The Angband Ladder: DarkCore XIV, DeathMold Possessor by <Wesley_O@Zonnet.nl>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : DarkCore XIV           Age                 17       STR: 18/110       
 Sex   : Neuter                 Height              10       Int:     10     11
 Race  : DeathMold              Weight              49       Wis:  18/70  18/80
 Class : Possessor              Social Class         1       DEX:  18/30       
 Body  : Baby multi-hued dragon                              CON: 18/110       
 God   : Nobody                 Points          435520       CHR:      3       
                                                                               
 + To Melee Hit           8 Level             22    Max Hit Points       165   
 + To Melee Damage       10 Experience     21616    Cur Hit Points       -15   
 + To Ranged Hit          8 Max Exp        21616    Max SP (Mana)          9   
 + To Ranged Damage       0 Exp to Adv.    24360    Cur SP (Mana)          0   
   AC                 40+29 Gold           48070                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  3         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  13-24     
 Stealth     : Legendary[25]Magic Device: Poor         Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          DarkCores are ancient creatures possessing evil bodies to t          
          ry to dominate the world. Deathmolds, masses of pure evil,           
          are their favourites. The necromancer who created your body          
           from a corpse has already suffered more than necessary...           


  [Miscellaneous information]

 Cth monsters:       OFF
 Z-like monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 16 (800')

 Your body was a Baby multi-hued dragon.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 45th Yavie of the 2890th year of the third age.
 Your adventure lasted 2 days.

     Your Attributes:
You are dead, killed by a Lesser Mimic on level 16 of Orc Cave.
Your color constantly changes.
You cannot speak.
You can open doors.
You can bash doors.
You have dragon blood in your veins.
You are inherently evil.
You can breathe acid.
You can breathe electricity.
You can breathe fire.
You can breathe cold.
You can breathe poison.
You can fly.
You are immortal.
You are terrified.
Your hands are glowing dull red.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are unlucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
Your strength is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        19.000 [0.600]
	  . Weaponmastery                               19.000 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         12.000 [0.600]
	  . Magic-Device                                01.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  05.400 [1.100]
	  . Corpse-preservation                         19.000 [0.900]
	  . Possession                                  17.000 [0.800]

 You saved 2 princesses.

 You have defeated 1501 enemies.


  [Character Equipment]

e) a Ring of Strength (+3) {cursed}
        It increases your strength by 3.  It is cursed.  
    You bought it from the Black Market.
f) a Ring of Invisibility
g) a Ring of See Invisible
h) a Ring of Searching (+1)
    It increases your searching by 1.  
    
    You bought it from the Magic shop.
i) a Ring of Protection [+12]
j) a Ring of Slow Digestion {cursed}
k) an Amulet of Searching (+5)
m) a Brass Lantern (with 618 turns of light)
n) The Hard Leather Armour 'Hyamot' (-1) [6,+8]
    It sustains your strength, dexterity
     and charisma.  It provides resistance to light.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blubbering icky thing on level 14 of Orc
    Cave.
o) a Cloak [1,+5]
    
s) a Dwarven Metal Cap of the Noldor [3,+2] (+4 to infravision)
    It can be activated for detect treasure every 10+d20 turns if it
    is being worn. It increases your dexterity, constitution and 
    infravision by 4.  It sustains your dexterity.  It provides resistance 
    to fire.  It allows you to sense the presence of orcs, trolls and 
    dragons.  
    You found it lying on the ground on level 15 of Orc Cave.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Book of Beginner Cantrips
b) Baalzebub's Tormented Box
c) the Crystal Ball of The Witch-King of Angmar {@A0:Cure Cuts}
    It can be
    activated for cure cuts.  
    You found it in the remains of a Hill orc on level 13 of Orc Cave.
d) The Cunning Plan of Zog {A:Destruction}
    It
    can be activated for Destruction.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) Jor's Buckler of Missile Attraction {A:Teleport 100}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
f) Agannazar's Antique Acorn {@A1:Cure Hallucination}
    It can be
    activated for cure hallucination.  
    You found it lying on the ground on level 6 of Barrow-Downs.
g) 5 Flasks of oil {@F0}
    
h) 3 Potions of Cure Critical Wounds {@q0}
    
i) a Potion of Curing
j) a Potion of Slow Poison
k) 6 Scrolls of Word of Recall {@r1}
    
l) 2 Scrolls of Identify {@r0}
    
m) 6 Scrolls of Satisfy Hunger {@r2}
    
n) a Copper Rod of Nothing (20/20)
o) a Wand of Fireflash[4|19] (5 charges)
p) a Staff of Sense Monsters[1|16] (5 charges)
q) a Ring of Fire Resistance
r) a Parchment - Map of Lothlorien
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Scrolls of Recharging
    
b) a Wooden Rod of Nothing (10/10)
c) a Wooden Rod of Nothing (10/10)
d) an Iron Rod of Nothing (50/50)
e) a Moonstone Rod of Light (23/75)
    
f) a Dragon Helm [8,+10]
g) a Dagger 'Slayer' (1d4) (+10,+7)
    
h) a Lizard king corpse
i) a Baby green dragon corpse
j) a Dark elven mage corpse
k) a Dark elven mage corpse
l) a Dark elven priest corpse
m) Boldor, King of the Yeeks's corpse
n) Wormtongue, Agent of Saruman's skeleton



Posted on 24.2.2003 16:05

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15600. on the Ladder (of 19090)
2674. on the ToME Ladder (of 3155)
Third best for this player (

Comments

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On 24.2.2003 16:05 Wesley_O@Zonnet.nl wrote:
My best DM Possessor so far... died while fighting a jelly vault in the orc caves... I hate jellies and molds!

On 24.2.2003 21:12 spitfyr@gmx.net wrote:
bah! fighting jelly vaults is useless. why not just ignore them?

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