The Angband Ladder: Lythe, Dunadan Warrior by <alakazzandraATgmailDOTcom>
[Angband 3.0.5 Character Dump] Name Lythe Self RB CB EB Best Sex Female Age 68 STR: 17 +1 +5 +2 18/70 Race Dunadan Height 75 INT: 15 +2 -2 +4 18/10 Class Warrior Weight 176 WIS: 16 +2 -2 +2 18 Title Commando Status 19 Dex: 18/34 +2 +2 +7 18/144 18/114 HP -1/414 Maximize Y CON: 18 +3 +2 +2 18/70 SP 0/0 Preserve Y CHR: 18/95 +2 -1 +0 18/105 Level 32 Armor [16,+67] Saving Throw Superb Cur Exp 348790 Fight (+33,+4) Stealth Very Good Max Exp 348790 Melee (+42,+13) Fighting Legendary Adv Exp 360000 Shoot (+43,+12) Shooting Legendary MaxDepth 1700 ft Blows 5/turn Disarming Superb Gold 259736 Shots 1/turn Magic Device Excellent Perception Poor Burden 196.7 lbs Infra 0 ft Searching Poor You are one of several children of a Serf. You are a credit to the family. You have hazel eyes, wavy brown hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:....+.+...... Blind:.........+... Elec:......+.+.... Confu:...........+. Fire:......+...... Sound:............. Cold:......+...+.. Shard:............. Pois:...+......... Nexus:............. Fear:............+ Nethr:...........+. Lite:............. Chaos:...........+. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..........+.. Stea.:.......+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:.......+..... Tunn.:............. Telep:.........+... Speed:..+.......... Invis:+............ Blows:............. FrAct:+..........+. Shots:............. HLife:............. Might:............. [Last Messages] > The Knight Templar looks healthier. > You feel much better. > You have 40 Azure Potions of Cure Critical Wounds (c). > The Knight Templar misses you. > The Knight Templar hits you. > The Knight Templar misses you. <2x> > The Knight Templar hits you. <2x> > The Knight Templar points at you, screaming the word DIE! > You have been given a nasty cut. > You feel much better. > You are no longer bleeding. > You have 39 Azure Potions of Cure Critical Wounds (c). > The Knight Templar misses you. <2x> > The Knight Templar hits you. <2x> > You die. [Character Equipment] a) a Trident of Westernesse (1d8) (+9,+9) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. b) a Long Bow of Power (x3) (+10,+12) c) a Corundum Ring of Speed (+4) It increases your speed by 4. d) a Jet Ring of Resist Poison It provides resistance to poison. e) a Mithril Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Soft Studded Leather of Resistance [5,+18] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+9] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It speeds your regeneration. It cannot be harmed by acid. i) a Large Leather Shield of Resist Lightning [4,+7] {25% off} It provides resistance to lightning. It cannot be harmed by electricity. j) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It slows your metabolism. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+12] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 15 Pieces of Elvish Waybread b) 21 Pink Speckled Potions of Heroism c) 39 Azure Potions of Cure Critical Wounds d) 40 Scrolls titled "botplu oxcomp" of Identify e) a Nickel-Plated Rod of Perception It cannot be harmed by electricity. f) a Zirconium Rod of Recall It cannot be harmed by electricity. g) 2 Cast Iron Rods of Illumination h) an Aluminum Rod of Detection It cannot be harmed by electricity. i) 3 Lead-Plated Rods of Acid Bolts j) 3 Mithril Rods of Fire Bolts k) 4 Zinc-Plated Rods of Frost Bolts l) 4 Maple Staffs of Teleportation (30 charges) m) a Tiger Eye Ring of Protection [+10] n) an Obsidian Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. o) a Quartzite Ring of Accuracy (+8) p) a Dagger (1d4) (+0,+0) q) a Dagger (1d4) (+3,+7) r) a Main Gauche (1d5) (+5,+4) s) a Scimitar (2d5) (+5,+4) t) a Katana of Slay Animal (3d4) (+10,+9) It slays animals. u) a Pike (2d5) (+0,+0) v) a Heavy Crossbow (x4) (+0,+0) [Home Inventory] a) a Dark Red Mushroom of Restoring b) a Dark Red Mushroom of Restoring {40% off} c) 66 Pieces of Elvish Waybread d) 16 Orange Speckled Potions of Speed e) 9 Tangerine Potions of Healing f) 36 Shimmering Potions of Restore Life Levels g) 7 Metallic Red Potions of Enlightenment h) 12 Scrolls titled "re wexbot hyd" of Teleportation i) 6 Scrolls titled "khotri riha" of *Identify* j) 2 Scrolls titled "valsa useh sna" of *Destruction* k) a Lead Rod of Teleport Other l) a Mithril-Plated Rod of Polymorph m) a Zinc-Plated Wand of Dragon's Breath (2 charges) It cannot be harmed by the elements. n) 6 Ashen Staffs of Curing (36 charges) o) 2 Ivory Staffs of Banishment (4 charges) p) 8 Adamantite Rings of Free Action It grants you immunity to paralysis. q) a Lapis Lazuli Ring of See Invisible It grants you the ability to see invisible things. r) a Bone Amulet of ESP (+6) It increases your searching by 6. It grants you the power of telepathy. It cannot be harmed by the elements. s) Gold Dragon Scale Mail (-2) [30,+14] It provides resistance to sound. It activates for breathe sound (130) every 450+d450 turns. It cannot be harmed by the elements. t) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It lights the dungeon around you. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. u) a Dagger (Defender) (1d4) (+9,+10) [+4] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your dexterity. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) a Cutlass (Holy Avenger) (1d7) (+11,+8) [+1] (+1) It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It increases your intelligence by 3. It slays animals. It is branded with fire. It provides resistance to fire. It cannot be harmed by the elements. x) 23 Seeker Arrows (4d4) (+4,+6) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 10.7.2005 03:29
10899. on the Ladder (of 19090)
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