The Angband Ladder: Bilur, Dwarf Warrior by <hepgadatyahoodotcom>

  [Angband 3.0.3 Character Dump]

 Name   Bilur                                    Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR! 18/100  +2  +5 +19 18/360
 Race   Dwarf             Height     48   INT! 18/100  -3  -2  +2  18/70
 Class  Warrior           Weight    158   WIS! 18/100  +2  -2  +2 18/120
 Title  Hero              Status      4   DEX! 18/100  -2  +2  +7 18/170
 HP     1024/1024         Maximize    Y   CON! 18/100  +2  +2  +9 18/230
 SP     0/0               Preserve    Y   CHR! 18/100  -3  -1  +0  18/60

 Level           45       Armor    [37,+105]     Saving Throw     Superb
 Cur Exp    2970481       Fight    (+26,+37)     Stealth            Fair
 Max Exp    2970481       Melee    (+34,+48)     Fighting      Legendary
 Adv Exp    3240000       Shoot    (+43,+19)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       1719077       Shots       1/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden   134.2 lbs       Infra        70 ft     Searching          Good

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.



  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {@1}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
d) a Ring of Damage (+12)
e) an Amulet of Weaponmastery (+1,+2) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Full Plate Armour (Dwarven) (-3) [25,+19] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
h) a Cloak of Protection [1,+10]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Power (+1,+3) [1,+9] (+3)
   It increases your strength by 3.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 7 Mushrooms of Restoring
b) 11 Pieces of Elvish Waybread
c) 8 Potions of Speed {25% off}
d) a Potion of Healing
e) 3 Potions of Restore Life Levels
f) 13 Scrolls of Teleportation {50% off}
g) 14 Scrolls of Identify
h) 10 Scrolls of Protection from Evil
i) a Rod of Recall {!*}
j) a Rod of Teleport Other
k) a Rod of Fire Balls {!k!d!s}
l) a Staff of Teleportation (7 charges)
m) a Staff of Teleportation (2 charges) {10% off}
n) a Staff of Perception (16 charges)
o) a Gnomish Shovel of Digging (1d2) (+8,+13) (+5) {@2!k!d!s}
   It increases your tunneling by 5.  It is branded with acid.  
p) 9 Arrows of Slay Dragon (1d4) (+10,+9)
   It slays dragons.  
q) 7 Seeker Arrows (4d4) (+3,+6)


  [Home Inventory]

a) 6 Pints of Fine Wine
b) a Potion of *Healing*
c) 5 Potions of Restore Wisdom
d) 3 Potions of Restore Dexterity
e) 4 Scrolls of *Identify*
f) 2 Rods of Recall {!*!k!d!s}
g) a Rod of Detection
h) a Rod of Lightning Balls {!k!d!s}
i) a Staff of Teleportation (8 charges)
j) a Ring of Free Action
   It grants you immunity to paralysis.  
k) a Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
l) a Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
m) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
n) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
o) an Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
p) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
q) Chaos Dragon Scale Mail (-2) [30,+16]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.  
s) a Large Metal Shield of Resistance [5,+15]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
t) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.  
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) a Katana of Westernesse (3d4) (+14,+14) (+2) {@1}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.10.2003 15:34

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7057. on the Ladder (of 18973)
3087. on the Angband Ladder (of 6502)

Comments

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On 4.10.2003 15:34 hepgadatyahoodotcom wrote:
i'm descending rather slowly. this is my first character, and i'm afraid to lose him. time hounds suck.

On 5.10.2003 02:24 wrote:
Switch the RoStrength for Barahir. Strength over 18/220 doesn't do anything, the "oWeaponmastery sustains it, and you NEED RPois. You may also want to swap the ChaosDSM for the dwarven full plate mail.

On 5.10.2003 02:51 andrew@msri.org wrote:
my fisrt character (Karanthus the Holy Kobold, kobold paladin) died at dlvl 4. You must be playing really well! :)

or perhaps dwarf warrior is easier to play...

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