[ToME 2.1.2 Character Dump] Name : Diref Age 137 STR: 16 Sex : Male Height 58 INT: 18 Race : Dark-Elf Weight 95 WIS: 16 Class : Assassin Social Class 24 DEX: 18 Body : Player CON: 12 God : Nobody CHR: 18/31 + To Melee Hit 10 Level 26 Max Hit Points 218 + To Melee Damage 14 Experience 38400 Cur Hit Points -19 + To Ranged Hit 11 Max Exp 38400 Max SP (Mana) 28 + To Ranged Damage 17 Exp to Adv. 43750 Cur SP (Mana) 28 AC 17+64 Gold 44638 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 1 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 4d4+14 Stealth : Heroic Magic Device: Legendary[7] Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 18 (900') Barrow-Downs: Level 10 (500') Orc Cave: Level 15 (750') The Old Forest: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. It now is 13 days that you are adventuring. Your Attributes: You are dead, killed by a Seahorse. You can cast magic missiles. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You are lucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to darkness. You are resistant to confusion. Your wisdom is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Corruption list: Skills (points left: 0) - Combat 15.000 [0.800] - Weaponmastery 09.800 [0.800] - Sword-mastery 01.980 [0.400] . Critical-hits 31.400 [0.600] - Sneakiness 22.340 [2.200] . Stealth 09.100 [0.900] . Disarming 01.000 [1.000] . Trapping 01.000 [1.000] . Backstab 10.800 [1.400] . Stealing 01.000 [0.800] . Dodging 01.000 [1.000] - Magic 02.218 [0.600] . Magic-Device 31.450 [1.050] . Conveyance 00.000 [0.300] . Divination 00.000 [0.300] . Temporal 00.000 [0.300] . Necromancy 01.000 [0.500] - Spirituality 01.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] You saved 3 princesses. You have defeated 2085 enemies. [Character Equipment] a) a Shadow Blade (4d4) (+7,+10) (+1 to stealth) It increases your stealth by 1. It provides resistance to dark. It cannot be harmed by acid. d) a Light Crossbow of Power (x3) (+9,+17) You found it in the remains of Robin Hood, the Outlaw on level 15 of Orc Cave. e) a Ring of Invisibility f) a Ring of Acid [+19] It can be activated for ball of acid and resist acid if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You bought it from the Black Market. k) an Amulet of Lightning Resistance m) a Brass Lantern (with 6936 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Hard Studded Leather of Resist Fire (-1) [7,+5] It provides resistance to fire. It cannot be harmed by fire. You bought it from the Armoury. o) a Cloak [1,+7] p) a Small Metal Shield of Resist Cold [3,+8] It provides resistance to cold. It cannot be harmed by cold. You bought it from the Black Market. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 15 of Orc Cave. u) a Set of Leather Gloves [1,+5] x) a Pair of Soft Leather Boots of Free Action [2,+6] z) (nothing) {) 23 Bolts (1d5) (+4,+3) |) a Gnomish Shovel (1d2) (+4,+4) (+2) [Character Inventory] a) The Devil's Pentagram {Light Absorp} It can be activated for light absorption. You found it lying on the ground on level 17 of The Old Forest. b) 5 Flasks of oil c) 2 Potions of Shape of Vampire d) 4 Potions of Speed e) 6 Potions of Heroism f) 9 Potions of Cure Critical Wounds g) 2 Potions of Healing h) 9 Scrolls of Phase Door i) 6 Scrolls of Teleportation j) 4 Scrolls of Word of Recall {@r9} k) 5 Scrolls of Identify {@r1} l) 5 Scrolls of Satisfy Hunger m) a Wooden Rod of the Istari of Door/Stair Location (20/20) {@z5} n) a Wooden Rod of Trap Location (10/10) {@z4} o) a Copper Rod of Illumination (20/20) {@z2} p) a Wand of Manathrust[1|15] (12 charges) q) a Wand of Firewall[4|5] (6 charges) r) 3 Wands of Noxious Cloud[1|25] (2 charges) {25% off} s) a Device Trap Set [+5] t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas b) 2 Potions of Cure Light Insanity c) a Potion of Restore Life Levels d) 3 Scrolls of *Identify* e) a Rod Tip of Trap Location (8 Mana to cast) f) a Wand of Noxious Cloud[1|25] (9 charges) g) an Everburning Torch [Home Inventory - Lothlorien ] a) a Potion of Shape of Chaos cloud b) a Potion of Restore Life Levels c) 2 Scrolls of *Identify* d) a Fireproof Scroll of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. e) an Arrow Trap Set (+5,+1) [+1] f) a Fumes Trap Set [+2] g) a Ring of Levitation h) a Ring of Flames [+11] It can be activated for ball of fire and resist fire if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. i) an Amulet of Acid Resistance It provides resistance to acid. It cannot be harmed by acid. You bought it from the Magic shop. j) Gold Dragon Scale Mail (-2) [30,+15] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. k) 20 Iron Shots (exploding) (1d4) (+2,+4)