The Angband Ladder: Ordinary Sideways I, Ent Ninja by Sideways

  [Entroband 1.7.1 Character Dump]

                          Name  : Ordinary Sideways I

 Sex      : Male             Age               148   STR :  18/147
 Race     : Ent              Height            107   INT :   18/60
 Class    : Ninja            Weight            247   Wis :   18/27  18/32
                             Social Class       74   DEX :  18/***
                             Align            Good   CON :  18/100
                                                     CHR :      15

 Right hand      (+19,+19)   Hit point    459/ 469   Fighting   : Legendary[7]
 Left hand       (+28,+19)   SP (Mana)      0/   0   Bows/Throw : Legendary[10]
 Blows/Round           6+6                           SavingThrow: Superb
 AverageDmg/Rnd    135+144   Level              35   Stealth    : Very Good
                             Experience     645160
 Shooting        (+35,+19)   Max Exp        645160   Perception : Excellent
 Multiplier          x4.40   Exp to Adv     720000   Searching  : Excellent
 Shots/Round          2.00   Gold           527909   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [32,+107]   Time     Day 11  5:02
 Speed                (-1)   Play time    15:21:52   Infra-Vision: 0 feet


                         (Character Background)
          You are the beloved offspring of an Entwife whose memory
          men cherish.  You have eight fingers and toes, and are
          covered in pale brown, flaky skin.


          ...Now, you are exploring level 40 of Dragon's lair.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Ent           STR :  18/47  3  0  0  7 18/147         2......2.3...
 Class : Ninja         INT :  18/30  0 -1  0  4  18/60         ...........4.
 Level : 35            Wis :  18/22  2 -1  0  0  18/32  18/27  .............
 Hits  : 459/469       DEX :  18/80 -4  3  0 17 18/***         2233...2.32.s
 Mana  : 0/0           CON :     18  3  2  0  5 18/100         2........3...
                       CHR :     16  0 -1  0  0     15         .............
         ||}=="![(]]]             ||}=="![(]]]                 ||}=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .....+.+.+...    Sound : .......+.....    Speed     : .+..........+
 Elec  : .....+.+.....    Nether: +............    FreeAction: +.+..+.....+.
 Fire  : .....+.+.....v   Nexus : .........+...    SeeInvisi.: ++...+......+
 Cold  : .+...+.+.....    Chaos : .......+.....    Hold Life : .............
 Poison: .....+......+    Disnch: .............    Warning   : .............
 Light : +............    Fear  : ............+    SlowDigest: .+..........+
 Dark  : .....++....+.    Reflct: .............    Regene.   : .+...+.......
 Shard : .............    AuFire: .............    Levitation: .....+.......
 Blind : .............    AuElec: .............    Perm Lite : +............
 Conf  : .......+.....    AuCold: .............    Cursed    : .............

             ||                 ||}=="![(]]]                   ||}=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : ++...........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ......+......
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .+...........
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: .+.                                 Econom. Mana: .............
 Poison Brd: .+.    Sust Str  : .............
 Sharpness : ...    Sust Int  : ...........+.    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ............+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  39
   !Yeek cave       : level  13
    Dragon's lair   : level  40
    Forest          : level  16
    Castle          : level  20
    Mountain        : level  25
    Anti-magic cave : level  30


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 12
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 20
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 21
  The Sewer                                (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 25
  Orc Camp                                 (Danger  level:  15) - level 25
  Rich, the Thief                          (Dungeon level:  24) - level 25
  Logrus Master                            (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  Vapor Quest                              (Danger  level:  25) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Morgenstern, Julian's Steed              (Dungeon level:  38) - level 29
  The Vault                                (Danger  level:  30) - level 32
  The Tower                                (Danger  level:  30) - level 32

< Failed Quest >
  Nothing.


 Arena: 26 Victories


  [Defeated Monsters]

You have defeated 4217 enemies including 53 unique monsters in total.

< Unique monsters top 10 >
  Judge Fear                               (level  43)
  Strygalldwir                             (level  41)
  Morgenstern, Julian's Steed              (level  40)
  Kavlax the Many-Headed                   (level  39)
  Mother Hydra                             (level  38)
  Father Dagon                             (level  38)
  Botei-Building, the Emperor              (level  36)
  The Greater Hell Magic Mushroom Were-Quylthulg (level  36)
  King Koopa                               (level  34)
  Jurt the Living Trump                    (level  34)


  [Virtues]

Your alighnment : Good

You are virtuous in Patience.
You are a great champion of Knowledge.
You are the living embodiment of Faith.
You are the living embodiment of Unlife.
You are the polar opposite of Nature.
You are the polar opposite of Honour.
You have strayed from the path of Valour.
You are virtuous in Justice.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+9) (+2 attacks)
b) The Dagger of Fiona (2d4) (+8,+9) (+2)
c) The Long Bow of Bard (x4) (+17,+19) (+3)
d) a Tanzanite Ring of Dexterity and Wizardry (+3)
e) a Wedding Ring of Extra Shots
f) a Garnet Amulet of Resistance (Defender) [+3] (+1 to stealth)
g) The Phial of Galadriel (+1 to searching)
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
i) a Fur Cloak of Protection [3,+9]
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) a Set of Gauntlets of Genji (+1,+0) [2,+8] (+2)
l) The Pair of Soft Leather Boots of Martine [2,+14] (+4)


  [Character Inventory]

a) 10 Clear Potions of Water
b) 2 Puce Potions of Speed
c) 13 Gold Speckled Potions of Cure Critical Wounds
d) 2 Green Potions of Healing
e) 4 Yellow Speckled Potions of Restore Life Levels
f) a Silver Speckled Potion of Resistance
g) 2 Red Potions of Curing
h) 8 Scrolls titled "trolsee mex" of Teleportation {75% off}
i) an Ivory Rod of Recall
j) an Uridium Rod of Curing
k) 9 Silver Rods of Lightning Bolts
l) 6 Steel Rods of Frost Bolts
m) 6 Tungsten Wands of Teleport Other (50 charges)
n) 2 Lead Wands of Acid Bolts (30 charges)
o) 2 Copper Wands of Tame Monster (12 charges)
p) 2 Banyan Staffs of Curing (2x 7 charges)
q) a Dagger (Trump Weapon) (1d4) (+8,+9) (+2 to searching)
r) 15 Flight Arrows (1d3) (+3,+8) (127/254)
s) 7 Sheaf Arrows (2d4) (+8,+8) (140/280)
t) a Magical Figurine of an Ethereal drake


  [Home Inventory]

 ( page 1 )
a) 2 Brown Potions of Booze
b) 7 Green Potions of Healing
c) 3 Violet Potions of *Healing*
d) a Red Speckled Potion of Enlightenment
e) 5 Red Potions of Curing
f) a Brass Rod of Detection
g) a Bronze Rod of Pesticide
h) 8 Tin-Plated Rods of Fire Bolts
i) a Teak Staff of Summoning (5 charges)
j) a Marble Ring of Acid [+9]
k) a Gold Ring of Flames [+12]
l) 2 Silver Rings of Free Action

 ( page 2 )
a) 2 Opal Rings of See Invisible
b) an Obsidian Ring of Accuracy (+5)
c) a Steel Ring of Slaying (+4,+6)
d) a Garnet Ring of Light and Darkness Resistance {unidentified}
e) a Rusty Ring of Nether Resistance
f) an Engagement Ring of Nexus Resistance
g) 2 Tortoise Shell Rings of Confusion Resistance
h) a Serpent Ring of Shard Resistance
i) a Pearl Ring of Warning
j) a Feanorian Lamp
k) The Stone of Lore
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)

 ( page 3 )
a) a Robe of Elvenkind [2,+19] (+3 to stealth)
b) an Elven Cloak [4,+5] (+3 to stealth)
c) a Fur Cloak of Stealth [3,+6] (+3 to stealth)
d) a Large Leather Shield of Resist Lightning [6,+4]
e) a Golden Crown of Telepathy [0,+12]
f) a Jingasa of Intelligence [4,+2] (+1)
g) an Iron Helm of Beauty [5,+10] (+4)
h) a Pair of Metal Shod Boots of Jumping [6,+9]
i) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1)
j) a Dagger (Vampiric) (1d4) (+7,+8)
k) a Dagger of Shocking (1d4) (+6,+4)
l) The Dagger 'Cracker' (2d4) (+13,+19)

 ( page 4 )
a) a Sabre of Force (1d7) (+5,+9) (+2)
b) The Sabre 'Belangil' (1d7) (+17,+15) (+4)
c) The Cutlass 'Lolita' (1d7) (+20,+11) (+2)
d) a Broad Sword of Prism (2d5) (+8,+5)
e) a Broad Sword of Sharpness (2d5) (+4,+5) (+3)
f) a Katana (3d4) (+5,+2)
g) a Poison Needle (1d1) (+0,+0)
h) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
i) a Guisarme (Vampiric) (2d5) (+3,+9)
j) a Club of Force (1d4) (+10,+5) (+1)
k) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3)
l) a Light Crossbow (x3) (+2,+5)

 ( page 5 )
a) a Light Crossbow of Velocity (x3) (+11,+9)
b) 16 Sheaf Arrows (2d4) (+3,+6) (132/264)
c) a Capture Ball (empty)


  [Check Sum: "07d98b188b784e05ec"]


Posted on 13.6.2012 20:28
Last updated on 14.6.2012 22:47

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9703. on the Ladder (of 19044)
132. on the Entroband Ladder (of 299)
163. for this player (

Comments

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On 13.6.2012 20:37 Sideways wrote:
All hail Sideways I, the Ordinary Ent Ninja... ;-)

This is my first go at Entroband in a couple years, so I've already done some quite "brave" things... like taking down the Logrus Master without See Invisible. Somehow I've managed to survive so far though... either I've been lucky or Ents make truly brilliant Ninjas ;-)

On 14.6.2012 14:20 Sideways wrote:
Found a nice vault at 1900'... just as well I had those 4 Wands of Teleport Other ;-)

On 14.6.2012 21:07 Arjen wrote:
Ehm, you do know that Ninja are way stronger in the dark without a light? :) Lights really lowers their fighting ability.

On 14.6.2012 21:07 Arjen wrote:
Same with heavy armor


On 14.6.2012 22:56 Sideways wrote:
Heavy armor I know about, but in this case I figured the benefits (confusion and chaos resistance) outweigh the downsides... but like I said, this is my first go at Entroband in a couple years ;-)

Does light really damage my performance? I'm not noticing anything...

Found and quaffed a !New Life, have a much better HP now :)

On 15.6.2012 09:36 Arjen wrote:
A ninja can use stealth moves without light, you can backstab monsters from the shadows even when they are awake. So you will get a lot more critical hits. You also have the talent "quick walk" which halves your movement speed. So you can move away from monsters into the shadows and charge back at them for the critical hit. (I don't know if the heavy armor blocks this ability too, but I think it removes your class speed bonus.)

As fro the resistances from the armor, wield the =conf instead of the =xshots. If you want ranged attacks, get some iron spikes (which are like ninja throwing knives and can do some nice damage.)

On 15.6.2012 17:49 Sideways wrote:
OK, thanks :)

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