The Angband Ladder: Monster Blind 3, Dunadan Warrior by HallucinationMushroom

  [Angband 3.0.6 Character Dump]

 Name   Monster Blind 3                          Self  RB  CB  EB   Best
 Sex    Male              Age        59   STR! 18/100  +1  +5  +9 18/250
 Race   Dunadan           Height     71   INT:  18/58  +2  -2  +0  18/58
 Class  Warrior           Weight    184   WIS:  18/91  +2  -2  +5 18/141
 Title  Hero              Status     38   DEX! 18/100  +2  +2  +4 18/180
 HP     -22/1002          Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     0/0               Preserve    Y   CHR:  18/60  +2  -1  +4 18/110

 Level           45       Armor     [37,+89]     Saving Throw     Superb
 Cur Exp    4548429       Fight    (+79,+37)     Stealth       Excellent
 Max Exp    4548429       Melee    (+97,+65)     Fighting      Legendary
 Adv Exp    4860000       Shoot    (+91,+15)     Shooting      Legendary
 MaxDepth   4750 ft       Blows       6/turn     Disarming        Superb
 Gold        342296       Shots       1/turn     Magic Device     Superb
 Burden   163.1 lbs                              Perception         Poor
 Speed          +32       Infra         0 ft     Searching          Poor

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have dark brown eyes, curly brown hair, and a very fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...+.. Blind:.........+...
 Elec:++....+...... Confu:.........+...
 Fire:++..+.+..+... Sound:.........+...
 Cold:++....+..+... Shard:......++.....
 Pois:....+........ Nexus:......+......
 Fear:....+.......+ Nethr:.............
 Lite:.....+...+... Chaos:+........+...
 Dark:.....+..+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:.+.......+... Tunn.:.............
Telep:+............ Speed:..+++....+.+.
Invis:+....+...+... Blows:.............
FrAct:+.........+.. Shots:.............
HLife:.....+..+.... Might:.+...........


  [Last Messages]

> You hit X. <6x>
> X casts a fire ball.
> One of your Scrolls titled "ganla tau" of Teleportation (h) was destroyed!
> You hit X. <7x>
> You miss X.
> You hit X. <4x>
> X invokes a mana storm.
> The Zinc Rod of Acid Bolts is destroyed!
> The Augmented Chain Mail is destroyed!
> The Light Blue Potion of Restore Life Levels is destroyed!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You failed to activate it properly.
> X invokes a mana storm.
> You die.


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {elecfirecoldbyselfknowledge}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Moonstone Ring of Speed (+12)
   It increases your speed by 12.  
d) a Moonstone Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Shadow Cloak of Aman [6,+26] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to shards.  It
   cannot be harmed by the elements.  
i) a Shield of Deflection of Preservation [10,+40]
   It provides resistance to dark, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+10] (+3)
   It increases your speed by 3.  


  [Character Inventory]

a) 5 Rations of Food
b) 12 Yellow Speckled Potions of Speed
c) 9 Violet Potions of Heroism
d) 22 Shimmering Potions of Cure Serious Wounds
e) 2 Blue Speckled Potions of Healing
f) 11 Light Blue Potions of Restore Life Levels
g) 15 Scrolls titled "ishso reta" of Phase Door {40% off}
h) 5 Scrolls titled "ganla tau" of Teleportation
i) 10 Scrolls titled "agha poevs" of Teleport Level
j) 9 Scrolls titled "snaip ereulk" of Identify {25% off}
k) 5 Scrolls titled "sriox potso" of Recharging
l) 2 Lead-Plated Rods of Recall
   It cannot be harmed by electricity.  
m) 2 Tin-Plated Rods of Enlightenment (2 charging)
n) 2 Silver Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
o) an Aluminum-Plated Wand of Teleport Other (0 charges)
p) 2 Gold-Plated Wands of Stone to Mud (3 charges)
q) a Locust Staff of Teleportation (2 charges)
r) 3 Balsa Staffs of *Destruction* (3 charges)
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) (charging)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 9 White Spotted Mushrooms of Restoring
b) 9 Brown Potions of Berserk Strength
c) 99 Shimmering Potions of Cure Serious Wounds
d) a Bubbling Potion of Life
e) 79 Scrolls titled "ishso reta" of Phase Door {40% off}
f) 29 Scrolls titled "agha poevs" of Teleport Level
g) 72 Scrolls titled "plunag potox" of Enchant Weapon To-Hit {10% off}
h) a Scroll titled "plubyt marag" of Rune of Protection
i) 2 Scrolls titled "er pet toxwun" of Mass Banishment
j) 4 Molybdenum Rods of Teleport Other
k) 3 Locust Staffs of Teleportation (20 charges) {10% off}
l) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
m) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
n) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
o) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
p) a Flint Stone Amulet of the Magi [+6] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
q) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) a Crystal Amulet of Weaponmastery (+4,+4) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
t) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
u) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
v) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
w) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.4.2011 20:39
Last updated on 22.4.2011 06:20

Download this dump

6956. on the Ladder (of 18973)
3023. on the Angband Ladder (of 6502)
18. for this player (

Related screenshots:
Just a greater vault
Vault with 6 artifacts

Comments

Jump to latest

On 14.4.2011 20:39 HallucinationMushroom wrote:
Having a blast with my monster-blindness idea. In short, all the creatures in the game are a capital red D. I'm not allowing myself to use the look-recall feature to garner info either. My previous 2 attempts came across some glitches with my idea so I scrapped them. 1. I forgot to take out attr_multi for color changers and 2. didn't take out attr_clear for creatures that change colors depending on the floor they are on. I'm considering taking out the ability for uniques to speak but for now I'm leaving it in.

Gameplay wise, This iteration is taking it really slow. With a 4 attacks a round out of the gate warrior there isn't really too much to fear in the early levels anyway, but I wanted to give him the best chance for survival so I've cleared all the levels to 400' so far. I know I've killed what must've been a named orc and a few of the minor uniques. Breeders, interestingly enough, are always on my mind. I can tell something funny is going on when the screen starts to fill up with baddies but I get nervous that something nastier will be hidden among the horde. I don't know how much longer I plan on pursuing this ridiculousness but for now it's fun and it's more fun than I've had with any roguelike in quite a while. I've gotten in sort of a slump of just playing for the sake of playing.

On 16.4.2011 20:37 HallucinationMushroom wrote:
Found free action just in time to take on my first minor vault. I had been afraid of carrion crawlers but no more! I've come across 2 Raal's Tomes of Selling which seems very lucky. If I can just find Confu and Blindness resist life will be peachy keen.

On 17.4.2011 00:08 PowerDiver wrote:
Why 306 based?

On 17.4.2011 00:43 HallucinationMushroom wrote:
I just wanted something I was familiar with... keep the variables down so to speak. I have spent maybe a total of one hour with Vanilla since 3.0.6. I went on a variant tour and never really came back I guess.

On 17.4.2011 14:41 Nick wrote:
guess not having character history is an 'advantage' ;)

On 17.4.2011 16:02 HallucinationMushroom wrote:
Heh, guess so! I did sneak a peek at my unique list and it just says X is dead X is dead X is alive, and so on... (I renamed everything X). I wasn't sure what it would display. I'm supposing that I won't be able to use genocide scrolls either because the only character in my game is 'D'. I don't know how that mechanic works so I'm just not going to chance it. I came across one and just sold it.

The best benefit from having the history non-display is that my extreme slowness isn't displayed for the world to see. :) If I were playing my typical playstyle of loose inebriated nonsense I'm sure I'd die in flames pretty quickly even with a munchkinish character as this.



On 17.4.2011 20:47 HallucinationMushroom wrote:
Narsil. When you first wield Narsil the screen should cut to a video of Boromir cutting his hand at Elrond's in the Peter Jackson movie, followed by Navajo Aragorn lifting his sword from the animated Lord of the Rings flick.

On 17.4.2011 22:33 HallucinationMushroom wrote:
Nifty ring of +6 to Dexterity bumps me from the already ridiculous 6 attacks a round to the ludicrous 8 attacks a round. Rock rock on. C'mon poison resistance, show yourself!

On 18.4.2011 20:25 HallucinationMushroom wrote:
I don't know who to thank but something dropped both Thranduil and the Phial. That freed up a few inventory slots and telepathy really takes a lot of stress off. I've come across the same greater vault (X shaped) and it's tempting to just run in and die. I know drolems are behind it. They must be. Bastards. I need poison resist, and soon.

On 18.4.2011 20:44 HallucinationMushroom wrote:
Alright, Hurin's Axe! Finally, a proper weapon. It's tempting to put on my Dex and damage rings for 6 totally crushing attacks but with 2 Con rings perhaps I can just take a blast of poison to face and live to tell the tale.

On 18.4.2011 21:18 Djabanete wrote:
HM, you never disappoint. I always like perusing your chardumps.

On 19.4.2011 00:32 HallucinationMushroom wrote:
Cool!

On 19.4.2011 14:01 Psi wrote:
Well that is... different. :-)

All the best!

On 19.4.2011 16:57 HallucinationMushroom wrote:
Thanks for the encouragement! I'm at the place in the game I was most interested in seeing. I figured I would be targeting single monsters but I find myself going after globs of creatures because I figure they must flock together because they are individually weak. Finding or creating a good battleground and then luring them in with aggravation is commonplace now. Telepathy is proving invaluable because I can tell when something wicked is coming based on how fast they move. Usually at this point in the game I target juicy dragons/demons/uniques but not knowing what's on the battlefield keeps me in perpetual awareness, which is a state I'm not used to. I normally just fly around and take pause when I notice that AMHD, or drolem, but I cannot afford that luxury with monster blindness. Poison resist is still toward the top of my xmas list followed closely by confusion resist. If my soul depended on winning I would level scum and spam object detect for unid rings or simply scum the black market but I'm not willing to do that.

On 19.4.2011 17:00 HallucinationMushroom wrote:
I've taken on pretty cleared the last few levels without too much trouble but I did come across a few really nasty monsters. Suddenly every monster that I come across that telepathy missed must be a drolem and I start typing, 1 wpm.

On 19.4.2011 17:02 HallucinationMushroom wrote:
Aggravate is also handy for locating immobile monsters.

On 19.4.2011 20:49 HallucinationMushroom wrote:
Alright! Poison resist, finally. Fingolfin and the robe of permanence with confusion resist came from an earlier minor vault. I feel a bit lame for using *destruct* to rape a vault of artifacts so that's a strike against my ethics but at the time it was rather exciting bouncing out who-knows-what with my tele away wands to get into the key positions to wipe all the monsters out. The most powerful monsters probably were trapped inside but I didn't take any chances with what I encountered.

On 20.4.2011 07:12 HallucinationMushroom wrote:
I dropped down to the 3000's as fast as I could and my rod of detection found a tasty medium sized vault as soon as I got there which coughed up Gondor's crown. It must've been guarded by weaklings because it was easy mowing through everything. Hurin's activation for berserk rage plus heroism potions puts me in the neighborhood of +90 to hit.

On 20.4.2011 15:55 Psi wrote:
Awesome work. Keep killing those... whatever-they-ares

On 20.4.2011 20:00 HallucinationMushroom wrote:
I had a very exciting fight with what must've been Azriel, the angel of death. Azriel blasted away a couple of my most promising characters 10 years ago and I've never quite forgiven him for that. Something was soaking up my attacks without much wear and then shot a nether bolt at me that took out maybe 300 hitpoints? I was in a big room so I teleported away and healed up and chose a better spot to fight whatever it was. He must've tried tracking me down because he eventually blended in a trail of hounds? but I was on guard. Sure enough, after a few hounds were downed he was back and badder than ever. I dropped from 500ish hp to 83, my biggest scare yet. Luckily I had *just* found a potion of life I was planning on stashing but with whatever it was down 4 stars I figured it was worth it. Azriel gave himself away when the message declared, "summons an angel." After a zap from gondor and a regular healing potion I finished him off and the remainder of the hounds?. They never got a chance to attack but they bolted straight for me like hounds do. Watching how fast the stars decline from baddies in addition to how fast my own hp drops is something I focus on a lot during my regular games but in this experiment it is just about the only thing I have to go on, other than watching movement speed with telepathy and the occasional message indicating summons or spells which I still glaze over for the most part.

Also, I found a shield of deflection of preservation (10,40) which covers disenchantment. Perhaps I hadn't been paying attention but 50 ac from an ego shield seems really high and I don't recall ever finding one so good before.

On 21.4.2011 20:22 HallucinationMushroom wrote:
To Hurin, with love:

Ooo. you make me live
whatever this world can give to me
It's you, you're all I see
Ooo, you make me live now honey
Ooo, you make me live
You're the best friend
that I ever had
I've been with you such a long time
You're my sunshine
And I want you to know
That my feelings are true
I really love you
You're my best friend
Ooo, you make me live
I've been wandering round
But I still come back to you
In rain or shine
You've stood by me girl
I'm happy, happy at home
You're my best friend.
You're the first one
When things turn out bad
You know I'll never be lonely
You're my only one
And I love
The things that you do
You're my best friend
Ooo, you make me live.
I'm happy, happy at home
You're my best friend
You're my best friend
Ooo, you make me live
You, you're my best friend.

~Queen, You're My Best Friend
Grooveshark, for the win.

Ahh, I knew this day would come, but it doesn't diminish the heartache from parting with such a trusty axe. Doomcaller has come my way and I'm a damage whore.

I went from +6 speed to +27 in a matter of moments... I came across a smallish vault that I think was guarded by greater demons and those jokers dropped three speed rings! +10, +4 and +11 in that order. Again, just in the nick of time, because the next big monster I came across was very very nasty. Even with +36 speed, berserk and heroed it took a loooong time to put it down and it cost me 5 regular healing, a few phase and ccw and an activation from Gondor. It breathed gas and acid pretty powerfully, kept up with me speedwise and summoned dragons. I'm pretty sure it was my old friend Ancalagon. He gave me Doomcaller among other assorted tasties. The only hole I have now is nether. Onward and downward to the 4000's I go.

On 22.4.2011 06:20 HallucinationMushroom wrote:
Oh man, why did I go for a heal activation at 380 hitpoints?! Everything was really coming along nicely and I'm pretty sure I killed the Tarrasque. I'm not too sure what killed me... maybe I can download another copy of angband, load up a new character there using this guy's file and perhaps I can see the uniques I came across and find out what I died to. I was looking forward to fighting Morgoth.

This was a neat experiment. The most exciting part was getting up to 2500'. Once I got a grip on the basic resists, fa, blind and confusion and finally poison the fun factor really took a dive. That makes sense too, because the exciting part comes from having resist holes and not being sure what you might be facing. Once I had everything covered it became a tedium of going, oh hey, theres something that can withstand 2 attack rounds, better watch out. I died from a foolish decision but one that didn't stem from not knowing what I was fighting. I knew it was something capable of landing 400-500 points of damage in a round. If I can find out what it was I'll update. This was a fun experience but I don't think I'll try it again. I've probably ruined ancient red dragons for myself for the rest of my life! It's certainly a winnable proposition, at least with a big beefy warrior type, in my opinion. Certainly Morgoth would be an obvious monster.





On 22.4.2011 06:34 HallucinationMushroom wrote:
The Mouth of Sauron?! Oh man! I don't think he's ever bothered me before. And it wasn't Ancalagon earlier, wonder what it was? I did kill Glaurung, maybe it was him. I got the Tarrasque, Feagwath, Witch-King, Atlas and Ungoliant. According to the list it looks like the Tarrasque was my deepest kill and I came across Carcharoth and Huan but must not have fought them.

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