The Angband Ladder: Rhonda H, Human Warrior by myshkin

  [Angband v3.4.0-RC1 Character Dump]

 Name   Rhonda H                                 Self  RB  CB  EB   Best
 Sex    Female       Age             19   STR:  18/59  +0  +3  +5 18/139
 Race   Human        Height          71   INT:     13  +0  -2  +0     11
 Class  Warrior      Weight         150   WIS:     12  +0  -2  +5     15
 Title  Commando     Social  Well-liked   DEX:     13  +0  +2  +3     18
 HP     -485/429     Maximize         Y   CON:     18  +0  +2  +3  18/50
 SP     0/0                               CHR:     15  +0  -1  +3     17

 Level               32   Armor   [68,+114]     Saving Throw         52%
 Cur Exp         154735   Fight    (+8,+13)     Stealth             Fair
 Max Exp         154735   Melee   (+15,+21)     Fighting          Heroic
 Adv Exp         200000   Shoot    (+12,+7)     Shooting          Heroic
 MaxDepth   2300' (L46)   Blows    5.8/turn     Disarming            57%
 Game Turns      309157   Shots      1/turn     Magic Device          36
 Standard Turns   32404   Infra        0 ft     Perception       1 in 38
 Resting Turns     2899   Speed      Normal     Searching            14%
 Gold             33576   Burden  143.6 lbs

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have brown eyes, straight red hair, and a very dark
 complexion.


rAcid:..........+.. Nexus:.............
rElec:........+.... Nethr:.............
rFire:............. Chaos:..........+..
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:..........+.+
rDark:............. pBlnd:..........+..
Sound:............. pConf:.............
Shard:..........+.. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:+............
Invis:..+.......... Shots:.............
FrAct:...........+. Might:.............
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> You sense the presence of monsters!
> Something slams against a door.
> You hear a door burst open!
> A line of shimmering blue light appears.
> Your Silver Rods of Light have recharged.
> You have removed the rubble.
> You know more about the Steel Helm you are wearing.
> the Umber hulk gazes at you.
> You are confused!
> the Umber hulk misses you.
> You are confused.
> There is a wall in the way!
> Something roars.
> You are hit by fire!
> You die.

Killed by a Dracolisk.

  [Character Equipment]

a) a Rapier of Extra Attacks (1d6) (+7,+8) <+2> {@w0@w1}
     Dropped by an unknown monster at 700 feet (level 14).
     
     +2 attack speed.
     Can be destroyed by acid.
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +2 DEX you would get 6.1 blows
     Average damage/round: 146.
     
b) a Long Bow (x3) (+4,+7)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
c) a Mithril Ring of See Invisible
     Dropped by an unknown monster at 1800 feet (level 36).
     
     Can be destroyed by electricity.
     Grants the ability to see invisible things.  
     
d) a Sapphire Ring of Strength <+5>
     Dropped by a Forest wight at 2250 feet (level 45).
     
     +5 strength.
     Can be destroyed by electricity.
     Sustains strength.
     
e) a Bronze Amulet of Wisdom <+5>
     Found lying on the floor at 2200 feet (level 44).
     
     +5 wisdom.
     Sustains wisdom.
     
f) a Lantern (12387 turns) <+2>
     Found lying on the floor at 1150 feet (level 23).
     
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Partial Plate Armour (-3) [40,+3]
     Found lying on the floor at 2000 feet (level 40).
     
     Can be destroyed by acid.
     
h) the Cloak of Duina (+0,+4) [1,+15] <+3>
     Dropped by a Mage at 2300 feet (level 46).
     
     +3 constitution, charisma, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants temporary resistance to fire for 1d10+10
     turns.
     Takes 33 to 36 turns to recharge.
     Your chance of success is 79.8%
     
i) the Leather Shield 'Delmen' [8,+39] <+3>
     Found lying on the floor at 2250 feet (level 45).
     
     +3 dexterity.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Steel Helm [9,+3]
     Found lying on the floor at 2300 feet (level 46).
     
     Can be destroyed by acid.
     
k) the Set of Gauntlets of Tirimo [3,+45]
     Dropped by Lugdush, the Uruk at 2250 feet (level 45).
     
     Provides resistance to acid, shards, chaos.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Steel Shod Boots of Free Action [7,+7]
     Dropped by a Black wraith at 2250 feet (level 45).
     
     Cannot be harmed by fire.
     Can be destroyed by acid.
     Prevents paralysis.  
     


  [Character Quiver]

n) 14 Seeker Arrows (4d4) (+1,+6)
     Found lying on the floor at 2250 feet (level 45).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 70.3.
     35% chance of breaking upon contact.
     
o) 24 Arrows of Wounding (1d4) (+10,+10)
     Dropped by an Ancient gold dragon at 2250 feet (level 45).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 59.6.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 15 Shimmering Potions of Cure Critical Wounds {@q1}
     Can be destroyed by cold.
     
b) a Silver Speckled Potion of Enlightenment
     Found lying on the floor at 2200 feet (level 44).
     
     Can be destroyed by cold.
     
c) a Viscous Pink Potion of Speed {@q2!q}
     Dropped by an unknown monster at 2250 feet (level 45).
     
     Can be destroyed by cold.
     
d) 4 Grey Potions of Heroism {@q3}
     Can be destroyed by cold.
     
e) 2 Metallic Red Potions of Resist Cold
     Bought from a store.
     
     Can be destroyed by cold.
     
f) a Grey Speckled Potion of Resist Poison
     Can be destroyed by cold.
     
g) 12 Scrolls titled "er trium" of Phase Door {@r1}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
h) 10 Scrolls titled "proinus re" of Identify {@r3}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
i) 5 Nickel Rods of Treasure Location {@z2}
     Can be destroyed by electricity.
     
j) a Cast Iron Rod of Door/Stair Location {@z4}
     Dropped by a Soldier at 2250 feet (level 45).
     
     Can be destroyed by electricity.
     
k) 3 Steel Rods of Trap Location {@z3}
     Can be destroyed by electricity.
     
l) an Aluminum-Plated Rod of Detection (charging) {@z5}
     Bought from a store.
     
     Cannot be harmed by electricity.
     
m) 3 Chromium Rods of Fire Bolts {@z8}
     Can be destroyed by electricity.
     
n) 2 Pewter Rods of Frost Bolts {@z7}
     Can be destroyed by electricity.
     
o) a Tin-Plated Rod of Fire Balls {@z9}
     Found lying on the floor of a cavern at 2250 feet (level 45).
     
     Can be destroyed by electricity.
     
p) a Brass Rod of Teleport Other {@z6}
     Found lying on the floor in a pit at 2250 feet (level 45).
     
     Can be destroyed by electricity.
     
q) 2 Silver Rods of Light {@z1}
     Can be destroyed by electricity.
     
r) a Mithril Rod of Recall {!*}
     Dropped by a Ghost at 2300 feet (level 46).
     
     Cannot be harmed by electricity.
     
s) a Cast Iron Wand of Teleport Other (9 charges) {@a1}
     Dropped by a Red naga at 2250 feet (level 45).
     
     Can be destroyed by electricity.
     
t) a Rosewood Staff of Detect Evil (12 charges) {@u3}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
u) 3 Dogwood Staves of Teleportation (14 charges) {@u2!u}
     Can be destroyed by acid, fire.
     
v) an Alexandrite Ring of Escaping <+4>
     +4 speed.
     Can be destroyed by electricity.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     


  [Home Inventory]

a) 2 Light Blue Mushrooms of Vigor
     
     
b) 6 Dark Green Mushrooms of Clear Mind
     
     
c) 2 Oily Yellow Potions of Healing
     Can be destroyed by cold.
     
d) 3 Azure Potions of *Healing*
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
e) 7 Light Green Potions of Restore Life Levels
     Bought from a store.
     
     Can be destroyed by cold.
     
f) 21 Grey Potions of Heroism {@q3}
     Can be destroyed by cold.
     
g) 2 Blue Speckled Potions of Berserk Strength
     Found lying on the floor of a cavern at 2050 feet (level 41).
     
     Can be destroyed by cold.
     
h) a Scroll titled "legreo que" of Banishment
     Found lying on the floor at 2250 feet (level 45).
     
     Can be destroyed by acid, fire.
     
i) 2 Scrolls titled "vulto teor co" of Deep Descent {@r5!r}
     Can be destroyed by acid, fire.
     
j) a Scroll titled "sacceo lacio" of *Destruction* {!r!r}
     Found lying on the floor at 2250 feet (level 45).
     
     Can be destroyed by acid, fire.
     
k) a Magnesium Wand of Fire Balls (3 charges)
     Bought from a store.
     
     Cannot be harmed by fire.
     Can be destroyed by electricity.
     
l) a Mulberry Staff of Power (3 charges)
     Found lying on the floor in a pit at 2250 feet (level 45).
     
     Can be destroyed by acid, fire.
     
m) a Rhodonite Ring of Bodykeeping
     Dropped by a Mature white dragon at 2250 feet (level 45).
     
     Can be destroyed by electricity.
     Sustains strength, dexterity, constitution.
     
n) a Jet Ring of Resist Poison
     Found lying on the floor at 2250 feet (level 45).
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
o) a Carnelian Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     Can be destroyed by electricity.
     
p) a Quartzite Ring of Damage (+0,+9)
     Dropped by a Green naga at 2250 feet (level 45).
     
     Can be destroyed by electricity.
     
q) a Ruby Ring of Free Action
     Dropped by a Cave orc at 1700 feet (level 34).
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
r) an Obsidian Amulet of Resist Lightning
     Found lying on the floor at 700 feet (level 14).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
s) a Sea Shell Amulet of Resist Acid
     Found lying on the floor at 600 feet (level 12).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
t) a Small Metal Shield of Resist Acid [5,+10]
     Bought from a store.
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
u) a Set of Leather Gloves of Free Action [1,+9]
     Dropped by Wormtongue, Agent of Saruman at 1300 feet (level 26).
     
     Can be destroyed by acid, fire.
     Prevents paralysis.  
     
v) a Pair of Iron Shod Boots of Stability [4,+1]
     Dropped by a Kobold archer at 1850 feet (level 37).
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     Feather Falling.  
     
w) the Tulwar of Earmeth (2d4) (+13,+14) [+12]
     Found lying on the floor at 1800 feet (level 36).
     
     Slays giants.
     *Slays* dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 132.7 vs. giants, 164.8 vs. dragons, and
     100.5 vs. others.
     
x) the Broad Sword of Orondin (2d5) (+14,+11) [+6] <+1>
     Dropped by a Demonologist at 2200 feet (level 44).
     
     +1 intelligence.
     *Slays* undead.
     Provides resistance to lightning, cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     2.3 blows/round.
     With +3 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 136.6 vs. undead, and 74.9 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2468     50'    2   Reached level 2
      4159    100'    3   Reached level 3
      5420    150'    3   Killed Fang, Farmer Maggot's dog
      5420    150'    4   Reached level 4
      7100    150'    5   Reached level 5
     16489    200'    6   Reached level 6
     19641    350'    7   Reached level 7
     22182    400'    8   Reached level 8
     22442    400'    9   Reached level 9
     27625    450'   10   Reached level 10
     35756    500'   11   Reached level 11
     37373    550'   12   Reached level 12
     38125    550'   12   Killed Orfax, Son of Boldor
     41151    550'   13   Reached level 13
     58825    650'   14   Reached level 14
     63368    700'   14   -- Note: Lantern on floor, 700'
     70532    700'   15   Reached level 15
     71546    700'   15   -- Note: Rapier of Extra Attacks <+2> on floor, 700'
     72180    700'   15   Killed Lagduf, the Snaga
     73106    700'   16   Reached level 16
     76412    700'   16   Killed Golfimbul, the Hill Orc Chief
     76412    700'   17   Reached level 17
     91470    700'   18   Reached level 18
     92115    700'   19   Reached level 19
     95840      0'   19   -- Note: Failed to finish cracking zoo at 700' before
supplies 
     95840      0'   19   -- Note: ?DeepDescent in BM
    100621    750'   19   Killed Boldor, King of the Yeeks
    101847    750'   20   Reached level 20
    114735    850'   20   -- Note: Boots of FA, cutpurse 850'
    114837    850'   20   -- Note: Reading ?DeepDescent at 850'
    116206   1100'   21   Reached level 21
    127734      0'   21   Killed Farmer Maggot
    132452   1300'   21   Killed Wormtongue, Agent of Saruman
    132452   1300'   22   Reached level 22
    133467   1300'   23   Reached level 23
    139081   1350'   23   Killed Bullroarer the Hobbit
    139200   1350'   24   Reached level 24
    139332   1350'   24   -- Note: Reading ?DeepDescent at 1350'
    145003   1650'   24   Reached level 24
    151022   1650'   24   -- Note: !CON on floor, 1650'
    154027   1650'   25   Reached level 25
    157363   1700'   25   Killed Ufthak of Cirith Ungol
    164128   1700'   26   Reached level 26
    185671   1800'   26   Found the Tulwar of Earmeth
    185707   1800'   26   -- Note: Earmeth on floor, 1800'
    192921      0'   27   Reached level 27
    193324      0'   27   -- Note: --Detection from BM
    197277   1850'   27   -- Note: !CON on floor, 1850'
    201127   1850'   27   -- Note: ?Acquirement from k/o/p pit
    201462   1900'   28   Reached level 28
    203820   2000'   28   -- Note: ?Acquirement yields Raal's at 2000'
    204805      0'   28   -- Note: !CON from BM
    222984   2300'   28   Found the Cloak of Duina
    222994   2300'   28   -- Note: Cloak of Duina on floor, 2300'
    225986   2300'   28   -- Note: !Brawn from young black at 2300' (-WIS)
    227553   2300'   28   -- Note: 2x !Brawn from ancient blue, 2300' (-WIS,
CON)
    232579   2300'   29   Reached level 29
    240151   2250'   29   -- Note: !CON from mature white, 2250'
    244504   2250'   29   -- Note: !WIS on floor, 2250'
    256926   2200'   29   Killed Mughash the Kobold Lord
    257940   2200'   30   Reached level 30
    258030   2200'   30   Reached level 30
    259593   2200'   30   Found the Broad Sword of Orondin
    259594   2200'   30   -- Note: Orondin from demonologist, 2200'
    267265   2250'   30   Killed Lugdush, the Uruk
    267288   2250'   30   Found the Set of Gauntlets of Tirimo
    267306   2250'   30   -- Note: Tirimo from Lugdush, 2250'
    271870   2250'   31   Reached level 31
    274535   2250'   31   -- Note: !CON from law drake, 2250'
    276606   2250'   31   -- Note: !STR from mummified human (z/W pit), 2250'
    277099   2250'   31   -- Note: !CHA
    277249   2250'   31   -- Note: !INT
    277320   2250'   31   -- Note: 2x !WIS
    277340   2250'   31   -- Note: !Toughness (-INT)
    279142   2250'   31   Killed Uvatha the Horseman
    280629   2250'   31   -- Note: !Brawn from soldier, 2250' (-CHA)
    283818      0'   31   -- Note: Used last !Speed to kill Uvatha
    301685   2250'   31   -- Note: !STR from mature green, 2250'
    302025   2250'   31   -- Note: The Scroll of Acquirement was really a
monster!
    302889   2250'   32   Reached level 32
    305827   2250'   32   Found the Leather Shield 'Delmen'
    305848   2250'   32   -- Note: Delmen on floor, 2250'


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : yes (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 17.6.2012 20:52
Last updated on 19.6.2012 06:08

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6. on the Competition No.123 Ladder (of 16)

Comments

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On 17.6.2012 20:52 myshkin wrote:
Relatively speaking, a very good start. A Scimitar (4d2) (+5, +5) on the floor at 50' permitted a very fast early dive, and then 700' yielded both a lantern and my current weapon. I need to avoid getting careless, of course...

On 18.6.2012 00:37 myshkin wrote:
Another update at 2000'. That ?Acquirement was highly disappointing. No big changes beyond the Rod of Detection (from the Black Market) and a few !CON.

On 18.6.2012 10:47 myshkin wrote:
I should perhaps carry the newly found Orondin as a swap. It does so little damage, though, and pack space is at a premium. On the other hand, I am relying surprisingly heavily on devices and archery for damage dealing.

On 18.6.2012 20:30 myshkin wrote:
Guess I should keep pace. :) A small bonanza at 2250' produced a bunch of stat potions and a few useful equipment pieces.

On 19.6.2012 06:08 myshkin wrote:
Oops. I certainly knew running around below 2000' without base resistances was dangerous, but this death was still avoidable. I saw the dracolisks in a zoo on detection, and thought I could get to stairs before disturbing them, but I didn't count on the umber hulk opening up the zoo.

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