The Angband Ladder: Wicywyn, DeathMold Weird rogue by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Wicywyn                Age                 69       STR:     29       
 Sex   : Neuter                 Height              11       INT:     11       
 Race  : Zombie DeathMold       Weight              50       WIS:     13       
 Class : Weird rogue            Social Class         1       DEX:     15       
 Body  : Player                                              CON:     26       
 God   : Melkor Bauglir                                      CHR:      4       
                                                                               
 + To Melee Hit          32 Level             22    Hit Points     -124/   375 
 + To Melee Damage       31 Experience     24170    Spell Points     10/    11 
 + To Ranged Hit         20 Max Exp        24170    Sanity          115/   115 
 + To Ranged Damage       0 Exp to Adv.    26880    Piety                 3694 
   AC                  9+37 Gold            9543    Speed            Fast (+4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  4d4+124   
 Stealth     : Poor         Magic Device: Bad          Infra-Vision: 110 feet  
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty bilge-water, created by an evil               
          Symbiant.  Since then you have given life to five foul               
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')

 You have done something experimental.
 Your body was a Player.
 You have defeated 1015 enemies.
 You have completed nine princess quests.
 You have completed seven lost sword quests.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 46th Yavie of the 2890th year of the third age.
 Your adventure lasted 3 days.

     Your Attributes:
You are dead, killed by a Gnomish wizard on level 17 of Orc Cave.
You can use the foul deathmold magic.
You cannot see.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are very unlucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to sonic attacks.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your charisma is sustained.
Your strength is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.


                    adefghmnopuz{|@             
        Add Str   : ..........2....             
        Add Con   : ..........2....             
        Add Stea. : 4..............             
        Fire Brand: ............+..             
        Sust Str  : ...............             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ...............             
        Sust Con  : ...............             
        Sust Chr  : +..............             
        Invisible : ...............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : +.........+....             
        Hold Life : ..............+             
        Res Acid  : +......+.......             
        Res Elec  : +......+.......             
        Res Fire  : +......+......+             
        Res Cold  : +......+......+             
        Res Pois  : ..............+             
        Res Fear  : ...............             
        Res Light : ...............             
        Res Dark  : ...............             
        Res Blind : ...............             
        Res Conf  : ...............             
        Res Sound : +..............             
        Res Shard : ...............             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ...............             
        Res Disen : ...............             
        Levitate  : +.+............             
        See Invis : +.............+             
        Digestion : ..............+             
        Regen     : +..............             

Skills (points left: 63)
 - Combat                                        29.350 [0.700]
          - Weaponmastery                        26.000 [1.000]
                   - Sword-mastery               01.000 [0.300]
                            . Critical-hits      06.750 [0.700]
          - Archery                              02.500 [0.000]
                   . Boomerang-mastery           00.200 [0.060]
 - Sneakiness                                    03.540 [2.200]
          . Stealth                              25.000 [1.500]
          . Disarming                            02.300 [2.000]
          . Backstab                             01.000 [1.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              25.000 [2.000]
 - Magic                                         01.000 [0.700]
          . Magic-Device                         00.300 [1.550]
                   . Fire                        02.900 [0.400]
                   . Water                       00.000 [0.200]
          . Conveyance                           00.000 [0.500]
          . Divination                           04.656 [0.590]
          . Temporal                             02.500 [0.550]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
          . Runecraft                            01.000 [0.000]
 - Spirituality                                  09.000 [0.700]
          . Prayer                               00.500 [0.510]
          . Mindcraft                            02.680 [0.340]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              00.436 [0.120]

Abilities
 * Extra Max Blow(1)


  [Character Equipment]

a) a Dagger (Defender) (1d4) (+11,+5) [+6] (+4 to stealth)
    It increases your stealth by 4.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Invisible Man on level 10 of Orc Cave.
d) a Long Bow (x3) (+0,+0)
e) a Mithril Ring of Levitation
f) (nothing)
g) (nothing)
h) (nothing)
m) a Brass Lantern (with 12692 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
n) a Padded Armour of Resistance [4,+13]
o) a Cloak of Mist [1,+9]
p) a Small Metal Shield [3,+3]
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) 11 Arrows of Flame (1d4) (+6,+2)
|) (nothing)


  [Character Inventory]

a) 79 Flasks of oil
b) 33 Potions of Cure Critical Wounds
c) 7 Potions of Healing
d) 10 Scrolls of Word of Recall {!*}
e) 34 Scrolls of Identify
f) a Scroll of *Identify*
g) 20 Scrolls titled "dokerk nis" of Satisfy Hunger {50% off}
h) a Gold-Plated Wand of Confuse[1|22] (6 charges)
i) an Elven Metal Scale Mail (-2 to accuracy) [13,+4] (+1 to stealth)
j) an Iron Helm of Wisdom [5,+4] (+1)
k) a Khopesh (2d4) (+2,+3)
l) a Morning Star (2d6) (+5,+5)
m) 14 Sheaf Arrows (1d5) (+3,+5)
n) 27 Sheaf Arrows (1d5) (+0,+0)
o) 70 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Impenetrable Earth
b) 4 Rations of Food
c) 3 Yellow Potions of Cure Light Insanity
d) a Hard Studded Leather (-1 to accuracy) [7,+0]
e) a Dagger (1d4) (+0,+0)
f) a Kati corpse



Posted on 18.2.2016 10:24
Last updated on 18.2.2016 18:50

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On 18.2.2016 10:24 AmyBSOD wrote:
Yeah, I'm at it again, played a few more games after my ascension and YASDed most of them. Only few characters survived past dungeon level 1, and those that did mostly died soon after anyway. This one is still alive, surprisingly, seeing as I completely suck at playing deathmolds. The mimicry cloak is already in place but as long as the skill is lower than 1, I won't be able to transform... let's hope I can increase it soon!

Dodging skill seems like a total waste to me, by the way. "You have almost no chance of dodging a level 0 monster." How many goddamn points does that skill require??? Anyway, I'll probably put some more points into combat and weaponmastery. Melkor gave his first quest at XL17 or there-abouts, which means it will be damn hard to beat... But at least I'm able to gain lots of piety, and maybe Fumblefingers will increase my modifier a few times, making the reward from the temples much more useful.

Incidentally, the previous character was a mimic, but not a deathmold so I didn't really need the mimicry powers for that one. It was too embarassing to post here though, since he died on dungeon level 1... to a jackal. "The Jackal gestures fluidly. You are engulfed in a whirlpool. You are confused! You have been stunned. ***LOW HITPOINT WARNING*** You feel very good. You feel less confused now. You have no more Potions of Cure Critical Wounds. The Jackal gestures fluidly. You are engulfed in a whirlpool. You are confused! You have been heavily stunned. ***LOW HITPOINT WARNING*** You are confused. There is a wall in the way. The Jackal gestures fluidly. You are engulfed in a whirlpool. You have been knocked out. --More-- You die."

Anyway, plans are to get to level 20 of the Orc Caves and then do Deathwatch only if I can already mimic at that point. Moving around as a deathmold in there will probably not work (please correct me if it does). Then I might try the Sandworm Lair since I skip that way too often and I've heard the armor you get from killing the boss is useful.

On 18.2.2016 15:33 Estie wrote:
Yes dodging is worthless; the reason being that the greatest danger comes from elemental attacks, not dodgable ones. Doding trades elemental resistance (you cant wear that chain mail of elvenkind because its too heavy) for physical resilience; I would want to make the opposite tradeoff.

On 18.2.2016 18:50 AmyBSOD wrote:
Darkness storm. Nuff said.

If I hadn't deathmold-phased into that room I would have lived. Ah well, let's roll a new non-deathmold character. :D

About dodging: doesn't it also allow you to reflect bolts, possibly including mana bolts and similar spells? That would make it useful, if I were able to get it to work. Running around with no armor isn't an option for me though, especially since randart armor often comes with very valuable immunities.

On 18.2.2016 19:56 Estie wrote:
Yes exactly, the resists/immunities from armor pieces are worth more than the evasion of dodge. Yes I believe bolt spells can be dodged (though im not sure).

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