The Angband Ladder: Bushwhacker, Hobbit Druid by Slinking

  [NPPAngband 7.1.0 Character Dump]

 Name   Bushwhacker                       Self RB CB  EB   Best
 Sex    Female         Age      29 STR:  18/54 -1 -2  +3  18/54
 Race   Hobbit         Height   32 INT:     17 +3 +3  +0  18/50
 Class  Druid          Weight   50 WIS:  18/31 +2 +3  +0  18/81
 Title  Windrider      Status    8 DEX:     13 +4 -2  +0     15
 HP     -91/263                    CON:     17 +4 -1  +4  18/60
 SP     16/73          Level    32 CHR:     14 +2 +1  +0     17

 GameTurn      958076  Armor   [16,+66] Saving Throw        81%
 PlayerTurn     95953  Fight   (+13,+3) Stealth          Superb
 Cur Exp       220512  Melee  (+29,+15) Fighting         Superb
 Max Exp       220512  Shoot   (+21,+8) Shooting         Superb
 Adv Exp        59488  Blows     1/turn Disarming            6%
 MaxDepth     1850 ft  Shots     1/turn Magic Device         94
 Gold           10137  Speed     Normal Perception       1 in 4
 Burden       143 lbs  Infra      80 ft Searching           43%
 % Burden         47%

 You are one of several children of a Hobbit Burglar. You are a
 credit to the family. You have green eyes, straight black hair,
 and an average complexion.


  [Last Messages]

> You are struck by electricity!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Storm giant misses you.
> You have 4 charges remaining.
> You are surrounded by a white light.
> You failed to get the spell off!
> You sense the presence of living creatures!
> Antoine, the Ghost shoots a spark of lightning at you.
> *** LOW HITPOINT WARNING! ***
> Antoine, the Ghost casts a fearful illusion.
> You refuse to be frightened.
> You failed to use the staff properly.
> Antoine, the Ghost casts a venomous cloud.
> You die.

Killed by Antoine, the Ghost.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  +      +   
      /}=="~[()]]]               /}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ........3....        Str:  ........s....
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .1......3....        Con:  ........s....
 Chr: .............        Chr:  s............
      abcdefghijkl@              abcdefghijkl@ 
rAcid +.....+.+....        rBlnd .........+... 
rElec +...+...+....        rConf ............. 
rFire +.......+....        Sound ............. 
rCold ++.+....+....        Shard .......+..... 
rPois .............        Nexus ...........+. 
rFear .............        Nethr ............. 
rLite .............        Chaos ............. 
rDark .....+.......        Disen ............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig .............        Stea. +............
Feath +..........+.        Sear. .........+...
PLite ........+....        Infra .............
Regen +.......+....        Aggr  .............
Telep .............        Speed .............
Invis +........+...        Blows .............
FrAct +............        Shots .............
HLife ............+        Might .+...........
      abcdefghijkl@              abcdefghijkl@
      /}=="~[()]]]               /}=="~[()]]] 

  [Character Equipment]

a) a Scythe (Defender) (5d3) (+16,+12) [+3] (+2 stealth) {SustCHR}
   It increases your stealth by 2.  It provides resistance to 
   acid, lightning, fire, and cold.  It sustains your charisma.  
   It makes you fall like a feather and speeds your regeneration.
   It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.    
   It gives you one attack per turn.  
   
   It was a reward for your exploits at a depth of 1850 ft.
b) The Short Bow 'Tingaldaci' (x3) (+8,+8) (+1)
   It increases your constitution by 1.  It increases your 
   shooting power by 1.  It provides resistance to cold.  It
   makes you native to terrains made of fire.  It activates for
   fire ball (72) every 20 turns.  It cannot be harmed by the
   elements.  
   It was dropped by an unknown monster at a depth of 1150 ft.
c) a Ruby Ring of Accuracy (+13,+0)
d) a Marble Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.
   
e) a Bone Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
f) a Brass Lantern of Brightness (5831 turns)
   It provides resistance to dark.  It cannot be harmed by fire.
   
g) Dragon Scale Mail (Black) (-1) [5,+12] (charging)
   It provides resistance to acid.  It makes you native to
   terrains made of acid.  It activates for acid resistance
   (10+d10 turns) and breathe acid (100) every 100+d100 turns.  
   It cannot be harmed by the elements.  
   It was dropped by Ibun, Son of Mim at a depth of 1400 ft.
h) a Cloak of Protection [1,+14]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Ormathelui [3,+22] (+3)
   It increases your strength and constitution by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It
   sustains your strength and constitution.  It lights the
   dungeon around you and speeds your regeneration.  It cannot
   be harmed by the elements.  
   It was a reward for your exploits at a depth of 1450 ft.
j) a Jewel Encrusted Crown of Seeing [0,+6] (+3 searching)
   It increases your searching by 3.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.
   It cannot be harmed by acid.  
   It was dropped by a Novice mage at a depth of 950 ft.
k) a Set of Leather Gloves [1,+5]
   It was dropped by Grishnakh, the Hill Orc at a depth of 500 ft.
l) a Pair of Metal Shod Boots of Stability [6,+3]
   It provides resistance to nexus.  It makes you fall like a
   feather.  
   It was a reward for your exploits at a depth of 1700 ft.


  [Character Inventory]

a) 2 Books of Druid Spells [Call of the Wild]
b) 2 Books of Druid Spells [Environmental Adjurations] {75 pct off}
c) 2 Books of Druid Spells [Commanding Nature] {10 pct off}
d) 2 Books of Druid Spells [Lore of Engagement]
e) 6 Smoky Potions of Heroism
f) 25 Metallic Purple Potions of Cure Critical Wounds
g) a Thick Green Potion of Healing
h) a Vermilion Potion of Life
   It was lying on the floor at a depth of 1700 ft.
i) 2 Red Speckled Potions of Restore Mana
j) 20 Scrolls titled "Celin Aragorod" of Phase Door
k) 4 Scrolls titled "Panfaur" of Word of Recall
l) 4 Scrolls titled "Tureb Fuianwe" of Recharging
m) a Scroll titled "Taranercar" of Magic Mapping
n) a Scroll titled "Uinddorog" of Protection from Evil
o) a Tungsten Rod of Fire Balls
   It was lying on the floor at a depth of 500 ft.
p) a Magnesium Wand of Acid Bolts (3 charges)
q) a Cadmium Wand of Frost Bolts (8 charges)
r) 2 Silver Painted Staves of Teleportation (4 charges)
s) an Ashen Staff of Magic Mapping (3 charges)
t) 61 Arrows (1d4) (+0,+0) {@0}
   

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                   + +    
       ??!!!!??---___=="(]]||{         ??!!!!??---___=="(]]||{ 
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  .................3.2....  Str:  .................s.s....
 Int:  ...................2....  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  .................s..s...
 Chr:  .................3......  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  ................+...+... rBlnd  ........................
rElec  ...................++... rConf  ........................
rFire  ...................++... Sound  ........................
rCold  ...................++... Shard  ........................
rPois  ........................ Nexus  ........................
rFear  ........................ Nethr  ........................
rLite  ........................ Chaos  ........................
rDark  ........................ Disen  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  ........................ Stea.  .................+.++...
Feath  ....................+... Sear.  ........................
PLite  ........................ Infra  ........................
Regen  .................+..+... Aggr   ........................
Telep  ........................ Speed  ........................
Invis  .................+..+... Blows  ........................
FrAct  ...............+..+.+... Shots  ........................
HLife  ........................ Might  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ??!!!!??---___=="(]]||{         ??!!!!??---___=="(]]||{

  [Home Inventory]

a) a Book of Druid Spells [Call of the Wild]
b) 2 Books of Druid Spells [Commanding Nature] {10 pct off}
c) 20 Smoky Potions of Heroism
d) a Vermilion Potion of Life
   It was lying on the floor at a depth of 450 ft.
e) a Metallic Blue Potion of Enlightenment
f) a Metallic Green Potion of Resistance
   It cannot be harmed by cold.  
g) 4 Scrolls titled "Lirgon Faur" of *Identify*
h) 18 Scrolls titled "Tureb Fuianwe" of Recharging
i) 3 Sapphire Tipped Rods of Lightning Bolts
   It cannot be harmed by electricity.  
j) a Copper-Plated Rod of Fire Bolts
k) 2 Brass Rods of Frost Bolts
l) a Silver Painted Staff of Teleportation (6 charges)
m) an Ashen Staff of Magic Mapping (4 charges)
n) an Ashen Staff of Magic Mapping (6 charges)
o) a Moonstone Ring of Protection [+11]
p) an Adamantite Ring of Free Action
   It grants you immunity to paralysis.  
q) an Ivory Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.
   
r) The Cloak 'Soret' [1,+25] (+3)
   It increases your strength and charisma by 3.  It increases
   your stealth by 3.  It sustains your strength and 
   constitution.  It speeds your regeneration.  It grants you 
   the ability to see invisible things.  It cannot be harmed by
   the elements.  
   It was dropped by Wormtongue, Agent of Saruman at a depth of 750
   ft.
s) a Pair of Soft Leather Boots of Free Action [2,+3]
   It grants you immunity to paralysis.  
   It was a reward for your exploits at a depth of 1000 ft.
t) The Pair of Metal Shod Boots 'Valentata' [6,+25] (+2)
   It increases your strength and intelligence by 2.  It
   increases your stealth by 2.  It provides resistance to 
   lightning, fire, and cold.  It sustains your strength.  It
   cannot be harmed by the elements.  
   It was dropped by a Fire giant at a depth of 1450 ft.
u) a Small Sword (Defender) (1d6) (+7,+6) [+7] (+4 stealth) {SustCON}
   It increases your stealth by 4.  It provides resistance to 
   acid, lightning, fire, and cold.  It sustains your 
   constitution.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by
   the elements.     It gives you one attack per turn.  
   
   It was a reward for your exploits at a depth of 650 ft.
v) The Sabre 'Niannirul' (1d7) (+4,+6)
   It activates for resist acid (20+d20 turns) every 50+d50 turns.  
   
   It was dropped by a Moaning spirit at a depth of 1150 ft.
w) 42 Arrows (1d4) (+0,+0) {@0}
   

  [Current Quest]

Clear out a hound pit at a depth of 1950 feet.


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.7.2015 22:22
Last updated on 13.7.2015 22:55

Download this dump

9. on the Competition No.176 Ladder (of 21)

Comments

Jump to latest

On 8.7.2015 22:22 Slinking wrote:
The hardest part is in the beginning. With a magic-specialized class, she has to almost rely on magic to defeat her enemies. Ranged helps a little but melee is useless.

On 8.7.2015 22:23 Slinking wrote:
Got a lot of money from creeping coin pit quests. :)

On 10.7.2015 02:31 Slinking wrote:
Had to fail a level quest. Ran out of mana, ranged weapon isn't making enough hits, and no safe place to rest. I'm sticking with pit quests until I have mana potions or once my DEX and STR increases.

Increased her constitution so she wouldn't be so squishy.

On 10.7.2015 05:31 murphy wrote:
pretty nice kit except that robe [2,+0] hehe

On 10.7.2015 07:24 Slinking wrote:
:p I am trying to only play on "superb" levels and recalling if I get anything else when scumming for equipment. I'm just going to take my time and see how far my character can go.

On 13.7.2015 03:17 ranger jeff wrote:
That's probably an excellent strategy for this comp...

On 13.7.2015 22:55 Slinking wrote:
Finally died. :( One thing that is so tough about playing druid is the lack of non-elemental damage options. What happens if she fights against a unique with fire, cold, lightning, and acid resistance? And the low hp due to magic class doesn’t help much either.

I tried to make her melee-capable with 23 average damage/round, increasing strength and dex but it is not enough.

Tried to teleport with my staff but failed. :(


On 13.7.2015 22:57 Slinking wrote:
2 fails in a row..

On 14.7.2015 20:52 nppangband wrote:
They have the life draining spells. Those are pretty effective for mid level characters.

On 17.7.2015 01:30 Slinking wrote:
Yes, they kick ass but I don't think they work for all monsters such as the undead.

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