[Steamband 0.2.2 Character Dump] Name Manchu Self RB CB EB Best Sex Male Age 28 STR! 18/100 +2 +2 +0 18/140 Race African Height 80 INT: 18/73 -2 -2 +3 18/63 Class Sportsman Weight 225 WIS: 18/17 +0 -1 -1 18 Title Safari Hunter Status 1 DEX: 18/99 +2 +5 +3 18/199 HP 965/965 Maximize Y CON! 18/100 +3 +4 +3 18/200 SP 0/0 Preserve Y CHR: 18/97 -2 +2 +0 18/97 Level 40 Armor [21,+158] Saving Throw Legendary Cur Exp 1684390 Fight (+31,+23) Stealth Legendary Max Exp 1684390 Melee (+40,+32) Fighting Legendary Adv Exp 1937500 Shoot (+41,+12) Shooting Legendary Blows 10/turn Disarming Excellent Gold 1012179 Shots 3/turn Magic Device Very Good Perception Superb Burden 127.2 lbs Infra 0 ft Searching Superb You are the first child of a Wanderer. You are a well liked child. You have brown eyes, wavy black hair, and a dark complexion. [Character Equipment] a) a Pneumatic Dagger of Slay Evil (8d3) (+9,+9) (+4 attacks) b) The .38 Revolver of Nick Carter (x2) (+10,+12) (+6) It affects your stealth. It affects your searching. It provides resistance to disenchantment. c) a Quartzite Ring of Slaying (+8,+13) d) a Corundum Ring of Celerity (+7) e) The Amulet of Arbaces (+3) It can be activated for... protection from evil ...if it is being worn. It affects your intelligence. It affects your wisdom. It sustains your intelligence. It sustains your wisdom. It provides immunity to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to confusion. It gives telepathic powers. It provides immunity to paralysis. f) The Pocket Lantern of Sherlock Holmes (+2) It can be activated for... probing ...if it is being worn. It provides light (radius 3) forever. It affects your intelligence. g) a Tweed Jacket (*Etheric*) [11,+21] (+2 to speed) It provides resistance to nether. h) The Cloak of Captian Nemo [1,+13] (+2) It can be activated for... resistance (20+d20 turns) ...if it is being worn. It affects your constitution. It affects your stealth. It affects your speed. It sustains your constitution. It provides resistance to electricity. It provides resistance to fire. It allows you to see invisible monsters. i) a Large Metal Shield (Martian) [5,+20] (+1 to speed) It provides resistance to confusion. j) a Jewel Encrusted Crown of the Order [0,+9] (+2) It allows you to see invisible monsters. k) The Set of Gloves of The Shadow [2,+17] (+3 to stealth) It affects your dexterity. It affects your stealth. It renders you incorporeal. l) a Pair of Soft Leather Shoes of Stealth [2,+14] (+2 to stealth) [Character Inventory] a) 28 Red Anodynes of Cocaine b) 19 Goging's Wild Cherry Tonics of Cure Critical Wounds c) 22 "Copper-Plated Anemograph" Mechanisms of Teleportation d) 20 "Silver Seismoscope" Mechanisms of Satisfy Hunger e) a Nickel Apparatus of Trap Location f) a Mithril Apparatus of Recall g) a Lead Apparatus of Illumination h) a Zinc Apparatus of Acid Balls i) a Dogwood Tool of Perception (5 charges) {10% off} j) The Electric Lamp of Edison It provides light (radius 3) forever. It might have hidden powers. k) The Photic Illuminator of Tesla It provides light (radius 3) forever. It might have hidden powers. l) an Elephant gun of Velocity (x3) (+23,+44) m) 28 Hollow-point rifle bullets of Frost (3d22) (+9,+7) n) 30 Hollow-point rifle bullets (3d22) (+8,+3) o) 24 Hollow-point rifle bullets (3d22) (+3,+4) p) 26 Hollow-point pistol bullets of Frost (2d13) (+7,+8) q) 25 Hollow-point pistol bullets of Hurt Giant (2d13) (+8,+6) [Home Inventory] a) a Turquoise Ring of Protection [+18] b) an Obsidian Ring of Damage (+14) c) a Pea Jacket of the Mercurial Engine [12,+21] (+4 to infravision) It might have hidden powers. d) The Leather Waistcoat and Vest of John Bell (-1) [10,+14] (charging) It might have hidden powers. e) The Bowler of Inspector Bucket [2,+10] (+2) It can be activated for... teleport away ...if it is being worn. It affects your searching. It provides resistance to light. It provides resistance to dark. f) a Set of Work Gloves (Martian) [3,+4] (+2 to speed) It provides resistance to chaos. g) a Set of Work Gloves (Etheric) (+1,+1) [3,+16] It might have hidden powers. h) a Diabo (Martian) (4d6) (+17,+15) (+2 to speed) It might have hidden powers. i) The Long Sword of Tesla (2d5) (+10,+15) (+2 attacks) It can be activated for... lightning bolt (4d8) ...if it is being worn. It affects your constitution. It affects your charisma. It affects your attack speed. It fights against evil with holy fury. It is especially deadly against Automatas. It does extra damage from electricity. It produces an electric sheath. j) The Great Axe of Tesla (4d4) (+10,+15) (+2 attacks) It might have hidden powers. k) a 10 Gague Shotgun of Accuracy (x4) (+24,+38) l) 21 Shotgun buckshot (4d11) (+5,+6) m) 32 Steel shotgun slugs (4d22) (+5,+8) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)