The Angband Ladder: Patient Death Breath, Shadow-Fairy Blue-Mage by chris

  [Chengband 0.0.86 Character Dump]

                          Name  : Patient Death Breath

 Sex      : Male             Age               273   STR :   18/85
 Race     : Shadow-Fairy     Height             92   INT!:  18/***
 Class    : Blue-Mage        Weight            102   WIS :   18/99
                             Social Class       38   DEX!:   18/60
                             Align    Neutral Good   CON!:  18/170
                                                     CHR :  18/138

                             Hit point    747/ 747   Fighting   : Excellent
                             SP (Mana)    485/ 485   Bows/Throw : Superb
 Blows/Round           0+0                           SavingThrow: Heroic
 AverageDmg/Rnd        0+0   Level              48   Stealth    : Legendary[10]
                             Experience    6714547   Perception : Superb
 Shooting        (+38,+15)   Max Exp       6714547   Searching  : Superb
 Multiplier          x3.15   Exp to Adv    7640000   Disarming  : Superb
 Shots/Round          1.25   Gold          1774147   MagicDevice: Legendary[15]
                                                     SpellPower : +20%
 AC              [23,+124]   Time     Day 51  2:40   DevicePower: +0%
 Speed            (+24+10)   Play time    16:56:25   Infravision: 70 feet


                         (Character Background)
          You are one of several children of a Shadow-Fairy
          Alchemist.  You have blue eyes, straight pure white hair
          that barely covers your shoulders, and an utterly white
          complexion.

          ...Now, you are exploring level 72 of Dragon's lair.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Shadow-Fairy  STR :  18/95 -2 -4 -1  6  18/85         .4.4.3.....3.
 Class : Blue-Mage     INT!: 18/110  2  4 -1  7 18/***         ......2..23..
 Level : 48            WIS :  18/59  2 -1  1  2  18/99         .........2...
 Hits  : 747/747       DEX!:  18/70  1  1 -2 -1  18/60         ...4......3..
 Mana  : 485/485       CON!: 18/120 -1 -2  2  6 18/170         .4.4.3.....3.
                       CHR : 18/128  0 -1  0  2 18/138         ......2......

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +*.....+.....    Sound : .+.......+...    Speed     : ..+.+.+....+#
 Elec  : +......+.....    Nether: ..+..........    FreeAction: .+...+..+....
 Fire  : +......+.....    Nexus : .............    SeeInvisi.: .....+..+....
 Cold  : +......+.....    Chaos : .+...........    Hold Life : ......+.+....
 Poison: .......+.....    Disnch: .+...........    Warning   : .............
 Light : +............v   Fear  : ..+..........    SlowDigest: .............
 Dark  : +......+.....    Reflct: .............    Regene.   : .....+.......
 Shard : +............    AuFire: .............    Levitation: ......+.....+
 Blind : ..+......+.+.    AuElec: .............    Perm Lite : .....+.......
 Conf  : ..+..........    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........++...    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+.+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ..........+..    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  33
   !Yeek cave       : level  13
   !Dragon's lair   : level  72
    Mountain        : level  34
   !Anti-melee cave : level  50


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  The Sewer                                (Danger  level:  15) - level 22
  Orc Camp                                 (Danger  level:  15) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 30
  Vapor Quest                              (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 38
  The Old Castle                           (Danger  level:  50) - level 44

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 27


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 5840 enemies including 99 unique monsters in total.

< Unique monsters top 10 >
  Caine, the Conspirator                   (level  71)
  The Yamata-no-Orochi                     (level  63)
  Kenshirou the Fist of the North Star     (level  62)
  Lems the Cyborg                          (level  61)
  Brand, Mad Visionary of Amber            (level  60)
  Mycen the Gold Dragon                    (level  60)
  Eibra the Water Dragon                   (level  60)
  Bramd the Ice Dragon                     (level  60)
  Druaga                                   (level  59)
  The Defiler                              (level  58)


  [Virtues]

Your alighnment : Neutral Good

You are neutral to Chance.
You are somewhat virtuous in Knowledge.
You have strayed from the path of Mysticism.
You are somewhat virtuous in Justice.
You have strayed from the path of Patience.
You are virtuous in Temperance.
You are somewhat virtuous in Harmony.
You have strayed from the path of Honour.


  [Learned Blue Magic]

[Bolts]                 Lv Cost Fail Info
Arrow                    2    1   0%  dam 1
Acid Bolt               13    7   0%  dam 37+7d9
Lightning Bolt          10    5   0%  dam 37+4d9
Fire Bolt               15    9   0%  dam 37+9d9
Nether Bolt             25   17   0%  dam 186+5d6
Water Bolt              25   20   0%  dam 112+10d12
Mana Bolt               25   24   0%  dam 60+d394
Plasma Bolt             25   20   0%  dam 124+8d8
Magic Missile            3    1   0%  dam 37+2d7
Psycho-spear            35   30   0%  dam 120+d169

[Balls]                 Lv Cost Fail Info
Rocket                  35   30   0%  dam 223
Raw Logrus              30   32   0%  dam 225+10d12
Acid Ball               18   13   0%  dam 18+d338
Lightning Ball          14   10   0%  dam 9+d169
Fire Ball               20   14   0%  dam 12+d394
Frost Ball              15   11   0%  dam 12+d169
Stinking Cloud           5    3   0%  dam 14d2
Nether Ball             25   18   0%  dam 172+10d12
Water Ball              30   22   0%  dam 60+d225
Mana Storm              44   45  17%  dam 511+10d12
Darkness Storm          40   42  10%  dam 511+10d12

[Breaths]               Lv Cost Fail Info
Breath Acid             20   15   0%  dam 298
Breath Lightning        20   15   0%  dam 298
Breath Fire             20   15   0%  dam 298
Breath Cold             20   15   0%  dam 298
Breath Poison           20   15   0%  dam 298
Breath Nether           20   15   0%  dam 148
Breath Light            20   16   0%  dam 148
Breath Dark             20   16   0%  dam 148
Breath Confusion        20   20   0%  dam 148
Breath Sound            20   20   0%  dam 148
Breath Chaos            20   20   0%  dam 148
Breath Disenchantment   20   16   0%  dam 148
Breath Nexus            30   25   0%  dam 298
Breath Time             35   18   0%  dam 180
Breath Inertia          30   25   0%  dam 148
Breath Gravity          30   28   0%  dam 240
Breath Shards           20   15   0%  dam 148
Breath Plasma           35   15   0%  dam 148
Breath Force            30   18   0%  dam 148
Breath Mana             30   28   0%  dam 298
Breath Nuke             25   15   0%  dam 298
Breath Disintegrate     35   40   0%  dam 148

[Summoning]             Lv Cost Fail Info
Summon Monster          25   20   0% 
Summon Ants             25   25   0% 
Summon Angel            40   50   5% 
Summon Daemon           35   50   0% 
Summon Undead           30   30   0% 
Summon Dragon           39   70   0% 

[Other]                 Lv Cost Fail Info
Drain Mana              10    5   0%  heal d56+56
Cause Serious Wounds    12    2   0%  dam 8d9
Cause Critical Wounds   22    6   0%  dam 10d18
Cause Mortal Wounds     32   10   0%  dam 15d18
Scare                    5    3   0% 
Blind                   10    5   0% 
Confuse                 10    5   0% 
Teleport To             15    8   0% 


  [Character Equipment]

a) The Large Leather Shield of Celegorm [6,+20] {Sh}
b) The Small Metal Shield of Thorin [5,+21] (+4) {Di}
c) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Nt}
d) a Ring of Spell Power (-4) <+20%>
e) a Ring of Speed (+16) {!*}
f) The Necklace of the Dwarves (+3)
g) The Levitation Stone of Laputa (+2 to speed)
h) a Robe of Resistance [2,+8] {PoDk}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {So}
k) The Set of Leather Gloves of Idaten (+12,+6) [1,+22] (+3 to stealth)
{InDxSl(Dx}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Bl}


  [Character Inventory]

a) 12 Rations of Food
b) 8 Potions of Resist Heat {!k!q}
c) 8 Potions of Resist Cold {!k!q}
d) 26 Potions of Cure Critical Wounds {25% off}
e) 12 Potions of Restore Life Levels
f) a Potion of Intelligence {!k}
g) a Potion of Dexterity {!k}
h) 4 Potions of Resistance {!k!q}
i) 52 Scrolls of Teleportation {50% off}
j) a Rod of Perception {@z7!s!d!k!!}
k) 5 Rods of Recall {@zr!s!d!k!!}
l) 3 Rods of Detection (1 charging) {@z3!s!d!k!!}
m) 6 Rods of Teleport Other {@zt!s!d!k}
n) 14 Wands of Stone to Mud (163 charges) {@a1!s!d!k}
o) a Staff of Enlightenment (8 charges) {@um!s!d!k}
p) 4 Staffs of Healing (4x 4 charges) {@uh!s!d!k}
q) a Staff of Healing (3 charges) {@uh!s!d!k}
r) a Staff of Speed (5 charges) {@us!s!d!k}
s) a Staff of *Destruction* (5 charges) {!u!s!d!k}
t) a Wizardstaff (1d2) (+5,+5)


  [Home Inventory]

 ( page 1 )
a) a Crusade Spellbook [Wrath of God]
b) 14 Mushrooms of Restoring {!E}
c) 9 Rations of Food
d) 20 Potions of Speed {!k!q}
e) 99 Potions of Cure Critical Wounds {25% off}
f) 34 Potions of Cure Critical Wounds {25% off}
g) 38 Potions of Healing {!k!q}
h) 19 Potions of *Healing* {!k!q}
i) 2 Potions of Life {!k!q}
j) 13 Potions of Restore Mana {!k!q}
k) 48 Potions of Restore Life Levels
l) 6 Potions of Intelligence {!k}

 ( page 2 )
a) 2 Potions of Dexterity {!k}
b) 2 Potions of Constitution {!k}
c) 16 Potions of Enlightenment
d) 20 Potions of Resistance {!k!q}
e) 2 Potions of Curing
f) 99 Scrolls of Phase Door
g) 29 Scrolls of Phase Door
h) 58 Scrolls of Teleportation {50% off}
i) 5 Scrolls of Identify {25% off}
j) 4 Scrolls of *Identify*
k) 16 Scrolls of Remove Curse
l) a Scroll of *Remove Curse*

 ( page 3 )
a) a Scroll of Mundanity
b) 10 Scrolls of *Destruction* {!*}
c) 8 Scrolls of Genocide {!*}
d) 3 Scrolls of Mass Genocide {!*}
e) 4 Rods of Recall {@zr!s!d!k!!}
f) 5 Rods of Illumination {@z5!s!d!k}
g) a Rod of Restoration {!s!d!k!!}
h) 6 Rods of Teleport Other {@zt!s!d!k}
i) a Rod of Drain Life {@zd!s!d!k}
j) 5 Rods of Stone to Mud {@z8!s!d!k}
k) 3 Wands of Teleport Other (32 charges) {@a2!s!d!k}
l) 12 Wands of Drain Life (84 charges) {@ad!s!d!k}

 ( page 4 )
a) 3 Wands of Disintegrate (11 charges)
b) 7 Wands of Dragon's Frost (35 charges) {@af!s!d!k}
c) a Wand of Dragon's Breath (3 charges) {@ab!s!d!k}
d) 2 Wands of Rockets (6 charges) {@ar!s!d!k}
e) 11 Staffs of Enlightenment (11x 11 charges) {@um!s!d!k}
f) 13 Staffs of Speed (13x 8 charges) {@us!s!d!k}
g) a Staff of Speed (6 charges)
h) 10 Staffs of *Destruction* (10x 5 charges) {!u!s!d!k}
i) a Staff of Mana Storm (5 charges) {!s!d!k}
j) 2 Rings of Acid [+13] {!s!d!k!!}
k) a Ring of Flames [+15] (charging) {!s!d!k!!}
l) a Ring of Flames [+11]

 ( page 5 )
a) a Ring of Flames [+10]
b) a Ring of Ice [+12]
c) a Ring of Ice [+8]
d) a Ring of Ice and Regeneration [+11] (charging) {!s!d!k!!}
e) 4 Rings of Poison Resistance
f) a Ring of Lightning [+11] {!s!d!k!!}
g) a Ring of Lightning [+11] (charging) {!s!d!k!!}
h) a Ring of Constitution (+4)
i) a Ring of Constitution (+3)
j) a Ring of Constitution (+2)
k) a Ring of Speed (+10)
l) 3 Rings of Speed (+8)

 ( page 6 )
a) a Ring of Speed (+6)
b) 2 Rings of Speed (+5)
c) a Ring of Speed and Regeneration (+8)
d) a Ring of Speed and Lightning bolt (+7)
e) The Ring 'Frakir' (+1)
f) a Ring of Light and Darkness Resistance
g) 2 Rings of Nether Resistance
h) a Ring of Nether Resistance and Accuracy (+4,+0)
i) a Ring of Nether Resistance {average}
j) 2 Rings of Nexus Resistance
k) a Ring of Sound Resistance and Accuracy (+4,+0) {!*}
l) 2 Rings of Confusion Resistance

 ( page 7 )
a) a Ring of Shard Resistance {!*}
b) 2 Rings of Chaos Resistance {!s!d!k}
c) The Amulet of Carlammas (+2)
d) The Amulet of Ingwe (+3)
e) an Amulet of Anti-Magic
f) an Amulet of Resistance {Po}
g) an Amulet of Resistance {Nx}
h) an Amulet of Resistance and Protection [+8] {So}
i) The Amulet of Faramir (+12,+0) (+3)
j) The Torque of Boromir (+0,+8)
k) The Inro of Mito Koumon (+2)
l) an Amulet of Intelligence (+5)

 ( page 8 )
a) an Amulet of Magic Device Mastery (+3) <+15%>
b) The Amulet of The Pitch Dark Night [+5] (+4)
c) The Amulet of Sacred Knights [+10] (+2)
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Pendant of Gogo (+4)
f) an Amulet of Spell Power (-3) <+15%>
g) an Amulet of Spell Power (-2) <+10%>
h) The Feanorian Lamp 'Vaevictis' (+2,+7) (+3) {Dx;AcPoSo(Dx}
i) The Feanorian Lamp 'Morinehtar' (+4) {DxCn;Fi;Hl, !! Recharging !!}
j) The Incandescent Light of Yeduson (+3 to infravision)
k) The Phial 'Hellion' [+14] {El}
l) The Phial of Galadriel (+1 to searching)

 ( page 9 )
a) The Star of Elendil (+1 to speed)
b) The Stone of Lore
c) Green Dragon Scale Mail (-2) [40,+16]
d) Pseudo Dragon Scale Mail (-2) [40,+17]
e) Pseudo Dragon Scale Mail (-2) [40,+15]
f) Chaos Dragon Scale Mail (-2) [40,+16] {!!}
g) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Ca}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Bl}
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
j) The Partial Plate Armour of the Great Magi (-3) [22,+16] (+4)
{StIn;AcElFiCoNx}
k) The Haramakido of Yositsune [17,+28] (+2)
l) The Full Plate Armour of Isildur [25,+25] (+2)

 ( page 10 )
a) The Ribbed Plate Armour 'Destiny Star' (-3) [28,+29] {AcElFiCoPo}
b) a Robe of Resistance [2,+4] {Di}
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Ca}
d) The Rhino Hide Armour 'Chaos Tile' (-1) [8,+16] (+3 to searching)
{Sr;CfNtCaDi;Te, .}
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {So}
f) 2 Robes of The Twilight [0,+0]
g) a Cloak of the Bat (-12,-13) [1,+11] (+4)
h) The Cloak of Merry (+1,+1) [1,+7] (+1) {!s!d!k}
i) an Elven Cloak [4,+11] (+4 to stealth)
j) an Elven Cloak [4,+7] (+4 to stealth)
k) an Elven Cloak [4,+4] (+4 to stealth)
l) an Elven Cloak [4,+8] (+3 to stealth)

 ( page 11 )
a) 2 Shadow Cloaks [6,+11]
b) a Pair of Dragon Wings [4,+17] {FiShBl}
c) a Pair of Dragon Wings [4,+17] {AcDkBlFe}
d) a Pair of Dragon Wings [4,+15] {ElSo}
e) a Pair of Dragon Wings [4,+12] {Sh}
f) The Small Metal Shield of Perseus [5,+15] (+2)
g) The Large Leather Shield of Gimli [6,+25] (+3) {DxCh;Fi}
h) The Large Leather Shield of the Borg [6,+11] {Di;Hl}
i) a Large Metal Shield of Resistance [8,+8] {PoSo}
j) The Large Metal Shield of Anarion [8,+18] {So}
k) a Dragon Shield [8,+16] {ElPoCa}
l) a Dragon Shield [8,+16] {ElFiPo}

 ( page 12 )
a) a Dragon Shield [8,+13] {Di}
b) a Dragon Shield [8,+16] {Ac}
c) an Iron Crown of Lordliness [0,+7] (+3) {Cf}
d) The Iron Crown 'Cosmocleaner' [0,+16] (+1 to infravision) {If;PoCf}
e) a Golden Crown of the Magi [0,+8] (+3) {Nt;Wr}
f) a Golden Crown of Might [0,+10] (+1) {Dk}
g) a Jewel Encrusted Crown of Might [0,+9] (+3) {Fe}
h) The Hard Leather Cap of Nevrast [2,+15] (+3) {Dx;DkSo}
i) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
j) The Metal Cap of Thengel [3,+12] (+3) [+23%]
k) an Iron Helm of Infravision [5,+8] (+7)
l) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}

 ( page 13 )
a) The Steel Helm of Hammerhand [6,+20] (+3)
b) a Dragon Helm [8,+27] {CfSoNx}
c) a Dragon Helm [8,+13] {FiDkSh}
d) a Dragon Helm [8,+18] {LiBlCf}
e) a Dragon Helm [8,+18] {LiSo}
f) a Dragon Helm [8,+17] {Di}
g) a Dragon Helm [8,+13] {LiCf}
h) a Dragon Helm [8,+6] {ElPo}
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
j) The Set of Leather Gloves of Pippin (+1,+1) [1,+10] (+1)
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
l) a Set of Gauntlets of Free Action [2,+7]

 ( page 14 )
a) a Set of Gauntlets of Free Action [2,+6] {Half Orc L27}
b) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
c) a Set of Dragon Gloves of Free Action [4,+22] {DkSoNx}
d) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)
e) a Pair of Hard Leather Boots of Thievery [3,+4] (+2 to speed)
f) a Pair of Dragon Boots [5,+15] {FiCoLiCa}
g) a Pair of Dragon Boots [5,+16] {DkBl}
h) a Pair of Dragon Boots [5,+15] {El}
i) a Pair of Dragon Boots [5,+16] {Bl}
j) a Pair of Metal Shod Boots of Free Action [6,+4]
k) The Pair of Metal Shod Boots of Corwin's Pattern [6,+20] (+2 to speed)
{SpDxCn}
l) The Pair of Metal Shod Boots of the Immortals [6,+18] {LiDk;FaHlLv}

 ( page 15 )
a) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
b) The Dagger of Rilia (2d4) (+4,+3)
c) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
d) a Sabre of Westernesse (1d7) (+13,+15) (+2)
e) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
f) The Falchion of Guan Yu (4d5) (+20,+20) [+5] (+3)
g) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
h) a Diamond Edge (7d5) (+17,+13) (+4)
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
j) The Broad Spear 'Ancestral Knowledge' (1d9) (+22,+16) (+4) {In;Lu/Z}
k) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4)
l) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3)

 ( page 16 )
a) The Mace 'Taratol' (3d4) (+12,+12)
b) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
c) a Wizardstaff (1d2) (+7,+4)
d) a Wizardstaff (1d2) (+4,+5)
e) a Wizardstaff (1d2) (+4,+3)
f) a Wizardstaff (Crusade) (1d2) (+18,+9) [+1] (+1) {(Dx}
g) a Pick (1d3) (+0,+0) (+1)
h) The Sling 'Grizzly Bear' (x2) (+13,+14) (+2 to searching) {CnSr}
i) The Short Bow of Robin Hood (x4) (+15,+17) (+2) {Sh}
j) The Light Crossbow of Cuties (x5) (+24,+15) (+3) {StCh;XmXs(Ch}
k) The Light Crossbow of Brand (x5) (+10,+14) (+10 to speed) {Ca}
l) The Light Crossbow of Wilhelm Tell (x5) (+40,+13) (+4)

 ( page 17 )
a) The Heavy Crossbow 'Nimloth' (x4) (+12,+21) {AcCoBl;Xs}
b) The Heavy Crossbow 'Thymine' (x4) (+8,+12) {AcDi;Xs}
c) The Corpse of Fang, Farmer Maggot's dog {Wanted!k!k!k}
d) The Corpse of Robin Hood, the Outlaw {Wanted!k!k!k}
e) The Corpse of King Mulu, the Chief of Southerings {Wanted!k!k!k}
f) The Corpse of Lugdush, the Uruk {Wanted!k!k!k}
g) The Corpse of Rich, the Thief {Wanted!k!k!k}
h) The Corpse of Jurt the Living Trump {Wanted!k!k!k}
i) The Corpse of Scatha the Worm {Wanted!k!k!k}
j) The Corpse of Smaug the Golden {Wanted!k!k!k}
k) The Corpse of Fafner the Dragon {Wanted!k!k!k}
l) The Corpse of Kenshirou the Fist of the North Star {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) The Splint Mail of Teleporno (-2) [19,-17] (-7 to stealth) {cursed,
Sl;TeAg[M}


  [Check Sum: "070605fed2c3ce25ec"]


Posted on 22.1.2012 17:23
Last updated on 27.1.2012 21:50

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Comments

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On 22.1.2012 17:23 chris wrote:
[CL27:DL30] 01:33
Here's my guide to spamming a Blue Mage start.

[1] You need Magic Missile ASAP. If you can't melee, you are basically hopeless as a Blue Mage since you start with *no* offense other than your wand of magic missile which won't carry you far. There is nothing to learn from early on, and you will quickly be helpless. The only way to start IMO is to go to the wilderness and find one of a Novice Mage, Novice Archer, Novice Priest, or Novice Paladin. Learn Magic Missile for best results.

[2] Having learned Magic Missile, you may now do the Thieves Quest. Your starting wand is often not enough firepower for this quest, which is why you need to learn magic missile first.

[3] Buy a digger and treasure detection. Dig and then buy as much Phase Door and Teleport as humanly possible!

[4] Go to the shallow water and look for monsters to teach you stuff. Ooze Elementals are good for Acid Bolts and Acid Balls and you can tick them off with your magic missile to encourage spellcasting. But you better level up a bit first. Find Water Trolls and Eldraks, missile them, lure them into the forest, and then use shoot and scoot with your enormous stash of Phase Door.

[5] You can also learn Frost Balls and Summon Monster from Ogre Magi. If you are brave, you can learn stuff from hydras, but it is best to leave them alone, especially if you don't double resist!

Spamming the Wilderness is the quickest way to get a startable Blue Mage, but it is risky. This is like my 4th take, as I kept dying to hydras. 7 headed hydras are especially nasty, as they will follow you, blind you, kill you, eat you! So the correct move if you see one too close is to teleport, which is often deadly in the shallow waters.

On 22.1.2012 17:28 chris wrote:
>especially if you don't double resist
I meant especially if you don't single resist! Double resist isn't necessary, and I learned Breathe Fire from a 9 headed hydra with minimal risk. Of course, double resist would be better :)

On 22.1.2012 18:35 chris wrote:
[CL27:Vault] 02:00
Failed! I finally found my first !Speed, but it was not enough. The problem was 2 packs of Shadow Hounds, a pack of Inertia Hounds, and a pack of Magic Mushrooms, all of which start awake. The Mushrooms quickly blinked into all the adjacent rooms! Eventually, my speed ran out, but not before I got 3 of the chamber swords, Merlin, and Chaos DSM. Sting would have really helped, but its better to still be alive, I guess.

I'm doing the Yeek Cave now. While I can still spell blinded, it is super annoying. Plus, I'd like to be able to learn light and darkness breaths!

On 22.1.2012 19:07 chris wrote:
[CL28:Mimics] 02:29
Check out all that firepower! Chaos DSM, _ManaStorm and 4 -Dragon'sFrost. I can really dish it out! Still, I had trouble with the DE Lords quest until I finally managed to activate my ManaStorm. Blue Mages are pretty weak, at least once they run out of mana.

On 22.1.2012 20:10 chris wrote:
[CL30:Barrow Downs] 03:11
Must ... get ... more ... con
Must ... get ... more ... con!

Finally up to 10hp/level, but still

Must ... get ... more ... con
Must ... get ... more ... con!

On 23.1.2012 00:27 chris wrote:
[CL31:DL40] 04:50
Props to Arjen for reminding me of the Bazooker. A single magic missile coaxed a rocket out of the other reluctant rocketeer and I learned on the first try. But disappointing: 84 damage for 30sp and a 43% fail rate. That's only 1.6hp/sp! What a royal letdown, and I've been carrying sound and shards resistance for a long time for precisely this opportunity.

The top of the Anti-melee caves was easier with my staff of speed, but that didn't last long at all. I'll just need to be really cautious and hope for some good luck!

On 23.1.2012 00:58 dzhang wrote:
Hm, I always wonder... does Inertia breath slow down monsters, with basically no save? Because I was thought it was overpowered when Inertia hounds breath on me to slow with no save...

On 23.1.2012 02:14 chris wrote:
Monsters get a save from inertia. For me, the save is something like mlev > d46 + 10.


On 23.1.2012 03:47 chris wrote:
[CL33:DL40] 06:16
I nearly died to a polyp swarm, and it didn't help matters when
(a) teleport landed me near a pack of inertia hounds
(b) I began hallucinating like mad

So, back to my Chaos DSM. I'd like to learn chaos attacks anyway, since they are quite useful.

Finally a character with so so stealth. I'll need to work on my remaining gear to get up to elite sneak status.

On 23.1.2012 16:51 chris wrote:
[CL35:DL43] 07:42
Stealth is now "acceptable".

I've learned quite a few useful talents, but fail rates are still prohibitively high on many things (e.g. 48% fail disintegration breath). So, basically I just stick with whichever elemental breath works on my current foe.

I spied Jack but left him alone. Even if I were to learn darkness storm, I won't be able to cast it for a long while, so its better to just wait.

On 23.1.2012 23:07 chris wrote:
I fixed the Blue Mage character dumps to give more info. As you can see, I learned Darkness Storm from Jack, but can't quite hope to use it for a while!

On 24.1.2012 17:31 chris wrote:
[CL40:DL60] 10:56
I spent 10 hours building up, mostly in the Anti-melee caves, but was having trouble getting any sort of good luck. I've killed over 1000 freakin' zephyr hounds and was getting frustrated, playing most of the game without even confusion resistance (not so deadly in anti-melee, but uber annoying when an eldritch horror monster shows up). So, I went for the Cloning Pits, and had a difficult time of it. This was expected, as any pure spellcaster, even a stealthy one, struggles when fighting more than one monster at a time. A Fallen Angel was in the quest too, and that took 3 runs thru my mana trying to use Nexus breath which was failing around 12% at the time (no wizardstaff). Its not so much the fail rate as the fact that spell damage is indexed to your health and that angel spammed mana bolts to quickly weaken me. I did pick up Thranduil in the quest, but no way I am giving up Jack's cloak.

So, at long last, I moved to the Dragon's lair. This speeds things up amazingly! Experience comes 100x more quickly and good stuff as well. I'm not sure why I didn't do this sooner, other than I felt that anti-melee was a good place for a pure spellcaster! Probably, this was dumb ;)

Now, wearing this robe is somewhat foolish, but I'm going to try it anyway. It seems to be my only source of resisting confusion and nether other than rings (which were filled with speed and poison resistance). Also, it allows me to max out con. So far, it has worked well, but don't be surprised if I die soon ;)

On 25.1.2012 17:47 chris wrote:
[CL43:DL60] 13:26
2.5 hours with the Robe is probably pushing my luck, and I have finally managed some decent gear. In fact, I now resist everything except blindness, though I need poison from a ring. Also, using two shields is not optimal since I lose the wizardstaff. On the plus side, I gain +178 AC with this kit. So not such a bad trade ...

My third ring of speed all game was an awesome +16. That's really nice :)

I still struggle against many foes. Any poison breather (Great Venom Wyrm, Defiler) is out. I finally managed Bramd, but barely since it seems I can't make a single saving throw. I would think a patient blue mage would have a good save, especially at L43 but I am still wildly outclassed everywhere I turn. Probably, I just need to plunk down the required resources for restore mana, resistance and healing, but I'd rather conserve for later in the game. Part of the problem is that the robe forced me to fight from a distance, and the monster revenge code guarantees an immediate high damage breath retaliation (e.g. Mycen dishes out up to 400hp per turn every turn). But now that I have some armor class, perhaps I will fare better if I just get next to my enemy?

On 25.1.2012 20:04 chris wrote:
Hah! I got Mycen after all thanks to my 3 _Healing. It took 7 charges as Mycen breathed every turn except 2 ...

On 27.1.2012 17:45 chris wrote:
[CL46:DL72] 15:41
Still trying to cover resistances and get economical mana somehow. What I am really after is a wizard cloak and that stupid spell capacity +3 int amulet, but I can't seem to find either. Not getting a wizard cloak is to be expected, but I should have found the amulet by now.

I ran into Uriel and tried to learn starburst, but no go. I took 5 or so, but could not learn. This brings my BM starburst total to about 12 or so (including my last BM character) without learning, even though I have about a 30% chance to learn on each cast. Eventually, my 20 healings ran out and I had to bail.

Darkness Storm still fails too high and costs too much to use, which is why I need the wizard cloak!

On 27.1.2012 21:50 chris wrote:
[CL48:DL72] 16:56
Spell Power is still useful, but I'd probably do better with a ring of mana actually. I'm trying to survive with a 10% fail darkness storm for 42sp but I find that I'm capped at around 4k to 5k damage output, depending on how the fails go. Often, I can fail 5 or 6 in a row still, which is pretty demoralizing. So, I'll just level to 50 but that still leaves me with a 6% fail? Yuk :(

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