The Angband Ladder: Diref, Dark-Elf Assassin by <spitfyr@gmx.net>

  [ToME 2.1.2 Character Dump]

 Name  : Diref                  Age                137       STR:     16       
 Sex   : Male                   Height              58       INT:     18       
 Race  : Dark-Elf               Weight              95       WIS:     16       
 Class : Assassin               Social Class        24       DEX:     18       
 Body  : Player                                              CON:     12       
 God   : Nobody                                              CHR:  18/31       
                                                                               
 + To Melee Hit          10 Level             26    Max Hit Points       218   
 + To Melee Damage       14 Experience     38400    Cur Hit Points       -19   
 + To Ranged Hit         11 Max Exp        38400    Max SP (Mana)         28   
 + To Ranged Damage      17 Exp to Adv.    43750    Cur SP (Mana)         28   
   AC                 17+64 Gold           44638                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  1         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4+14    
 Stealth     : Heroic       Magic Device: Legendary[7] Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 18 (900')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 15 (750')
        The Old Forest: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 It now is 13 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Seahorse.
You can cast magic missiles.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        15.000 [0.800]
	  - Weaponmastery                               09.800 [0.800]
	 	  - Sword-mastery                             01.980 [0.400]
	 	 	  . Critical-hits                           31.400 [0.600]
 - Sneakiness                                    22.340 [2.200]
	  . Stealth                                     09.100 [0.900]
	  . Disarming                                   01.000 [1.000]
	  . Trapping                                    01.000 [1.000]
	  . Backstab                                    10.800 [1.400]
	  . Stealing                                    01.000 [0.800]
	  . Dodging                                     01.000 [1.000]
 - Magic                                         02.218 [0.600]
	  . Magic-Device                                31.450 [1.050]
	  . Conveyance                                  00.000 [0.300]
	  . Divination                                  00.000 [0.300]
	  . Temporal                                    00.000 [0.300]
	  . Necromancy                                  01.000 [0.500]
 - Spirituality                                  01.000 [0.700]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You saved 3 princesses.

 You have defeated 2085 enemies.


  [Character Equipment]

a) a Shadow Blade (4d4) (+7,+10) (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to dark.  It
    cannot be harmed by acid.  
d) a Light Crossbow of Power (x3) (+9,+17)
    
    You found it in the remains of Robin Hood, the Outlaw on level 15 
    of Orc Cave.
e) a Ring of Invisibility
f) a Ring of Acid [+19]
    It can be activated for ball of acid and resist acid if it is being
    worn. It provides resistance to acid.  It cannot be harmed by acid.
    
    You bought it from the Black Market.
k) an Amulet of Lightning Resistance
m) a Brass Lantern (with 6936 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by 
    fire.  
n) Hard Studded Leather of Resist Fire (-1) [7,+5]
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Armoury.
o) a Cloak [1,+7]
    
p) a Small Metal Shield of Resist Cold [3,+8]
    It provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Black Market.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Robin Hood, the Outlaw on level 15 
    of Orc Cave.
u) a Set of Leather Gloves [1,+5]
    
x) a Pair of Soft Leather Boots of Free Action [2,+6]
z) (nothing)
{) 23 Bolts (1d5) (+4,+3)
|) a Gnomish Shovel (1d2) (+4,+4) (+2)


  [Character Inventory]

a) The Devil's Pentagram {Light Absorp}
    It can be activated for light absorption.  
    You found it lying on the ground on level 17 of The Old Forest.
b) 5 Flasks of oil
    
c) 2 Potions of Shape of Vampire
d) 4 Potions of Speed
    
e) 6 Potions of Heroism
    
f) 9 Potions of Cure Critical Wounds
    
g) 2 Potions of Healing
h) 9 Scrolls of Phase Door
    
i) 6 Scrolls of Teleportation
    
j) 4 Scrolls of Word of Recall {@r9}
    
k) 5 Scrolls of Identify {@r1}
    
l) 5 Scrolls of Satisfy Hunger
    
m) a Wooden Rod of the Istari of Door/Stair Location (20/20) {@z5}
n) a Wooden Rod of Trap Location (10/10) {@z4}
    
o) a Copper Rod of Illumination (20/20) {@z2}
    
p) a Wand of Manathrust[1|15] (12 charges)
    
q) a Wand of Firewall[4|5] (6 charges)
r) 3 Wands of Noxious Cloud[1|25] (2 charges) {25% off}
    
s) a Device Trap Set [+5]
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
    
b) 2 Potions of Cure Light Insanity
c) a Potion of Restore Life Levels
    
d) 3 Scrolls of *Identify*
    
e) a Rod Tip of Trap Location (8 Mana to cast)
f) a Wand of Noxious Cloud[1|25] (9 charges)
    
g) an Everburning Torch


  [Home Inventory - Lothlorien ]

a) a Potion of Shape of Chaos cloud
b) a Potion of Restore Life Levels
    
c) 2 Scrolls of *Identify*
    
d) a Fireproof Scroll of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) an Arrow Trap Set (+5,+1) [+1]
f) a Fumes Trap Set [+2]
g) a Ring of Levitation
h) a Ring of Flames [+11]
    It can be activated for ball of fire and resist fire if it is being
    worn. It provides resistance to fire.  It cannot be harmed by fire.
    
    You bought it from the Black Market.
i) an Amulet of Acid Resistance
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
j) Gold Dragon Scale Mail (-2) [30,+15]
    It can be activated for breathe sound (130) every 90+d90 turns if 
    it is being worn. It provides resistance to sound.  It allows you 
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
k) 20 Iron Shots (exploding) (1d4) (+2,+4)



Posted on 10.4.2003 19:15

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14343. on the Ladder (of 19092)
2485. on the ToME Ladder (of 3155)
37. for this player (

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On 10.4.2003 19:15 spitfyr@gmx.net wrote:
A Seahorse! What a shame :(

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