The Angband Ladder: Ordinary Messenger, Demigod Scout by chris

  [Chengband 0.0.94 Character Dump]

                          Name  : Ordinary Messenger

 Sex      : Male             Age               120   STR!:  18/210
 Race     : Demigod          Height             60   INT!:  18/100
 Class    : Scout            Weight            100   WIS!:  18/150
                             Social Class       88   DEX!:  18/***
                             Align         Chaotic   CON!:  18/170
                             Parent         Hermes   CHR!:   18/80

 Two hands       (+92,+57)   Hit point    868/ 868   Fighting   : Legendary[15]
                             SP (Mana)    182/ 284   Bows/Throw : Legendary[25]
 Blows/Round           8+0                           SavingThrow: Heroic
 AverageDmg/Rnd      552+0   Level              44   Stealth    : Legendary[17]
                             Experience    7416051   Perception : Very Good
 Shooting     (+42,+20+11)   Max Exp       7416051   Searching  : Excellent
 Multiplier          x0.00   Exp to Adv    7968000   Disarming  : Heroic
 Shots/Round          1.00   Gold          1661610   MagicDevice: Heroic
                                                     SpellPower : +0%
 AC              [24,+187]   Time     Day 28 17:52   DevicePower: +0%
 Speed            (+20+10)   Play time    15:10:12   Infravision: 0 feet


                         (Character Background)
          You are one of several children of a Noble Family in the
          Courts of Chaos.  You are a well liked child.  You have
          brown eyes, straight black hair, and a very dark
          complexion.

          ...Now, you are exploring level 94 of R'lyeh.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       STR!: 18/120  1  1  0  7 18/210         .....2...3.2.
 Class : Scout         INT!: 18/100  1 -1  0  0 18/100         .............
 Level : 44            WIS!: 18/100  1  2  0  2 18/150         .....2.......
 Hits  : 868/868       DEX!: 18/120  1  3  0  7 18/***         .........34..
 Mana  : 182/284       CON!:  18/90  1  0  0  7 18/170         ......4..3...
                       CHR!:  18/70  1  0  0  0  18/80         .............
           }     (                  }     (                      }     (
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.++..    Sound : ........+....    Speed     : ..+.+......+#
 Elec  : .......+.....    Nether: ..+..........    FreeAction: .....+....++.
 Fire  : .......+.....    Nexus : .........+...    SeeInvisi.: .....+....+..
 Cold  : .......+.....    Chaos : .....+.......    Hold Life : +....++......
 Poison: .......+.....    Disnch: ........+....    Warning   : .............
 Light : .............    Fear  : +.......+....    SlowDigest: +............
 Dark  : ..+...+......    Reflct: .............    Regene.   : +....+.......
 Shard : ........+....    AuFire: .............    Levitation: ........+..+.
 Blind : +.......+....    AuElec: ........+....    Perm Lite : .............
 Conf  : .....+.......    AuCold: .............    Cursed    : .............

                                  }     (                        }     (
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : +..+.........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : ..+..........    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ..+....+...+#
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ......+......    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  56
    Yeek cave       : level   7
   !Labyrinth       : level  18
    Dragon's lair   : level  60
    R'lyeh          : level  94


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 10
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 17
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 18
  The Sewer                                (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 22
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Old Castle                           (Danger  level:  50) - level 37
  Gachapin                                 (Dungeon level:  24) - level 40
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 40
  Madame Debby                             (Dungeon level:  44) - level 40
  Dworkin Barimen                          (Dungeon level:  50) - level 40
  Habu the Champion of Chaos               (Dungeon level:  56) - level 40
  Vapor Quest                              (Danger  level:  25) - level 41
  The Lonely Mountain                      (Danger  level:  45) - level 41
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 41
  Doom Quest 2                             (Danger  level:  55) - level 41

< Failed Quest >
  Nothing.


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 4851 enemies including 150 unique monsters in total.

< Unique monsters top 10 >
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Wahha-Man the Golden                     (level  85)
  Mephistopheles, Lord of Hell             (level  84)
  Pazuzu, Lord of Air                      (level  82)
  Cyaegha                                  (level  80)
  The Witch-King of Angmar                 (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Yig, Father of Serpents                  (level  76)
  Eric the Usurper                         (level  76)


  [Virtues]

Your alighnment : Chaotic

You are a bitter enemy of Honour.
You are an enemy of Individualism.
You are an arch-enemy of Valour.
You are the polar opposite of Compassion.
You are a champion of Justice.
You are an arch-enemy of Diligence.
You are very virtuous in Sacrifice.
You are somewhat virtuous in Patience.


  [Mutations]

You have made an infernal deal.
You gain a bonus to all healing effects.


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
b) (wielding with two-hands)
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Dk~Good}
d) a Ring of Extra Attacks (+2 attacks)
e) a Ring of Speed (+12)
f) The Amulet of Sacred Knights [+10] (+2)
g) The Feanorian Lamp 'Morinehtar' (+4) {Cn;Dk;Hl(Cn}
h) Soft Studded Leather of Elvenkind [5,+15] (+2 to stealth) {Po}
i) The Pair of Dragon Wings 'Surveillance' [4,+26] {ShBlSoDiFe[E}
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Si}
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+10] (+2)


  [Character Inventory]

a) 19 Rations of Food
b) 6 Potions of Resist Heat {!k!q}
c) 6 Potions of Resist Cold {!k!q}
d) 31 Potions of Heroism
e) 45 Potions of Cure Critical Wounds {90% off}
f) 19 Potions of Restore Life Levels {75% off}
g) 5 Potions of Resistance {!k!q}
h) 4 Rods of Recall (1 charging) {@zr!s!d!k!!}
i) 2 Rods of Healing {@zh!s!d!k!!}
j) 2 Rods of Speed (1 charging) {@zs!s!d!k!!}
k) 9 Rods of Teleport Other {@zt!s!d!k}
l) a Staff of Perception (21 charges) {@u1}
m) 3 Staffs of *Destruction* (3x 5 charges) {!u!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 20 Mushrooms of Restoring {!E}
b) 60 Rations of Food
c) 60 Potions of Speed {!k!q}
d) 9 Potions of Resist Heat {!k!q}
e) 23 Potions of Resist Cold {!k!q}
f) 84 Potions of Heroism {50% off}
g) 61 Potions of Cure Critical Wounds {90% off}
h) 56 Potions of Healing {!k!q}
i) 29 Potions of *Healing* {!k!q}
j) 5 Potions of Life {!k!q}
k) 29 Potions of Restore Mana {!k!q}
l) 27 Potions of Restore Life Levels {75% off}

 ( page 2 )
a) 2 Potions of Strength
b) a Potion of Intelligence
c) 2 Potions of Wisdom
d) 2 Potions of Dexterity {!k}
e) 8 Potions of Constitution {!k}
f) a Potion of Charisma
g) 8 Potions of Enlightenment
h) a Potion of *Enlightenment*
i) 36 Potions of Resistance {!k!q}
j) a Potion of Invulnerability
k) 19 Scrolls of Phase Door
l) 99 Scrolls of Teleportation {25% off}

 ( page 3 )
a) 76 Scrolls of Teleportation {25% off}
b) 8 Scrolls of Word of Recall {25% off}
c) 3 Scrolls of *Identify*
d) 8 Scrolls of Remove Curse
e) 20 Scrolls of *Remove Curse*
f) 2 Scrolls of Mundanity
g) 24 Scrolls of *Destruction* {!*}
h) 12 Scrolls of Genocide {!*}
i) 2 Scrolls of Mass Genocide {!*}
j) 2 Scrolls of Weapon Branding
k) 4 Rods of Teleport Other {@zt!s!d!k}
l) 2 Rods of Drain Life {@zl!s!d!k}

 ( page 4 )
a) 2 Wands of Disintegrate (7 charges)
b) a Wand of Dragon's Flame (4 charges)
c) a Wand of Dragon's Breath (3 charges) {@ab!s!d!k}
d) 4 Wands of Rockets (14 charges)
e) a Wand of Striking (6 charges) {@as!s!d!k}
f) 4 Staffs of Perception (4x 21 charges) {@u1}
g) a Staff of Perception (10 charges) {@u1}
h) a Staff of Perception (8 charges)
i) 9 Staffs of Healing (9x 4 charges) {@uh!s!d!k}
j) 17 Staffs of Speed (17x 8 charges) {@us!s!k}
k) 3 Staffs of Speed (3x 6 charges) {@us!s!k}
l) 2 Staffs of Holiness (2x 5 charges)

 ( page 5 )
a) 3 Staffs of *Destruction* (3x 5 charges) {!u!s!d!k}
b) 2 Staffs of *Destruction* (2x 3 charges) {!u!s!d!k}
c) 3 Rings of Speed (+10)
d) a Ring of Speed and Light (+11)
e) The Ring 'Frakir' (+1)
f) The Ring of Nexus Resistance 'Aalthor' (+4 to speed) {SpIn;CoSo;Fa}
g) a Ring of Lordly Protection [+19] {Sh}
h) a Ring of Lordly Protection [+17] {Nx}
i) 2 Rings of Extra Attacks (+1 attack)
j) 4 Rings of Extra Shots {@w1}
k) The Amulet of Adornment 'Oonxuxu' (+4 to searching) {InChSr;Fe;HlLv}
l) an Amulet of Brilliance (+5)

 ( page 6 )
a) an Amulet of Reflection
b) The Amulet of Carlammas (+2) {!!}
c) The Amulet of Ingwe (+3)
d) The Necklace of the Dwarves (+3)
e) an Amulet of Resistance {PoCa}
f) an Amulet of Resistance {Di}
g) an Amulet of Resistance {Po}
h) 2 Amulets of Resistance
i) an Amulet of Resistance and Slow Digestion
j) The Amulet of Faramir (+12,+0) (+3)
k) The Torque of Boromir (+0,+8)
l) an Amulet of Wisdom (+4) {!*}

 ( page 7 )
a) The Collar Harness of the Hell (+15,+15) [-5] (-2) {!s!d!k}
b) The Pendant of Gogo (+4)
c) The Feanorian Lamp 'Furnace of Light' (+3) {InWi;CoNt}
d) The Phial 'Phoenix Eye' {LiBlSoFe[M}
e) The Palantir of Westernesse (+3)
f) The Levitation Stone of Laputa (+2 to speed)
g) Law Dragon Scale Mail (-2) [40,+22]
h) Law Dragon Scale Mail (-2) [40,+14]
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Cf}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
l) The Robe of Incanus [2,+20] (+3) [+23%]

 ( page 8 )
a) The Hard Leather Armour of Himring [6,+15]
b) Cord Armour of Resistance [6,+16] {Ca}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Bl}
d) The Cloak of the Archpriest [1,+25] (+4 to stealth) {Sl;Po;Hl}
e) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
f) The Cloak of Merry (+1,+1) [1,+8] (+1)
g) The Elven Cloak 'Elven Shield' [4,+30] (+4 to stealth) {DxCh;AcFiCa;Si}
h) The Fur Cloak 'Guardian' [3,+21] (+3 to stealth) {Sl;ShCa;Lu}
i) The Fur Cloak of Mook [3,+20]
j) a Shadow Cloak [6,+12]
k) a Pair of Dragon Wings [4,+15] {Sh}
l) a Pair of Dragon Wings [4,+16] {Li}

 ( page 9 )
a) a Pair of Dragon Wings [4,+10] {Po}
b) a Pair of Dragon Wings [4,+15] {Bl}
c) The Small Metal Shield 'Ever-Faithful' (+6,+3) [5,+28] (+2) {Wi;ElNx}
d) a Dragon Shield [8,+13] {LiSo}
e) a Dragon Shield [8,+15] {Di}
f) a Dragon Shield [8,+20] {Bl}
g) a Dragon Shield [8,+2] {Bl}
h) a Dragon Shield of Resist Lightning [8,+21] {CoSo}
i) The Knight's Shield of Earendil [10,+20]
j) a Mirror Shield of Resist Cold [10,+17]
k) a Jewel Encrusted Crown of the Magi [0,+7] (+3) {So~P}
l) The Jewel Encrusted Crown of Infinity [0,+21] {LiShBl;Si~Evil}

 ( page 10 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Po}
b) The Hard Leather Cap of Sam (+1,+1) [2,+8] (+1)
c) The Metal Cap of Thengel [3,+12] (+3) [+23%]
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
e) a Dragon Helm [8,+18] {DkDi}
f) a Dragon Helm [8,+7] {PoLi}
g) a Dragon Helm [8,+6] {BlNt}
h) a Dragon Helm of Darkness [8,+20] {BlFe}
i) a Set of Leather Gloves of Magic Mastery [1,+5] (+3) <+15%>
j) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
k) a Set of Gauntlets of the Sniper (+3,+2) [2,+8] (+5)
l) a Set of Gauntlets of Power (+2,+4) [2,+2] (+5) {Sh}

 ( page 11 )
a) a Set of Gauntlets of Magic Mastery [2,+11] (+3) <+15%>
b) The Set of Gauntlets 'Scale of Ice Dragon' [2,+22] {CoNxCa;FaHl}
c) The Set of Gauntlets of Corwin [2,+15] (+4)
d) a Set of Dragon Gloves [4,+15] {SoNtCa}
e) a Set of Dragon Gloves [4,+6] {ElPoDk}
f) a Set of Dragon Gloves [4,+17] {So}
g) a Set of Cesti of Power (+1,+4) [5,+10] (+3) {So}
h) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
i) a Pair of Dragon Boots [5,+16] {ElSh}
j) a Pair of Dragon Boots [5,+14] {So}
k) a Pair of Dragon Boots of Thievery [5,+25] (+1 to speed) {Li}
l) The Pair of Metal Shod Boots 'Helka-Turma' [6,+30] (+2 to searching)
{InCnSr;Co;FaLv}

 ( page 12 )
a) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3)
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Sd}
c) The Main Gauche of Azaghal (2d5) (+12,+14)
d) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
e) The Rapier of the Duelist (1d6) (+7,+17) [+17] (+4 to speed)
f) The Small Sword 'Sting' (1d6) (+8,+9) (+2 attacks)
g) The Long Sword 'Werewindle' (2d5) (+9,+12) (+2) {!s!d!k}
h) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2)
i) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
j) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
k) The Blade of Chaos 'Doomcaller' (6d6) (+18,+28) [-50]
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}

 ( page 13 )
a) 2 Poison Needles (1d1) (+0,+0)
b) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4)
c) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
d) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4)
e) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3) {!s!d!k}
f) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Dk}
g) The Long Bow of Bard (x4) (+17,+19) (+3)
h) The Light Crossbow 'Acidic detergent' (x4) (+28,+23) (+4) {Ch;AcFiDk}
i) The Light Crossbow of *Slay Bear* (x5) (+24,+20) {Nt;Xm}
j) The Light Crossbow of 'Hellfire' (x4) (+15,+17) (+4) (charging) {!!}
k) 28 Steel Bolts (3d5) (+5,+10)
l) 34 Steel Bolts (3d5) (+9,+6)

 ( page 14 )
a) 99 Steel Bolts (3d5) (+8,+8)
b) 20 Steel Bolts (3d5) (+8,+8)
c) 18 Steel Bolts (3d5) (+9,+8)
d) 34 Steel Bolts of Hurt Dragon (3d5) (+6,+9)
e) 21 Steel Bolts of Hurt Dragon (3d5) (+5,+10)
f) 99 Steel Bolts of Flame (3d5) (+8,+8) {@f2=g}
g) 2 Steel Bolts of Flame (3d5) (+8,+8) {@f2=g}
h) 27 Steel Bolts of Hurt Evil (3d5) (+8,+8) {@f3=g}
i) 63 Steel Bolts of Flame (3d5) (+9,+8) {@f2=g}
j) 20 Steel Bolts of Hurt Animal (3d5) (+8,+9)
k) 14 Steel Bolts of Holy Might (3d5) (+13,+10)
l) 36 Steel Bolts of Wounding (3d5) (+16,+15)

 ( page 15 )
a) The Bolt of Wilhelm Tell (6d5) (+20,+16)
b) 21 Seeker Bolts (6d5) (+5,+9)
c) 25 Seeker Bolts (6d5) (+8,+8)
d) 10 Seeker Bolts of Flame (6d5) (+8,+8) {@f3=g}
e) 70 Seeker Bolts of Flame (6d5) (+8,+9)
f) 24 Sheaf Arrows of Flame (2d4) (+8,+8)
g) The Sheaf Arrow 'Cupid's Arrow' (1d4) (+0,+0)
h) 99 Seeker Arrows (6d4) (+8,+8)
i) 24 Seeker Arrows (6d4) (+8,+8)
j) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) a Ring of Stupidity (-1) {cursed}
b) The Feanorian Lamp 'Corvus' (-7,-6) {cursed, Cf;Ag}
c) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
d) The Trident 'Stormbrinker' (1d8) (-21,-17) (-6 to stealth) {cursed,
SlSr;TeTy[M|P}
e) a Death Scythe  (Blasted) (0d0) (-7,-3)


  [Check Sum: "077164bbdac3e5a3ec"]


Posted on 28.4.2012 01:50
Last updated on 30.4.2012 15:36

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7100. on the Ladder (of 18973)
147. on the Chengband Ladder (of 491)
224. for this player (

Comments

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On 28.4.2012 01:50 chris wrote:
[CL17:DL12] 00:43
Were I a king, I would now raid the Dragon's Lair. Alas, I am a coward!

On 28.4.2012 02:42 chris wrote:
[CL22:Sewer] 01:04
With this class, I figured I had to play a demigod, and just had to take Infernal Deal and (later) Sacred Vitality for my talents. Of course, the only half way acceptable demigod is a spawn of Hermes ... At least these guys don't aggravate ;D

On 28.4.2012 02:56 chris wrote:
[CL22:DQI] 01:13
OK, Legendary[7] stealth at this point in the game? I am so tempted to risk the lair ...

On 28.4.2012 04:01 chris wrote:
[CL25:DL60] 01:58
I bust the Variant Maintainer (No confusion resistance but I had 97 AC) and get ... Padre and Terror Mask. Geez, two pieces of garbage for me!

But !SelfKnowledge reveals a colossal, staggering ... MONUMENTOUS ... 121% life rating. That's my 2nd best ever, I think. So, I'm wondering if skimming the lair is perhaps a bit too risky now. Ah well, there's always the quick start option ;)

On 28.4.2012 11:12 Djabanete wrote:
More HP lets you be MORE risky, not less! :D

On 28.4.2012 13:39 chris wrote:
You would certainly think so ... But the better luck my characters have, the more conservative they become!

[CL26:DL60] 02:21
I shot Robin Hood and got a nice bow replacement. In fact, I now shoot for a whopping 455 damage provided the fire brand (1.7x) works. And since there is no shooting damage reduction, that's the equivalent of over 700 melee damage! Not bad 2 hours in ...

On 28.4.2012 13:45 chris wrote:
Ah, I guess shots can miss too, so maybe only worth 500-550 melee ... Still, its pretty hearty damage output. I think I'll grab my elemental rings and start chasing bigger dragons, but I'd like a few more stat potions first.

On 28.4.2012 14:48 chris wrote:
[CL29:DE Lords] 03:06
I made a mad dash for Sting after totally annihilating the sleeping Logrus Master. Man, the Vault was bonkers with GHMMWQ and one of the Dagons for a one time only hallucination bonanza! But I prudently brought curing and luckily, the first small sword I picked up was the correct one. That makes me feel better about selling my early pattern weapon for some (useless) gauntlets of agility.

The Downs, of course, was insanely easy. A few wights woke up early on despite my Legendary[10] stealth but were quickly dispatched. The last 100 or so died in their sleep!

And I get another useless phial replacement ... Ah well, I'm banking on picking up the palantir soon anyway ;D

On 28.4.2012 15:04 chris wrote:
You behold the unspeakable visage of Nyarlathotep, the Crawling Chaos!
Oh, wow! Everything looks so cosmic now!

Yeah ... uh ... I'll run!

On 28.4.2012 15:44 chris wrote:
[CL30:DL60] 03:43
Shooting for 474 * 1.7 = 806? Yowzers! Those Storm Wyrms are dropping super fast and I must say I love the Strafing technique.

Now I just need to hang on for Telepathy at L35 and my happiness will be complete! As it is, I'm having trouble locating suitable dragons and I also nearly died when I blew a round on detection whilst next to a hound pit. Of course a death beast broke thru putting me in line of sight of a whole lotta nastiness!

On 28.4.2012 18:55 chris wrote:
[CL33:Cloning Pits] 04:47
Frodo again ... But at least one of the Gachapins dropped Thranduil for me to play with a couple levels early. I've had some really close calls due to lack of telepathy that all could have ended badly, the main culprits being packs of stealth resistant dragons and demons. A couple Great Wyrms of Chaos mixed in with 4 or 5 great elemental wyrms, all awake, can make quick meat of a poor, hapless adventurer, Legendary[17] stealth notwithstanding! Fortunately, this hasn't happened in line of sight yet, but its only a matter of time.

I really need to reevaluate the relative merits of shooting vs melee. At the moment, I'm good for 1146 damage from my flaming seeker bolts. And I'm really on the look out for Ballista which should catapult me to over 1500 I think, but I haven't done the math. Though at some point I'll need to replace my shot rings with speed rings ... Hah! I should be so lucky ;)

On 28.4.2012 21:42 chris wrote:
[CL35:Mutation Scummin'] 06:23
Yup. I tried mutation scumming for a bit. I'm so tired of Ring Juggling that I would love to pick up Harden to Elements. Once acquired, I would go with Weird Mind at L40 assuming I could avoid the Moron that long. For me, mutations are not so good if you have more than 3 or 4 due to the regeneration biff, so my strategy was to skim the lair for chaos vortices. They are easy to find but, alas, the Harden Mutation is extremely rare and after a couple bouts with vortices, and a bout with a well position chaos hound (Use the pits to back off), I couldn't get a decent run. But on my last clear my extra legs remained as the last to go, so I'll keep those.

I also tried melee for a bit, and it seems like Zantetsuken is my best bet. Finally, I noticed my Infernal Deal while killing Garm as he summoned about 60 hounds for me to play with. So perhaps my longer term plan is still a good one? Whirlwind Attack can restore 320hp and 80sp, I think, and Greater Whirlwind Attack can kill up to 20 foes! Sacred Vitality also augments vampiric drains allowing up to 100 per foe, so I am quite unbounded in my restorative capacities, provided I can find a nice vampiric weapon.

I'll wait for Slayer :D

On 28.4.2012 22:05 dzhang wrote:
Oh, wait, Sacred Vitality stacks with Infernal Deal? Would that be too powerful for a Blood Mage and Blood Knights? (Actually, does the Infernal Deal HP get halved for Blood Mages and Blood Knights? It shouldn't, IMO, and neither should Vampirism HP.)

On 28.4.2012 22:23 chris wrote:
Everything that heals the player goes thru the same piece of code (bool hp_player(int num) in effects.c), and that is where I placed hooks for Sacred Vitality and Blood Knights. At this point in the code, you don't know what is causing the healing since your only parameter is the amount to heal the player (int num).

Thus, Sacred Vitality stacks with Infernal Deal and Vampirism. And Blood Foos get halved from the deal and vampirism as well.

Surprisingly, there are currently 93 means of healing the player (at least, 93 places in the code call hp_player).

Can you spec out what Sacred Vitality and Blood Fooage should not apply to? Is it just Infernal Deal and Vampirism? I'm sure I can come up with some sort of ugly hack if needed ... But let me know before I reach CL40, please!

On 28.4.2012 22:51 dzhang wrote:
Well, that explains partially why it was so darn hard to get a Blood Knight Winner. For Blood foos, I only intended healing from Spells, Potions, Staves, and Rods to be halved--in particular, HP from Vampirism and Infernal Deal was supposed to be normal. (Also, another thing about Blood Knight is that it's supremely annoying that I can't rest/repeat while cut. Maybe there should be a general Disturbance option of "Ignore cut/poison status"?)

In terms of Sacred Vitality, I again intended it only to apply to spells, potions, staves, and rods, but I was OK with it also applying to Vampirism. In terms of game balance, I think it makes Vampirism much more important for melee, which I'm happy with. Stacking with Infernal Deal was likewise unexpected, but I don't see too much of a problem with 40 HP per kill instead of 20. We can deal with it later if we decide that's too strong.

Summary: Make Blood Foo have non-nerfed vampirism and Infernal deal, and add a "Ignore Cuts/Poison" disturbance option.

On 28.4.2012 23:42 chris wrote:
I can certainly do the first part ... For the disturbance, that is another matter. Its not being cut that disturbs you, but rather, taking damage.

Would you like the Blood Guys to not be disturbed whenever they take damage from cuts? You could die while resting!

On 29.4.2012 00:18 dzhang wrote:
Well, you could have a built-in low HP warning at 10% HP that automatically disturbs. Taking damage from cuts annoys me for other classes too, it's just that cuts are infrequent enough that I can splurge a !oCCW on them just not to be annoyed.

On 29.4.2012 02:07 chris wrote:
[CL37:DL60] 07:16
Back to melee despite its obvious inferiority to shooting. Its just that I built this character to play a certain way, and I feel sad if my Infernal Deal is never useful. Actually, its still seldom useful but that will change. And, Aesculapius is a very nice weapon, worthy of Sacred Vitality.

Still, I seek key resistances, especially nether and disenchantment. And dark. Oh, yeah, shards. Hm, sound too. And ... nexus. Definitely nexus. I am willing to play without blindness resistance though!

On 29.4.2012 03:45 chris wrote:
[CL38:DL60] 08:24
+5 sniper gloves have me shooting again. Is there some cool shooting talent I should pick at L50 or should I hang on to my dreams of incredible restorative massacres with Sacred Vitality? Anyway, shooting does about 3x damage than my best melee efforts, so I'll do that for a bit.

4 key resistances are still exposed. I had a cool nether hat but got greedy with a scroll of madness. They seem to always blast my gear for some reason ...

On 29.4.2012 04:06 chris wrote:
[CL38:DL60] 08:34
Now, I slay bears for 1071 per round. Narse, the Black Dragon, who has been scaring me poopless for a long time finally died to flaming bolts of death! Quite satisfying, even if my Dodge Breaths failed to work.

On 29.4.2012 17:23 chris wrote:
[CL40:DL56] 10:25
I hate Habu and was seriously tempted to just fail the quest. Two mana storms and I am done, unfortunately, but he never fired a single storm my way. A couple spears, some summoning, and a bunch of fire balls. At one point, I got down to 300hp or so but my Whirlwind Attack quickly restored me. He dropped my first attack ring all game which I will gladly use.

On 29.4.2012 19:09 chris wrote:
[CL40:DL80] 10:39
Ah, Rohirrim is too heavy for me, so let's retool for burglary mode: Legendary[30] stealth!

My cloak slot is free and could support covering sound resistance, but I simply cannot resist Jacks uber stealthy cloak. Likewise, I feel two handed wielding essential for maintaining any credible melee threat ... I'm not sure I could squeeze in a heavy Dragon Shield anyway.

On 30.4.2012 01:44 chris wrote:
[CL42:DL84] 12:46
I'm back to slaying bears ... First to go was The Demogorgon who I doubt I could take in melee. Heck, my fire brand didn't even work and still, I annihilated that guy. My Seeker Bolts still go for 600 per round even without the brand, and that's 3x what my staff does.

I got greedy with the artifact scroll hoping for +4 con on an elven cloak, but it only picked up uber high AC. Now that's not useless, but I'm tired of being stunned all the time. I really should have used my dragon wings instead.

On 30.4.2012 02:28 chris wrote:
[CL42:DL86] 13:22
Bears must be in season!

I really like the Stealthy Sniper. It reminds me of playing Hengband where distance killing was soooo advantageous. For example, I just took out a Sky Drake ... and he never breathed. And never summoned. Just a straight death march down my flaming corridor of bolts! Ah, the good old days :D

And Wahha-man? Could I really melee him with only 200 damage per round? I could barely kill The Invisible Pink Unicorn who only hits about 5% as hard as Wahha. But bolts and strafing meant he never touched me!

Of course, Lungorthin just laughed at my tactics. Cavern Creation? Are you a fool. I'll just summon high level undead uniques, including Kaschei! So I had to bail ...

On 30.4.2012 03:34 chris wrote:
[CL43:DL88] 14:06

I am Scouticus!!!

Can I make a recommendation? Forget about all this demigod stuff and play a Hobbit Scout! Shooting is freakin' awesome, Hobbits are shooters par excellence, and Stealthy Sniper is amazing. Of course, you could just play Hengband instead ;)

But I promise, at some point I will put my vitally sacred infernal deal to good use. Just not yet. When Cyaegha, Tsathoggua and the Witch King drop faster than you can say "Stealthy Sniper" then you know you are doing something right.

Plus I've only seen a single ring of attacks all game ... They are three times as rare as rings of speed which means I should have found 30 or so by now ;D


On 30.4.2012 04:14 chris wrote:
[CL43:?Art#2] 14:36
The Pair of Dragon Wings 'Surveillance' [4,+26] {ShBlSoDiFe[E}

This allows Incanus and Dwarves to be swapped in. Woof!! Now, I can't wait for L45 when my scumming can begin in earnest!

On 30.4.2012 15:36 chris wrote:
[CL44:DL94] 15:10
There we go! *Acquirement* on L94 yielded the one true sword at last! So, I put down my bear killer and once again, switch to melee!

On 30.4.2012 19:39 dzhang wrote:
What do you mean "Summoned monsters" are treated like breeders? I.e. if I kill 800 Ancient Red Dragons summoned by a Draconic Q, then they stop dropping stuff? What if I find another pit of them later? Do monsters that were generated through summoning get a special flag to distinguish them?

Also, my Stomper boots show up as "pair of boots of the Rohorim" on my artifacts list.

On 30.4.2012 19:52 chris wrote:
For summoned monsters, yes, the game can distinquish a monster that has been summoned from one that has been generated normally. You can clear pits of ancient red dragons all you like, but farming Oremorj or the Queen Ant will only work for a limited time. Actually, killing 800 Cyberdemons is still quite useful :D

For your Stomper boots, this is why I hate C:
q_ptr->name1 = (byte)who[k];

And thus artifact 277 becomes 37.


On 30.4.2012 19:59 chris wrote:
I mean 21, which is Rohirrim. Maybe I hate C because I can't do binary conversions in my head?

On 30.4.2012 20:09 dzhang wrote:
Oh, I see, it's a Y2K bug where the original coders thought "255 artifacts should be enough for any variant."

Thanks for doing the summon XP changes. Rationally I felt bad about doing the Queen Ant over and over, but my character needed it...

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