) (+19,+11) [+7] (+4 to searching)
{Sr;Bl;LvLu|S/*Z(In}
d) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
e) a No-dachi of Venom (5d4) (+7,+5)
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
g) a Poison Needle (1d1) (+0,+0)
h) a Pike (Chaos) (2d5) (+5,+7)
i) a Halberd (Defender) (3d5) (+9,+9) [+6] (+2 to stealth) {Ca;Wr(Ch}
j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
k) The Light Crossbow of Hellfire (x4) (+15,+17) (+4)
l) a Heavy Crossbow of Extra Might (x5) (+7,+7) {Ca}

 ( page 9 )
a) The Heavy Crossbow 'Ballista' (x5) (+10,+24) (+3)
b) a Harp of the Vanyar (+3)


  [Museum]

 ( page 1 )
a) The Full Plate Armour of Mooning (-3) [25,-17] {cursed, DkDi;LuTeAgTy}
b) The Soft Leather Armour of the Masochist [4,-15] (-6) {cursed, Cn;Bl;TeAg}


  [Check Sum: "673e40f16339c36bec"]


Posted on 19.9.2012 13:34

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8690. on the Ladder (of 19090)
202. on the Chengband Ladder (of 491)
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Comments

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On 19.9.2012 13:34 Aver wrote:
Running away from (most) demons, but otherwise it is getting easier..(stunning blast :) )

Maybe demon warlocks should get some bonus to device power?
And is that lvl40 innate power the same as the demonic grasp ability? No extra bonus if you choose that?

On 19.9.2012 16:30 chris wrote:
I like the idea regarding device power. Dave?

For Drain Charges, I personally find a saving throw based resistance rather useless. For example, if you are going at the Serpent with 20 charges of rockets and he touches you, there is a good chance of losing all your charges and him healing 2000hp. Its actually rather useless that way. The save is currently 1d100 < SaveSkills - ML/2. So for the Serpent, you can figure on 50%+ odds of failure. The healing is currently monster level times number of charges drained.

In contrast, the demigod ability is foolproof, but I don't think Dave liked that change. My take is that charge drain is a big nuisance, requiring one to periodically purge their pack whenever a charge drainer appears (The one major exception is staves of healing since you need to use those to get to the end game, but they aren't necessary or even desirable in the end). There is no earth shattering device that will make the battle with the Serpent much easier. Rockets are marginal for the final battle and destruction in staff form is not worth the weight.

On 19.9.2012 18:50 dzhang wrote:
Sounds good to me, how about +(CL*5/50) Device Power?

Re: Drain Charges save formula, are you sure that is current? I thought we used a formula of the type ML + 1d100 < CL*x + INT*y.

I've had charge drain despite the Demigod ability, so I thought you changed your mind on that... maybe it was a bug instead? I'm open to Charge Immunity for Demon Warlocks.

On 19.9.2012 19:48 chris wrote:
OK ... Should Device Power replace something? Otherwise, the Demon Pact is getting a free extra ability. Perhaps Device Power should replace resistance to charge drain (In case I am wrong about immunity being ok)?

Aver, apologies for hijacking your dump :D

On 19.9.2012 20:26 dzhang wrote:
Maybe replace Teleport Level? Honestly, TeleportLevel is an emergency action, so I doubt anyone will use it given the almost inevitable failure rate.

BTW, I still feel that Aberration Pact badly needs a boost. Horns, Beaks, and Tentacles would imply melee, but their boost is in Ranged attack. Also, Oberon is a humanoid, so they have quite a tough time both in early game and in end-game! How about this:

L1: Horns mutation -> RChaos
L15: Beak and Tentacles -> Detect Doors, Traps, and Stairs
L20: Detect Doors, Traps and Stairs -> Magic Mapping
L35: Magic Mapping -> Telepathy
L45: Telepathy -> Create Arrows/Bolts/Shots

On 19.9.2012 21:27 Aver wrote:
How about resistance ( immunity?) to eldritch horrors too? You should be quite familiar with demons if you have pact with them, right?

On 19.9.2012 21:43 dzhang wrote:
It fits thematically, but I'm not sure Demon Warlocks need any more powerups. It would have to replace Teleport or Break Walls.

On 19.9.2012 21:45 chris wrote:
Actually, they already have that at L30 but it is not listed in the spoilers. I updated the documentation.

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