The Angband Ladder: Combat Titanium Hulk, Golem Weaponmaster by chris

  [Chengband 0.0.60 Character Dump]

                          Name  : Combat Titanium Hulk

 Sex      : Male             Age                18   STR :  18/202
 Race     : Golem            Height             67   INT :       8
 Class    : Weaponmaster     Weight            202   WIS :       9
                             Social Class        1   DEX :  18/104
 Subspec  : Shields          Align            Evil   CON :  18/217
 Spec     : Dragon Shields                           CHR :      16

 Right hand      (+63,+50)   Hit point    752/ 752   Fighting   : Legendary[12]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[5]
 Blows/Round           5+0                           SavingThrow: Superb
 AverageDmg/Rnd      317+0   Level              33   Stealth    : Fair
                             Experience     580709
 Shooting         (+44,+9)   Max Exp        580709   Perception : Excellent
 Multiplier          x3.48   Exp to Adv     632500   Searching  : Excellent
 Shots/Round          1.66   Gold            90714   Disarming  : Excellent
                                                     MagicDevice: Excellent
 AC              [30,+175]   Time     Day 16  8:54
 Speed                (+4)   Play time    03:46:06   Infra-Vision: 110 feet


                         (Character Background)
          You were shaped from clay by an Alchemist.




          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Golem         STR :  18/62  4  3  1  6 18/202         ..2...3..1...
 Class : Weaponmaster  INT :     15 -5 -1 -1  0      8         .............
 Level : 33            WIS :     12 -5 -1 -2  5      9         .2....3......
 Hits  : 752/752       DEX :  18/54 -2  1  2  4 18/104         ......3..1s..
 Mana  : 0/0           CON :  18/87  4  1  0  8 18/217         ..2...3.21...
                       CHR :     15 -2  0  1  2     16         ........2....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +......+.....    Sound : .............    Speed     : ..........++.
 Elec  : +......+.....    Nether: ........+....    FreeAction: .....++..++.+
 Fire  : .......+.....    Nexus : .............    SeeInvisi.: .....+......+
 Cold  : .......+.....    Chaos : .......+.....    Hold Life : .............
 Poison: ............+    Disnch: ........++...    Warning   : .............
 Light : .............    Fear  : .+...........    SlowDigest: ............+
 Dark  : .............    Reflct: .............    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: ...........+.
 Blind : ..+..........    AuElec: .............    Perm Lite : .............
 Conf  : +............    AuCold: ........+....    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .+...........    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+....+..
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ...........+.
 Slay Anim.: ...    ESP Demon : .....+.......    Add Search  : .....+.......
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .....+.......    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .+...........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .....+.......    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .........+...
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .........++..    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..+......+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  36
    Yeek cave       : level   5
   !Forest          : level  32


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Mughash the Kobold Lord                  (Dungeon level:   2) - level 11
  Wormtongue, Agent of Saruman             (Dungeon level:   4) - level 11
  The Borshin                              (Dungeon level:   6) - level 11
  Mauhur, the Orc Captain                  (Dungeon level:   8) - level 20
  King Duosi, the Chief of Southerings     (Dungeon level:  10) - level 20
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 21
  The Ghost 'Q'                            (Dungeon level:  14) - level 21
  Nar, the Dwarf                           (Dungeon level:  16) - level 21
  Angamaite of Umbar                       (Dungeon level:  18) - level 21
  It                                       (Dungeon level:  20) - level 28
  Red Helm, the King of Bear               (Dungeon level:  22) - level 28
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 28
  King Koopa                               (Dungeon level:  24) - level 29
  Rich, the Thief                          (Dungeon level:  26) - level 32
  Ulfang the Black                         (Dungeon level:  28) - level 32
  Bert the Stone Troll                     (Dungeon level:  30) - level 32
  The Queen Ant                            (Dungeon level:  32) - level 32
  Father Dagon                             (Dungeon level:  34) - level 32
  Rolento                                  (Dungeon level:  36) - level 33

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  The Vault                                (Danger  level:  30) - level 21


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 3526 enemies including 36 unique monsters in total.

< Unique monsters top 10 >
  Eol, the Dark Elven Smith                (level  40)
  Rolento                                  (level  38)
  Father Dagon                             (level  38)
  The Queen Ant                            (level  37)
  Rogrog the Black Troll                   (level  36)
  King Koopa                               (level  34)
  Ulfang the Black                         (level  34)
  Bert the Stone Troll                     (level  33)
  That @$^%& Black Bat                     (level  33)
  Shelob, Spider of Darkness               (level  32)


  [Virtues]

Your alighnment : Evil

You have strayed from the path of Justice.
You are an arch-enemy of Diligence.
You are an enemy of Sacrifice.
You are a bitter enemy of Compassion.
You have strayed from the path of Honour.
You are virtuous in Patience.
You are the living embodiment of Temperance.
You have sinned against Valour.


  [Weaponmaster Abilities]

You gain two handed wielding bonuses even when wielding a shield.
Your inventory items are somewhat protected from destruction when wielding a
shield.
You gain double the AC benefit when wielding Dragon Shields.
You gain a bonus to saving throws when wielding Dragon Shields.


  [Character Equipment]

a) a Dragon Shield [8,+15] {AcElCf, DL34 !!!!!}
b) a Scimitar of *Slay* Evil (2d5) (+10,+9) (+2) {Wi;Fe;Bs/*~Evil}
c) The Light Crossbow 'Skullbasher' (x3) (+6,+9) (+2) {StCn;Bl;Xs(Cn}
d) a Ring of Slaying (+9,+10)
e) a Ring of Damage (+10)
f) an Amulet of the Magi [+3] (+6 to searching) {SrIf;FaSi~PUZ, !*!*}
g) The Stone 'Iron Star' (+3) {StWiDxCn;Fa}
h) The Augmented Chain Mail 'Defender' (-2) [16,+7] {AcElFiCoCa}
i) The Fur Cloak 'Bridal' [3,+12] (+2) {CnCh;NtDi[C}
j) a Golden Crown of Might [0,+6] (+1) {StDxCn;Di;Fa(StDxCn}
k) The Set of Leather Gloves of the Joker [1,+16] (+1 to speed) {SpIf;Fa(Dx}
l) The Pair of Soft Leather Boots of the Dark Tiger [2,+10] (+3 to speed)
{SpSl;Lv, Robin Hood}


  [Character Inventory]

a) 55 Potions of Cure Critical Wounds {25% off}
b) 40 Scrolls of Teleportation {90% off}
c) 4 Scrolls of Word of Recall {50% off}
d) 4 Rods of Trap Location {@z1!s!d!k}
e) 4 Rods of Door/Stair Location {@z2!s!d!k!!}
f) 2 Rods of Illumination {@z5!s!d!k}
g) 3 Wands of Teleport Other (36 charges) {@at!s!d!k}
h) 3 Wands of Stone to Mud (36 charges) {@am!s!d!k}
i) 6 Staffs of Perception (6x 21 charges) {@u1!s!d!k}
j) a Staff of Enlightenment (11 charges) {@um!s!d!k}
k) a Staff of Detect Evil (14 charges) {@u2!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 2 Mushrooms of Restoring {!E}
b) 17 Potions of Speed {!k!q}
c) 21 Potions of Resist Heat {!q!k}
d) 8 Potions of Resist Cold {!q!k}
e) 36 Potions of Heroism
f) 3 Potions of Cure Serious Wounds {50% off}
g) 10 Potions of Healing {!k!q}
h) a Potion of Restore Life Levels
i) a Potion of Enlightenment
j) 6 Potions of Resistance {!q!k}
k) a Potion of Curing
l) 29 Scrolls of Phase Door {25% off}

 ( page 2 )
a) 15 Scrolls of Identify {@r1}
b) a Scroll of *Identify*
c) 3 Scrolls of Remove Curse
d) a Scroll of Holy Chant
e) a Scroll of Monster Confusion
f) 2 Scrolls of *Destruction* {!*}
g) 3 Rods of Light
h) a Wand of Trap/Door Destruction
i) a Staff of Perception (10 charges) {@u1!s!d!k}
j) a Staff of Enlightenment (10 charges)
k) 4 Staffs of Enlightenment (4x 9 charges) {@um!s!d!k}
l) a Staff of Object Location (15 charges)

 ( page 3 )
a) a Staff of Door/Stair Location (15 charges) {@ud!s!d!k}
b) a Staff of Detect Evil (14 charges) {@u2!s!d!k}
c) 2 Staffs of Detect Evil (2x 13 charges) {@u2!s!d!k}
d) a Staff of Curing
e) a Staff (19 charges)
f) a Ring of Confusion Resistance
g) an Amulet of Anti-Magic {!*!*}
h) The Phial 'Iron Star' (+2) {St;SoNtFe;HlRg}
i) The Augmented Chain Mail of Nevrast (-2) [16,+10] (+2) {Dx;AcElFiCoPoCf~o(Dx,
!! Mass Genocide !!}
j) Metal Brigandine Armour (Dwarven) (-3) [24,+22] (+3) {St}
k) Splint Mail of Resistance (-2) [19,+10] {AcElFiCoPo}
l) Do-maru (Dwarven) (-2) [25,+8] (+2)

 ( page 4 )
a) a Cloak of Aman [1,+18] (+2 to stealth) {Sl;So}
b) The Cloak 'Stonecold' [1,+13] {FiCoShDiFe}
c) The Cloak of the Minotaur [1,+22] {AcShFe;Fa}
d) an Elven Cloak [4,+7] (+4 to stealth)
e) The Iron Helm of the Minotaur [5,+8] (+2) {StCh;Hl}
f) a Pair of Metal Shod Boots of Speed [6,+7] (+3)
g) a Pair of Metal Shod Boots of Levitation [6,+11] {Bl;Lv}
h) a Flamberge (Pattern Weapon) (3d7) (+9,+9) (+1) {StDxCn;CaFe;FaSiHl/*UL}
i) a Poison Needle (1d1) (+0,+0)
j) The Glaive of Tomoe (2d6) (+15,+10) (+2 attacks) {AtCn/oL}
k) a Great Hammer (Trump Weapon) (4d6) (+9,+8) (+1 to searching)
{Sr;NxDi;FaSdRgTe/*, .}
l) The Sling 'Catapult' (x2) (+14,+13) {SiXs(Cn}

 ( page 5 )
a) a Heavy Crossbow of Accuracy (x4) (+19,+10)
b) 23 Steel Bolts (3d5) (+0,+0) (91/151)
c) 98 Iron Shots (1d3) (+0,+0) {@f1=g}
d) 21 Mithril Shots (4d3) (+6,+6)
e) 12 Mithril Shots (4d3) (+6,+7)
f) The Corpse of Eol, the Dark Elven Smith {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) The Awl-Pike 'Warrior's Charge' (1d8) (+15,+12) (+1) {St[T}


  [Check Sum: "0710eb8557c3d59fec"]


Posted on 20.8.2011 00:15
Last updated on 20.8.2011 17:24

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10240. on the Ladder (of 18973)
257. on the Chengband Ladder (of 491)
311. for this player (

Comments

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On 20.8.2011 00:17 chris wrote:
[CL20:The Sewer] 00:32
My plan is to go for an AC record. How high do you think I can reach? I'm AC 114 already, and only CL20!

I had to relent on WM skills a bit. With everything [Unskilled], a shieldmaster has no offense unless they pick an uber race. So, everything starts [Unskilled], but can reach [Beginner].

On 20.8.2011 00:46 chris wrote:
[CL20:DL10] 00:44
AC136. Raaaaaaaaarrrrrrrrrrrrgh!!!!!!!!

On 20.8.2011 01:07 chris wrote:
[CL21:Barrow Downs] 01:01
AC153. And the biggest hammer I guy ever saw courtesy of Nar the Dwarf at DL16:

a Great Hammer (Trump Weapon) (4d6) (+9,+7) (+1 to searching) {Sr;NxDi;FaSdRgTe/*, .}

Only 3 blows, but 162 damage before slay evil and criticals. Also, it puts that whole 2 handed wielding bonus to fine use, as the weapon would probably be too heavy without it.

On 20.8.2011 01:26 chris wrote:
[CL27:Barrow Downs] 01:16
AC190!!!!

On 20.8.2011 01:44 chris wrote:
[CL28:DE Lords] 01:29
That went well ... AC198.

Now, only being +1 speed and lacking some key low resists might be troublesome. It also grieves me to give up a ring of damage for confusion resist, but I'd rather not die a confusing death.

On 20.8.2011 05:12 chris wrote:
[CL29:DL32] 02:23
Finally, a pair of rand-art boots with Levitation. I was beginning to wonder if my artifact code change was busted! Thanks for the speed boots, Robin Hood.

I'm down in the Forest looking for a quartz vein. They're supposed to be common here, but the problem with animals, as anybody who every tries to summon one readily knows, is that the beastiary is stacked with low level, worthless, wimpy animals, and you just get lots of wolves and snakes and such. Eventually one will turn up, but I'm not convinced it is more likely here than in Angband. And I had trouble with King Koopa for my DL24 quest, so I'm staying here :)

On 20.8.2011 16:24 chris wrote:
[CL33:DL34] 03:25
Somebody, Rogrog I think, dropped a Dragon Shield!!! Holy Carp!! Now I can bash stuff :)

AC216. Damage is only slightly less than with my Great Hammer, but I don't care. I will bash. And bash. And *BASH*!!! :D

For the record, I forgot to consider weapon skills when hacking in shield bashing, so in release 0.0.59, you are treated as, well, whatever a random out of bounds memory read will give in terms of skill. Also, code writes out of bounds as well, so I don't advise trying a shieldmaster in 0.0.59. Sorry :(

I'll upload 0.0.60 sometime later today :) There is still no skill system for shields, but you will be treated as [Skilled] for the time being.

On 20.8.2011 16:29 Arjen wrote:
Cool, sounds like fun, using Shields as weapons :) Do they generate a xdx dice like weapons too? :D

On 20.8.2011 16:34 chris wrote:
Shield Combat Spoilers:
Damage dice are 3dx where x is base ac of shield. So, 3d8 for me.

They are (+x, +x) where x = bonus to ac. So, 3d8 (+15, +15) for me.

A second shield will add (+y, +y) to the damage output of the first. So, I really want *another* dragon shield :)

If your shield has slaying (i.e. combat bonuses), there are tripled for purposes of shield bashing. Yeah, I want those, but I'm not holding my breath!

And of course, rings of damage, extra attacks, gloves of slaying, etc. all function the same as they do for weapons.

On 20.8.2011 16:43 Arjen wrote:
Wow... now you need one of those shields with a huge AC bonus. :) But I have never seen shields with slays or brands. Only resists and stats. Shields having offensive stuff is new?

On 20.8.2011 17:24 chris wrote:
A pair of Dragon Shield [8,+29] is my goal :)

[CL33:DL36] 03:46
I keep trading down my AC for other stuff. Only AC205 these days, but still, that is more than Gachapin can handle.

It seems like shield bashing should have a small chance of stunning. Since I ignored the request for weapon extra attacks to augment shield blows, and since you will never pick up any slays or what not, I decided to give each strike a meager 1 in 20 chance of attempting to stun. So far, it has only worked once for me (Clubmasters, by contrast, get 1 in 5 odds, so it is much less). Monsters can resist and get there normal saving throw to boot. Any thoughts?

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